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Member Since 29 Dec 2011
Offline Last Active Mar 21 2015 09:42 PM

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In Topic: Arah story mode & me - SPOILERS

11 December 2012 - 12:24 AM

As a dungeon group of mostly clothies, the airship was ABSOLUTELY HORRIBLE.  Shoot down the dragon, ok sure! *knockback poison stun knockback* Ok, I finally cleared my almost dying-ness, lets shoot the dragon- A. Oh, he's untargetable; B. I am aimin- KNOCKBACK

The airship was by far the most annoying and tedious part of this dungeon, and completely useless in terms of trying to move the story forward.  I had to basically complete this dungeon twice, the first time we got through the airship with little trouble, but I still found it annoying.  As soon as we jumped from the airship onto the large airship it disconnected THE ENTIRE PARTY.  There went an hour and 30 minutes.

So I try it again with a different, much less experienced and geared party. We died from knockback, stun, and poisons on the airship so much that we were all naked by the end, one of our party members was bugged into the floor of the ship, and we couldnt get more than a single shot off on the dragons every 3rd try reaching the cannons because of knockbacks and stuns. So. Incredibly. Annoying.

Finally we made it to the big airship (I think this part took about an hour and a half longer than the last time). Now we were forced to body run the mobs that were attacking the ship crew, and needless to say, that wasnt fun, but possible after a multitude of attempts, unlike the previously mentioned dragon turrets and knockbacks.  During this time our stuck party member was able to move some distance on the new airship using skills, before eventually being entirely stuck again.

tl;dr The amount of CC by both dragons and mobs on the intermediate airship battle absolutely ruins the entire experience, and makes the dungeon the least enjoyable experience possible.  You're supposed to feel epic when you go to fight the dragons in the air, but instead the turrets dont shoot for 10 seconds after you target dragons and you invariably cannot fire before being knocked away from it.  And it's buggy, so incredibly buggy.

In Topic: Incoming Firegrab nerf

29 November 2012 - 04:58 PM

View PostLazarast, on 29 November 2012 - 08:45 AM, said:

Well provably they'll buff fire grab by lowering damage and COLDOWN.


Or making it an insta cast with lower damage.

And Celestial, it would probably help if you posted match long vids, people wouldnt get as qq over it if they see how squishy you are after that burst.

In Topic: Incoming Firegrab nerf

29 November 2012 - 05:29 AM

View PostCelestial Teapot, on 29 November 2012 - 04:14 AM, said:

Stop taking these vids so seriously. I highly doubt they'll have any impact on future patches.

Also how is the warrior afk? He ran out to cap the point and waited for me to do the standard ele rotation. When I caught him off guard he popped balanced stance, frenzy, and 100b. Pretty impressive for someone who's afk. Also here's another video I hope you'll enjoy.


I would like to know if you were able to completely kill that warrior and either run away from the other person there or win a fight against them?

In Topic: Incoming Firegrab nerf

26 November 2012 - 06:39 PM

I don't see a nerf inc for this, the opponent is required to be knocked down, in close proximity, and you need to be traited for blast increase on burning foe.  No utility and completely popped cooldowns, Anet will probably not even pay attention to this build because for the next minute and a half the build is completely useless, and will die if looked at funny.  No ability to take objectives or sustain objectives, and anything that gets the jump on you before it will win.

Fun video though, pew pew!

In Topic: Screenshot Your Elementalist

18 November 2012 - 11:30 PM

View PostValkaire, on 01 November 2012 - 06:39 AM, said:

I'm actually pretty jealous of some of the guy versions of light armor. Some of them just look so much nicer compared to the female ones for me... Masquerade, feathered, apprentice,  Orr armor, TA and Exalted all have a nicer style for males compared to females IMO. I'm not one for poofy skirts and some of the female armors just look weird (feathered) or cluttered and messy (exalted) to me. Some of the pieces on their own do look pretty cool though, just not as a set :P Ah well, I probably wont be rolling a male character because as much as I'm almost used to being assumed a guy, I don't want to add to the confusion -.-;;

Anywaaaaay, here's my ele... I can't seem to decide on a dye colour so I switch combinations daily lol. Dye of the day atm is Blue Ice with Antique Gold and Ancient Silver =] I also love my weapons, Pact scepter and Soulshard dagger <3
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But man am I jealous male's cant wear that light helm.  Ours makes us look like Hannibal Lector, I just want the female look so bad on that one T_T