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Ellipsis

Member Since 21 Jan 2012
Offline Last Active Dec 12 2012 03:14 AM

Posts I've Made

In Topic: The "Endgame" is a myth

07 December 2012 - 06:31 PM

Spoiler

In Topic: Hey Ascended Haters, What's Your First Ascended Item?

27 November 2012 - 03:33 AM

View PostTyrant Crimson, on 26 November 2012 - 02:16 AM, said:

LoL's store and TF2's Mann-Co Store are microtransactions as well.

I apologize, I misread your comment. :)

The point I was trying to make was that the micro-transaction offered could be cosmetic or boosts, without introducing unpopular mechanics. I would agree that micro-transactions are needed in a game that doesn't have subscriptions.

In Topic: It's Official - Constantly Increasing Gear Stats Are Planned

27 November 2012 - 03:29 AM

View PostAnemone, on 27 November 2012 - 01:48 AM, said:

Can OP or anyone else quote exactly what says that "constantly increasing gear stats are planned"?

As far as I remember reading he answered multiple times that there is nothing coming after Ascended quality. And that legendary are also going to have ascended stats . Sure he adds about infusion, but that's only been know as a reduction for something specific (example really only need is for 20++ fractals, nowhere else in the game)

I would just like some facts before flair of assumption and outcry for no stable reason.
"Hi Landeyda,
Thanks for taking the time to post your questions. Mike O will respond to the top question and I will respond to the bottom section.

Ascended Gear is designed to fill the 'Time' gap in regard to the distance between exotic and Legendary in terms of progression and in retrospect would have been better to have been rolled out pre launch.

I would also like add that we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.

Please understand that we see the community as a 'whole' and therefore are not intending to design again for one specific type of player over another. This is a misconception and one that is not promoted by the team. We will continue to develop the game for the community as a whole offering game play that caters to lots of different types of players in a unified approach that will evolve over time based on feedback and the direction the team as a whole wants to take.
chris"

Here's another quote on the subject on introducing a new tier:
"1: I would prefer that we never say never but our intention is that in terms of 'Named Tier (Rarity) of Loot' Ascended will be with us for a long time and we will not introduce a higher tier of loot for the foreseeable future. There will be loot with different stats and new infusions within the current tier that will be spread over long periods of time (for example Ascended gear will be deployed over the whole of next year). 2: Ascended gear will be obtainable throughout the whole of the game aside from sPvP and in retrospect it would have been better to have rolled different acquisition methods out at the same time as the FotM."
From the AMA:
http://www.guildwars...ing-highlights/

In Topic: The Engineer in the lvl10+ Fractal World

26 November 2012 - 02:02 AM

I've been using this:

http://www.guildwars...-build-for-pve/

Do not run elixir-infused bombs, it's not worth the 30-point investment.

In Topic: Hey Ascended Haters, What's Your First Ascended Item?

26 November 2012 - 01:43 AM

View PostTyrant Crimson, on 26 November 2012 - 01:02 AM, said:

This is whacking a huge ugly rock with a twig but riddle me this: How Arenanet could be able to keep GW2, a game without sub fees alive without microtransactions?

Oh and let's add that GW1 shop had insta-unlocks for PvP/Heroes (all skills,mods and pets) and no-one was whining about them.

The same way games like LoL and TF2 are kept afloat; by adding cosmetic items to their online store or by adding items that brings new players to the same level as players that have been playing the game for a while.

WoW is successful not because it is innovative, but because it maintains a gear treadmill in which new players have to spent a lot of time reaching the high-end parts of the game (thus generating revenue by a subscription system).