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Member Since 16 Jan 2012
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#2112083 Future Content Updates Discussion - What do you want to see?

Posted Alleji on 08 December 2012 - 05:51 PM

Patch notes:

- New exclusive holiday skins from Black Lion Chests
- Additional ways to acquire new ascended items through mystic forge (requires 50 ectos, ofc) and as random drops from dragon chests (0.001%)
- Ascended mystic awesome stones available from the gem store that greatly increase your chances of getting ascended items out of the forge (oh, of course you're not guaranteed these new items! That would just be silly!) Zommoros loves stones! mmm, stones.
- More awesome adventures with Destiny's Edge and Trahearne await you in all-new dungeons locked behind bugged events. Just in case you didn't get enough of Logan's butthurt in the first place!
- Added New kind of boosts to the gem store, such as salvaging booster and gathering booster.
- Added more town clothes and costumes. Put your costumes to good use in paid costume brawl tournaments that you can enter using tournament tickets and win exciting prizes (such as Kill Streak Exp boosters, Black Lion logging axes and Black Lion Keys to open more chests for more town clothes!)
- Character advancement past level 80. You can craft charms from karka shells, ectos and 250 t6 fine crafting materials that you can carry in your inventory for a small stat boost.
- More epic one-time events so people can lag through experience the epic awesomeness
- Mounts (and flying ones too). See Tyria from above for the first time! Mounts don't increase your character's power and aren't useable in WvW or sPvP so it's okay to sell these in the gem store.
- Player housing in your home instance. Embark on a thrilling journey to build your own home! Gather ancient wood planks, orichalcum ore, and other structural materials, like globs of ectoplasm to glue it all together. Keeping to our philosophy of catering to players from all walks of life, we are also adding an option to take out a mortgage from Black Lion Trading Company, which will automatically take gold from your bank for the next 25 years.  
- Giant enemy crabs Nevermind. We already have those.

#2100894 Where has everyone gone?

Posted Babylon on 29 November 2012 - 10:29 AM

My guild is the same. We started with 20+ people playing all the time and not one of them has been online for about a month now. So to anyone who says that threads like this are nonsense - it's a pretty big coincidence that so many guilds are experiencing the same thing isn't it? You can nay-say all you like but the fact is people are steadily dropping out of a game that just a few months ago was the best thing since sliced WoW.

I myself haven't played properly since before Halloween; I just got bored and I never even got past level 25. It's difficult to tell exactly what went wrong for me seeing as I haven't been affected by any of ANet's changes that they promised they wouldn't do but it's like the game's missing something.

Long-ass explanation:

#2073312 No Guild Wars in Guild Wars 2?

Posted Darth The Xx on 12 November 2012 - 02:09 AM

And once again people gloss over the fact that Guild Wars was named after "The Guild Wars", an event which took place before the timeline of GW. The name has actually nothing to do with GvG http://wiki.guildwar.../The_Guild_Wars

#1997672 Show Off Your Thief!

Posted Ravrohan on 06 October 2012 - 02:53 PM

Going for a mix of the knight and the assassin look, In Kormir's colors.  I still want T2 pants and T3 to complete the look.  I'll probably use Inquest guantlets when I can get a group for runs.
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#2041549 Why do you all still play this game?

Posted ilr on 25 October 2012 - 07:24 AM

(personal definition exception exists for the following post:  Skinner proceedures in the sense of doing the same things but recieving different outcomes... very common in the gameplay of certain "addictive" games these days)

View Postdirkaderpa, on 25 October 2012 - 05:36 AM, said:

Just wondering, the game seems to have a decent population still, but I'm wondering what draws you to the game? I want to see what you see in this game... I've found myself bored to tears at lvl 50 and can't get myself to play it again after putting it down a month ago. All the content felt very samey, very easy, and you never felt like you were progressing due side-kicking backwards and the fact that every zone has monsters and events of the exact same difficulty regardless of your level. You cycle through items, but functionally all that's happening is sometimes your items look cool, sometimes they look lame. It basically played like skyrim except with random mmo elements, like an unnaturally large amount of creatures derping around, and you only getting experience by doing events or unfinished hearts.

Also, I don't see any compelling reason to play structured pvp over a moba like Dota 2, which does what GW2 is trying to do much better.

Fun is basically a non-answer that people who can't quantify things very well usually echo back with so I won't use that b/c I'm actually confident in an ability to see holistic composition.  I think it.... gives a progressive task (exploring vast new geometry, acquiring components) that is Relaxing and very wide-open, while having a much more cohesive pacing than your standard derp sessions in LOL or your Tryhard sessions in valve's very competitive CC fest varient.  Those are fine games too for people who like to grind the same bots day after day after day or complicate their PvP /w rock-scissors-dynamite.  But the scenery in them never changes even if the fights all feel like they're happening in different contexts all the time.   It really comes down to how one seeks validation.  Do you prefer getting lost in Theorycraft & minmaxxing as opposed to the actual grounding reality of practical application in a more nuanced environment?

The strategies are still the same.  Even the gameplay can be similar.  The combat has plenty of depth as well.  Anet just did such an exhaustive job of boiling everything down and stripping away certain Skinner-Box elements that a lot of people honestly think they're playing an inferior product simply b/c it doesn't stimulate compulsion centers the same way.  To someone like me who always recognized those elements and felt them directly in other games, it doesn't feel any different here.  To people who interpret the skinnerian illusion of other games as "Immersion", spending 7 years playing GW1 off and on, would have been unthinkable as well yet I did...  I think all of us who did and still play this, subscribe to a different validation structure entirely, especially us PvE'ers. (in my case, associative structure based on predictable outcomes to serve other players instead of direct competitive achievement or "gamble-raiding").

