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lmaonade

Member Since 25 Dec 2011
Offline Last Active Yesterday, 09:46 AM

#2249546 Pretend you worked at Anet...

Posted Graka on 23 October 2013 - 11:05 PM

Pretty much stuff I would do is already here, but one thing isnt.

1. Fire anyone that comes from a craptastic game, or old school thinking. IE Blizzard employees that worked on Wrath or above, anyone from Nexon, any person from Funcom or Sony. Generally get rid of people that dont want to be part of Guild Wars, and want Guild wars to be part of their own vision.

Actually this makes me think of another requirement. Any and All Anet employees MUST play Guild wars 1 to completion, all campaigns, and participate in HoH and various other pvp battles before they are even allowed near a keyboard for coding. They should actually have an idea of whats going on before they want to 'change' how things are.

Edit: Oh and another one, grab the entire marketing department and show them the store from GW1 and squish their face into the screen till they see that people like to buy 1 item and have it unlocked for all characters, and that this makes them happy and want to buy more, not one item that can be shared among characters.

Edit2: Damnit now I'm on a roll thinking, bleh. All the videos should be like the Queens Speech one, I like when they stand and talk to eachother, but that should be a placeholder till you can make nice cinematics like the ones weve seen during Dragon's Bash with Marjory, I get why its kind of annoying to do so, but it adds to the imersion. Like dont get me wrong, not wanting Blizz quality movies (Half the time I think they blow most of their budget on the flashy movies and then forget to actually save enough for providing quality gameplay.)

Edit3: Break the zerg in WvW. Make it so there is a debuff or something when more than say 30 people are together that gets worse the more there is, something like "Uncoordinated"  Your commander cannot relay orders to all participants -1% effectiveness (-1% for all stats) for each additional person. This will set up more actual platoons moving around the map and make things more strategic, it will also kill the lag problem people complain about in one swoop.

Edit4: I know I will take heat for this since I argued against it, but I know the benefits it will bring. Put like 5-10 guys on making GvG, and guild halls. Also have them work on updating the Home district. Along with this give multiple types of sPvP gameplay like GW1 of old, you know Random Arena, Fort Aspenwood, Jade Quarry, HoH, etc, you dont even have to put them on seperate achivement tracks, just let people pvp and go nuts.

Edit5: Keep with the book writting, IE the novels that have come out, with this also add more to the game that connects back to GW1, and I knwo this is a total pipedream but also add some things to gw2 where the solution, or the clues are in GW1, letting you go back and play it again. Like some Living story where they talk about "There was a time long ago, the Hero of Tyria gathered an army to save Ascalon city from the Charr invasion, he sadly did not make it in time to stop Aldeburn. In his sadness for his lost people he buried a trinket, we know not what, in the Ashford Plains. He was quite powerful, and the items he carried on him were magical beyond belief, some even say God destroying. I can try to send you on a vision quest to the past to see the battle *send player to gw1 to see the battle* So you say it was over here? ah yes, I've found it, we must study this, it might give us an idea against the dragons.

Like obviously someone can come up with a better way of explaining it than me, but incorporate the two games together.


#2249417 Pretend you worked at Anet...

Posted FoxBat on 23 October 2013 - 08:06 PM

Replace harsh forum moderation with Reddit style voting. It lets the vocal minority see when they really are a minority, while issues that truly bother alot of people will rise to the top and can get priority for addressing.

Battle.net forums should make clear that making a quality product will not save you from the internet.


#2245451 ArenaNet clamps down on open speech

Posted Feathermoore on 16 October 2013 - 08:12 PM

View PostDarkobra, on 16 October 2013 - 07:55 PM, said:

I was referring to Desert Rose who used the term "freedom of speech." It annoys me seeing that on forums as if American laws apply to the world.

Freedom of speech has been deemed as a Universal Human Right by the UN. Article 19 if I remember correctly. It is a world wide thing not just a couple countries and far from just an American thing.

That being said, there is no such thing as freedom of speech on a private forum. You abide by the rules of the space you are in and your rights are not protected there.

I personally find it odd that such a broad, ridiculously easy to over enforce rule carries such a harsh punishment. Then again, I don't know what the "base" punishment system on the official forums are as I have never run into them. Rules like this are iffy. Not because they are used to inhibit comments, but because they are perceived to inhibit comments. To post this so soon after saying they want increased communication is just ass backwards.


#2240597 Can I play "old" content?

Posted raspberry jam on 04 October 2013 - 10:10 PM

View Postdavadude, on 04 October 2013 - 09:21 PM, said:

Josh Foreman has confirmed that once all four zones and the bugs are sorted out, the SAB will become permanent.
So they won't make it permanent?


#2237966 Sega acquires Atlus through purchase of Index Holdings

Posted Lemming on 29 September 2013 - 11:50 PM

Don't worry, Atlus already makes pa♥♥♥♥♥o machines and shitty cell phone microtransaction games.

Barring new news, no sense panicking about it for the next two months, at least, especially since P4A2 sounds like it's on track for a release within the next half-year.

Edit: this profanity filter is bullshit


#2236450 Should ArenaNet Fix or Add Content?

