So.... I'm a PvP kind of guy, never loved lvl-ing up or PvEing.... 90% of the 6+ years I spent playing WoW I PvPed.
HOWEVER I'm not PvPing in GW2, now why would that be?
Well first of all they got the lvl-ing part right as far as I'm concerned and I actually loved it so getting to max lvl was a good experience.(But why would you lvl up in a game that makes you max lvl for PvP?? -> I don't know... brainwashed by wow / wanting to see the story, doesn't matter... I did and it was good).
Now for the actual barrier for me: I AM NOT ABLE TO USE MY HARD EARNED PVE SKINS IN PVP!!! Yeah.. I don't care if that makes sense to you or not but with the pvp skin reward system being the shit lottery that it is I just can't seem to get myself motivated enough to grind through all the crap and misery while being dressed in that god awful starter armor skin -> HIDEOUS!!!!!!!!!!!!!
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CRaul87
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What's stopping me from PvPing...
05 June 2013 - 10:43 AM
Lack of beefy weapons
18 May 2013 - 09:52 PM
So, I just made this thread to express my disappointment in anet’s art direction regarding weapon design.
Most of them just look FLAT, literally… they have no real volume and many of them are very disproportionate like for instance the guild reward 2h sword… the one that is chopped off…. it’s heel size/gurth ratio to the rest of the weapon is WAYYYY off….
Others look downright flimsy or rusty beyond proper usage.
Others are disproportionally big with regard to the size and stature of the character, being so long that they clip through the ground or so thick that they look like tree stumps(gem store 1h mace).
Others have such BLAND BLAND color schemes that they pale when matched with any vibrant colored armor set.
Not to mention here the weapons that look like they had their outline drawn by a guy hooked up to a wall socket, jaghy/spikey/jittery way beyond what I’d find artful or acceptable.
They did get some of them right, only a handfull in my book: Volcanus, Sunrise, Twilight, Asura T3 greatsword, CoE greatsword(though certainly not my favorite but it is well defined, right proportions and has volume), Corrupted Avenger and most of the Corrupted weapons with the exception of the 1h sword witch is wayyy too long…
There’s not much to do in this game beside skin grinds and when so little of it appeals then what is there left to do? …. NOTHING!
Most of them just look FLAT, literally… they have no real volume and many of them are very disproportionate like for instance the guild reward 2h sword… the one that is chopped off…. it’s heel size/gurth ratio to the rest of the weapon is WAYYYY off….
Others look downright flimsy or rusty beyond proper usage.
Others are disproportionally big with regard to the size and stature of the character, being so long that they clip through the ground or so thick that they look like tree stumps(gem store 1h mace).
Others have such BLAND BLAND color schemes that they pale when matched with any vibrant colored armor set.
Not to mention here the weapons that look like they had their outline drawn by a guy hooked up to a wall socket, jaghy/spikey/jittery way beyond what I’d find artful or acceptable.
They did get some of them right, only a handfull in my book: Volcanus, Sunrise, Twilight, Asura T3 greatsword, CoE greatsword(though certainly not my favorite but it is well defined, right proportions and has volume), Corrupted Avenger and most of the Corrupted weapons with the exception of the 1h sword witch is wayyy too long…
There’s not much to do in this game beside skin grinds and when so little of it appeals then what is there left to do? …. NOTHING!
Transmute PvP to PvE gear
14 January 2013 - 07:36 PM
Finally! after some time farming while playing in a casual manner I have managed to acquire the best looking armor set for my lvl 80 Guardian main.
I still have lots of content and stuff to do in pve but I cant be bothered atm.... I want to do some sPvP.
Problem is the starter PvP gear looks absolute crap.. not only that BUT even the best looking PvP gear wont be as good looking as my PvE set from my pov.
So pls Anet, let us transmute PvP to PvE items skin wise! either this or make PvP versions of all the PvE armors!
What do you guys think?
I still have lots of content and stuff to do in pve but I cant be bothered atm.... I want to do some sPvP.
Problem is the starter PvP gear looks absolute crap.. not only that BUT even the best looking PvP gear wont be as good looking as my PvE set from my pov.
So pls Anet, let us transmute PvP to PvE items skin wise! either this or make PvP versions of all the PvE armors!
What do you guys think?
