- Viewing Profile: Reputation: Mutilate
MutilateMember Since 23 Nov 2011
Offline Last Active Feb 25 2013 10:29 PM
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- Member Title Fahrar Cub
- Age 22 years old
- Birthday April 11, 1994
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Posted Skyro on 01 January 2013 - 09:22 AM
Some servers have completely barren HotM and players on those servers struggle to find PUGs for tournies. A lot of competent PUGs can be formed via map chat, which will lead to more activity, more permanent teams forming, etc. There's absolutely no reason to attach HotM to your chosen server given how your server is completely inconsequential to anything you do in sPvP.
The difference in trying to form up a PUG in say, Anvil Rock compared to a server like Jade Quarry is night and day, and given the nature of how overflow servers work and such I don't think this would be very hard for ANet to implement at all.
Posted P4ndora on 31 December 2012 - 02:01 PM
Yeah it seems like they don't care much for the PvP part of the game. We still don't have duels which is an important feature for build testing or 1vs1 PvP. Also we only have a few maps and they are "conquer"-type only, and personally I dislike that type. I wish we have death match arenas or maybe CTF.
Funny thing that I bought this game mostly for PvP (as I consider myself a pvp person) but I haven't touched HotM since the first week after release (well only for free TP to LA). Glad I'm busy with getting my legendary in PvE, otherwise I would've left the game months ago. Hopefully by the time I finish my weapon the PvP will be improved.
Posted B3aT on 31 December 2012 - 11:42 AM
- my party is 100% times split in the two teams
- the team with the most thiefs won the matches (each team had at least 2 at anytime)
- rebalancing the teams apperead too late for the comeback
- people that leave middle game are not punished (at least a CD to rejoin a match ?!)
These things happened 10 matches at a row, so I quit again, waiting for the feb update as my last hope.
Posted Extinction on 15 December 2012 - 01:31 PM
Posted Arquenya on 29 November 2012 - 04:28 PM
What money is concerned they just have to add more skins. Fine Transmutation Stones cost $0.50 each. Add new hairstyles and offer makeovers for 500 gems, $6.25 per character. Town cloth packs for 400 gems each.
The list of potential money makers that won't have any influence on gear stats is really very long.
Posted Zero_Soulreaver on 29 November 2012 - 03:25 PM
"Taking everything that I love in Guild Wars 1 and put it in persistent world." First of all their is a major issue with this from the start and if you never saw it since the beta until release then you really missed something. GW2 does not take what we loved about GW1 and use it at all, it is a completely different game overall. Having no "grind" is by far the least of your worries. I am no mega insane GW1 purist, but GW2 is completely different on so many levels.
"We don't want players to grind, no one finds it fun" Wait, didn't you say earlier this game is for MMO players old and new? I sense contradiction and grind has always been in the game just in different forms than people cared for. People were complaining about grind since day 1 with dungeon tokens, nothing changed besides the focus.
"It's your world, your story" That line is used in so many games and was b.s since day 1. It's never "your world" and you hardly effect the world around you at all. Tell me, was it your world when you had to babysit other characters through story mode? Surely not. All the fake "choice" b/s when their are only like 3 different paths which all lead to the same thing. So much crap about "you control how your character develops" Yea... you get charisma, ferocity and dignity and guess what? They don't change anything no matter what you decide to pick.
Posted BabelFish on 25 November 2012 - 06:28 PM
2) The people who complained there was no "reward" for doing dungeons have been appeased with a grind. However, if you want a pve dungeon grind resulting in a power creep... there is simply no debate about it, WoW is the best game out there for that. These people are starting to realise they are playing the game in such a way that it becomes a worse version of something else.
3) Dynamic events and large server-wide events: These were a failed experiment. The questing dynamic events were 'OK' but the large more epic ones failed hard. Take the karkas for example, there were too many people per map which caused rendering issues. Because of the amount of people the mobs were tuned horribly, oneshotting people. These large events would be far better with a limited number of people in each instance. Oh wait, you mean a raid? Yeah. Easier to balance both mechanically and balance wise.
4) The holy trinity removal failed. I won't go into more detail.
5) PvP balance is a joke.
6) The economy is a joke.
Posted TGIFrisbie on 25 November 2012 - 05:18 PM
It'll be this piss-poor community that's developing within the game.
Shit's dead because everyone would rather QQ about how the game isn't going in the direction they personally want than play it,
Honestly it's attitudes like this that make a "piss-poor community". You obviiously have some "u mad bro" issues and when it shows like this no one cares to deal with you. You are your own issue.
