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Sevens
Member Since 30 Nov 2011Offline Last Active Mar 15 2013 07:02 PM
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- Member Title Vanguard Scout
- Age 45 years old
- Birthday August 7, 1967
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#2175771 Few Location Based Loot Drops
Posted
Captain Bulldozer
on 06 March 2013 - 08:21 PM
Yes, GW1 had better more fun farming.... but that was in no small part due to the game design. And that is something incompatible with GW2's design in many ways.
#2175281 Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider
Posted
Saul Spotter
on 06 March 2013 - 01:20 AM
Gruunz, on 05 March 2013 - 11:57 PM, said:
Or are arrogant enough to give their opinon. I doubt many of the people offering critizism know the situation fully and can offer realistic solution to the "problem". Problem is in quotes and italicized because not every issue the critics bring up is an actual problem, just their opinion about a feature they don't like.
Also, I have no doubts that there is at least one person on this forum (this isn't an actual accusation of a particular person just a general statement) is a paid shill by Blizzard and doesn't even own Guild Wars 2. Blizzard is an $18 Billion dollar company and probably employes over a dozen people to troll any forum dedicated to rival MMO's. I'd go as high as to say maybe five users.
#2175428 Flame and Frost: The Razing
Posted
DragonWhimsy
on 06 March 2013 - 10:36 AM
#2174886 I like GW2!
Posted
Sword Hammer Axe
on 05 March 2013 - 10:08 AM
To set it up right with skill trait and boon
I like to make it amazingly strong
With many a weapon, what could go wrong?
I like to see the world as it is
From great wide open to puzzle and quiz
I like it when I can just lean back in awe
At sceneries only an artist could draw
I like to fight with many a foe
With dodging and jumping and critical blow
I like to see many a player united
To fight off the horrible monsters we've sighted
I like to customize weapon and armor
To figure out if I'm a brawler or charmer
I like how applying each dye is a bliss
Red, blue and green, wait how much is abyss!?
But generally I just like to have fun
This game has intrigued me since I first begun
Though I'm a veteran of this series of lore
I still find myself screaming "I want even more!"
#2174077 "New" content same old rewards...
Posted
jthamind
on 03 March 2013 - 04:12 PM
#2172386 New Daily Achievements Options - What's your impression?
Posted
Strawberry Nubcake
on 28 February 2013 - 07:18 AM
#2168699 PvE bounty missions to require WvW guild levels
Posted
P4ndora
on 22 February 2013 - 04:52 PM
Lordkrall, on 22 February 2013 - 02:47 PM, said:
So much this. Nobody is equal. Just like players who can play 8 hours a day will have much more money than players who play 1-2 hours a day. Some people got their precursors on first try, some people threw hunders of gold into the mystic toilet and didn't get anything back.
Personally I wouldn't really call a guild with less than 10 people a guild (no offense). They are more like a group, party or rather: a family. They can easily all gather up in any zone and do events together or just do dungeons without leaving out anyone... while large guilds can't really get everyone together as dungeons are 5-mans, and in zones they're much like a big zerg (which is not that fun).
Already 6 months passed since release and big guild had nothing really to do together (unless if it's a WvW one, but I'm a PvE person so I don't care). Sure they could gather up and do some crazy, pointless stuff but sometimes it could've been better if they can do fun things that's also rewarding. So I don't know why the small guild are so angry, it's basicly the big guilds that didn't get much love until now. And it's not like smaller guilds can't do guild missions, sure it'll take them a while to unlock everything but it's not that big deal imo.
#2168639 PvE bounty missions to require WvW guild levels
Posted
Omedon
on 22 February 2013 - 03:18 PM
The_Blades, on 22 February 2013 - 03:12 PM, said:
Oh for the love of...
Those people have more than received their money's worth since GW2 launched, if they have any sense of perspective.
Look, my guild isn't going to get to enable this content most likely, but LordKrall has the right of it: this is focused content for a specific play style. Just like fractals, just like WvW. I don't entirely like the subtext of this implementation either ("go big or go home"), but let's not play the "I bought the box and everything in it" card. GW2 is an incredible value for the cost, let's be real.
#2171026 Guild Missions!
Posted
dss_live
on 26 February 2013 - 05:12 PM
Eon Lilu, on 26 February 2013 - 03:53 PM, said:
Seems like smaller guilds will be unable to complete alot of the content even if they gain access to it which would take them weeks or months.
