Riiight. So now 50% of the classes have a perma speed-boost while the other 50% do not. GG AneT, it was tolerable on thieves, since a person would eventualy just get used to it. Now it just makes no sense. But then again, this whole patch did nothing but revamp underwater combat(lol), and imply a new way of obtaining ascended rings while STILL keeping them exclusive to Fractals, being exactly where they agreed to have made the intial mistake.
That didn't take long to be called a WoW-clone. I wish people would take off their rose tinted glasses, put on some real glasses that help them see and they'll realise 2 things:
1. Guild Wars 2 is not perfect. It still has a lot of things to work through.
2. Guild Wars 2 is not a WoW clone or any other clone for that matter. It's a solid stand-alone game in the MMO genre that does a few things differently.
The reason why some of us are calling GW2 a WoW-clone is because it feels closer to WoW than to GW1.
As I said before - wait and see what happens next.
And as I said, THAT was what happened next. That was their second chance.
GW2 isn't a fantastic game. It's a game that needs help. And since we are a bunch of fanboys, we gave A.Net a second chance instead of simply leaving - we wanted them to improve the game. And Ascended gear is what they gave us.
The game has died. They broke their manifesto, broke the "when it's ready" mantra and delivered a sub-par product. The only people that are left are playing because it has no sub. If it had one the game would be closing servers in a few months...
ShezuTsukai, on 24 November 2012 - 04:27 PM, said:
You might look at holidays, end of semester, and real life getting involved.
Or possibly the game is starting to hit its homeostasis point where fickle players are on to the next shiny thing and the ones who truly enjoy the game are still around. GW1 hit a similar point for a while before EotN came out and then about a year after EotN until Anet announced GW2 release date.
but the truth is, GW2 will never last as long as GW1. Even before EOTN came out, GW1 was very much still active. It hasn't been a year and GW2 is kind of dead already. That says a lot.
I requested & recieved a refund for both GW2 & gem purchases with introduction of ascended gear & new design philosophy (Gear Treadmill). I think that is a pretty accurate summary of direction GW2 is headed & its future.
I am not saying they're the same experiance and am definitely not implying that everyone who loves GW1 has to Love GW2. Some like me do, others dont. Thats besides the point.
What the point is Gw1 end game and Gw2 end game are identical. You play what you like to get armor sets you like And you explore a big huge world. Saying there is nothing to do once you get to level 80 is simply wrong if you spend 7800 hours doing exactly the same thing you can do in GW2 in GW1. I can accept whats on offer doesnt interest me, like you said different people have different taste. But what he said is exactly "I agree with everyone that after level 80 and getting exotics etc there doesnt seem to be alot to do." which isnt true at all!
Except that guild wars 2 multiplayer instance was amazing, and much better than GW2 dungeons. Added to the fact that there was literally no grind in GW1 and most of the map were high end level 20 zone. I have 12 GW2 level 20 characters and even after hours and hours of replaying the same game it never got boring for me. Duel profession and build wars. Not to mention pvp was some of the best out there. Did I forgot to mention FOW, underworld and all other dungeons were much better design as well?
Then we got title hunt, boss hunt for skills, farming, player run, and etc...
I really really really hate people that say "dont like it, don't play", "go back to WoW", or "you got your moneys worth out of it herp derp".
Completely retarded arguments. Almost everyone that has played has enjoyed the trip from 1-80. It's the destination that is troublesome. People have these complaints because they want to improve the game. The argument that you got your moneys worth out of it is the most retarded considering this is an MMORPG. Not a single player rpg. We buy mmos to keep playing them, keep progressing, and have fun. As it stands now, at level 80, everything is a grind.
I keep hearing, get map completion. Get exotic dungeon gear. Get tier gear. Get all your crafting to 400. Etc etc.
Those are all massive grinds. Hearts are all the same shit, running a dungeon in explorable mode (which gets pretty old considering there are no new mechanics..all the same) over 60 times for tokens is a massive grind. Tier3 gear is super expensive. 100g? Most people are lucky if they have 10 gold. Get all your crafting disciplins to 400? Shittiest grind of all.
Oh wait, but what about pvp? I did WvW like twice and I hated all the running around maps. Also, everything is a zerg. Theres no awesome battles, it's one zerg after another. Spvp I can't comment, I haven't done any. Seems fun though, even though pvp isn't my thing.