Posted Larsen on 25 November 2012 - 02:34 PM
I think this deserves more discussion than it has been getting. The absence of real tanks and healers hasn't broken the game completely, but I feel it has added absolutely nothing while taking away a lot of potential depth from what has turned out to be extremely bland and shallow PvE. I think the three roles simply belong in MMORPG combat and shouldn't be tampered too much with. If it isn't broken, don't try to fix it.
Posted Cricket on 28 October 2012 - 06:54 PM
With kit refinement we're talking about almost constant upkeep on Super Elixir with aoe condition removal and heal every time you lay it down (about every 10 seconds) as well as regen that stacks with that from your supply crate healing turret and healing mist for almost constant 300+ regen. Not to mention medkits.
Then factor in Big Ol' Bomb on a 20 second cooldown with points invested into tools. Keeping the other team on their ass for 2 seconds out of every 20 is pretty significant.
Onto elixir r. The BEST goddamn support skill in the game. An aoe rez that resets at 25% with the 15 point tools minor trait. That's one rez for you one for me. Not to mention that both shield skills can be used to keep opponents from getting that final blow. Did I mention that it destroys conditions too? Stand on that baby and that conditionmancer will think your invincible.
Don't forget the poison from the elixir gun for team condition removal either. As well as keeping the other team from healing up in addition to the pistol poison.
All this while dealing out significant condition damage and being a pain in the ass to kill.
I'd be happy to have an engi around any day.
Posted Alex Dimitri on 02 November 2012 - 09:23 PM
Honestly i would love to see ranks (like military ones) in WvW it would be much better .Also commander rank shouldn`t be buyable thing it should be for most dedicated WvW players earned with heaps of kills and attacks/defends !
Second, oh i can`t say i`m 100% sure but i think i got higher level drops in 1-15 area or so (items were like 60-something lvl).
The thing is and i agree with you Orr sucks but what you saying will not happen, simply because it would be to easy to farm and we kind of already have bot problem !
Well equiped character (all exotics) already 1-2 hits everything in 1-15 areas imagine if that would give some usable loot !
All my hopes are in new maps that will be added with time.....i honestly hope they will be all lvl 80 !!!
Posted typographie on 12 October 2012 - 11:18 AM
Without being an Anet programmer, how could any of us have a realistic idea of how many files it takes to fix these issues? Just because they seem minor doesn't mean that they didn't need a ton of data to be changed to fix them.
Besides, maybe they are pre-loading data for something they haven't announced or activated in-game yet. Like Halloween stuff, or new gem store items.
Posted Lewzephyr on 30 August 2012 - 05:59 PM
- Mouse Zoom / FOV change. Let me zoom out more... and increase the FOV... My eyes are hurting
- Left over heart quest items. (stuff left in inventory after you complete quest.. nothing else for them) Let me vendor em as trash.
- One alternate build slot. To allow a PvE and a WvW build.
- Key Bind: Alternate key bind for Resurrect and Interact / loot. Sometimes I want to resurrect rather than looking an item or chopping a tree etc.
- Toggle to show items in environment, rather than having to hold down ctrl.
- Downed State: Zoomed in too close for quick use of Thief / Mesmer escapes
- Queue for all 4 WvW areas.
- Show what battleground I am queued for when queued for only one.
- Show Queue time. both how long I have been queued and estimate.
- Ability to see WvW score when in overflow.
- Capture the Flag map
- Queuing as a group for both PvP and WvW
Posted Drakojan on 30 August 2012 - 10:06 AM
Posted Misce on 30 August 2012 - 09:08 AM
I have just one plea: seeing how opinions can differ, can we please not argue on this one. Let's just post what we'd like to make it in the game and try to argument our wishes the best we can, while leaving the conclusion drawing to ANet.
1) Duels. Already confirmed to be implemented, however I'd love it if it was possible anywhere in the world of Tyria - main cities, villages and open fields. I agree - make it so that you can automatically decline duels if you don't feel like dueling, but the world is so huge and beautiful, I often find myself missing a good PvP fight (at least between two consenting sides, if not open world PvP) as a detour on some task/quest/exploration I'm currently on. A good boxing match would be a real refreshment.
A chance to cheer and just entertain yourself, seeing who'll win the fight. Maybe it would be fun if we could add some depth to this feature, such as some kind of statistic of wins/losses vs concrete opponents. Maybe even some kind of monthly achievement for the best duelers with rewards? Would make things interesting.
2) Player to player trading. It makes one's life so much easier really. It makes player to player interaction more personal and intense. It adds a sense of freedom to the world and gameplay, at the moment it kinda feels weird we have such limited interaction levels. You get to haggle in real time, if you're a good salesman you can persuade your potential customer right there and then.
3) Cash on Delivery. A very neat feature. I don't see why not. It's not an imperative, but again - it's useful, why not.
