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Shayne Hawke

Member Since 19 Aug 2009
Offline Last Active Nov 16 2015 06:28 AM

#2356865 Guild Halls

Posted Konzacelt on 18 June 2015 - 04:55 PM

View PostThorfinnr, on 18 June 2015 - 02:52 PM, said:

I "THINK"...you have to get the Expansion to get access to the GHs. I am not 100% sure on that. Can't seem to get the official FAQ up to check on that at the moment.

If ANet hasn't commented on it yet, then the answer is no.  What a bullshit "feature" that is, I can't wait to not be able to hang out with my guild...

#2354881 2-Part Specialization Blog Posting

Posted Datenshi92 on 24 April 2015 - 10:39 PM

Dear Anet,
I appreciate what you're trying to do, I really do, but you seem to be forgetting one small detail... The problem ins't the lack of builds to choose from per se, its the lack of INCENTIVE to roll said builds. Your game is designed in a such a way that the only build really worth investing time and money into, is the Zerker one (maybe even Celestial).

I don't really need to heal, tank or dodge if most mobs just die as soon as I sneeze at them wearing full zerker. What's my incentive to specialize in anything else? Being the underdog? Boasting about being "unique"? Trying to be a jack-of-all-trades that ins't really good for anything? Making the game harder for myself?

Please don't get me wrong... I'm not one of those people that shout "Zerker or GTFO!" but the fact is - If I want to be efficient, specially when I'm running group content, then I HAVE to be zerker. I try really hard to balance fun(my own build) with efficiency and sometimes its difficult. If I'm doing a dungeon, I don't want to be the reason everyone else wiped... I don't want to be called selfish and stubborn during group content simply because I'm too attached my condition necro, even though she's as good as useless in dungeons.

And this is a problem with GW2 - you have to choose between fun vs efficiency. The solution to this problem requires more than a mere "band-aid" over the issue, it requires more than fancy specializations. The way combat works in this game needs to be improved if everything else is to fall into place.

With that being said, I think the new UI design for the trait system looks pretty sweet!

#2353888 Gold Transfer Changes

Posted Miragee on 31 March 2015 - 11:59 AM

Anet: "We said it in the past and we say it again - buying gold from gold sellers is evil but buying gold from us is good!"

View Postdavadude, on 31 March 2015 - 09:36 AM, said:

It also appears to be targeted against people selling precursors through the LFG tool, and not the trading post, to avoid the tax.

And that's stupid. People should be allowed to do that if they accept the risk involved.

#2351620 I’ve been playing GW2 wrong, and loving it.

Posted Kattar on 21 February 2015 - 12:56 AM

Okie dokie, I'd say we're done here.

#2350223 Was level 80 cap, and Ascended a mistake?

Posted MazingerZ on 09 February 2015 - 03:45 PM

The only justification for level 80 was to throttle the Personal Story and allow players to ease from Shaemoor face-rolling to OMFG-ORR.  Like Orr at lauch, which they had to nerf.

Generally, the leveling experience is supposed to throttle your exposure to the toolkit they're going to give you at end-game so it doesn't overwhelm you (SO did a 90 boost and hasn't leveled past 30 in WoW and was horribly intimidated by what she had to work with).

GW2 didn't have much of a toolkit to offer in the grand scheme because your traits were picked largely based on the weapon and utilities you were using which amounted to 10 things.  There was no to quickly swap traits, even Major Ones, nor were they really intelligently designed for swapping. And the starting experience did a poor job of showing you to incorporate synergies in both your profession and other professions.  It was, by and large, just a confusing mess in which a synergies could be found.

Ascended was necessary to keep their gear-grinding playerbase, which would have been fine had they not told us that we'd have the best statistically available gear by the time we hit 80.  Overall, the implementation of Ascended was pretty horrible,   Their entire end-game is based on RNG.  So much RNG that it was demoralizing to the point they had to basically give you Checklist Wars to make sure you were progressing at least a little bit each day.

They're finally easing things, but for people like myself who haven't really bothered for 2 years, I'm not feeling it because there's no sense of 'reset' that comes with an expansion. If I started playing seriously again, I still need to work on getting gear some people have had for a year, which just revitalizes the sour taste the whole thing left in one's mouth.  Not to mention all the stuff I can't actually go back and get, unlike face-rolling old raid dungeons to get the look I wanted.

