One really really simple thing that ANet can do that I think can help garner more interest in sPvP in the community is to detach HotM from your chosen server and change it to "districts" that you can jump in and out of. Maybe label the different districts as "beginner," "LFG," etc.
Some servers have completely barren HotM and players on those servers struggle to find PUGs for tournies. A lot of competent PUGs can be formed via map chat, which will lead to more activity, more permanent teams forming, etc. There's absolutely no reason to attach HotM to your chosen server given how your server is completely inconsequential to anything you do in sPvP.
The difference in trying to form up a PUG in say, Anvil Rock compared to a server like Jade Quarry is night and day, and given the nature of how overflow servers work and such I don't think this would be very hard for ANet to implement at all.
But still, this game is pretty much dead if arenanet dont come with some miracle patch very soon.
Yeah it seems like they don't care much for the PvP part of the game. We still don't have duels which is an important feature for build testing or 1vs1 PvP. Also we only have a few maps and they are "conquer"-type only, and personally I dislike that type. I wish we have death match arenas or maybe CTF.
Funny thing that I bought this game mostly for PvP (as I consider myself a pvp person) but I haven't touched HotM since the first week after release (well only for free TP to LA). Glad I'm busy with getting my legendary in PvE, otherwise I would've left the game months ago. Hopefully by the time I finish my weapon the PvP will be improved.
I don`t know about competitive teams but I took my own state, I tryed again (after 2-3months) to reenter sPvP (not tournaments) and I hit the same wall :
- my party is 100% times split in the two teams
- the team with the most thiefs won the matches (each team had at least 2 at anytime)
- rebalancing the teams apperead too late for the comeback
- people that leave middle game are not punished (at least a CD to rejoin a match ?!)
These things happened 10 matches at a row, so I quit again, waiting for the feb update as my last hope.
I am afraid there is no long term fix the player community can do.
There just isn't any progression or reward for WvW.
There isn't even glory in it, because noone knows who you are....you are just "Blue Invader".
You can't even graduate to "Blue Knight" after X amount of kills.
It would be nice if we could at least be recognizable as individuals, so folks will at least know who we are and maybe have some rivalry or something.
Right now we are nobodies doing something that has no progression and no reward. We don't even know who are fighting against other than "Blue Invader".
There is absolutely NOTHING a WvW player can do that will be recognized as an achievement.
You could spend 40 hours a week in WvW for months, and still be the same as anyone stepping into WvW for the first time just to get their map completion.
You are nobody, and nothing you do counts for anything.
This is unfortunately the very sad truth, I've done some stupid things and some incredible things in WvWvW but no one will ever know it was me because I'm just "Invader" with a guild tag. Heck even some kind of recondition on the PvE world would be nice some kind of monument to the people fighting in WvWvW in their servers Lion's Arch which stated the names of people who had fought the hardest for their server, the most active commanders, the people who repaired the most damage with supply, most kills, most escorts etc for that week would be nice.
Because as Vihar said at the moment we are all just a group of unknown's who get rubbish loot .
Because it serves no use, and is mainly used by players to bragg they are leet. I don't want to see dueling implemented, there's bigger things to worry about.
Bullshit. There may be bigger things to worry about (I agree, duels should be low man on the totem pole of stuff to implement), but it does serve a use. First of all, it's fun. Secondly, it's practice for pvp. Those two things are good enough reasons in every other pvp mmo I've ever played, and it is no different here; and trying to flatly declare it all about people wanting to stroke their epeen is ignorant and silly.
I really doubt whether anet makes adding content without doing research. I think they have to base their deicisions on what will make them money. Since there is no subscription fee, people who want HP instead of VP but don't want to spend any money are not the people Anet will cater to. Was GW1 very profitable? If it wasn't very profitable, it is probably beccause people keep wanting free content without spending money. Maybe, just maybe, VP people are willing to spend the money.
I wonder how they do research if there aren't even polls on the forum. So they don't really want to know what their players/cusomers want at all. They're just not interested.
What money is concerned they just have to add more skins. Fine Transmutation Stones cost $0.50 each. Add new hairstyles and offer makeovers for 500 gems, $6.25 per character. Town cloth packs for 400 gems each.
The list of potential money makers that won't have any influence on gear stats is really very long.
I'm sorry but I am sick of seeing the Manifesto vid posted over and over. That Manifesto was tossed in the trash a week after release anyway and if you didn't notice then I kinda feel sorry for ya. It was a trap and you fell for it, I am sorry to say.