4) Inspecting. Also useful and very informative. Want to admire that awesome piece of armor your friend has, and you're dieing to get your hands on? Inspect him. See how it would look on you. Satisfy your curiosity. Also a reason to put two strangers together and enhance player to player interaction. I find people in GW2 too often just running past each other.
5) Global cooldown over cast times on all skills. Because the current system makes GW2 combat unresponsive, everything has a delay. It's basically the same thing, has the same effect - not being able to spam skills, it only allows you to make that hit exactly when you wanted and planned it.
6) Character movement animations and camera. Been discussed so, so many times. Not everyone finds this a gamebreaker, but many do. And while not everyone finds this important or a top priority, they certainly won't mind having these polished to the maximum. Some people, like me, find this to be a really big deal.
7) More armor and weapon skins at low levels. Having generic looking stuff really kills the enjoyment in finding new items. It doesn't have to be as epic looking as high end stuff, but please, offer us lots of variety. Variety is good.
8) Allow more PvE encounters vs single mobs, or at least multiple mobs but based on one-at-a-time system. Fighting groups is ok, but I often wish that I can focus on one single mob, which is a hard hitter, good dodger, with a good AI. Me, alone, not me and a bunch of other people using AoE skills.
It gives me a satisfaction to sometimes do something alone out in the world, for a change. Or at least 2-3 of us the most. Not in my personal story. To be clear, I'm not asking for the group events to be replaced with these, I am just asking for variety (again). Fighting in groups is a bit zergy and doesn't really allow for a skilled combat to take place, it's more just spamming stuff, rezzing dead guys and then it's spamming all over again. It's fine to have it in, I guess, but give us a change of pace every now and then.
9) Dye system for weapons. Explanation not needed I believe. It's cool, just like it is cool for armor pieces.
10) Dyes and purchasable bag space. Would like to see them available account wide, and not tied on the character level. This, however, interferes with the cash shop which is a tricky matter, but still something I'd like to see and which makes sense.
11) Transmutation. I am not sure about this, but I've read somewhere that the process of transmutation destroys the piece of origin. It shouldn't.
12) Crafting. Also not sure about this (forgive my ignorance), but are there legendary/rare recepies? I'd like to see ultra rare stuff in the form of drops. Not purchasable with any currency. Knowing you'll get something if you collect enough tokens isn't as fun as having something dropped by chance. That moment of "OH MY GOD I CAN'T BELIEVE I JUST GOT XXX".
13) Linking stuff in chat channels. Gear, recepies, skills. Anything and everything.
14) PvP. I'd love to see 2v2 and 3v3 Death Match arenas. I'd love to see Capture the Flag mode.
I'd LOVE to see Downed State removed from PvP. It's fine and fun in PvE, but definitely not PvP. I am aware that there are people claiming it adds another level/layer of strategic combat. For me it doesn't. And I am not arguing with them, I am just stating my own opinion. It slows the combat down, it takes away my joy of just killing someone. It feels artificial, it feels like a mini game which has no place in PvP. It feels non inventive and dull. Again, this is from my own standpoint.
15) Ranger pets. I am also not sure if anything changes at higher levels, but currently I don't have the possibility to control my pet's skills such as knock-down etc. This is more of a question as I haven't really played the ranger more than 5 minutes, so don't hold it against me if I am posting this incorrectly.
16) WvWvW queues. We all know what I'm talking about, and while I don't have a suggestion on how it could be fixed, it's definitely a high priority issue.
17) Mounts. Was always a huge fan. Now, after seeing AWESOME vehicles in the Black CItadel (tanks, bike-like vehicles) I'm even more hyped about them. Just AWESOME, GJ ANet for the design.
18) Lesser scale combat in general. I mentioned this for PvE, I expressed my interest in 2v2 and 3v3 arenas. I am not a fan of mass-scale combat, PvE or PvP wise. But cool, many people are.
And we have mass-scale combat in GW2, plenty of it. I respect that. I just wish that we, people who like smaller scale battles with fewer participants, get something to seek our teeth into. Again, variety is good. I personally have more fun when I have to work closely together with a good friend or two, where we have to sync our play and where decisions we make have much larger impact on the outcome of the fight. I like to be able to recognize each skill that goes off and to be able to counter it. In fights where there are many participants it is impossible to keep track of everything and react accordingly.
19) More options for the character generation. I am a guy over 30 and I want to look other than a 19 year old quarter-back who just walked out of an expensive hair-dresser. I want to look raw, brute, scarred, pissed off.
20) General bugs and fixes. Just feeling obligated to mention them, but of course they'll get ironed out in time.
That's all I could think of at this moment. Again, I know not everyone will agree, but let's not argue. We all have our tastes, let's just try to be constructive. There are many things I love about GW2, but will not mention those. Let's stick to the flaws, so that GW2 could keep improving.