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Member Since 24 Dec 2011
Offline Last Active Feb 03 2013 05:32 PM

#2133162 Rush's Guide to Smoother Dungeons!

Posted Al Shamari on 02 January 2013 - 12:12 AM

Great, more Warrior/Guardian elitism in the works.


#2131579 Looking For Groups is Seriously Lacking

Posted Serris on 30 December 2012 - 04:04 PM

View PostItharius, on 28 August 2012 - 05:27 PM, said:

Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.

"LFG AC" omg i'm so immersed right now.

also how do you "dumb down" a social aspect? there's no such thing as "dumbing down social aspects".
it's true that people would communicate even less, but currently i don't find "LFG FotM lvl X" to be valuable social interaction.


#2124870 T1 Thread: Bluff, Jade, Quarry

Posted Kyiv on 21 December 2012 - 04:30 AM

View Postcoronbale, on 21 December 2012 - 03:59 AM, said:

Not for you to buy friend, its fact.  My guild was an example of this.  We were on a T3 server, but never getting challenged.  We ended up hounding the one or two guilds who could give us a challenge while we recruited.  When we finally lost the last of our oceanics and saw we were going to slide down to a lower tier we left.  Since moving, we have had more fun than ever!  No more taking towers, keeps, and castles with little to no resistance.  No more seeing an enemy and calling a yawn attack to just run them over.  Now we have tactical teams facing us.  Now we have coordinated teams facing us.  Now we have GOOD teams facing us.

So that makes us trash eh?  Total garbage players who have no loyalty to anything but first place?  The kind of team that will jump ship the second things go south?  Interesting argument.  We WERE in those tiers, and im telling you right now, almost everyone on our team had over 50:1 kill death ratio.  I personally had almost 80.  Guess all those coordinated teams in T3 were just having a bad few months?  Shoulda stuck with it?  Well keep touting that useless badge of honor that your are ORIGINAL SERVER POP.  When your server is confronted with the same problem, maybe then you can talk from experience, and not out your a$$.

What are you talking about I never said you or anyone was trash, why so defensive?  Second of all you contradicted yourself by saying you left cause you saw you were going to drop a tier and then implied you don't jump ship as soon as things go south.  Also if you guys were Pvdooring so easily, why did you go to a lower tier?  Oh you blame it on coverage right?  Well guess what?  You just made my argument cause there ARE good teams like yours was in lower levels that play well but have bad coverage.  You just admitted you guys were one of em.  Many of them don't jump ship though, some do, so there is obviously a difference in thinking for those groups.

I went to Kaineng for 2 weeks once for a different matter, but played some of wvw while I was there, and there are a lot of great players and guilds.  To pretend that only the top tiers contain such is naive to be honest.  Frankly skill, strategy etc, none of that wins wvw anymore, just coverage.  All this server switching does is kill coverage for lower servers and supplant it into higher servers for whatever reason they may justify it.

Also, I don't know why you are trying to bring up K/D ratio, this is not CoD, it really means nothing.  I can run around in a zerg of 50 people and have a 100-0 k/d ratio, doesn't mean the other servers were bad at all, in fact they beat your server so they couldn't be that terrible.

But therein lies the difference as I state before between the ones that stay and the ones that leave.  It is a mindset.  Some play for fun and will take on the challenge of a failing server and some leave for greener pastures.  I am not passing judgement, but there is a difference between those two groups.  Be it ego, bandwagonism, wanting a fight, or feng shui mentality for competition.


#2124828 T1 Thread: Bluff, Jade, Quarry

Posted Kyiv on 21 December 2012 - 02:49 AM

Sorry I don't buy the whole competition argument.  There are plenty of skilled, organized wvw players and guilds on even the lowest servers.  They just don't have the coverage.  Some people see a challenge of a struggling server, they recruit, train and face the challenge and try to beat it.  Others jump ship and take the easy road.

Some people just want to be in Tier 1, others don't care about tiers and just play for the fun and the challenge.  Just my opinion.


#2107233 For Christmas this year... buy GW2 for people you know...

Posted Eon Lilu on 04 December 2012 - 06:47 PM

Free server transfers killed WvW. They didnt listen.


#2097696 BG vs. SoR vs. IoJ - The New Content Hangover

Posted Kreamy on 27 November 2012 - 04:23 AM

The notion that there is  (or should be) some kind of convention on who can acceptably be assaulted and who can’t is absurd. Screw the math, screw extrapolation on ratings - If territory can be taken from an opponent, take it. Calling a server out for attacking the “wrong” side is asinine.

