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Member Since 14 Dec 2011
Offline Last Active Nov 21 2012 02:00 PM

Posts I've Made

In Topic: How Much Real Money Did You Spend On Gems?

19 November 2012 - 12:56 PM

0€. I bought 5000 gems with gold when they were still 30s / 100 gems, that covered all the bank/char slots and stuff I needed. I'm not much into cosmetic stuff and minis, so I don't have any incentive to spend more.

In Topic: LFG FoTM (x)

19 November 2012 - 12:39 PM

View PostWaar Kijk Je Naar, on 19 November 2012 - 12:19 PM, said:

Loot probably. Anet said loot would get better as you reach higher tiers. Once again people actually believe this and thus are unwilling to do anything below the maximum level they reached.

But here's a tip for all fine folks reading this: Loot at level 8 is exactly the same as loot on level 1, except you get 1 more Fractal Relic per map.

At 10+ you can get ascended rings, at 20+ infused ascended rings.

And I have the feeling higher levels drop more rares/exotics in general but that could be just luck.

In Topic: Anybody else feel like P.O.I.'s can be tough to find?

27 August 2012 - 11:12 AM

View PostYllibas, on 27 August 2012 - 10:08 AM, said:

Just as the title suggests. I've had numerous people in my guild and around me point out that they were stumped and lost when it came to finding those final P.O.I.s on a map for completion. The POI icons can blend into the map pretty well sometimes and be frustrating.

Sometimes hearts are confusing to find as well since you have to have your character run within the heart area for it to appear on your map. I think hearts should all be already placed on the map like skill challenges prior to discovering the area

What do you guys think about map completion and being confused/stumped?

There are scouts that mark several heart locations on the map and explain a little bit about the area.

One tip for the POIs that blend into the map: deactivate and activate map objectives(bottem left corner) a couple of times in a row, you'll see them much better when they blink.

In Topic: Greatsword: Pull

16 August 2012 - 01:05 PM

With Thief's scorpion wire it's already failing quite often although it's 300 range more and the range indicator of the skill.

With 600 range, no indication if it really hits and the delay between the throwing and pulling I would say it's almost impossible to pull off, unless your enemy is afk on the edge of the ramparts.

In Topic: Guardian Changes/Builds from Stress Test on 08/15/2012

16 August 2012 - 07:12 AM

I really don't get the reasoning behind some of the changes. Traited signet of resolve heals almost double the amount of shelter on 2 sec more cooldown. The 2 sec block doesn't justify this imho as we have access to a lot of other blocks.
Shouts got hit way too hard. At least Mace and Torch are usable now.