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Hika

Member Since 17 Nov 2011
Offline Last Active Today, 04:21 AM

Topics I've Started

Dragon's Prophet

Yesterday, 04:49 AM

Looking for a fantasy MMORPG with a heavy emphasis on taming creatures to use as pet mounts but also train as combat pets?
Give Dragon's Prophet Online a try while BETA keys are still available.

Designer: Runewaker Entertainment

Publisher (NA): Sony Online Entertainment

Publisher (EU): Infernum

https://www.dragonsprophetthegame.com/

http://www.dragonspr...teurope.com/en/


Receive your BETA key here:
http://contest.mmosi..._giveaway_event

I believe the above keys are for the EU beta.

Total Biscuit looks at Dragon’s Prophet



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For dungeons and raids, players can assume the role of healers, supporters or tanks, depending on the dragons they select as their sworn fighting companions literally on the fly. Heroes can take up to six dragons with them on their adventurous journey to follow their destiny and become the Dragon’s Prophet.

Land mounts, flying mounts, aquatic mounts

Spoiler

Stardew Valley

27 March 2013 - 02:05 PM

For any Harvest Moon, Rune Factory and Terraria fans.
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Stardew Valley is a country-life CO-OP RPG
Support Stardew Valley by voting for it on STEAM Greenlight
http://steamcommunit...ls/?id=93285018






Stardew Valley is being published by Chucklefish, the same publisher behind Terraria's upcoming spiritual successor 'Starbound'

StarForge

25 March 2013 - 07:52 PM

http://starforge.com/index.php

http://store.steampo...com/app/227680/
$19.99 for early access (alpha), which is a 50% discount off the price of StarForge at its official release

An FPS / TPS sandbox game

StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet.


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*Note: Not all these features are in the current alpha release yet but are at various stages of development.

FEATURES / ABOUT:
Spoiler

summary of features for the lazy reader: Sandbox, procedural weapons, procedural infinite voxel terrain and space, procedural 3D tilesets for building, underground/surface/space gameplay, physics sandbox, physics movement, RPG elements (loot, level up and survive), customizeable characters (confirmed not in yet), dynamic RPG like world, resources and economy, vehicles (land and air), flight, turrets, furniture, fences etc., multiplayer & singleplayer, fort wards and fort defense/survival








Thoughts?

Avantguard [AvtG] - Tarnished Coast [PvE] - (PST/CST)

06 March 2013 - 06:24 PM

Avantguard is a casual, fun, family-friendly (PG-13)  Guild Wars 2 guild

About Avantguard:

  • Server - Tarnished Coast
  • Voice Chat - Ventrilo
  • Content Focus - PvE (Dungeons, Fractals, Dragons etc.)
  • Timezone/Peak Playtime: PST (4:00pm - 12:00 am) CST (6:00pm - 2:00am)
The building blocks of Avantguard are really simple, Avantguard; is a guild of like-minded players (both casual and experienced) who are interested in an enjoyable gaming experience that is not over-demanding. We do not expect mandatory attendance to any events as we all have lives outside of the game, and some of us are responsible for families.

Although we aren't "HARD-CORE" we still keep our shape and engage in tougher content as we have plenty of experienced and helpful guild members and officers.

Jokes, fun and good times are welcome!

_______________________________

Contacts for Recruitment:
  • GW2guru (via private message) - Hika
  • In-game (via mail): Zeeroe, Salty Jim
Or register at our Guild Website: http://www.gw2avantguard.guildportal.com

-Do NOT reply to thread-

Separate traits for land & aquatic gameplay

05 March 2013 - 04:22 PM

Since players have specific weapons for aquatic combat with locked off utility skills and a separate utility bar, why do we not have the option for a trait menu/template specific to underwater game-play?

Example issue:
  • As a Staff/Well Necromancer I have traits allocated towards the empowerment of marks & wells; consequently, nearly all of my traits are useless during aquatic combat. To maximize combat potential I have to break immersion by switching up my traits every time I enter/leave an area of water.
  • A Dagger/Dagger Thief with trait points spent towards the empowerment of daggers and stealth. Because of the trait system design, this common Thief build operates at a minimal level of potential while in the water.
Implementing separate traits for water & land game-play would go a long way in addressing the "lackluster" feeling during underwater game-play while making it more engaging.