The only thing stopping a small guild is the influence cost. Not enough people? reach out to fellow small guilds to join forces for these missions. Be social. Yes a small guild probably won't be able to do it with just their own guild, so what? is it that much of a burden to have connections to other small guilds and friends?
I'm in a guild with about 15 people, takes a hell of a lot of orginizing to get them all to be online, but not only that we have ties to many other small guilds and people we met outside in both PvE and WvW. These are ll friends that can join us when we are ready to kick one of these babies off and just enjoy it. Reach out to others, it wouldn't kill you to be social.
#2166458 Is GW2's combat system a step backwards from GW1?
Posted
Krazzar
on 19 February 2013 - 08:50 AM
raspberry jam, on 19 February 2013 - 08:36 AM, said:
If you played monk by pushing up red bars you were doing it wrong, any good monk could play with the party window turned off. And good interrupting is not just about reaction but actually more about prediction, quick decision making, and the ability to understand teamwide effects of skills on the fly.
The lack of mana is something I at first glance like, but then again mana represents something else. A lot of well designed skills in GW1 had a recharge time far shorter than the time it took to regenerate that much mana, meaning that these skills presented a choice: either spam like hell, having a short burst of high output followed by a long time of recharging, or spread out the use and last longer. GW2's mechanics doesn't give that choice.
That's what the hype said, but I actually find myself looking at the UI more than I did in GW1.
You're good at creating taglines. Too bad that was never necessary. Apply build, hit 1-8, win. Sure, there's timing, you have to set a target, and have an intelligence level above that of the common groundhog, but that's true of most games, including GW2.
So you want two cooldowns instead of one, kinda like skill cooldowns, weapon swap/attunement cooldowns, and special ability/pet swap cooldowns. The mechanic is still there, in fact it has been expanded. If you play with just one skill set you're doing it wrong.
Personal anecdotes, the redheaded step-child of evidence. Even more compelling when it has to do with personal activity, a most objective topic.
#2164622 MMORPG.com Interview With Colin Johanson
Posted
Craywulf
on 15 February 2013 - 09:28 PM
#2162954 Valentine's Day in the Gem Store
Posted
Volkon
on 12 February 2013 - 06:58 PM
Lordkrall, on 12 February 2013 - 06:54 PM, said:
More cashshop items mean more money for ArenaNet, more money for ArenaNet means more stuff for us
Indeed. Note... nothing remotely resembles anything pay-to-win, completely optional cosmetic things. Give them credit, they're running the gem store right.
#2160630 Daily achievements change
Posted
Trei
on 08 February 2013 - 08:55 AM
Protoss, on 08 February 2013 - 08:05 AM, said:
As I said above, I don't care enough about GW2 to hunt down the dailies in locations that I don't want to be in. But because I only log in to do the daily, this puts me into the situation where I need to decide between playing the game in a way that I don't want to play it (which either means playing in areas I don't want to play in or giving up on the daily), or not playing the game at all...
I'm not dealing with this idea of specific places for dailies. I have been completing them anywhere I happened to be playing in at the time.
I have yet to need to spend more than an hour on completion, on any map.
But you seem preoccupied with the necessity to find the "best" places. That's a limitation you placed on yourself.
#2160513 PSA: I appreciate the help but......
Posted
Darkobra
on 08 February 2013 - 01:06 AM
Sandpit, on 07 February 2013 - 10:05 PM, said:
Because I'm capable of not only carrying you, I'm capable of telling you exactly where you're going wrong while still catering to your specific choice of class and build.
I'm very good at educating people that want to get better. I won't tell you to change your build. I won't tell you to change to another class. I can actually help you learn from your mistakes. But people that are so adamant that any form of change is bad will NEVER improve. Adaptation is what makes a truly great player.
Is the game bad for making you dodge or are you bad for not wanting to do it?
#2160401 PSA: I appreciate the help but......
Posted
Darkobra
on 07 February 2013 - 09:38 PM
Sandpit, on 07 February 2013 - 09:07 PM, said:
Why are people giving advice on how to do the daily dodge? That isn't going to solve anything. People are still going to be out there dancing with raptors and everyone here knows how to do it. And some of the suggestions are just stupid; equip special skills, go to certain areas, farm WvW, etc. these are all just as bad as farming raptors.
Daily dodge is encouraging bad play, it aslo rewards solo play over group play (ranger in a party of 5 isn;t going to get a lot of dodges in). Why are you all defending this rubbish achievement? I like that they added more things on the dailies and mix them up but daily dodge and heal are really bad for sane gameplay.
Encouraging dodging is encouraging bad play? You're not getting in any of my dungeon parties.
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