Over the past month or so, I've spent a lot of time playing Sanctum Sprint, making an effort on my own part to see how fast I can finish the race. In that time, I've witnessed a lot of something that I've seen happen in the other activities - people don't stick around. Over the course of one match, the room might fill up to have ten or more people participating. Once the match finishes though, everybody evacuates, save for perhaps a couple people. This is clearly from people coming in just to get their daily requirement. If people do stay at the end of a match, I typically won't see them play more than three or four matches in a row.
This leads me to believe that many people don't see value in playing activities (referring for now only to those within the daily rotation). When people see value in something, they invest into it, either with their time or their money. There's no way to invest money into activities, so if people think playing an activity is worthwhile, they'll spend their time playing it. It would seem then that the only value that most people can find in playing activities is to get the easy participation award for their dailies, because again, they come in for one match, it ends and gives them their daily, and then they leave. If there were no daily requirement for doing activities, such as during previous achievement systems where doing things in Keg Brawl would only sometimes show up, then very few people would end up playing them at all. Any regulars to Keg Brawl back in the day would have noticed this as well.
It's not to say that activities have no value to people outside of their daily achievement, but perhaps they don't have enough value. If time is the only means to invest into activities, then there must be other things which are a better use of their time. Or, perhaps some people have so little time to spare that they feel compelled to do other things that are more time-sensitive, such as anything time-gated. In the first place, what makes activities such a poor use of people's time? Is the demand for coin and karma so great that the paltry participation rewards aren't good enough? Are the games just not fun somehow? Is the problem not with the activities being un-fun or worthless, but instead with heavy pressure being placed on doing other things in the game over some span of time?
I'd like to hear what people here think of activities and why they themselves or others don't spend more time with them. Specifics on each activity are okay, but I'm really looking for an answer on the general scope. I could give my own spiel on why I think Sanctum Sprint isn't drawing in a bigger or better crowd, but that's a topic for another time.
Shayne HawkeMember Since 19 Aug 2009
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