Hm. I think you miss the point of fun in the game as a core-factor of what is wrong. I don't play pvp in gw2 because it's flat. It's boring. It's not fun. Fun should be the first incentive in any game/mode to play it. Change rewards won't make it any more fun to play. I mean that is what they are doing since month: Make the game more rewarding. But it doesn't enhance the core game by any means.
Beside of that: Yes you are right. The game in general and especially PvP/WvW is lacking rewards/the right rewards. And leaderboards/ladder won't make that any better.
Unique Items for different places is a system I always liked. It is already in place here and there (gathering nodes, Uniques from Champion loot-boxes, dungeon tokens) but not nearly enough to have a real impact.
Riiight. So now 50% of the classes have a perma speed-boost while the other 50% do not. GG AneT, it was tolerable on thieves, since a person would eventualy just get used to it. Now it just makes no sense. But then again, this whole patch did nothing but revamp underwater combat(lol), and imply a new way of obtaining ascended rings while STILL keeping them exclusive to Fractals, being exactly where they agreed to have made the intial mistake.
That didn't take long to be called a WoW-clone. I wish people would take off their rose tinted glasses, put on some real glasses that help them see and they'll realise 2 things:
1. Guild Wars 2 is not perfect. It still has a lot of things to work through.
2. Guild Wars 2 is not a WoW clone or any other clone for that matter. It's a solid stand-alone game in the MMO genre that does a few things differently.
The reason why some of us are calling GW2 a WoW-clone is because it feels closer to WoW than to GW1.
As I said before - wait and see what happens next.
And as I said, THAT was what happened next. That was their second chance.
GW2 isn't a fantastic game. It's a game that needs help. And since we are a bunch of fanboys, we gave A.Net a second chance instead of simply leaving - we wanted them to improve the game. And Ascended gear is what they gave us.
The game has died. They broke their manifesto, broke the "when it's ready" mantra and delivered a sub-par product. The only people that are left are playing because it has no sub. If it had one the game would be closing servers in a few months...
ShezuTsukai, on 24 November 2012 - 04:27 PM, said:
You might look at holidays, end of semester, and real life getting involved.
Or possibly the game is starting to hit its homeostasis point where fickle players are on to the next shiny thing and the ones who truly enjoy the game are still around. GW1 hit a similar point for a while before EotN came out and then about a year after EotN until Anet announced GW2 release date.
but the truth is, GW2 will never last as long as GW1. Even before EOTN came out, GW1 was very much still active. It hasn't been a year and GW2 is kind of dead already. That says a lot.
I requested & recieved a refund for both GW2 & gem purchases with introduction of ascended gear & new design philosophy (Gear Treadmill). I think that is a pretty accurate summary of direction GW2 is headed & its future.
I am not saying they're the same experiance and am definitely not implying that everyone who loves GW1 has to Love GW2. Some like me do, others dont. Thats besides the point.
What the point is Gw1 end game and Gw2 end game are identical. You play what you like to get armor sets you like And you explore a big huge world. Saying there is nothing to do once you get to level 80 is simply wrong if you spend 7800 hours doing exactly the same thing you can do in GW2 in GW1. I can accept whats on offer doesnt interest me, like you said different people have different taste. But what he said is exactly "I agree with everyone that after level 80 and getting exotics etc there doesnt seem to be alot to do." which isnt true at all!
Except that guild wars 2 multiplayer instance was amazing, and much better than GW2 dungeons. Added to the fact that there was literally no grind in GW1 and most of the map were high end level 20 zone. I have 12 GW2 level 20 characters and even after hours and hours of replaying the same game it never got boring for me. Duel profession and build wars. Not to mention pvp was some of the best out there. Did I forgot to mention FOW, underworld and all other dungeons were much better design as well?
Then we got title hunt, boss hunt for skills, farming, player run, and etc...
I really really really hate people that say "dont like it, don't play", "go back to WoW", or "you got your moneys worth out of it herp derp".
Completely retarded arguments. Almost everyone that has played has enjoyed the trip from 1-80. It's the destination that is troublesome. People have these complaints because they want to improve the game. The argument that you got your moneys worth out of it is the most retarded considering this is an MMORPG. Not a single player rpg. We buy mmos to keep playing them, keep progressing, and have fun. As it stands now, at level 80, everything is a grind.
I keep hearing, get map completion. Get exotic dungeon gear. Get tier gear. Get all your crafting to 400. Etc etc.
Those are all massive grinds. Hearts are all the same shit, running a dungeon in explorable mode (which gets pretty old considering there are no new mechanics..all the same) over 60 times for tokens is a massive grind. Tier3 gear is super expensive. 100g? Most people are lucky if they have 10 gold. Get all your crafting disciplins to 400? Shittiest grind of all.
Oh wait, but what about pvp? I did WvW like twice and I hated all the running around maps. Also, everything is a zerg. Theres no awesome battles, it's one zerg after another. Spvp I can't comment, I haven't done any. Seems fun though, even though pvp isn't my thing.
There needs to be more challenge when it comes to DEs as well, it's all zergs. Even the "difficult" ones. Orr is extremely annoying, risen sprint at you like 28 days later, and once you kill a group another instantly respawns. And of course, DEs are zergs there too. No challenge.
My last complaint is the social aspect of the game. Because of the way the game is designed, you don't make friends. You're forced to group up with others, and do little communication other than mention where the DEs are going on. So the part of the game where you talk, have fun with people, group up with like 2-3 other players to do things, make FRIENDS.. is gone. It plays like a single player rpg. Not to compare WoW, but man you make so many friends there and have some memorable times with them with all the crap you did. I have 0 friends in this game. Guildies doesn't count since the game is new and there is no long term bond between guild mates other than those that switched games.
WoW sucked big time when it first came out, it started getting good like around..patch 1.8. So I'm REALLY hoping Anet fixes and or addresses a lot of the complaints people are making to make this just a behemoth of a game. It has the potential to dominate the mmo market. It's fine and dandy that the minority of you guys love the game as is, and get pissy if people make very valid complaints, but if Anet wants to be taken seriously and wants to have put out the best mmo out there like they said...then they have to take a nice long, hard look at how things are currently. And I pray they do.