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Knuckle Joe

Member Since 23 Aug 2009
Offline Last Active Yesterday, 04:26 AM

Topics I've Started

Make jewelry account bound

14 May 2013 - 12:23 AM

I think it would be nice to have accesories (rings, amulets and earrings) made account bound.

The reason for this is that it is the only equipment that you have to buy/craft, there are no dungeon/karma vendors that sell accesories for tokens. I've found myself broke quite a few times when I want to try a different build with a character (have to spend 10g+ for a full set of accesories).

Thoughts?

The oracle of the mists and his envoys

06 March 2013 - 08:57 PM

Well, what do you think it's the deal with these guys? are they exclusive to the Cantha region, meaning that we have a slim chance to see them again?

I guess Suun, the oracle of the mists, was a mortal in GW1, he'd be dead by now, probably passing the title to another mortal. Seeing that the mists are an important thing in all the world of Tyria, wouldn't it be logical to have an oracle over here too?

And what about the Envoys? (Torivos, Vetaura, Demrikov and Heleyne) they say that these are the "Guides" that help deceased persons reach the mists.

Would they still be doing his job after all these years? are they exclusive to Cantha, seeing that the one that palced them in their role was Suun, the oracle of the mists in cantha?

D:

Frozen sea fractal twlight zone :o

01 February 2013 - 08:07 PM

Maybe you guys already know this, but today, when I finished the bonus fractal, I decided to explore a bit around the spot where the maw is.

The thing is, i fell, hit a rock, died and kept falling, aaaaaaaaall the way down (prolly a 10 second fall) to this mysterious ocean, compelte with islands and stuff. They say my body was above but on my end I was down there.

I wanted to explore the islands a bit more but my party was getting impatient so I couldn't do it.

What do you guys think? new fractals about to come? unused stuff? easter eggs? Is this the jade sea when it was liquid?

Posted Image

Suggestions to improve ranger.

01 January 2013 - 10:56 AM

The ranger is a potent class when played right, but right now, as I see it, there are two major issues with the (mostly for PvE):

Bows:
Longbow is terrible. It fires extremely slow and you do crap damage if your target is even at mid range, and rapid fire is incredibly weak (Feel like it is to bows what dual axes skill 5 is to warriors).

Suggestions:
Make longbow fire faster (a little less than shortbow's). Why not? While it could be lethal at max range (which makes sense because ranger IS supposed to be the supreme ranged class), it would be balanced by the mediocre damage dealth in mid/close range and LoS abusing.

It is simply NOT fair that a warrior's rifle or longbow, who is supposed to be a melee class, outshines by a great margin a class who is suppsoed to be the master of bows/ranged attacks. Barrage is not that great and it's recharge is horrendous, not to mention that you can do almost the same damage with autoattack (max range) as rapid fire.

Rapid fire should be buffed a bit damage-wise, or make it a 3 second channel instead of 5.


Pets:
Pets are not perfect by any means, and there are lots of instances where a pet is pretty much useless rather than something you can be proud of. They die extremely fast, almost instantly against stronger opponents. It is also not fair how you cannot have freedom of choice with the pet you want to use because if you wanna do damage with a cat/raven, you're pretty much *ed because you have to use a bear type in order to remotely make your pet last long. What Anet is doing with this is simply placing the dreaded holy trinity that they so utterly despise.

Suggestions:
Give another Function key to a pet and put it a dodge just like regular players have (your character could shout something like "Get out of there!, Be careful friend! Watch out friend!"), complete with endurance bar. This way you can have more freedom to choose your pet and not be stuck with a tank type because your pet cannot dodge (let's be realist, calling back your pet to avoid big attacks is silly and not always practical.)

Make them way more durable or decrease the recharge on changing pets. Right now te penalty for swapping a pet if it dies is like... 40? 50 secs? That's way too much, you pretty much are petless entire fights most of the time... 20 seconds if you swap while the one still has health... I'd say decrease that to 10 seconds.

I dunno, that's how I view it. I don't think changes like those would make a ranger OP.

Any thoughts?

[Answered] Armor question

09 December 2012 - 12:36 AM

What's the name of the armor in the far right? looks mesmer-ish... I thought it was Arcon light but it's different.

http://wiki.guildwar...lors_render.jpg