#2348162 What will need to be announced on Saturday...

Posted raspberry jam on 27 January 2015 - 04:36 PM

View PostHobbesqt, on 27 January 2015 - 03:15 PM, said:

It really seems like you should go play GW1. You clearly don't want to play GW2.

It also looks like 90% of what was hoped for prior to the announcement was actually confirmed. The only real thing that wasn't was specifically spears being introduced, but they are introducing new weapon options, so not bad.

The only person here that doesn't appear to be satisfied is Captain Rose-Tint, and nothing short of converting the game into GW1 will accomplish that.
I think you fail to understand my complaints. It's not that GW2 is not Guild Wars part 2. It's that GW2 has a lot of problems and instead of solving any of them (apart from being "a game with guild in the name that doesn't have GvG" which is about as relevant as making Gordon Freeman radioactive would be) they release a bunch of things that seems to roughly match whatever people are asking for.

For example: new profession: Revenant. Of course people are asking for a new class since they are tired of DPS spam regardless of which class they pick (they may think different but incredibly low skill cap and trite gameplay at high efficiency is the real reason). Problem is that the new class will also be DPS spam. This will be enjoyable for a brief time since it's new, but novelty fades quickly.

Necromancers with greatswords is also something that people talked about. Yes it's fun if characters (maybe not just necromancers) can use more weapons. But unless these weapon possibilities bring some actual change to the table, they too will just be fun for novelty.

I am happy that they will add GvG but because of the way that the mathematics of how GW2 work and the skills that are found in the game, I don't think that it will be particularly engaging. I might be wrong.

#2346162 [Living Story SPOILER] I might have found the pax announcement.

Posted raspberry jam on 13 January 2015 - 04:36 PM

View PostDirame, on 13 January 2015 - 04:30 PM, said:

Because that would be too many plot threads to focus on?
You think so? They could just ignore the old stuff. They are good at that.

#2344530 Introducing the New Daily Achievement System

Posted raspberry jam on 16 December 2014 - 09:32 AM

View PostNerfHerder, on 16 December 2014 - 12:33 AM, said:

When you reduce the argument to "login = win game", it seems derpy. However, some players have busy lives. Ive been in the middle of my dailies and been called in to work, family stuff, etc. Now you get a reward, thats not game breaking, if you dont get time to play or have to leave in a hurry. At least we get a QoL improvement than no update at all, right?
I don't know where to begin. But I'll try to skip the part about how you literally get a reward for a repeating, repetitive quest in a game that was touted as not being repetitive and grindy (I failed, I guess), and go right on to the part where it is apparently QoL to get rewarded for not playing the game. I mean what did you pay for anyway? Not playing the game is sort of the default state that you had before even buying it! So what is being rewarded here exactly? Doing family stuff instead of playing the game? But wait... :eek: It is, isn't it?? Is this finally the Extended Experience update we've been waiting for?!?!? Of course!!!! Thank you Arenanet for rewarding us in every part of our lives!!! :angel:

View PostEl Duderino, on 16 December 2014 - 04:14 AM, said:

Seems to me if people like the game, they don't need to be incentivized just to log in.
Not be incentivized? What is this I see? Heresy?

All hail S:t B.F. :angel:

#2344332 Introducing the New Daily Achievement System

Posted raspberry jam on 12 December 2014 - 01:22 PM

View PostNerfHerder, on 11 December 2014 - 09:39 PM, said:

By itself, this is a welcome change. I dont see any downside from here. I like the signing in for a reward. Because sometimes I sign in, decide I dont really want to do the same stuff over and over, then log out. And I like the idea of being rewarded for playing the I want. Win for me.
They said "GW2 rewards you for anything you do in the game". It rewards you for doing dungeons, quests, talking to people, fighting things, crafting things. It even rewards you for visiting places. Now with this - the reward for logging in - GW2 only needs to reward players for accepting rewards, and this paragon of interesting game design will be complete!! :)

#2343678 Is GW2 dead now or is it just the forums?