Some of my suggestions for GW2 so far
21 December 2012 - 04:23 PM
1. Movable target health frame…. it gets in the way of seeing the “whole world”
2. A target of target frame -> we need this because it’s not the easiest thing in the world to know when you are being attacked especially as a melee when you and 20 other ppl are bashing on the same target not to mention with all those particle effect flying around.
Also even when a small number of ppl are fighting it’s still hard to know when you are about to get stumped on. In situations when you are underwater for example and your character is sitting higher than your target thus blocking out any visual hints that you are about to be hit…
3. Fixed positions for buffs and debuffs -> It’s hard to monitor buffs or debuffs on your self or your enemy when they constantly keep shifting left and right when new buffs or debuffs get applied.
Also it would be nice if all buffs and debuffs were displayed but faded out if you are not under the effect of either one of them and then displayed at full opacity when under their effect.
3.1 Movable buff and debuff location and the option to separate buff location from debuff location. ( buffs on the left… debuffs on the right for example).
3.2 Ability to change the size of the buff and debuff icons independent of the UI size and preferably by slider as opposed to fixed sizes.
4. Some dungeons have incredibly small corridors/fighting areas where it’s downright impossible to know what the hell is going on….
5. World bosses are not aggressive/intimidating enough… they’re basically huge target dummies:( … first to come to mind is that giant that comes to the charr base … he is not threatening in the least, you can just auto attack him from a distance unless you have the audacity to get up close and then it’s a totally different story…
6. Hair clipping through shields… I flat out refuse to use a shield on my norn guardian female because her hair clips through the shield and it looks awful
7. Asura teeth look like they are made out of paper… same goes for the charr frontal teeth.
8. UI arrangement in character creation… the buttons/sliders whatever get in the way of properly seeing the character…..
8.2 Make a STAND STILL!!! button when in character creation that freezes your character in place… it’s hard to properly adjust your character profile when it keeps moving like that….
8.3 Height slider in character creation -> it gives absolutely no indication of how tall or short you will be in game!!!!
My suggestion: make the the height adjustment option in the character creation screen a whole new page where you can see your height relative to the medium height of all the other playable races in the game and the option to also modify the height of those.
9. Immortal target dummies….. WE NEED THEM!
10. A character rename service.
that’s all I can think of for now….
2. A target of target frame -> we need this because it’s not the easiest thing in the world to know when you are being attacked especially as a melee when you and 20 other ppl are bashing on the same target not to mention with all those particle effect flying around.
Also even when a small number of ppl are fighting it’s still hard to know when you are about to get stumped on. In situations when you are underwater for example and your character is sitting higher than your target thus blocking out any visual hints that you are about to be hit…
3. Fixed positions for buffs and debuffs -> It’s hard to monitor buffs or debuffs on your self or your enemy when they constantly keep shifting left and right when new buffs or debuffs get applied.
Also it would be nice if all buffs and debuffs were displayed but faded out if you are not under the effect of either one of them and then displayed at full opacity when under their effect.
3.1 Movable buff and debuff location and the option to separate buff location from debuff location. ( buffs on the left… debuffs on the right for example).
3.2 Ability to change the size of the buff and debuff icons independent of the UI size and preferably by slider as opposed to fixed sizes.
4. Some dungeons have incredibly small corridors/fighting areas where it’s downright impossible to know what the hell is going on….
5. World bosses are not aggressive/intimidating enough… they’re basically huge target dummies:( … first to come to mind is that giant that comes to the charr base … he is not threatening in the least, you can just auto attack him from a distance unless you have the audacity to get up close and then it’s a totally different story…
6. Hair clipping through shields… I flat out refuse to use a shield on my norn guardian female because her hair clips through the shield and it looks awful

7. Asura teeth look like they are made out of paper… same goes for the charr frontal teeth.
8. UI arrangement in character creation… the buttons/sliders whatever get in the way of properly seeing the character…..
8.2 Make a STAND STILL!!! button when in character creation that freezes your character in place… it’s hard to properly adjust your character profile when it keeps moving like that….
8.3 Height slider in character creation -> it gives absolutely no indication of how tall or short you will be in game!!!!
My suggestion: make the the height adjustment option in the character creation screen a whole new page where you can see your height relative to the medium height of all the other playable races in the game and the option to also modify the height of those.
9. Immortal target dummies….. WE NEED THEM!
10. A character rename service.
that’s all I can think of for now….
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