Thats just it the problems with GW2 pvp have nothing really to do with the numbers game, people of the same skill level will have an equal footing against each other, the problem is lack of interest in wanting to do so, which seems to be an overall problem not just relegated to pvp. What it lacks is not balance but debth, and any interest what so ever. You do not need to have a free for all skill based system with 350 skills to bring class and spec diversity, however 5 skill groups crammed into 20 which you will realistically usually take 2 from one group in most cases to have trait synergy. Then those skills are all just that fast castables. Along with rigid weapon loadouts directed towards dps spam. To put this in Magic the Gathering terms Imagine that everyone is playing red burn 60 card decks. Now sure its balanced, but after a while everyone is bored to death. There are examples from modern games of far more interesting systems that dont pigeonhole playstyle like this, you dont have to either be pure skill based or a wow skill tree clone, Secret world even though it has no pvp has a Fantastic skill system or what Skyrim did. GW2 also has a discernable lack of not only meaningful CC, healing, but also passives. The argument is that well that its supposed to be that way because so much damage is done so fast that 1 second of fear is actually a lot, but I call BS and do not agree with that at all. PVP also feels like busy work since for the most part Most people are playing condition specs and the conditions which are in fact just shitty dots need to be constantly reapplied turns pvp into droll mindless busy work usually in the area the size of a large AOE template. It not onlly is not casual friendly by its nature its just not very fun.
And for the love of god don't turn this into a epeen rage topic, not liking GW2s pvp doesn't mean those players have a lack of skill, Jesus.