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- Viewing Profile: Posts: Racthoh
Racthoh
Member Since 19 Aug 2009Offline Last Active Dec 11 2012 02:45 AM
Community Stats
- Group Site Contributors
- Active Posts 355
- Profile Views 1263
- Member Title Bladedancer
- Age 26 years old
- Birthday July 7, 1986
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Gender
Male
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Guild Tag
SMS
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Server
Sea of Sorrows
Contact Information
Posts I've Made
In Topic: Mix & Matching Armour
27 November 2012 - 09:30 PM
In Topic: Most/least wanted FotM profession
27 November 2012 - 08:05 PM
Mesmer portal will always be invaluable for the swamp with a PUG, plain and simple.
In Topic: Dye drop rate now way too low
27 November 2012 - 05:51 PM
MandraxUK, on 27 November 2012 - 01:57 PM, said:
I'm a born skeptic and wouldn't be surprised if they have done this on purpose in an attempt to boost sales of dye in the cash shop...
Abyss - 13+ gold
Celestial - 9+ gold
Black - 7+ gold
Midnight Ice - 6+ gold
White - 5+ gold
Midnight Fire - 5~ gold
Gold - 1 gold 55 silver
Unidentified Gray - 1 gold 45 silver
It costs 1 gold 26 silver to get 75 gems, the cost of buying one unidentified Yellow or Brown dye from the cash shop. Considering none of those dyes fall into Yellow or Brown (correct me if I'm wrong) then I think we're safe to say it's not a conspiracy. We can, however, say that Anet are pretty dumb with their gem pricing on the dye packs. They're a complete waste of money still.
In Topic: Anet on why there is vertical progression
27 November 2012 - 03:54 PM
Rickter, on 27 November 2012 - 03:44 PM, said:
i think when a dev says something is a mistake, it means they fully meant to implement/do what they did, but because of an overwhelmingly negative response from their playerbase do they actually try and ReNeg.
In Topic: LFG FoTM (x)
21 November 2012 - 03:15 PM
raspberry jam, on 21 November 2012 - 02:26 PM, said:
Enrage is stupid game design, I agree. Global, map-dependent debuff isn't, as it increases the amount of tactical decisions required of the player instead of merely changing certain values in said decisions. E.g. Repressive Energy makes you lose 2 energy every time you attack or use a skill. This does not only change skill costs (thus changing which skills are economically sound to use and not), but also introduce a new energy cost on attacking - and thus on adrenaline gain. Eviscerate now costs 18 energy to use (not really but you get it).
You forgot one thing... In GW1, global debuffs not only added attention to resources, but also to spec.
You forgot one thing... In GW1, global debuffs not only added attention to resources, but also to spec.
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