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Shayne Hawke

Member Since 19 Aug 2009
Online Last Active Today, 01:57 PM

Posts I've Made

In Topic: How you guys think the game ended up being?

13 March 2015 - 07:37 PM

View PostHaggus, on 13 March 2015 - 09:29 AM, said:

Many people who think Guild Wars, or other earlier MMOs, were superior to this game have VERY rose-colored glasses concerning those games.  It reminds me of a woman thinking of her first love, remembering all the great things she thinks she remembers about him.  They forget he was an ♥♥♥♥♥♥♥, who drank a lot, chased other girls, and was a minute-man in the bedroom.  Still, at the 20 year high school reunion, they'll be chasing that same balding 'tard around the room, wanting to "catch the magic" of that first time.

Guild Wars was a great game, for its time.  They used a unique model of combat and set-up, and were the first good tournament-style PvP game.  That being said, I can make a laundry list of ways it was inferior to this game.  Same for UO, WoW, EQ, TSW, or any other games you throw out there.  Some of it is personal, as are all opinions; but a lot of it is based on sheer limitations of the games.  While I may bitch about certain aspects of this game, I will NEVER miss the Trinity; Build Wars; X-Y axis limitations; Non-persistent zones; the nerf-bat that, at one point, came out every month; IWAY; Sabway; every-other-way; Shadow Form and the hate for 'Sins; perishables making even Hard Mode a walk-through; lack of crafting or an auction house(Kamadan doesn't count), Sins running like Quasimodo; Rangers running like they were holding in a suppository; ... the list goes on.

So keep dreaming about how hot that first love was.  You are much better off with this girl.

You're justifying dating one crazy person by pointing out that their older sibling you'd been dating before was also crazy, like you've somehow made an improvement or justified anything.

In Topic: How you guys think the game ended up being?

13 March 2015 - 06:32 AM

View PostKymeric, on 12 March 2015 - 08:02 PM, said:

Still, there's something about a shared online world that keeps me coming back to the least of evils.

I still hope advances in tech and game design will at some point provide us with an answer to the problem of content locusts and MMO production.

MMOs are a type of game which demand a great level of commitment in order to get a filling experience from them.  I can't expect a reasonable return on that commitment from today's MMO worlds and developers.  If ANet really is the least of the evils with their continued history of deceit and poor/nonexistent planning, the best response is to simply disengage and go find something else to spend time on.  There are better ways to share an experience with others online.

The quickest advances in tech and game design seem to be in figuring out how better to exploit players to get them to pay more for lower investments in developer time/skill.  I wouldn't hold out for any good MMOs coming out in the near future.

In Topic: How you guys think the game ended up being?

12 March 2015 - 07:39 PM

What it ended up being was a critical component to my realizing that MMOs as a genre are in pretty bad shape right now.

In Topic: Can we talk seriously about the Lunar New Year event?

06 March 2015 - 01:28 AM

View PostPhineas Poe, on 05 March 2015 - 09:10 PM, said:

I already explained this in my post--in fact in the one part you didn't quote. It's better for the game that cosmetic rewards tied into limited time events involve participating in the limited time event and not just grinding dungeons for gold. If doing Dragon Ball actually netted several gold per day in a reasonable time frame to where it was possible to convert gold into gems and buy store content through playing the event, I would have been OK with that.

But we had neither. They gutted pretty much all the rewards out of Dragon Ball while simultaneously shoving everything but the back piece onto the gem store. And unless you ponied up the cash to get that stuff, you were forced into running dungeons to make up the gold rather than actually participating in the limited time event.

If that is the position you are going to take, then I have to wonder where these complaints were when ANet put miniatures and a finisher in the gem store when SAB was last released, which was an event that provided no coin that could be collected and exchanged for those cosmetics.  And, I have to wonder why you bring up Dragon Coffers as a suitable alternative when their chances for dropping a ticket are so bad that you still may as well be farming dungeons instead of collecting coffers.  Haven't you been one to complain about Hoard and fractal weapon drop RNG in the past?


You sound upset that ArenaNet designs content that is most profitable for them. Of course they will, and why shouldn't they? This isn't some hobby to them; this is their job. It's what they do for a living. They develop games out of passion but they still, at the end of the day, need to be able to put food on the table. And when creating content costs as much as it does, ArenaNet is going to be mindful of what is most profitable for them and cater to that audience.

The issue is when NCSoft begins to behave like EA, and forces ethically questionable content drops like the Lunar New Year event.

First, you defend ANet for trying to make money.  Then, you complain when ANet tries to do things to make money.  Just like ANet, there's no consistency here.  Don't call me out for complaining about ANet having a singular goal of running an effective business and then turn around to complain that ANet is making decisions which keep them effective as a business.

My issue is that ANet cares only about making money and will do whatever with their game that they feel will meet that goal.  That includes moving event-specific rewards from being best obtainable through playing the event to the gem store where people can buy it straight out with cash.  This is what they have decided is most profitable for them, so why shouldn't they do this?


Where we disagree is you make it sound as if this is par the course, and I couldn't disagree more.  Most of the game's life hasn't been like that. The gem store has provided skins, minis, and dyes as a way to fund the game's development. It's why I'm totally OK with gem store content; it's a necessary evil. Look across the entire gaming industry and tell me how many games out there provide so many regular updates and content additions completely free of charge? And how many of those, like Guild Wars 2, avoid the trap of pay-to-win and freemium advantges by keeping a cosmetic-only cash shop?

It's a short list.

The purpose of this post is not for you to latch your hate train onto the caboose of my thread. I am talking about a very particular event here, and unlike what you insinuate, the vast majority of Guild Wars 2's content drops have not involved that similar practice. As others have said in this thread, this event was purely a cash grab to help fund the expansion, and I would like to make sure that this isn't becoming an accepted practice.

Special armor pieces, weapon skins, and other cosmetics have been released in the gem store alongside previous events for a long time.  This practice is par for the course.  You seem to be okay with that "necessary evil" though, except for this event.  The difference that you have taken issue with between this event and all those other times is that this event doesn't provide means within the event to earn event-specific cosmetics faster than by doing other content in the game.  You and others write this off as ANet trying to make money, but this again runs contrary to you saying that ANet is justified in doing whatever they feel will maximize their profits.

I'm going to assume that you actually do have some kind of standards for what ANet should and should not do with their gem store, but you certainly aren't exercising those standards when you make statements defending ANet to make profits over doing anything else.  I'm also trying to give you the zoom out in saying that whatever standards you have over what ANet should or shouldn't have in their gem store are standards that ANet doesn't have, because they have no standards that get in the way of them trying to maximize profits, and it's been this way since before the game's release.

In Topic: Can we talk seriously about the Lunar New Year event?

05 March 2015 - 08:19 PM

View PostPhineas Poe, on 05 March 2015 - 07:00 PM, said:

I think this is fine for most things, but for limited time events?

Why would limited time or seasonal events be any exception to this practice?  What is it about gem store tie-ins that makes them unfit specifically in this case?


It just makes no sense at all. And considering their most recent releases include Dry Top and Silverwastes, both which have their own cosmetic unlocks exclusive to the zones themselves, that they handled the festival in this way is actually somewhat out of character for ArenaNet (and NCSoft by extension).

It's because ANet has no design philosophy.  I will repeat this until everyone understands and adjusts their expectations accordingly.