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Shayne Hawke

Member Since 19 Aug 2009
Offline Last Active Yesterday, 08:19 PM

Posts I've Made

In Topic: The Official Introductions Thread!

26 May 2016 - 04:11 PM

My name is Shayne.  I haven't played much Guild Wars in the last four years.

But!  When I did play, I started in the fall season of 2005 and mained ranger.  I mostly stuck with PvE, though I spent a lot of time playing the competitive festival PvP formats.  I am formerly a top 100 list Rollerbeetle Racing player (and have continued the pursuit of seeking the fastest finish times and have become the fastest racer in Guild Wars 2's Sanctum Sprint activity).

In Topic: New legendary shortbow to be released, no more legendary weapons thereafter a...

02 May 2016 - 04:19 AM

View PostAndemius, on 27 April 2016 - 03:49 AM, said:

We all seem to be aware that HoT was rushed. That much is obvious.

The notion of something being rushed would imply that there was some kind of attainable and intended target for which sacrifices in quality were made to reach that target by some deadline.  It would be something like saying you were going to develop five new armor sets and do so, but two of the sets are mere reskins of existing armors because you lacked the time to model more than three new sets.  Saying you were going to develop five new armor sets and instead only producing one and calling it a day is not you being rushed.  It's a gross overestimation of what you are capable and willing to deliver.  Selling products based on this overestimation of future delivery is borderline criminal.  If ANet managed to put out a full set of legendary weapons, but several of them had "lame effects", low quality textures, poor modelling (clipping), buggy acquisition, or similarity in design (akin to Sunrise & Twilight), then calling that rushed would be appropriate.  The reality is much different.

You could make the case that ANet didn't want to sacrifice quality on the legendary weapons and thus decided to only put out four relatively good ones rather than about a dozen-and-a-half rushed ones, but you still wouldn't call this rushed and it still wouldn't be anywhere close to the original selling point.

This excuse has worn out its welcome.  People said the same thing about the base game when it came out and would still say the same thing about it today, but they're wrong.  That's okay for ANet though, because there are still enough deep-pocketed morons in the GW2 community who will pay based on promises of product rather than product itself.  God forbid consumers learn their lesson.


Personally, I support the priority shift (I'm assuming that's what it is). Much more of the player-base will surely play through another chapter of the Living Story - which I think is improving as it goes - than will craft a second generation legendary.

As pointed out, this does raise the questions of why this had to be done, incorrect focus/priority/timescales and the like? I hope it is simply the developers being more thorough, however the recent patches and previous legendary collections do not help this view. Perhaps someone has given Mike some information about what people like to do, and what they are most interested in. I'm in the more story content camp, rather than 12 more extra shiny skins.

TLDR; I hope it's just Mike doing some prioritizing and I support the shift, but I think the problem is likely to be an issue with timescales and manpower in dev corner.

True enough on the bit about what the playerbase wants.  I definitely get the feeling that people sticking around with this game are far more interested in the products of ANet's writing department over anything else.  Playing through story missions sounds much more appealing than grinding out thousands of materials for a skin.  That being said, the reception I've heard about HoT's story was that it was rushed (or what they really mean is that it was bad), and the reception of the living story chapters leading up to the expansion's announcement was mixed at best, so I don't really understand why people are really looking forward to that either.  Also, new story missions alone won't really sell an expansion.  To just put those out would harken to the release of season two that was free for anyone who logged in for two weeks from release and had a cost for anyone coming on later.  That will probably be limited to the people now who own HoT, or maybe not, and will probably still require you log in during the two weeks after release, or maybe not.  Who knows really, ANet just changes their minds all the time about what kind of convention they're going to release content under.  Only having new story missions and free admission (if you log in at the right times) to future story missions does not bring the term "expansion" to mind.  For that, you need to tag on other projects you promise you'll get to in the future, like real underwater combat.

In Topic: Colin Leaves Arenanet...Good or Bad?

07 March 2016 - 07:13 AM

"Nobody knows what's going on in the studio" has been the status quo for a decade now.

In Topic: Reminiscing on GW2

17 February 2016 - 02:50 AM

'Sup, Dude.

View PostEl Duderino, on 16 February 2016 - 11:24 PM, said:

How is the game going? Looks like an expansion hit. Is it any good? Forums seem dead compared to the good old days of endless banter back and forth.

The expansion is not unlike the base game: overhyped garbage with a short expiry date.  Reactions towards it are all over the place with staunch praise coming from the casual horde and buyer's remorse from everyone who expected a filling amount of content, though most people seem to have a taste of both extremes.  One youtuber has recently described the expansion as having "both improved and ruined the game for (them)".  ANet has promised a lot of things that have yet to be delivered on and will probably take all of the next half to full year to release, including the remaining wings of their new raid content and legendary items.  I don't sense that ANet still has any direction in mind for the game except to continue promoting their LOLesports that consider 2k viewers a success and see competitive teams ragequit out of streamed matches.

The forum is dead because it isn't a positive echo chamber under ANet's foot (and as a result carries little influence).  That's the official forums, and also Reddit to a lesser extent.  Most negative feedback about the game on the official forums is either squelched or relegated into one of several feedback threads that don't carry much meaningful discussion because what would you honestly expect out of people who browse official forums?  I've heard Reddit is, in fact, a better way to get in touch with devs because they're more familiar or comfortable with that site than their own board.  Discussion on Reddit is also bound to be mindless drivel and overwhelmingly positive, unless the stars align and the community altogether carries a gripe about something ANet did recently that their greatest devotees can't be a strong enough defense force.  This board used to have worthwhile discussions, but after going through all the ways in which the game is suffering with a bunch of other people who think the game is in a bad state, it's only a matter of time before everyone realizes that it's a better use of everyone's time to just not show up.  We also had a thread some while back where someone said it was the players' fault for not being able to find a way to enjoy the broken game ANet gave them and that the game was actually good because this person was able to enjoy it.  That happened.

And, because you need to have bought the base game before it went F2P or the expansion in order to use the official forums, this forum has been designated as the official F2P forum.  Since then, traffic really hasn't changed much that I've seen, so it doesn't seem like F2P players care about having any sort of discussion here about the game.  Not surprising.


Question: do you think GW2 will be the last great attempt at an MMO in the traditional style? Do you think it was a stepping stone to more micro transactions like we see taking over all over games?

I don't know what you mean by the "traditional style" of MMOs.  There are going to be more MMOs, more buy-to-play MMOs, and more MMOs with more microtransactions in them.

In order to look at GW2 as a stepping stone for anything, I would have to recognize it as being successful at something.  The only thing I've found it to be successful at is convincing some group of people that spending >$50 a month on the gem store is worthwhile and that this actually goes towards developing a better game.  This isn't something that hasn't been done before and isn't the last time it will be done.  If anything, all the success that microtransactions had in other games during the end phase of development for GW and the pre-release phase of GW2 encouraged ANet to make a game whose financial success would come more from people who wanted to buy account upgrades and cosmetics than expansions and game content.  The release of HoT could be a sign that ANet has had a change of heart on that, but if HoT is an example of the kind of work ANet plans to put out in future expansions, I doubt they will last on that.

In Topic: The Shadow of the Mad King

15 October 2015 - 06:58 PM

[quote name='davadude' timestamp='1444915331' post='2360423']
It's been confirmed that's the only thing not coming back.  :(

Where?  By whom?

Go figure though.  It's beyond me why they decided to can it, especially in favor of buggy and imbalanced garbage like Lunatic Inquisition.