"Taking everything that I love in Guild Wars 1 and put it in persistent world." First of all their is a major issue with this from the start and if you never saw it since the beta until release then you really missed something. GW2 does not take what we loved about GW1 and use it at all, it is a completely different game overall. Having no "grind" is by far the least of your worries. I am no mega insane GW1 purist, but GW2 is completely different on so many levels.
"We don't want players to grind, no one finds it fun" Wait, didn't you say earlier this game is for MMO players old and new? I sense contradiction and grind has always been in the game just in different forms than people cared for. People were complaining about grind since day 1 with dungeon tokens, nothing changed besides the focus.
"It's your world, your story" That line is used in so many games and was b.s since day 1. It's never "your world" and you hardly effect the world around you at all. Tell me, was it your world when you had to babysit other characters through story mode? Surely not. All the fake "choice" b/s when their are only like 3 different paths which all lead to the same thing. So much crap about "you control how your character develops" Yea... you get charisma, ferocity and dignity and guess what? They don't change anything no matter what you decide to pick.
You really... I mean really.. like this term, don't you?
If this was the official forums you'd get a infraction for this. Sorry had to take a shot at that trashy forum.
Lilitu, on 25 November 2012 - 12:06 PM, said:
1) The people who wanted no gear grind whatsoever have been sold a lie and are leaving. These people almost exclusively wanted WvW, PvP and some FUN (key word) events/dungeons. (Point #4 aided the lack of fun).
2) The people who complained there was no "reward" for doing dungeons have been appeased with a grind. However, if you want a pve dungeon grind resulting in a power creep... there is simply no debate about it, WoW is the best game out there for that. These people are starting to realise they are playing the game in such a way that it becomes a worse version of something else.
3) Dynamic events and large server-wide events: These were a failed experiment. The questing dynamic events were 'OK' but the large more epic ones failed hard. Take the karkas for example, there were too many people per map which caused rendering issues. Because of the amount of people the mobs were tuned horribly, oneshotting people. These large events would be far better with a limited number of people in each instance. Oh wait, you mean a raid? Yeah. Easier to balance both mechanically and balance wise.
4) The holy trinity removal failed. I won't go into more detail.
5) PvP balance is a joke.
6) The economy is a joke.
1000x this! GW2 had amazing ideas but the game suffers from poor implementation and excessive bugs. As far as I'm concerned the game was shipped out 2-6 months before it was ready.
If I do quit GW2, it won't be Anet driving me away,
It'll be this piss-poor community that's developing within the game.
Shit's dead because everyone would rather QQ about how the game isn't going in the direction they personally want than play it,
Honestly it's attitudes like this that make a "piss-poor community". You obviiously have some "u mad bro" issues and when it shows like this no one cares to deal with you. You are your own issue.
4) The holy trinity removal failed. I won't go into more detail.
I think this deserves more discussion than it has been getting. The absence of real tanks and healers hasn't broken the game completely, but I feel it has added absolutely nothing while taking away a lot of potential depth from what has turned out to be extremely bland and shallow PvE. I think the three roles simply belong in MMORPG combat and shouldn't be tampered too much with. If it isn't broken, don't try to fix it.
the main point is that teams will not get better if they are not facing teams of equall skill level. Basically you have 3 possible scenarios
1) you are much better then your opponent. Then you roflstomp him and there is nothing you can learn.
2) you are being roflstomped by much better opponent. That way you probably even do not realize what just happened and therefore you probably again can´t improve or learn something
3) you play equall game. That way and thats the only way you can actually analyze your game and improve
(of course i simplified it too much but its the basic picture)
I would like to politely disagree. I think that engineers are just as successful at support. Try bomb kit + Elixir Gun + Elxir R. With bomb CD reduction your talking about aoe blind up a significant portion of the time. IMO it's the strongest damage mitigation skill in the game atm. Add in another AOE blind from the pistol.
With kit refinement we're talking about almost constant upkeep on Super Elixir with aoe condition removal and heal every time you lay it down (about every 10 seconds) as well as regen that stacks with that from your supply crate healing turret and healing mist for almost constant 300+ regen. Not to mention medkits.
Then factor in Big Ol' Bomb on a 20 second cooldown with points invested into tools. Keeping the other team on their ass for 2 seconds out of every 20 is pretty significant.
Onto elixir r. The BEST goddamn support skill in the game. An aoe rez that resets at 25% with the 15 point tools minor trait. That's one rez for you one for me. Not to mention that both shield skills can be used to keep opponents from getting that final blow. Did I mention that it destroys conditions too? Stand on that baby and that conditionmancer will think your invincible.
Don't forget the poison from the elixir gun for team condition removal either. As well as keeping the other team from healing up in addition to the pistol poison.
All this while dealing out significant condition damage and being a pain in the ass to kill.