Jump to content

  • Curse Sites

Shayne Hawke

Member Since 19 Aug 2009
Offline Last Active Jan 27 2016 08:11 PM

Topics I've Started


11 November 2014 - 11:47 PM

Official site: http://www.gogigantic.com/

New shooter being developed by Motiga, a relatively new studio that's got some old names from ANet such as James Phinney and Katy Hargrove.

Why don't people like Activities?

19 March 2014 - 01:00 AM

Over the past month or so, I've spent a lot of time playing Sanctum Sprint, making an effort on my own part to see how fast I can finish the race.  In that time, I've witnessed a lot of something that I've seen happen in the other activities - people don't stick around.  Over the course of one match, the room might fill up to have ten or more people participating.  Once the match finishes though, everybody evacuates, save for perhaps a couple people.  This is clearly from people coming in just to get their daily requirement.  If people do stay at the end of a match, I typically won't see them play more than three or four matches in a row.

This leads me to believe that many people don't see value in playing activities (referring for now only to those within the daily rotation).  When people see value in something, they invest into it, either with their time or their money.  There's no way to invest money into activities, so if people think playing an activity is worthwhile, they'll spend their time playing it.  It would seem then that the only value that most people can find in playing activities is to get the easy participation award for their dailies, because again, they come in for one match, it ends and gives them their daily, and then they leave.  If there were no daily requirement for doing activities, such as during previous achievement systems where doing things in Keg Brawl would only sometimes show up, then very few people would end up playing them at all.  Any regulars to Keg Brawl back in the day would have noticed this as well.

It's not to say that activities have no value to people outside of their daily achievement, but perhaps they don't have enough value.  If time is the only means to invest into activities, then there must be other things which are a better use of their time.  Or, perhaps some people have so little time to spare that they feel compelled to do other things that are more time-sensitive, such as anything time-gated.  In the first place, what makes activities such a poor use of people's time?  Is the demand for coin and karma so great that the paltry participation rewards aren't good enough?  Are the games just not fun somehow?  Is the problem not with the activities being un-fun or worthless, but instead with heavy pressure being placed on doing other things in the game over some span of time?

I'd like to hear what people here think of activities and why they themselves or others don't spend more time with them.  Specifics on each activity are okay, but I'm really looking for an answer on the general scope.  I could give my own spiel on why I think Sanctum Sprint isn't drawing in a bigger or better crowd, but that's a topic for another time.

Sanctum Sprint in three minutes.

12 July 2013 - 01:50 AM

Because being a good racer in Rollerbeetle Racing is no longer in style.

I have no love left for ANet, but I could not pass up an opportunity at another racing minigame.  There may be no leaderboard and no reason to compete for time, but that doesn't mean I can't push for the fastest time I can manage.

For those of you out there who are struggling to finish, I hope this offers a guide on how to play (where to go, where to use skills, etc).  Those of you who are fast can take this and do it better, because this is by no means perfect.

If anyone wants to ask questions about SS or start a discussion about it here, I'll entertain responding.

Inconsistency in chest reset?

01 April 2013 - 12:16 AM

Today, I looted the chest at the end of Weyandt's Revenge with nine of my characters.  I did this all at least two hours prior to today's reset of dailies.  Now, when I log onto each of my nine characters, I find that only one of these characters had the chance to loot the chest again.  The chest is already open for the rest of these characters.

I was under the impression that all chests had been moved to reset at a specific time of day each day for all characters, but it seems that this either is untrue or working inconsistently.

Is anyone else experiencing this sort of trouble with the chests?

Wintersday Tonic skill sets?

18 December 2012 - 07:18 AM

Would someone please inform me of the skill sets associated with each of the everlasting tonics released for this Wintersday?  I know they've not all been made available yet, but maybe by the end of the week, we can have a complete record of what all of the skills are of each form.