There was a scenario last night (oceanic time) where IOJ were positively pounding us in EB and had a large force holding us at bay from pushing into other areas on the map. At this time BG was sitting 3rd on the table, with the lowest ppt. Now, is there anything wrong with IOJ’s tactic? Not at all. Does it mean they are playing for 2nd place? Not necessarily, and it doesn’t bloody well matter. It made for some good fighting is all I know.

There is a certain irony in the fact that there is less posturing on the battlefield than there is on the forums.


#2094838 BG vs. SoR vs. IoJ - The New Content Hangover

Posted Lalnuir on 24 November 2012 - 10:13 PM

View PostSmokee, on 24 November 2012 - 04:58 AM, said:

You actually seemed prepared for our rush tactic this time. Had several arrow carts up at the water gate aswel. First couple of hours played out like last reset in the same bl. IoJ getting pushed out of the map. This time however we didnt have a small team hitting your northern supply camps, which hurt us when we tried to take your stuff.

Good fights all around though. Lets keep it up :cool:

CDS was kinda prepared we had some members down there keeping an eye out and building siege. Some of us under estimated your numbers and speed and where still capping camps when you showed up at water gate.
Too my shame even when i saw your mesmer come in behind us I didn't swap to my daggers and kill him, I stuck with my short bow hoping to aoe you guys down after you portaled in. Which due to the 5 person aoe cap just doesn't work when you can ress people faster than we can down them.


View PostHeidnik, on 24 November 2012 - 08:22 PM, said:

SOR's biggest issue these past two weeks is playing for 2nd.

BG BL At reset last night. IoJ spent over 3 hours defending against relentless SoR attacks against the S.E. Tower, and S.E. Camp, and the Hills.

In that time, BG was able to fully upgrade everything on the northern side of the map. They simply held back, poked and prodded hills and bay a few times, and escorted their yaks.

I let my emotions get the better of me, and got fed up with SoR. I told my teammates that I was making an unsound tactical decision and rather than doing what was "right", we were going to * with SoR. And * with SoR we did. I hope you enjoyed re-upgrading briar over and over.

Which brings us to:

View Postasmodess, on 24 November 2012 - 09:24 PM, said:

name='Heidnik' timestamp='1353788576' post='2094748']
SOR's biggest issue these past two weeks is playing for 2nd



Yep if you are already in second and the guy in 3rd place is so far behind there is no way they can catch up let  alone pass your score .,
wth would you still focus on taking the 3rd place guys objectives and allow the guy winning to keep his stuff .

you would think the effort would be focused on attacking the guy in the lead to try and close the score gap , instead of letting him run away with it while you show the guy losing whos boss haha


And the circle continues, a LOT of people on SoR are getting pissed that IoJ will keep attacking us instead of black gate so we hit back. You guys whine and bitch that we are playing for 2nd or some bull shit and keep attacking us.

I have never seen anyone on SoR want to play for 2nd, we all want to hit black gate but when we do IoJ keeps attacking us which annoys people and causes them to focus more on IoJ than black gate.

When we own all of our corner in eb and all 4 towers and the 2 camps in black gates corner and are attacking their main keep what does IoJ do? They decide to hit umber and then bravost rather than attacking sm.
When black gate is pushing into our corner and taking our towers what does IoJ do? Come right in and attack our camps and towers instead of attacking black gate.
When we are down to nothing but Langors in eb with black gate setting up siege on one side what does IoJ do? They set up siege on the other side of the bloody tower.

So seriously stop bitching that SoR is playing for second, when you hit us of course we are going to hit you back.


#2087694 T1: SBI vs. JQQ vs. SoS - Old Foes & New Blood

Posted Wotah on 19 November 2012 - 03:28 PM

View PostWalker, on 19 November 2012 - 02:34 PM, said:

MMAC isn't on JQ anymore. They were JQ's largest WvW guild. JQ is sort of underperforming w/o their coverage and in general JQ's just lacking morale as a whole.

