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Skanderbeg

Member Since 27 Nov 2011
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Posts I've Made

In Topic: When will GW2 get real PvP?

05 April 2013 - 11:11 AM

View PostKillyox, on 05 April 2013 - 08:16 AM, said:

no worries, my friend is 65 and going :)



Hahaha. Sorry but to me you're just as random as the next guy. You make claims you can't backup. It's good to have wild imagination. Try poetry.

PS it's not that you don't have a need to provide it, you simply cannot provide it and you know it. But I guess you will go to every ende to just not admit your screw-up.


No, it's not a fact. Go read on about what "fact" is. Uncle google might come to the rescue. Try it. Right now what you guys say is just dogma for you, something you believe is true but have no proof to back it up. Just like religions are based on dogmas and not facts.

Funny that you don't answer my post where i actually provide facts...I guess I spent way too much time in this topic

In Topic: When will GW2 get real PvP?

21 March 2013 - 02:17 PM

View PostKillyox, on 21 March 2013 - 12:11 AM, said:

No. It is a claim. You cannot prove whether it is true or not. Simple. And if you can't it's not a fact. Pretty much eot by this point. Prove it, then it becomes a fact.

I think we can safely assume that, nowadays, the more a game is followed on stream sites like twitch, the more its pvp is popular and played. Right now, on twitchtv, gw2 has a total of 163 viewers and it is the 36th game ordered by views. Magic, Tera, Quake live, Fifa 13, monster hunter 3...all of this games didn't even state that they wanted to break in the esports scene and they still have more views than gw2.

To restate the obvious, gw2 has just 1 more view than warcraft 3...i mean, i was 11 when i played that game

In Topic: When will GW2 get real PvP?

19 March 2013 - 05:32 PM

View PostSoki, on 19 March 2013 - 01:42 PM, said:

I'm no stranger to high-level competition with games - and GW2 is quite simple. Its depth is comparable to LoL's - which is a very bad place to be (mechanically, of course. LoL's esport scene is established due to trends set by Riot early on - something ANet could've done; but have failed to do).

Comparable to LoL's laning phase, not to the rest of the game. Counterpicks, strategies and teamfighting, plus non-static objectives... All things that gw2, right now, is lacking.

Sure, there's some strategy involved in this game, like how to maintain a capture point with a bunker while trying to kill their bunker, but this is it, pretty much. Teamfighting and organization is very marginal since there's no real need for teamfights and once that everyone knows his role you don't need that much comunication to keep going (i agree that this might be a marginal problem since the game is still relatively new, people still need to learn and use better what they have -> comunicate better). But, the major problem is GW2's static nature: 3 points of capture that never changes, non-existent margins for comebacks and lacking marginal objectives.

I guess that a "king of the hill" map mode would solve some of these problems, or maybe just adding some real useful secondary objectives to maps that force teams to keep moving in the map and not simply stay in spots. Oh and btw, also removing that useless downed mode from spvp would be nice but this is a personal opinion; i think that it just slows down the game more than it already is

In Topic: Underwater Breath Bar

30 January 2013 - 12:16 PM

View Postraspberry jam, on 30 January 2013 - 12:05 PM, said:

Sorry to cut your post like that, but this is the most important part and the crucial thing for you to understand. Your idea is bad because of gameplay reasons. That is the one overruling concern that have complete and full precedence over any other element or consideration whatsoever. Any amount of story or lore malfunction can be covered with a good lore explanation or more story content. Immersion is not good to lose but you can patch that up in any of a million ways. But if you have bad gameplay then that is it. Bad gameplay makes the game bad. Ideas that make for bad gameplay are bad ideas. End of story.

Telling you that your ideas is bad is never a bad idea, and you will only be offended by my saying so if you let yourself be guided by your ego instead of a true search for good game mechanics. And if you are, then you deserve to be offended anyway. So, like, whatever.

You still don't understand that what the op is asking for has nothing to do with gameplay? You must be either a troll or, well, i don't want to be offensive, so i hope you'll understand it by yourself.

What the op said is this: When i TAKE OFF my WATERBREATHING helmet, i'd like my char to actually not breath underwater. Does this touch gameplay in any way? No, it doesn't...and for fractals, just make the waterbreathing thing unbreakable and it's a win-win

In Topic: New GPU & CPU - They seem "hot"

04 October 2012 - 10:01 AM

View PostVoison, on 04 October 2012 - 09:51 AM, said:

Just a few questions, Whats a "normal" temp of my CPU while gaming?
"Normal" temp of a 670 FTW while gaming on it?
Also, how much watt should my power supply be with a 670 FTW?

Cpu temp while playing never goes above 70°C, while video cards can get hotter (something like ~80°C if at full load). If you're getting higher temps, much probably you need to clean your hardware from dust and similar things.

View PostVoison, on 04 October 2012 - 09:51 AM, said:

Also, why is only one core in my CPU taking all of the work, while my other cores just sit back.

This is a gw2 problem...it stresses one core also on my i7

edit: noticed now your answer...I don't know what's your PSU, but with an i5 and gtx670, a good 500/550W should be more than enough