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Shayne Hawke

Member Since 19 Aug 2009
Offline Last Active Today, 06:22 AM

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In Topic: Season 2 Returns Jan 13th, Winter's Day, WvW Event, and more.

10 December 2014 - 04:29 PM

[quote name='davadude' timestamp='1418206626' post='2344139']
5on5 the first year, ffa last year.

I don't know where you get your info from, but it's been 8v8 teams both years so far.

That on top of points for kills and the distance between gift spawn and goal being incredibly long makes Mayhem true to its name and not worth touching.

In Topic: Season 2 Returns Jan 13th, Winter's Day, WvW Event, and more.

10 December 2014 - 02:12 AM

[quote name='Miragee' timestamp='1418167276' post='2344115']
Oh, it's wintertime already. Time to play some 4 on 4 snowball arena again, can't wait!

You [i]must[/i] be talking about DvG in GW.  Mayhem in GW2 is shit.

In Topic: Is GW2 dead now or is it just the forums?

28 November 2014 - 06:58 PM

View PostPhineas Poe, on 28 November 2014 - 01:59 PM, said:

You can play perfectly at Wurm and fail because of one person. One person can ruin an entire Wurm kill. It's been done. Several times. All it takes is one guy standing on the wrong side during the second phase to steer the boss away from the wall. It may just be a matter of positioning, but if you've ever been responsible for coordinating and managing these types of kills, you know how important it is that everyone works as a team, and to be on Teamspeak and be willing to listen. It's not about just mindlessly hacking away at it.

It's not hard because the content is hard to execute on or because the different stages are hard to beat.  It's hard because the people you are playing with are stupid.  Hence why...


Yes, over a year later Tequatl and Wurm are, I guess, now easy as ♥♥♥♥. Attuned and Ethereal Guardians grouped up together Saturday to do a combined Wurm kill. We barely talked during preparation. Dragon Age Inquisition was the topic at hand up to the final seconds before the Wurm spawned. And despite a few mistakes at Cobalt, we got a clean kill. And yes, you guys can organize your own Tequatl kills in the LFG tool because everyone has been seeing the top 10% players in the game bulldozing Tequatl for the past 14 months and finally learned something.

But there was a time and a place when that content demanded teamplay, organization, and communication.

All that's changed is that enough decent players took the method they used to complete this content and beat it into and shouted it at every noob that came their way.  Wurm and Tequatl get taken down by what are effectively bands of monkeys, only having learned what to do by watching the monkeys before them do it, and it's so easy that any new monkey can walk in and do what all the other monkeys are doing and win.  They're all still stupid, as would be evident by the introduction of any new content of the same style as this.  It would spark the same outcome of everyone tripping over themselves for the first few days, some smart people figuring out how to get things done, lots of noob harassment to make the winning strategies clear to everyone, and then the takeover and farming of the content by monkeys who only need to be smart enough to watch and imitate others.

The content is still just as hard or easy as it was by its latest revision because of how static it is, but everyone can do it now using no more intelligence than a monkey.  That's because the content isn't actually hard, and the people element that makes it feel that way has been dealt with.

In Topic: Is GW2 dead now or is it just the forums?

15 November 2014 - 05:59 AM

View PostEl Duderino, on 15 November 2014 - 03:48 AM, said:

This is getting pretty far off-topic now...

Eh, I was going to try to tie it back with some remark about not being able to discuss anything meaningful on a forum if ANet can't design their game in a way that makes it obvious who it's for... but on second thought, ♥♥♥♥ it, I'm dropping it, it's not worth the hassle to try to continue to talk about this game.

In Topic: Is GW2 dead now or is it just the forums?

15 November 2014 - 02:14 AM

View PostPhineas Poe, on 14 November 2014 - 11:13 PM, said:

But "the whole of GW" doesn't cater to the individual. That's why I'm disagreeing with you.

We don't disagree when it comes to how GW2 caters to individuals.  We disagree on who the game is designed for.  You seem to think it's for teams.  I think it's for individuals, which it does a terrible job of by putting them into team situations, places where any given individual doesn't matter.


In relation to PvP, I don't think I need to contribute any more on that subject until you answer my previous question. But just to make a statement, tournament PvP is VERY communication and skill focused. Conquest is a team-based gametype, and the best TEAMS, not individuals, win.

The same goes for WvW. It's an RvR gametype. It's about the strength of a SERVER or GUILD, not the individual. Good servers beat bad servers. And there's a reason why certain guilds are respected in the GvG circuit and others aren't.

This type of content doesn't reward based on individual contribution because it's not about individual contributions. It's about who is the better team or the better server. And that requires having players that give a shit, put in the work/thought into getting the right gear or build, and play well.

Once someone recognizes that the outcome of whatever they're taking part in will be largely the same regardless of how much effort they put into it by themselves, and that they will receive a reward for the group's effort alone, there exists no further motivator within the design of the game for that person to put in any work towards that outcome past whatever they must do to let the system know that they are there.  Scenarios like 30v50 in WvW or which server wins in a given week or the enormous groups of people tackling a world boss dilute individual responsibility so much and provide little (if any) means to gauge one's own performance that it can even destroy any incentive by anyone introduced to these situations to do anything but contribute as little as is necessary.