Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.
"LFG AC" omg i'm so immersed right now.
also how do you "dumb down" a social aspect? there's no such thing as "dumbing down social aspects".
it's true that people would communicate even less, but currently i don't find "LFG FotM lvl X" to be valuable social interaction.
Responding to rage and crying is futile. There's nothing constructive responding to people who aren't being rational.
Actually responding to rage is not futile, it's what responsible professionals do. In fact, the proper communication could save a lot of rage, and speculation. There is nothing rational, about immediately writing off complaints as irrational, and hiding from them. There is nothing constructive, about ignoring criticism, and continuing to look apathetic. In fact, you're only going to drive more people away.
You call people irrational, but there is nothing rational about defending those who refuse to even try to defend themselves.There is nothing rational about ignoring your fanbase, your beta testers, and all feedback and continuing to make bad decisions.
There nothing rational about holding an event in the exact same place, that caused unbearable lag less than a month ago, and then doing the same thing only worse, and compounding that with added server stress from trial accounts.
You only get to judge others for irrationality when you, yourself, are completely rational.
A weak excuse, as you've also condemned your "rational" clientele to the same judgement. So everyone suffers. and why? Because you were too cowardly to deal with customers you willfully angered.
I'm sorry, but last time I checked it was workers who did all of what is known as work in this world. I'm sorry you're insulted that these villainous scum feel entitled to fair pay for doing that work, but what bearing does that have on Guild Wars 2?
First everybody whines dungeons are to hardcore, now they whine dungeons are to easy and there is no end-game, and now when Anet adds "end-game" like in other MMO's you whine again??
Dear god how can separate people all seem to come up with the same idea that Guru is an entire forum of sockpuppets that are all mouthing one opinion.
IT WAS DIFFERENT PEOPLE.
Tenicord, on 16 November 2012 - 12:21 AM, said:
People who dont like grind should not play mmoRPGs.. it's really that simple. Sorry but A.net needs more of a grind to sustain itself as an MMO. GW1 didn't because it wasn't really an MMO and had henchmen and heroes ect... but a real mmo.. you HAVE to have grind, it keeps people motivated and makes them feel like they can continue to progress. People are getting bored and leaving the game, A.Net recognized this hence the new items.
GW1 has proven that you don't need to have a system where you're forced to one dungeon in a game for more time than it takes to read 100 books, or several college textbooks, every few months.
Character based dyes is really a non-issue. Most dyes sell for less than 1 silver anyway. Do you really need that ugly but expensive Abyssal dye for all your characters? Who would even use that "color" if it wasn't expensive?
on 14 November 2012 - 08:48 AM
DOSGAMES, on 14 November 2012 - 08:39 AM, said:
It's basic psychology People are much more likely to voice their dissent and rarely take the time to speak about their satisfaction. Players who enjoy the game are playing it, not on the forums.
There are only a select few of the people that support Anet's decision who'd be willing to voice their honest opinion against the torrent of flame going on in these threads.
I've been active here just in case there are people who haven't formed a opinion yet can see that the there is an alternative to the echo-chamber of people making rash assumptions about something they haven't even played yet.
Uhm, i remember this exact post a few days before the ubermass leaving of SWOTR. "Just a bit are complaining, most who support the game are online." Ye, right. We saw it.
caballo_oscuro, on 14 November 2012 - 05:08 AM, said:
[...] or will the population plummet as the game iterates itself into being the next also-ran?
That's what will happen, in my opinion. It's like I've been saying... GW2 just feels like a massive bait and switch. We were promised tactics, we got zergs. We were promised a power plateau, we got a treadmill. We were promised fun gameplay, we got something that's barely a step up over WoW (which more genuinely fun games like GW1 and Champions Online shake their heads sadly at). We were promised city activities, and we got barely any. We were promised so much with our home instances, we got none of that
We were promised so much originality, but they were too timid to do anything with it. Look at the charr and the engineer as endemic examples. If they had the balls for it, instead of an unfun flamethrower, they could have given the engineer a chainsaw, they could have given him an entourage of robots, they could have made him like something that sits between the Mastermind of City of Heroes and the hybrid builds of Champions Online.
But the problem is is that it's clear now that ArenaNet doesn't know how to do fun. And worse, NCsoft was bought out by people who've had far too much influence. We've seen tweaked prices, we've seen goalposts pushed back, and now we have a treadmill. I had a feeling that things were going downhill after I noticed what they did between beta 1 and release. And then they brought someone from Maple Story on board, and that was telling in and of itself.
You'll always have fanatics who'll tell you EVERYTHING IS FINE, but it isn't fine. This game is dull, unfun, and grindy. ArenaNet apparently think that that's the game that's going to make them money. But they are oh so wrong. This will end up an also-run, just like The Old Republic has. Oh, on TOR's forums you'll find people who'll still tell you that everything's fine. But at this point? EA has pretty much said aloud that TOR was a failure.
TOR was such a failure that the heads of Bioware took the fall for it.
