Premise: i used to be attracted by gw2 pvp and played it extensively, then i discovered pvp and i just play that for now.
Why the premise? Because what turned me off pve wise is that the ultimate pve goal (the legendary) is a big fat grind. No way around it. It doesnt require any particular skill: just go around and grind grind grind. Hope for luck in the mystic forge and grind more. My main gripe being: no skill required. I want something that shows i'm skilled, not something that shows i play 20 hours a day. Now, if they change the requirements like: complete all jumping puzzles, complete all dungeons (in less than x time?), complete fractals level 40 or so. Then it would be different but then again atm nobody would want to go with me in fractals because i fell behind (even with the changes).
Easy as it is: i will repeat some content, if it's fun, i will for 10-20 times. More than that is grind to me and i just refuse to do it. I know it's subjective matter what a grind is or is not that's just my personal, totally arbitrary definition. Another big thing that defines "grind" for me is luck dependant drops like in the mystic forge: if i do something i want to know what the results of my doings will be. I want to know i will do the same thing 20 times not maybe 8 maybe 50, i prefer to know. Again: completely personal, but i dont think i'm the only one thinking like that.
Fiery LilyMember Since 05 Dec 2011
Offline Last Active Feb 27 2013 02:31 PM