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Why? It would be logical to assume that Legendary gear would have better stats, however, this deviates from how GW1 set up their loot system, which was a major selling point for people who bought the previous game. In GW1 there were three tiers of weapons that all could have max stats: blue, purple, and gold, and you could adjust the stats of the weapons using inscriptions and weapon modifiers. Cosmetic appearance was what GW1 used to differentiate the loot, not stats. I don’t see why GW2 needs to add two new tiers of stats into the game, when GW1’s model was highly successful.
So a new tier of gear has to be created? If there’s such a large disconnect between time and cash-required to get legendary items, why not just make legendary items more accessible? Furthermore, why should I even bother with grinding ascended gear, when I can go for legendary and skip the tier in-between? If I know that my ascended gear I spent hours on grinding is irrelevant and does not contribute to acquiring legendary gear, what was the point on spending so much time on getting ascended gear?
It affects where the player base is. With Plinx nerfed, how many people do you see on Cursed Shore? Not much, because people are farming elsewhere (fractals) for cash. Now, in fractals, loot rewards increase as you go higher in levels. Additionally, content becomes gated in the form of infusion, where you MUST have ascended gear with infusion. Notice any problems with this?
I'm curious as to where you got your 2% increase from, mind explaining your math?
I think if Anet would focus on patching WvW, sPvP, and dungeons, instead of focusing on releasing more gear tiers, people would be much happier with the company.
Magi, on 07 December 2012 - 05:17 PM, said:
At any rate, let's have a look at the gear situation objectively. Firstly, ANet implemented legendary weapons. They're technically a tier ahead of exotic weaponry in the current hierarchy and, therefore, would logically be more powerful.
Magi, on 07 December 2012 - 05:17 PM, said:
Now, apply that to armor. If legendary weapons exist, then is it not logical to assume legendary armor should/will exist, too? Furthermore, you've probably noticed the time-investment and (in the future) power jump between exotic and legendary gear. It would be handy if the differential was lessened, so as to preserve the small power jump between tiers.
Magi, on 07 December 2012 - 05:17 PM, said:
Finally, I'd like to ask you what exactly would ascended gear impact? Surely not general PvE. Your ability to tag event mobs isn't inhibited by your gear. I would know because I levelled a char from 60-80 via Plinx runs.
Magi, on 07 December 2012 - 05:17 PM, said:
Furthermore, its impact on W3 is minimal at best. Especially considering the focus on larger confrontations. Sure, individual fights do occur, and often, at that, but you're not going to all of a sudden start losing supply camps/towers/keeps because a zerg of better geared players showed up. There are no resists in this game and players are all scaled to 80 in W3,
Magi, on 07 December 2012 - 05:17 PM, said:
so please point out where your performance would be detrimentally impacted by a 2% stat increase.
Magi, on 07 December 2012 - 05:17 PM, said:
So what is the solution? My proposal is a change in attitude. There are improvements that can be made to GW2 I think with a little work WvWvW could be improved change the mechanics of attacking keeps/castles made ot be less door versus player and more pvp (scaling ladders?), improve the drop rate of badges and add some additional gear options. However iit will become boring eventually. As an alternative just expect that there is a best before date with all heavily structured MMOs. Go play something else, come back when they release new content that interests you and wait till an expansion comes out.

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