And Guild Wars 2 is going down that road, too. The same road as WAR. The same road as every MMORPG that's wanted a slice of the WoW pie. Because that's what this is. We'll have exclusive content, next. "YOU NEED X ARMOUR & WEAPONS TO ENTER." That's what will happen, and then teh transformation will be complete. This is one of the reaons why I keep going back to Champions Online, you know?
Champions Online continues to be fun, it doesn't do gear treadmills, it doesn't do exclusive content, and it's a game that wears its heart on its sleeve. I bought into ArenaNet, I thought that they were going to be passionate about what they were doing, I thought that they were being candid and honest. And at the end of the day? They were snake-oil salesmen.
That's how I'll always remember them, I can't even be generous because of Guild Wars 1.
And you know how some people are, and all those bridges you could sell them.
So, just like TOR, we'll have people saying EVERYTHING IS FINE until they finally realise that it really, really isn't. As for me? I was hoping for the realisation of the potential of Guild Wars 2. But it's too timid, too tame, and becoming closer to WoW with every passing day. Instead, I'm just looking forward to Neverwinter at this point.
Who the eff tries to compete with WoW? The smart people don't. Those who did try (see: most every 'failed' MMO of the last 5 years) paid the price. You can't compete with WoW for what WoW does, they're the best at it.
VanderBeltLegacy, on 13 November 2012 - 04:40 AM, said:
you are sooking like a child+im typing not screaming, maybe you got yourself so worked up, your own brain is screaming...and i would of loved to be able to finish Prophecies in my max Armor without infusion, but meh, had to do it, BIG WHOOP, oh no you have to get spme extra items to play the dungeon, then some extra armor when deep into it...seriously mate walk away from your keyboard
and my fav part is..NO ONE is FORCING YOU..and as you said "I would like to do it" <<<notice there is no HAVE
You're doing a lot of crying over this. In fact, the last few pages, you've been the loudest voice and consistently wrong.
First of all, you seem new to the Guild Wars series in general. Because you said you needed to infuse your armour to beat the game? Well guess what? It was a story mission that had to be done to unlock the next one. You'd never have been able to get to the end of the game WITHOUT doing it.
Second of all, if you DID play the game as long as I did, you'd know that you had to infuse five different items. So you did that run five different times. And if you were a versatile elementalist who used all four elements? Nine different times!
Third of all, an adult can actually discuss without calling everyone else children and saying that this is the equivalent of a baby throwing his toys out the pram. Great. You're defending a change that was said not to come to the game. But that's another thing. You've never watched the Manifesto. And honestly? I wish I didn't either. Ignorance really is bliss.
You don't have to do it? You're absolutely right. I can't think of a single thing in any game that I have to do at all. But if I want to do something then I am required to do something called, and you're gonna love this word, prerequisites!
And yes, when you type in all caps, that is considered screaming. Stop screaming. Adults speak.
Strawberry Nubcake, on 13 November 2012 - 05:04 AM, said:
I think it's less than 75%, but pretty much. Give it 1-2 weeks (or less if they buy gold) and they will be bored again.
Guess what' they're going to have to do to make them un-bored.
Jackiepro, on 13 November 2012 - 05:01 AM, said:
I don't know what's more sickening, the callousness of you tone or the fact that you treat ANet like some kind of prophetic being that knows what's best for us. ANet has done some stupid things that we were able to overlook. Now that they've gone and pretty much changed the reason many were and still are playing the game, the ones that stuck to the principle are nobodies? Please stick that legendary rifle up your bung because it seems like you're spewing a whole lot out of it.
I'm increasingly of the opinion that this vaulted match of last week is due to equal disorganization by the server WvWers coupled with the relative obscurity of fifth tier.
In effect, it presents a further conundrum for people looking to WvW in earnest: It's not just "suffer four hour queues or drop to mid-tier," it's also "don't ever organize lest you draw too much attention." There's no winning if you're in an organized guild, and if that's the case, WvW is dead. What would you have these guilds do? Take a month long vacation until things settle down? Effectively stop playing the game?
Yeah, I get that you want to revel in mindless silliness, Bottoms_Up (which would, indeed, make your name an apt one), and I'm truly sorry that your gleefully bloody soiree was crashed by the game-wide restructuring, but it's like the issue of immigration: Nobody wants to emigrate from where they started, but when their situation is untenable, they have to move, and they have to move somewhere.
In a month's time, one of three things are likely to happen, in descending order of what I'd like to see:
1) ANet get their heads screwed on straight and restructure WvW, JQ's bandwagoners break formation and JQ's diaspora herald a triumphant return home,
2) SoR gets brought to the top tier kicking and screaming by JQ's diaspora and the transfer/guesting issue is fixed, leading to a new wave of competition, or
3) SoR gets brought to the top tier kicking and screaming by JQ's diaspora and the transfer/guesting issue is not fixed, leading to a crisis that SoR would likely be the sixth or seventh server to suffer.
In this last case, which is clearly the worst case, then like AoC and unfinished content, and WAR and too many servers, the company will have hamstrung itself unnecessarily in what would otherwise have been a fun game with lots of long-term potential.