It's inherent, I don't think there is any "aha moments" where someone can just enjoy a certain playstyle that they never liked before unless they were already taking steps to change their whole lifestyle and the way they approach their own motives.  If it happens at all, then it's probably over time & due to them just getting older or more mature.  ...or the even more likely answer: some people have been directly conditioned against making that transition back to more simplified stimuli

#2041068 When did Guild Wars players turn in to such whiners?

Posted Echou on 24 October 2012 - 11:29 PM

View PostShayne Hawke, on 24 October 2012 - 11:23 PM, said:

I got you a present, OP.  Try it sometime.

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...Aaaanyway, I agree with the complaint corner. But it should be for CONSTRUCTIVE CRITICISM though, baseless whining belongs to the trashcan.

#2037064 Why I'm underwhelmed with GW2's Halloween event so far.

Posted Waar Kijk Je Naar on 23 October 2012 - 12:11 PM

Only reason I'm underwhelmed so far is because I haven't heard any Mad King jokes yet.

#2036584 Banned from official forum for discussing low chest drop chance

Posted Runkleford on 23 October 2012 - 06:56 AM

What's to discuss on this thread? Either it's boo ANET sucks. Or Boo you must have been a jerk to deserve that ban. Either way there's no point to this thread.

#2013449 "Play for fun" unviable

Posted JunoGuts on 12 October 2012 - 02:50 PM

View PostRed_Falcon, on 12 October 2012 - 02:44 PM, said:

Many guildies joined this protest, we're going to never touch paid waypoints and walk on foot until we're not forced to spend 1-2g per days just in travel fees.

Protest Ended i guess! since you are already walking around instead of using the waypoint system, you already realized by that statement that you are not FORCED to travel fast!

My experience: even though its expensive its no way leading me to bankruptcy!

#2012138 Why is a Dungeon Finder bad?

Posted Strife025 on 11 October 2012 - 10:35 PM

Dungeon finder sucks, I'm not a fan of instance queue system with no human interaction and no control over which people you get in your group.

I do think there needs to be a global LFG though, so you can see whose looking for a dungeon, actually message/invite them, and require some human interaction. Having to shout in LA and dungeon zones trying to find people is pretty annoying.

#1933191 Gold seller's are Anet's fault

Posted Ncyphe on 15 September 2012 - 02:45 AM

Back when Dragon's Nest launched, I was working on something to prove that this can be done efficiently.  Keywords don't work, because anyone could accidentally use a keyword and get flagged.

Also, ANet will re cover hacked accounts, banned or not, so banning is not an issue.

The solution, Markhovian chains.

Basically, a Markhovian chain is a database of indexed keywords or objects and the likely hood of certain keyword or objects coming after it.  Basically, it learns a pattern words or characters.

Using the rule-set, you can then analyze anything passed to it and determine how similar the phrase is to the patterns.

To define the rule-set, you would take hundreds of different reported Gold-Seller spam and analyze the streams to create a pattern, as most gold-seller spam follows a very similar pattern of wording and characters.  Once the ruleset is defined, you implement the configuration client side to analyze everything a client sends.  If a message is found to be above a certain chance of similarity to the pattern (say, 75% and up), the message should be auto blocked and the client reports the player to the GMs for inspection.  If the client tries to continually send messages that score above the similarity constant, the server should issue an auto temporary ban on the player, pushing that account onto an auto-ban account list for verification (priority, cause you want to make sure no valid accounts are out for too long).

Such a system can work, and has worked in the past.  EvE Online yuse a similar system a couple years ago to auto-ban thousands of ISK farmers (bots) from the game by analyzing actions of known botters.  What they found was that of the several thousands of accounts that were banned, less than 1% were accidentally banned, the rest were legit bots.

In fact, a similar system can be built in for bots, as well.  The client should watch and see if a player stays in one area for a prolonged period of time and check to see if the player is constantly pressing buttons, too constant and for far longer than a legit player would.

Edit: Also, another thing that would help would be the removal of the ability to sell items on the TP from anywhere in the game, it should be limited to cities only.  Gold-Seller's two main forms of gaining currency: hacking accounts and botting.  Bots are auto selling their loot on the TP, which is why you find so many things listed for under vendor value.  Get rid of their income and it becomes harder for them to get the gold to sell.

#1977395 Current State of the Game. Fun? Population? Will you continue to play?

Posted Rukioish on 28 September 2012 - 06:45 PM

It's nice, but its no realistic MMO replacement. More of a game you get on every now and again.

#1973354 Guardians are PURELY support

Posted Lordkrall on 27 September 2012 - 07:40 AM

This is clearly not a fault with the game, but with the player. You simply need to learn to play the profession.

Guardians can do great damage, and they have great control and support.

Just like the other professions.

#1959632 Character Look-a-likes.

Posted Kersimonou on 22 September 2012 - 11:59 PM

Haven't really spent much time previewing with the PvP locker but I just had to try this:

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Pretty sure you could get it looking a lot more similar than that since I only spent a minute trying.

#1954714 CoF still being farmed...

Posted Kormir Died For Your Sins on 21 September 2012 - 08:46 AM

View PostChaos, on 21 September 2012 - 08:44 AM, said:

Just 4 more days, hang in there.....

Don't think Arnold's face has ever brought such joy to the world as this moment.