There needs to be more challenge when it comes to DEs as well, it's all zergs. Even the "difficult" ones. Orr is extremely annoying, risen sprint at you like 28 days later, and once you kill a group another instantly respawns. And of course, DEs are zergs there too. No challenge.
My last complaint is the social aspect of the game. Because of the way the game is designed, you don't make friends. You're forced to group up with others, and do little communication other than mention where the DEs are going on. So the part of the game where you talk, have fun with people, group up with like 2-3 other players to do things, make FRIENDS.. is gone. It plays like a single player rpg. Not to compare WoW, but man you make so many friends there and have some memorable times with them with all the crap you did. I have 0 friends in this game. Guildies doesn't count since the game is new and there is no long term bond between guild mates other than those that switched games.
WoW sucked big time when it first came out, it started getting good like around..patch 1.8. So I'm REALLY hoping Anet fixes and or addresses a lot of the complaints people are making to make this just a behemoth of a game. It has the potential to dominate the mmo market. It's fine and dandy that the minority of you guys love the game as is, and get pissy if people make very valid complaints, but if Anet wants to be taken seriously and wants to have put out the best mmo out there like they said...then they have to take a nice long, hard look at how things are currently. And I pray they do.
In the early years of both EQ and WoW, socialization was pervasive, required, and desirable. All of the above. You chatted by typing or Vent/TS with your group, guild and surroundings a lot. It is the very definition of an MMO. Everyone bonded, helped each other, and new lots of folks by character name and reputation in no time. There was active sharing, not just all passive sharing. Soloing was not prevented, but you faced an uphill battle in many aspects of the games if you didn't want to group.
- In GW2, like most other newer MMOs, there is little to no actual communications to cause bonding to the game or other players. It is mostly a single-player game in a crowded setting. Some of you call it "MMO progress"; I call it a big reason no one sticks with these games for long. When you make a game playable without communicating, guess what most of your population will do? Even WvW removes socially hating your enemies, because they are on a different server and keep changing. Compared to DAoC, this is just ... nevermind, that's a whole other post.
EQ and WoW gameplay mechanics weren't twitchy to the point of making you feel exhausted after a few hours. Your energy was directed at strategy, timing and coordinating with others, like a choreographed dance.
- In GW2, all the swapping and dodging is more like a FPS, so it wears you down more. MMOs are not sprints, they are most definitely marathons. GW2 makes you sprint. Your energy is in a FPS console or arcade action mode, like Jennifer Beals sprinting in place in Flashdance. Pretty exhausting, while not particularly getting anywhere.
EQ and WoW had enormous progression layers, even from the start. Their difficult leveling content bought them time to flesh out even more end content. The feeling that the progression was an ever-expanding tree of tangible improvements in both skills available and gear, as well as the learning of how to combine new skills with and against other players, was a consistent "upper" that kept the interest high. You felt the growth in your character's power, appearance and reputation.
- In GW2, a lot of what used to be branching complexity is now flattened. You can WvW at 80 the moment you start playing; there is no mystery in what it would feel or look like to be 80, to strive to reach it. You have all your skills in a few levels; there is no feeling of "growing up" into your character. Gear isn't the web of strengthening by progression that it is in those games. Encounters are not epic or different enough to feel there is a layer there either.
EQ and WoW have designed interdependence on roles and interplay/cooperation amongst them. Players have bufs to help each other, and skills whose purpose is to help in a team setting. A team is always stronger together than the sum of its parts, and content is crafted with complexity and nuance to make you take advantage of the myriad ways of cooperation they know you can use. Interdependence + roles + challenging content = highly interactive groups. The art of team challenging content was able to draw on a huge variety of colors from the crayola box.
- In GW2, you don't have much interplay or support in defined roles. The norm is either not to group, or group in an anonymous uncommunicative way (i.e. DEs) with no roles and the concommitent interplay of strategy that brings to literally every fight. A team is merely the sum of its parts. Btw, Rift did a much smarter thing for roles and needing the "Holy Trinity": they let you vary your role to adapt and fit a need, not remove the need for roles. Because there are only shades of grey in the crayon box, the art of content is more limited to nice pencil sketches.
GW2 has excellent art and graphic design. But it suffers (imo unnecessarily) from the above complaints. If it had addressed those complaints, WoW would truly be worried.