From what we know the majority of the MMAC's commanders/old schoolers left GW2 for PS2, and those whose who staying behind transferred to SoS a few weeks back with that Emerald Council (JQ's night crew) everyone was fussing about and formed under a new name to play quietly pound on JQ and send them to T2. Some of MMAC's JQ loyalists made a new guild called AoS on JQ to try to patch the holes in the ship, but we aren't holding up so well 24/7 and are seriously short staffed as a server. I miss the old days personally, but JQ.com's politics ruined the server's morale and now those hardcore players who left are lolstomping us  from the shores of SoS. We'll probably be in Tier 2 in no time, but it will be a refreshing change to see some new faces and have JQ being competitive again in the tier it belongs in.

so TL;DR, JQ has no MMAC/EC/night presence anymore, JQ has huge holes in coverage and is probably going to finish up in Tier 2 after this match

Menaace rewriting history, and future, because he is was kicked off of jadequarry.com.  Nice.


#2086587 Lost shore event, 2 hours of uberlag

Posted FiachSidhe on 18 November 2012 - 11:30 PM

View PostCraywulf, on 18 November 2012 - 11:14 PM, said:

Responding to rage and crying is futile. There's nothing constructive responding to people who aren't being rational.

Actually responding to rage is not futile, it's what responsible professionals do. In fact, the proper communication could save a lot of rage, and speculation. There is nothing rational, about immediately writing off complaints as irrational, and hiding from them. There is nothing constructive, about ignoring criticism, and continuing to look apathetic. In fact, you're only going to drive more people away.

You call people irrational, but there is nothing rational about defending those who refuse to even try to defend themselves.There is nothing rational about ignoring your fanbase, your beta testers, and all feedback and continuing to make bad decisions.
There nothing rational about holding an event in the exact same place, that caused unbearable lag less than a month ago, and then doing the same thing only worse, and compounding that with added server stress from trial accounts.

You only get to judge others for irrationality when you, yourself, are completely rational.

A weak excuse, as you've also condemned your "rational" clientele to the same judgement. So everyone suffers. and why? Because you were too cowardly to deal with customers you willfully angered.


#2084845 T1: SBI vs. JQQ vs. SoS - Old Foes & New Blood

Posted CalmLittleBuddy on 17 November 2012 - 01:39 PM

View PostVelron, on 17 November 2012 - 05:48 AM, said:

I'm important enough to post my tears in a thread that has nothing to do with me. I think people care that I quit and will rally to support me in my fight against the EVIL Anet for taking my bobbie and binnie away.

You should come to JQQ. You'd fit right in with us. The cry is strong with this one.

View PostXgreatArtist, on 17 November 2012 - 11:59 AM, said:

i can see JQ will fall into the 2nd tier by next week. Or at least stay in the 3rd rank. It is like empires, great kingdoms will fall one day. Though i dont do much wvw...

Then get in the fight or keep quiet. This week is a repeat of every other week. By Wednesday it will be 1 SBI 2 JQ 3 SoS.

View PostRivenTheValorous, on 17 November 2012 - 11:07 AM, said:

As I recall, our first week in Tier 1 started out the same way until SBI and JQ decided we had to die :P Not a 2v1 QQ on account of the fact that we were in first, so it's how it should happen. Only thing was that SBI was tricky and had a hardcore push up their sleeves from Wednesday on. Watch your backs SoS ;)

And then you guys folded like a lawn chair for 3 straight weeks. Everyone is fighting 2 v1. That's how it works. My server versus the other 2. Such a lame excuse.


#2085106 Entitlements

Posted Corvindi on 17 November 2012 - 06:54 PM

I'm sorry, but last time I checked it was workers who did all of what is known as work in this world.  I'm sorry you're insulted that these villainous scum feel entitled to fair pay for doing that work, but what bearing does that have on Guild Wars 2?


#2082493 Ascended items appear to require an insane grind...

Posted RabidusIncendia on 16 November 2012 - 03:47 AM

View PostGilles VI, on 15 November 2012 - 10:12 PM, said:

First everybody whines dungeons are to hardcore, now they whine dungeons are to easy and there is no end-game, and now when Anet adds "end-game" like in other MMO's you whine again??

Dear god how can separate people all seem to come up with the same idea that Guru is an entire forum of sockpuppets that are all mouthing one opinion.

IT WAS DIFFERENT PEOPLE.

View PostTenicord, on 16 November 2012 - 12:21 AM, said:

People who dont like grind should not play mmoRPGs.. it's really that simple. Sorry but A.net needs more of a grind to sustain itself as an MMO. GW1 didn't because it wasn't really an MMO and had henchmen and heroes ect... but a real mmo.. you HAVE to have grind, it keeps people motivated and makes them feel like they can continue to progress. People are getting bored and leaving the game, A.Net recognized this hence the new items.

