I'll probably get laughed at or get sarcastic comments but I don't care. This is just my opinion and you can like it or not.
I've been playing games for 30 years now so I'm not exactly a 'noob.' I feel that I do have a pretty good understanding of my toon. Its been a learning experience, getting my engineer up to level 80. From reading a lot of posts here and at other forums, it seems that there is always a percentage of players who just excel at this type of game and are always able to skate through dungeons. I have a lot of admiration for their skills. Really, I wish I could be that good. But I'm not and probably never will be. That doesn't detract from my love of gaming or the enjoyment I get out of it. I paid the same amount for the game as they did. I don't expect things to be easy but really, reading that ANet has scaled up the difficulty of dungeons is making me back away a little harder than I already had been. As it is right now, I'm too shy to ask people in my guild to accompany me on a personal story, let alone a dungeon. Its intimidating, to say the least and it just got more intimidating. I don't really want to embarrass myself and get my guild mates' armor all bashed up.
Why can't they have different difficulty levels for dungeons,with lesser rewards for lower difficulty? That way, less skilled players like me aren't excluded from game content. Is it me? Or am I right in feeling that there is catering to elite players while shunning the lower skilled players?
I feel it makes sense in that we are a very weak aoe class with 1 true ranged aoe (drop it on the ground) power that does damage. We get a few bounces and a melee aoe in the sword and that's pretty much it for damage. So it makes sense that if they decided to add more aoe to the class that they'd put some of it on a weapon and greatsword is really the only weapon that fits and the mind stab is perfect for that. An aoe damage utility would be nice.
It is one of the things that mesmers in general asked for so i'm glad to see it in, along with chaos armor actually providing reliable protection.
There are still issues that have to be fixed, like clones in pve still do 0 damage below L80, pathing to wrack/confuse, slow illusion movement speed and dying in 1 hit for both clones/phantasms and traits reworked to name the major ones.
Still these changes are a move in the right direction and I'm glad to finally see them in. ArenaNet has 15 days to get the mesmer up to snuff with the other professions.
My problem with adding AoE to MS is that they trashed the damage to do it. I have to hit a MINIMUM of 3 targets to do the same damage I did verse 1 target before. The radius of the AoE is pretty crappy. Its not very easy to get more than 1 moving target in the radius. If they made it to full damage to 1 target, 50% to 2, 33% to 3, I would be ok with that, but this isnt the case. Now we get to self root for a crappy 1500 crit. Craptastic. Id rather just friggin autoattack...
I worry about the incentive to WvW after the first few matchups. Sure it's fun and exciting, but I could see it starting to get boring for a lot of people. Daoc had the realm rank grind that kept a lot of people playing. Maybe it was for the new realm abilities or the titles themselves, but it gave them a reason to go out in the frontiers and fight.
I was trying to explain WvW to a guy at work who has never heard of Guild Wars and the first thing he said was, "so after two weeks it just resets?"
/facepalm at people saying they will not spend a dime because it has stuff in the cash shop that other MMOs charge you $15 a month to have. Remember people, you are not being charged $15 a month to access a game that you paid for, you can't really expect to get the same conviences of an MMO that charges $15 a month to have access to. heck, with just a $60 upfront cost, you are already getting way more then any Free to play game.
The basic goal behind cash shops is to get you to spend more then the sub. A company gimps the game in some way that hurts the player, and then the player pays a lot of money to make the game work correctly. In GW1, Anet did not do this. I hope in GW2 they continue to not do this.
I have no intetion of supporting the cash shop with a single $ while it is in its current form-if they remove bag slots,transmutation stones and give us more default bank space and account wide dyes from the shop,i will spend a nice sum buying the rest from the cash shop
As it is now-no