Jump to content

  • Curse Sites
Help

Own Age Myname

Member Since 19 Aug 2009
Offline Last Active Jul 08 2014 03:53 AM

Posts I've Made

In Topic: Is guild wars 2 worth playing today?

01 July 2014 - 08:10 PM

My girlfriend can't put the game down. GW2 is great for the first play-through at minimum, and that alone is worth 40 dollars. They've also fixed a lot of the annoying stuff that was plagued around release (some things this forum here told them would blow up in their face), so the first time will go pretty smooth.

The PvP is pretty lackluster, but WvW is still great. Like some said, it's only "boring" to the people who've exhausted it. The PvE is getting a huge boost, and it looks like ANet knows what to do going forward compared to the trainwreck of Season 1. So there's that too.

This is all coming from a (very) jaded GW1 vet.

In Topic: The Gates of Maguuma

01 July 2014 - 08:06 PM

ANets going in the right direction atleast. Two years late, but it's better then nothing. Still a little disappointed, but if they keep a steady pace with adding new zones and have a big all out update this could be fantastic.

I guess it doesn't help that I wanted Kralkatorrik to be the second dragon to be fought ;(

In Topic: GW2 has a content, not a feature problem.

08 June 2014 - 03:11 PM

Been awhile since I posted, but I'm going to throw in my 2cents.

Just this week my fiancee wanted to start playing an MMO with me. So I loaded up my extra GW2 account, because I think it's the best beginner MMO, and had her go at it. I realized something playing and following her around..There's not a feature problem, content problem, farming problem, casual problem. It's a player problem. A lot of people who really don't like GW2 forget that ANet made this game as a journey. You have to enjoy every little step. My fiancee made me realize this again. You can get the most out of every bit of content and not rush through things. And you know what? It's incredibly fun. When I sat down and played the idea of rushing hearts and DEs weren't even in her mind. She was walking around talking to NPCs and getting all the background text in the area. She'd do entire event chains and enjoy then greatly.

What would take me 2 hours took us 5. I literally made a new character and did what I normally do leveling. It took us 5 hours to get to level 9 and when I made another new character it took me 2. Realizing I'll be doing this until endgame or whatever you want to call it is actually pretty exciting because I've learned to enjoy everything. ANet's team is known for it's artists and I never really sat down and appreciated it. Instead I looked past it.

Now if you've been playing non-stop/frequently the past 2 years unlike me, yeah having limited content and the likes sucks. Coming from GW1 when we got permanent content all the time it's a little depressing. But recently I'm seeing a shift in ANet's mindset. I honestly think they're figuring it out. TBH I really didn't enjoy GW1 that much until Nightfall came out. GW2 can do a total 180 like Diablo 3 and do a lot of great things. I'm keeping my head up and hoping it works for the best. Either way, there's much more content then what meets the eye in GW2 you just have to find it.

In Topic: How Players are Permanently Changing Guild Wars 2's Living World

16 April 2014 - 12:28 AM

I feel with the right execution the Living Stories could be quite amazing. I haven't played GW2 for about a year, and honestly I'm extremely surprised this is all they do. Or maybe I'm just used to the old Anet releasing content at minimum every 6 months for GW1 until EoTN.

It's not players changing the world, it's just a giant scripted Dynamic Event that always wins. Having it go in many directions, evolving the story (forgetting they already butchered the GW1 lore and have this sorry excuse for a story) in a very dynamic way that an expansion could never reach.

For example, take a look at League of Legends they at times have "wars" and players vote for their faction alliance. Winning alliance gets a little icon. It's very simple, but if ANet doesn't plan on releasing any actual new meaty content...doing what LoL does but on an actual content scale with story would honestly be rather brilliant.

But here I am, reading patch notes, and I see they finally get rid of armor repairs even though many of us here pre-release told them with pages of good reasoning why it's a bad idea. Just something as simple as that. Maybe in 2 more years there will be a meaningful content patch.

In Topic: Pantheon (kick starter)

20 January 2014 - 08:34 PM

It's features are basic one liners that all MMOs say. It's trying to recapture that EQ1 feel, unfortunately those days are back in 1999 not 2014.