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Knuckle Joe

Member Since 23 Aug 2009
Offline Last Active Dec 15 2014 12:51 PM

#2219095 The Perfect DPS Ranger Guide... For Real

Posted BrazilTheHue on 13 July 2013 - 01:39 AM

Intro






All I'll say is that if you are skeptical, watch the video evidence.


Before we get started
A lot of people seem hate on Rangers, and this is most likely because of the average Longbow using Juvenile Brown Bear shitty pug that we all know and hate. When played correctly, Ranger is a ♥♥♥♥ing monster.


Weapons
  • Sword - Primary DPS weapon. Very strong DPS, but it comes with a catch. You'll really have to practice to get used to the autoattack and the timing that the evades require.
  • Warhorn - Used for the Blast finisher, Fury, and Swiftness.
  • Axe - Primary supplement to Sword. Path of Scars is incredible.
  • Dagger - Swap to this if you need the evade from Dagger 4. Dagger 5 can also be used to aggro mobs from a distance. Swapping will also cancel your Sword chain, so you will get an evade on command. If you have high latency, this may not work as smoothly though.
  • Longbow - Yes, really. Lead off with Barrage and then Rapid Shot before swapping to Sword. DO NOT USE BEARS
Armor and Trinkets
  • Berserker's Trinkets
  • Berserker's Weapons
  • Berserker's Armor with Ranger Runes
  • Sigil of Force on your Sword
  • 10% Sigil on your Axe
  • Sigil of Force and a 10% Sigil on your Longbow
Traits
  • 6 Marksmanship. I, VII, XI
  • 5 Skirmishing. I, V.
  • 3 Nature Magic. IV.
Skills to Have
  • Healing Spring
  • Troll Ungeunt
  • Quickening Zephyr
  • Signet of the Wild
  • Sic 'Em
  • Rampage as One
  • Frost Spirit (It's fixed now!)
Consumables
  • Curry Butternut Squash
  • Sweet and Spicy Butternut Squash Soup
  • Dungeon Potions - Duh.
  • Seaweed Salad or Asparagus and Sage Salad



#2223041 Account Wallet for Currency

Posted Shiren on 30 July 2013 - 03:50 PM

Why are people going to Dulfy for info that is copy pasta from the official site?


#2222331 Election Standings - July 26 2013

Posted Cereal on 27 July 2013 - 03:38 AM

Why the hell is Ellen winning? Are people really falling for this good guy/bad guy baffoonery instead of voting for the mother f****** Fall of Abaddon?


#2161521 Elementalist Spellbook: Zoose's D/D Guide!

Posted ultima on 09 February 2013 - 10:29 PM

View PostBrannigan73, on 09 February 2013 - 09:03 PM, said:

So,  I guess you are the best elementalist right?  Worst elementalist at grammer and probably 14 but best elementalist.
i never mentioned to be best... i am german maybe u should write something in german ... and isnt it grammar ?


#2206368 New classes problem with expansions

Posted Susanoh on 26 May 2013 - 11:01 AM

Realistically, I would imagine that ArenaNet would just do whatever they want without thinking about how it ties into the lore, and then later decide to tie it in in the simplest way possible, if at all.

For example, they'd probably just let every race play the new class, and then when talking about it on their site, they'll make a little note that says something like "Welp, now that the races of Tyria have been introduced to class x, they've learned its secrets and begun training their own in the art of class x" and that will be that.


#2193269 Load times

Posted neoryudo on 19 April 2013 - 01:40 PM

so recently GW2's load times have been getting a bit silly at launch they are not that bad but now loading Lions Arch from character screen takes about 23 seconds and that is on an SSD...

why does it take so long?, i have played other games newer MMO's with better graphics ..(though the zones are not as big) and they load in about 4/5 seconds, that is a massive difference, ....

i have heard deleting the Local.dat helps so that is something i will test below

Files Sizes of Local.dat
Old 43mb
New 2.5mb

so i did some tests

SSD Old Local.dat: 23 seconds

SSD new Local dat: 23 seconds
7200RPM: 45 Seconds
5400RPM: 48 Seconds

so deleting the Local.dat did nothing really so why does it take 23 seconds to load an Area that is horrendous


#2184969 So the new patch...

Posted kuroidouke on 28 March 2013 - 01:56 AM

they just nerf both burst and condition build.......... wondering how they come up with this decision..


#2139506 What race for my Elementalist?

Posted Fenice_86 on 10 January 2013 - 09:41 AM

Boobs ftw, dont trust 'em!!