Posted Haggus on 01 December 2014 - 12:38 AM

There was once a competition between some Air Force Reserve pilots and active duty pilots in the 80's.  The reservists were flying old F-4's, Delta Darts, and F-5's.  The active duty pilots were in F-15's and F-16's.  The active duty pilots got their asses handed to them.

If you are most comfortable with a certain build, or weapon set, you will play better than someone who is hopping from set-up to set-up, with no experience on how the mechanics have synergy, just because it gets the most votes on f'ing Dulfy.  You go, with your bad ass cleric guardian self.

On-topic, Guru has tended to be that one Cassandra.  It gives an avenue for those who might be banned on one sight, or shouted down on another site.  Sometimes it's good, as people can be exposed to issues they may have thought only they were seeing, and let them see that they aren't just over-reacting about an issue.  Thing is, some of the people who come here tend to be a bit more acerbic than the average poster.  A lot of the main posters here were playing since the beta of Guild Wars.  They came up loving(and sometimes hating) that game, and getting involved with the lore, the PvP, and(one thing sorely unsupported in GW2) the role-playing of that game.  You had serious PvP'ers from top guilds, regular devs, and Gaile Gray posting on a regular basis, and reading Guru.  There isn't as much of that here for GW2, as most went to the official sites, Reddit, or, TBH, just left the game.  Devs and customer reps don't have motivation to come here, as they have their own controlled forums from which to talk.

Part of it is, Anet believes too much criticism can affect people's view of the game.  This time, they have an official forum that they control.  If something seems to them to be getting out of hand, they shut it down.  They took a different attitude with GW2, wanting it to be a true MMO, that could generate regular revenue.  Nothing in this game will change that much.  This is the game it was 2 years ago; and it's the game it will be 2 years from now.  They don't want to hear about "true expansions", or "mods to the cash shop system," because it's not gonna change.  So you get people complaining at the one place they feel they have always been free to voice their opinion: Guru.

There are fewer people posting here not because they have been driven off; but because most of the regular posters have left the game.  Face it: we aren't a bunch of casuals here.  We love the game, we invested a lot of time in it, and we want it to succeed; but the longer they go down the same path, the more people realize this game is what it is.  Some still come back; but most aren't coming, because they just don't want to waste time posting where, on Guru, it won't change anything; or on regular forums, where they will probably get their post wiped and get banned.

At least, that's how I see it.

#2343350 In-game currencies other than gold and karma, soul-bound items

Posted Baron von Scrufflebutt on 25 November 2014 - 09:03 AM

From the article:


Commenters rightly pointed out that if modern devs did what old timey devs did, players would just rush in and buy everything on day one and not do the grind. But so what?

Does Brianna think GW2 is a game or something? The point of new currencies is to timegate the players: the currencies aren't there for the good of the players, they are there to force players to continue exposing themselves to the product.

#2340647 GW2: a true successor to GW1

Posted lalangamena on 04 October 2014 - 10:43 AM

GW2 is a dead game because Anet switched the target audience to game hoppers, the game hopper will pay for some ingame stuff.
( if the endgame is cosmetics then the gemstore is definitely a p2win system) and then leave for a newer game.
the full maps are just an illusion created by the megaservers.

#2340132 Gone For 6 Months..

Posted ilr on 23 September 2014 - 06:18 PM

A bunch of changes were basically made to market it in China for a while and also to market it harder to something else called "MMO Whales".   It's no longer a cooperative action-skill game.  It is a point & collect binge for a specific niche of higher income achievement seeking gamers

#2337738 Thoughts on the September Feature Pack?

Posted RandolfRa on 01 September 2014 - 06:46 AM

View Postdavadude, on 01 September 2014 - 05:07 AM, said:

It's easy to be petulant about the lack of visible progress but that doesn't mean nothing's happening behind the scenes.

Aye, but in the end a customer is only interested in the actual product and how it compares to other similar products in the market. Whatever internal problems a company may have aren't relevant to the customer. If your services suck, they suck. In the long term it doesn't matter why.

For example in our context, I could care less how updated and streamlined the code base of the Guild Wars 2 client is. I care solely about what I experience in game.

#2337567 Thoughts on the September Feature Pack?

Posted Phineas Poe on 30 August 2014 - 06:18 AM

View PostCalypso589, on 30 August 2014 - 05:29 AM, said:

it's only been two years.