but I was very impressed with TC's organizational ability that night. The Catapult push, as successful as it was, obviously was only meant to weaken our defenses and test our numbers. CD was playing a little under-manned that night it seemed, especially after we took SM; our EB presence isn't what it used to be in NA prime. But I still applaud CD's commanders and the players who stick to their guns even when all hope is lost. TC is a worthy opponent.
Agreed, one thing I will always remember about TC is their organization. Last time I got to fight them on CD BL it was a bloodbath and we were constantly battling the continuity of their forces, never getting a break. Even when we tried to back door TC BL and literally no TC were on the map, 15 minutes later there'd be a commander and 30 TC to NOM NOM NOM our poor little supply group.
We havent had a thread including CD for the past two weeks, it will be interesting to see our posting habits over the next few days. I have finals all week, so I won't be able to help battle TC (So much hateful memories) but I wish all contenders the best and look forward to the final score!
I know our Oceanic is beast, so hopefully it makes this battle close!
As a dungeon group of mostly clothies, the airship was ABSOLUTELY HORRIBLE. Shoot down the dragon, ok sure! *knockback poison stun knockback* Ok, I finally cleared my almost dying-ness, lets shoot the dragon- A. Oh, he's untargetable; B. I am aimin- KNOCKBACK
The airship was by far the most annoying and tedious part of this dungeon, and completely useless in terms of trying to move the story forward. I had to basically complete this dungeon twice, the first time we got through the airship with little trouble, but I still found it annoying. As soon as we jumped from the airship onto the large airship it disconnected THE ENTIRE PARTY. There went an hour and 30 minutes.
So I try it again with a different, much less experienced and geared party. We died from knockback, stun, and poisons on the airship so much that we were all naked by the end, one of our party members was bugged into the floor of the ship, and we couldnt get more than a single shot off on the dragons every 3rd try reaching the cannons because of knockbacks and stuns. So. Incredibly. Annoying.
Finally we made it to the big airship (I think this part took about an hour and a half longer than the last time). Now we were forced to body run the mobs that were attacking the ship crew, and needless to say, that wasnt fun, but possible after a multitude of attempts, unlike the previously mentioned dragon turrets and knockbacks. During this time our stuck party member was able to move some distance on the new airship using skills, before eventually being entirely stuck again.
tl;dr The amount of CC by both dragons and mobs on the intermediate airship battle absolutely ruins the entire experience, and makes the dungeon the least enjoyable experience possible. You're supposed to feel epic when you go to fight the dragons in the air, but instead the turrets dont shoot for 10 seconds after you target dragons and you invariably cannot fire before being knocked away from it. And it's buggy, so incredibly buggy.