Posted Image


#2106157 I think I like Magister Sieran

Posted MazingerZ on 03 December 2012 - 07:39 PM

Having done the Priory quest line up to Claw Island (not through), I must say that while Sieran is a little... out there, I find her personality to be a little refreshing as far as talking to Sylvari NPCs.  Caithe and Trahearne are melancholy for different reasons.  Sieran has lust for life, albeit she seems to fit the manic pixie dream girl stereotype to a T.

But for some reason I think she's the most dumped on NPC out of all the Order story lines.  She has the odd exuberance that I got from Killeen.  The whole Sylvari 'knowledge not tempered with subjective experience' thing going.

Anyway, pro-Sieran!  Not saying she's the best, but I can't understand the hate.


#2127677 Class Balance Philosophies

Posted Ncyphe on 25 December 2012 - 02:34 AM

View PostAtticus, on 25 December 2012 - 02:06 AM, said:

So this has convinced me that the Developers don't really play this game... at all. They also apparently don't listen to those of us who do, The fact that they think it's completely okay that thieves have the best resource system in the game, the best class ability (stealth), the highest burst, the most mobility and the most "oh shit" buttons and are still somehow "balanced" because they can be caught in aoe or are subject to condition damage is beyond inane. Honestly I have no idea why the Developers refuse to listen to the massive amount of negative feedback on how the class operates in spvp and wvw and go around patting each other on the back thinking they've achieved anything resembling balance in this class.

Reading this makes me wonder if you've even played a thief past level 30.

initiative is not the best resource in the game.  It requires you to think about attacks and timing.  Failure to properly use your initiative can leave you in a really bad situation.  It's a class that lets you choose to either dump all your dmg at one point and start dodging attacks, or put out avg dmg over long periods of time.  Just because you don't comprehend the cons of the class does not mean it's over powered.

There is nothing wrong with the class.  All these complaints sound exactly like the complainers from WoW who constantly called OP on rogues.


#2123432 The Effect of Quasi-Living for the Success of an MMO.

Posted Sheepski on 19 December 2012 - 08:21 PM

I saw this post: http://massively.joy...-mean-for-rift/ in relation to Rift's recent staff redundancies.

However the paragraph that caught my eye was:

"But a recent post over at Terra Nova fits well with the discussion of RIFT possibly going free-to-play. In the article, author Edward Castronova posits that SWTOR struggled and went free-to-play because it didn't develop a world, just a game. He went on to say that MMOs in general have paid so much attention to the game side of things that they've neglected the experience of the virtual world itself, the place space where there is downtime and you can "just be." He points to EVE and argues that it successfully creates a world in which you can quasi-live."

In my opinion at least, this would indicate that in the opinion of the author, a defining feature of a game and whether it'll be successful, in the long term, is whether the game world is live-able. If this is the case, the future of Gw2 has got to be bright, surely?

Many MMO's focused on the content and forgot about creating an awesome world, and thus suffered declining subs and player base. However Gw2 has one of the best ambient environment, landscapes, use of space/land mass and living cities/outposts etc of any game I've played. A-net can improve the content available to satisfy the player base (assuming you believe there's anything wrong) but if a game lacks the environment, there's not a lot you can do, besides completely re-design it.


#2112451 [Answered] Armor question

Posted Baktwerel on 09 December 2012 - 01:13 AM

We don't know, that armor/clothing is not available to players yet.


#2094971 Will Engineers ever be good?

Posted NatasMC on 25 November 2012 - 12:24 AM

OP must be smoking good stuff cause Engi is a top tier class in every aspect of the game.


#2055901 Thief Rebalancing hints by J. Sharp

Posted Malgonus on 01 November 2012 - 12:26 PM

Here's a hint: play a thief through 80 before making judgement. IMHO, hitting a target dummy does not seem to be a good testing method. My main is a warrior and I hated thiefs, so I decided to roll one. Yes they are a DPS class and hit hard, but they have very low armor and health. Game developer ruin games by listening to whiners. Hope Anet doesn't change a thing.




#2060801 Is short build viable instead of p/p with Minion's Invincible Thief Build?

Posted The Shadow on 04 November 2012 - 09:50 AM

I still think Shortbow is the best weapon we have access to.

Especially with the up and coming D/D nerfs.

P/P is great and that, but it's bloody boring.

Oh. It's worth noting however...

Condition builds kinda suck in WvW due to the mass of AOE condition removal via Guardians and Necros. Shortbow is far better than P/P in WvW purely because you can actually hit multiple foes with SB as opposed to just one, even with the auto attack. But yeah.. I wouldn't go with a condition build for that purpose. Probably wouldn't touch a condition build in any form of the game except for PvE tbh.

Also, just because people use one thing more or less does not make it better or worse. People still use S/P a lot despite it being absolutely inferior to D/D.