Posted raspberry jam on 25 September 2013 - 04:09 PM

View PostMazingerZ, on 25 September 2013 - 03:45 PM, said:

Colin Johanson has already said 'Fsck yo' chairs, quagga' in so many words.
That interview is ♥♥♥♥ing priceless.

I mean look at this diamond right here:

Quote

"There are a lot of players who want to feel like the hero. They want to feel like they're the ones who saved the day. And that's one of the hardest things to do in a game where you're running around with a million other players at the same time."  
Hence, the Personal Story which, Johanson says, didn't quite work out the way they had wanted. "I think, in particular, there's moments in the end of your personal story, where it starts feeling like it isn't about your character, that it's about someone else and you just happen to be tagging along."
That might be because in a stroke of crystal clear brilliance, ANet felt it necessary to include a saladman who ran ahead of you doing all the cool shit while you held his back.

But yeah. Having 5000 guys all around you doing the same thing you are doing makes you feel like... one of 5000 guys all doing the same thing.


#2219009 Are You One in a Million?

Posted Kymeric on 12 July 2013 - 05:07 PM

Hell hath no fury like a lover scorned. ;)


#2236978 ArenaNet Testing Application That Gives 400 Gems For Linking Account on FB

Posted NerfHerder on 27 September 2013 - 01:46 AM

400 gems? Sign me up, I'll like them all day long. For 800 gems I'll give them my home address, and 1600 they can have my SS number.

Privacy is an illusion. I dont see the sense in getting paranoid, if some entity wants your info, its probably not hard to get. If someone does use it for nefarious spending, I would just like to know how they got money under my name when I cant. :D


#2232550 Top Overhyped Games of the Decade

Posted El Duderino on 11 September 2013 - 05:23 PM

As much as I love the Madden franchise, it is also one of the most overly hyped and overly disappointing games made each year.

GW2 was way over hyped compared to what we got IMO.

Final Fantasy XIV, the first version, was crazy overhyped and flopped immensely.

Fable, IMO, was ridiculously overhyped compared to what was delivered as well.

Also, Skyrim was hyped up pretty much, but I think it lived up to the Elder Scrolls name, much better than Oblivion did anyway.


#2233175 Is a Major Stats overhaul inevitable for GW2's future?

Posted Gerroh on 14 September 2013 - 06:39 PM

It's not that we need a stats overhaul, it's that we need a mechanics and enemies overhaul. Very few enemies have protection or counters to direct damage, and condition damage takes time to do what it does, plus it also has a heap of restrictions on it.

Also, we don't have hexes or enchantments, just vastly simplified versions of the two. There's just a huge lack of depth to the game's combat system.


#2234160 Farm for Mats or Gold?

Posted Deconix on 18 September 2013 - 01:33 AM

Im selling the mats i find, everything is too expensive at the moment for me to level up crafting. Therefore i will try to roll in money.


#2233440 What food/utility buffs are you usually going with?

Posted Darkobra on 16 September 2013 - 08:18 AM

View PostKhrushchev, on 16 September 2013 - 06:27 AM, said:

I mean, a lot of the 10%/10% hour long potions are dirt cheap now because people spammed them for post 400 Artificing, if dungeons are taking you longer than an hour, you're doing something wrong, and 10% damage does make a difference.

I'd imagine so. 1% would make a difference. I don't recall saying I had an issue with money or dungeons taking longer than an hour. My issue is carrying a stack of food, doing multiple things and remembering to eat a piece of food or take a potion once an hour just to be "the most efficient."

Maybe if the game required more skill and had a risk of failure I'd worry about it.


#2231047 Choosing a Legendary Weapon

Posted radiovideo441 on 04 September 2013 - 02:37 PM

Funny how you guys revived this topic. I got Juggernaut like 1 month ago :)


#2231556 If you could, what would you deliver as Living Stories

Posted DeConstruct on 05 September 2013 - 11:35 PM

I would like it if the primary focus stays on the main storyline. The Living Story would serve to provide background information, origin stories and retelling of historical events. They would be permanent and made relevant by giving you a small edge - in whatever sense - to tackle new content related to the main storyline. Living Story could then also serve as a vehicle to show the impact of the main storyline on the world. The temporary nature would actually be justified in that, because in the end everything shall be rebuilt and remade. Protection and rebuilding are activities you can involve players in, and would actually create a sense of worth. Think of Living Stories as bolt-on content packages and grand scale dynamic events. As opposed to glorified holiday events that hold no significance.


#2231408 It's not grind

Posted Feathermoore on 05 September 2013 - 02:58 PM

First off, as a moderator, great post.

On to "poster mode." While I feel this is true, does the temporary nature of the content cause this all on its own? For example, I feel that people would still get tired of the updates if they were persistent. The time schedule that Anet is on is rather breakneck for anyone who doesn't play close to daily. This accentuates the "gotta get it done" effect just as much as it being temporary since once the next bit of content comes out, the majority of the playerbase will move on to the new content, even if the old stuff is there.

I think Anet still needs to work on their pacing. F&F was too slow, I don't think anyone would disagree with that. The new pace of updates is too fast though, especially when they don't really always follow in a step pattern.