GW1 has proven that you don't need to have a system where you're forced to one dungeon in a game for more time than it takes to read 100 books, or several college textbooks, every few months.


#2080969 Forget about Ascended gear, Has Anet been honest about anything?

Posted RandolfRa on 15 November 2012 - 04:12 PM

Character based dyes is really a non-issue. Most dyes sell for less than 1 silver anyway. Do you really need that ugly but expensive Abyssal dye for all your characters? Who would even use that "color" if it wasn't expensive?


#2078579 Ascended Items

Posted Lucas Ashrock on 14 November 2012 - 08:48 AM

View PostDOSGAMES, on 14 November 2012 - 08:39 AM, said:

It's basic psychology  People are much more likely to voice their dissent and rarely take the time to speak about their satisfaction.  Players who enjoy the game are playing it, not on the forums.

There are only a select few of the people that support Anet's decision who'd be willing to voice their honest opinion against the torrent of flame going on in these threads.

I've been active here just in case there are people who haven't formed a opinion yet can see that the there is an alternative to the echo-chamber of people making rash assumptions about something they haven't even played yet.
Uhm, i remember this exact post a few days before the ubermass leaving of SWOTR. "Just a bit are complaining, most who support the game are online." Ye, right. We saw it.


#2078386 Manifesto In Flames - What Can Be Done?

Posted DuskWolf on 14 November 2012 - 05:30 AM

View Postcaballo_oscuro, on 14 November 2012 - 05:08 AM, said:

[...] or will the population plummet as the game iterates itself into being the next also-ran?
That's what will happen, in my opinion. It's like I've been saying... GW2 just feels like a massive bait and switch. We were promised tactics, we got zergs. We were promised a power plateau, we got a treadmill. We were promised fun gameplay, we got something that's barely a step up over WoW (which more genuinely fun games like GW1 and Champions Online shake their heads sadly at). We were promised city activities, and we got barely any. We were promised so much with our home instances, we got none of that

We were promised so much originality, but they were too timid to do anything with it. Look at the charr and the engineer as endemic examples. If they had the balls for it, instead of an unfun flamethrower, they could have given the engineer a chainsaw, they could have given him an entourage of robots, they could have made him like something that sits between the Mastermind of City of Heroes and the hybrid builds of Champions Online.

But the problem is is that it's clear now that ArenaNet doesn't know how to do fun. And worse, NCsoft was bought out by people who've had far too much influence. We've seen tweaked prices, we've seen goalposts pushed back, and now we have a treadmill. I had a feeling that things were going downhill after I noticed what they did between beta 1 and release. And then they brought someone from Maple Story on board, and that was telling in and of itself.

You'll always have fanatics who'll tell you EVERYTHING IS FINE, but it isn't fine. This game is dull, unfun, and grindy. ArenaNet apparently think that that's the game that's going to make them money. But they are oh so wrong. This will end up an also-run, just like The Old Republic has. Oh, on TOR's forums you'll find people who'll still tell you that everything's fine. But at this point? EA has pretty much said aloud that TOR was a failure.

TOR was such a failure that the heads of Bioware took the fall for it.

And Guild Wars 2 is going down that road, too. The same road as WAR. The same road as every MMORPG that's wanted a slice of the WoW pie. Because that's what this is. We'll have exclusive content, next. "YOU NEED X ARMOUR & WEAPONS TO ENTER." That's what will happen, and then teh transformation will be complete. This is one of the reaons why I keep going back to Champions Online, you know?

Champions Online continues to be fun, it doesn't do gear treadmills, it doesn't do exclusive content, and it's a game that wears its heart on its sleeve. I bought into ArenaNet, I thought that they were going to be passionate about what they were doing, I thought that they were being candid and honest. And at the end of the day? They were snake-oil salesmen.

That's how I'll always remember them, I can't even be generous because of Guild Wars 1.

Snake-oil salesmen.

And you know how some people are, and all those bridges you could sell them.

So, just like TOR, we'll have people saying EVERYTHING IS FINE until they finally realise that it really, really isn't. As for me? I was hoping for the realisation of the potential of Guild Wars 2. But it's too timid, too tame, and becoming closer to WoW with every passing day. Instead, I'm just looking forward to Neverwinter at this point.

I'm kind of pissed, yeah.

It could have been great.

It really could have.

Coulda

Woulda

Shoulda

Sigh.