So, a Vial of Condensed Mists Essence dropped for me today. My first thought was "Awesome! I can make an ascended item!"
...until I looked closer at the mat cost. Potent bloods are almost 25 silver each and I need 250 of them. And that's before even counting the ectos.
Now, to give you some background, I don't get a ton of playtime. Between my family and my job, I don't get to put in nearly as many hours as I was able to do back in my college years, but that's why I came to GW2. I played GW1 back in the day and I was really looking forward to a game where I can jump in and be judged by how well I played, not how long I played.
After hearing ArenaNet's manifesto on the game, I thought that's what I would find.
And it was.
Until this latest patch.
I know to a lot of other people, this mat cost is nothing, but it's sad that it feels like I can't play MMOs and still be competitive anymore.
Did you have fun getting them? Isn't Agnoy like Spectral Agony in GW1?
Did I have fun spending hours in WvW to get my gear with tokens for WvW? Yes.
Am I going to enjoy being forced to keep up with a power curve by grinding a PvE dungeon with gated content to keep an even playing field in WvW when my time is already limited? No.
Do I care all to particularly about the dungeon token gear? No.
Do I care that they are slipping down the slope of a power creep which murdered every aspect of GW1 from its PvP to its PvE? Yes.
Do I care that they gated their content with a nonsensical mechanic that I will have to keep updating to do more content? Yes. (So much for skill > gear. So much for everything GW1 stood for...)
Next up, they add gear progression to PvP because "thats what everyone wants".
I'd have seriously taken a dungeon full of Kohler as trash, boss, and mega boss mobs rather than some gated garbage. What is the point of gating? To add an artificial delay on the progression of your content. This has been WoW dance for as long as I can remember, locking people out of raids for a whole week after a single run. Why? To pad out the progression. And in there case it made sense, you were paying them monthly. In this case it makes *-all sense.
And there isn't a single reason provided for why the gear couldn't be exotic stats + best in slot gem + infusion slot. None.
It's not about whether or not they care, it's about being professional.
At a certain point, 'professionalism' can turn into 'soullessness'. Kind of like big companies like Activision/EA. They're such a regimented company with such a strict hierarchy, nothing can be said about their game by any member of staff without it going through <insert number here> PR guys in suits.
I don't want ArenaNet to turn into that. So keep going with the in-jokes and laid-back developers, I say!
1.) Signet of Resolve's passive effect (removes a condition every 10s)
2.) The effect of the Radiance Grandmaster trait Perfect Inscriptions on Signet of Resolve (improves Signet passive effects)
3.) The Valor trait Purity (removes a condition every 10s)
-When you equip either Signet of Resolve or Purity, there is a set 10 second interval in between the condition removal. Meaning for Signet of Resolve, the 10 second counter will always be counting whether or not it is on or off cooldown. This means it is possible for Signet of Resolve to remove a condition the instant after it comes off cooldown, or 10 seconds after it comes off cooldown.
-When you have both Purity and Signet of Resolve equipped, they share a 10 second counter. Effectively this means you remove 2 conditions every 10 seconds unless Signet of Resolve is on cooldown, and even then they will still share the same 10 second counter.
-Perfect Inscriptions DOES affect Signet of Resolve's passive effect. It is hard to see in the chaos of battle, but looking back at my footage I can confirm that Perfect Inscriptions causes Signet of Resolve to remove 2 conditions every 10 seconds instead of the normal 1 condition every 10 seconds.
This also means that in equipping both Signet of Resolve, Purity, and Perfect Inscriptions, you can effectively gain a passive removal of 3 conditions every 10 seconds. (Which was pretty nice for me in BWE3).
Note - The thief steal pool seems to have EVERY single stealable item in the game / among the professions, and so stealing from a thief literally produces a random result. Here are the items that I confirmed you can steal from a thief.
Throw Gear - Stun (2s). Ranged
Throw Lava Rock - Burning (15s) 6432 damage. Ranged.
Use Scepter - 50 / 50 chance of burning (10s) 4288 damage, PBAoE and stun (2s). Mid Ranged.
Use Staff - 50 / 50 chance of Stun (1s). Ranged and fireball, About 2000 damage. Inflicts Burning (7s).
Whirling Axe - 10 hits, lasts 4 seconds, I dealt 3042 damage on average.
I find every single one of these effects useful, and so every usage of steal, to me, is helpful. However, I'd rather the item pool for each profession be lowered to 2-3 so strategies can be made with steal.
During the AMA, Jon Peters said that the item pool for steal had been reduced to 2-3 items, but the above list proves this otherwise. This means he was either referring to PvE, which this seems to hold true (but it always did), or that the 2-3 item pool for each profession is in a different version of the game.
With this, I hope people can get an understanding of what can be stolen, and can start using steal to its fullest.