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Noob On Steroid

Member Since 23 Aug 2009
Offline Last Active May 19 2013 07:19 PM

Posts I've Made

In Topic: Warrior WWW -> balance build

03 May 2013 - 06:22 AM

It does look better that way, I used to run signet mastery and it's a bit of an annoyance not to run it anymore. I might have to switch to melandru's runes so I can run it again.

I also use GS mainly for mobility, and usually as an opener if I manage to KD my target. Forceful is just nice for the reduced recharge on whirl and rush. Plus the minor threat at 15 arms helps getting evi crits.

In Topic: Warrior WWW -> balance build

02 May 2013 - 01:23 PM

Just noticed I talked about 79%, should be 72%: the build
The 10% more damage is still correct though (because I calculated it in an excelsheet with the correct values).

It's not hard to keep fury up for the entire duration of a fight (they rarely last very long anyway). That means you crit more or less all the time. Eviscerate is a guaranteed crit (because of the extra 10% chance on burst skills) while under fury.

Feel free to correct me if I made any mistakes ;)

In Topic: Warrior WWW -> balance build

02 May 2013 - 10:46 AM

I prefer a crit damage focused build. Your build looks impressive with 2400 power and 3000 armor, but 43% crit chance really hurts overall damage output. My current setup "only" has 2121 power, but a 72% chance to crit. Given a 82% crit damage boost (opposed to your 76%), I dish out 10% more damage.

How? My crit damage multiplier is 2,32, triggering 72% of the time (92% with fury), resulting in an overall multiplier of 1,95 (2,21 with fury). Your crit damage multiplier is 2,26, but it only triggers 43% of the time (63% with fury), which only gives an overall multiplier of 1,54 (1,79 with fury). Even with 300 less power, that still dishes out 10% extra damage. Plus I gain extra might on every critical hit with my GS, which quickly bridges the power gap.

Edit: corrected wrong percentage.

In Topic: Trait Templates and Removal of Retraining Feature

29 April 2013 - 07:10 AM

View PostDasviidonja, on 28 April 2013 - 01:28 AM, said:

Yes you got it right that's exactly what it was to do. It stops a lot of this elitist attitude if you don't have the build I want you to have you can't play. Love the way it is now. Now they have to take me like I am.

Elitists will just not take you if you don't fit their party, instead of first asking you if you're willing to run "their" build choice. So in your scenario, you're group-less anyway, in a scenario where you can easily adjust stuff, you can say "oh, ok" and run with it (because, for example, you've been looking for a group for a long time and you really want to just get started already).

Making it hard to adjust things is just counterproductive. I don't care how "old traditional MMO's" did it. Old traditional industry used steam engines and child labour. Thank god they changed that. "It has always been this way" is never, even remotely, a good argument towards keeping a feature.

Loading build templates was the main reason why I swapped around builds often in GW1. It would be really cool to be able to do the same in GW2. I know you're still "stuck" with your gear and so on, but you already gain quite a bit of flexibility with just those 70 trait points.

In Topic: Trait Templates and Removal of Retraining Feature

25 April 2013 - 12:37 PM

View PostSusanoh, on 25 April 2013 - 07:16 AM, said:

given that you cannot change them whenever you please currently, I am guessing that they do have something to that effect in mind.

I agree, but this restriction can easily be done otherwise: only make it possible to swap trait points in a city.

As far as gold sinks go, it's a laughable excuse. 3,5 silver is not a gold sink, especially since most people don't even retrait often. If they do want some gold sink involved, they could add a final tier to the training manuals. Name it the Autodidactism Training Manual, make it cost 35 gold and 100 skill points, which lets you swap around trait points freely while inside a city. 35 gold means it'll be profitable from 1000(!) trait swaps onwards, 100 skill points proves you've invested quite some time into your character to deserve this type of "self teaching".