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Knuckle Joe
Member Since 23 Aug 2009Offline Last Active Today, 04:26 AM
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- Group Members
- Active Posts 92
- Profile Views 824
- Member Title Asuran Acolyte
- Age 24 years old
- Birthday July 10, 1988
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Gender
Male
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Location
Mexico
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Interests
Games, Astronomy, Graphic Design, Digital illustration and more.
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Guild Tag
KL
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Server
Borlis Pass
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#2193269 Load times
Posted
neoryudo
on 19 April 2013 - 01:40 PM
why does it take so long?, i have played other games newer MMO's with better graphics ..(though the zones are not as big) and they load in about 4/5 seconds, that is a massive difference, ....
i have heard deleting the Local.dat helps so that is something i will test below
Files Sizes of Local.dat
Old 43mb
New 2.5mb
so i did some tests
SSD Old Local.dat: 23 seconds
SSD new Local dat: 23 seconds
7200RPM: 45 Seconds
5400RPM: 48 Seconds
so deleting the Local.dat did nothing really so why does it take 23 seconds to load an Area that is horrendous
#2184969 So the new patch...
Posted
kuroidouke
on 28 March 2013 - 01:56 AM
#2139506 What race for my Elementalist?
Posted
Fenice_86
on 10 January 2013 - 09:41 AM
#2106157 I think I like Magister Sieran
Posted
MazingerZ
on 03 December 2012 - 07:39 PM
But for some reason I think she's the most dumped on NPC out of all the Order story lines. She has the odd exuberance that I got from Killeen. The whole Sylvari 'knowledge not tempered with subjective experience' thing going.
Anyway, pro-Sieran! Not saying she's the best, but I can't understand the hate.
#2127677 Class Balance Philosophies
Posted
Ncyphe
on 25 December 2012 - 02:34 AM
Atticus, on 25 December 2012 - 02:06 AM, said:
Reading this makes me wonder if you've even played a thief past level 30.
initiative is not the best resource in the game. It requires you to think about attacks and timing. Failure to properly use your initiative can leave you in a really bad situation. It's a class that lets you choose to either dump all your dmg at one point and start dodging attacks, or put out avg dmg over long periods of time. Just because you don't comprehend the cons of the class does not mean it's over powered.
There is nothing wrong with the class. All these complaints sound exactly like the complainers from WoW who constantly called OP on rogues.
#2123432 The Effect of Quasi-Living for the Success of an MMO.
Posted
Sheepski
on 19 December 2012 - 08:21 PM
However the paragraph that caught my eye was:
"But a recent post over at Terra Nova fits well with the discussion of RIFT possibly going free-to-play. In the article, author Edward Castronova posits that SWTOR struggled and went free-to-play because it didn't develop a world, just a game. He went on to say that MMOs in general have paid so much attention to the game side of things that they've neglected the experience of the virtual world itself, the place space where there is downtime and you can "just be." He points to EVE and argues that it successfully creates a world in which you can quasi-live."
In my opinion at least, this would indicate that in the opinion of the author, a defining feature of a game and whether it'll be successful, in the long term, is whether the game world is live-able. If this is the case, the future of Gw2 has got to be bright, surely?
Many MMO's focused on the content and forgot about creating an awesome world, and thus suffered declining subs and player base. However Gw2 has one of the best ambient environment, landscapes, use of space/land mass and living cities/outposts etc of any game I've played. A-net can improve the content available to satisfy the player base (assuming you believe there's anything wrong) but if a game lacks the environment, there's not a lot you can do, besides completely re-design it.
#2112451 [Answered] Armor question
Posted
Baktwerel
on 09 December 2012 - 01:13 AM
#2094971 Will Engineers ever be good?
Posted
NatasMC
on 25 November 2012 - 12:24 AM
#2055901 Thief Rebalancing hints by J. Sharp
Posted
Malgonus
on 01 November 2012 - 12:26 PM
#2060801 Is short build viable instead of p/p with Minion's Invincible Thief Build?
Posted
The Shadow
on 04 November 2012 - 09:50 AM
Especially with the up and coming D/D nerfs.
P/P is great and that, but it's bloody boring.
Oh. It's worth noting however...
Condition builds kinda suck in WvW due to the mass of AOE condition removal via Guardians and Necros. Shortbow is far better than P/P in WvW purely because you can actually hit multiple foes with SB as opposed to just one, even with the auto attack. But yeah.. I wouldn't go with a condition build for that purpose. Probably wouldn't touch a condition build in any form of the game except for PvE tbh.
Also, just because people use one thing more or less does not make it better or worse. People still use S/P a lot despite it being absolutely inferior to D/D.
#2056179 Why the puny Hammers? Why not this!
Posted
Knuckledust13
on 01 November 2012 - 03:41 PM
#2057379 Has shortbow fallen out of favor?
Posted
Uder
on 02 November 2012 - 07:36 AM
#2052516 Can we expect a nerf to Dagger Autoattack?
Posted
Tenofas
on 30 October 2012 - 02:18 PM
#2051703 Has shortbow fallen out of favor?
Posted
Capn_Crass
on 30 October 2012 - 02:15 AM
Knuckle Joe, on 30 October 2012 - 12:15 AM, said:
Agreed. Like I said, I understand its utility and I use it when the situation presents itself. I just don't like how it plays, either in a group or solo.
Minion, on 30 October 2012 - 01:29 AM, said:
Spammable AoE Weakness is a pretty handy tool in our utility belt, and the ranged AoE has some advantages. SB may not be necessary, but it does have its uses.
#2040502 What race for thief?
Posted
Lunacy Polish
on 24 October 2012 - 07:07 PM
They look creepy. I like my assassin types subtly monstrous.
They have some very body thin frames suggesting agility available.
The bio glow and weird eyes look cool under a hood.
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