Kurosov, on 12 January 2013 - 06:45 PM, said:
I'd have loved to have seen more of a disconnect between stats and skins.
Allow max stats exotics to be bought cheaply from a trader while allowing the skins to be the items of value acquired both from dungeon tokens and drops from chests/bosses rather than everything from the MF
Allow max stats exotics to be bought cheaply from a trader while allowing the skins to be the items of value acquired both from dungeon tokens and drops from chests/bosses rather than everything from the MF
This is a similar form to what I was talking about. Make killing a particular boss in a dungeon or major encounter give something that is unique to that boss only. There should be a variable in the quality of the items dropped though. Possibly have a statistical chance of a unique crafting item drop 80%, unique town outfit that converts you into a mini version of the boss drop 30%, and some crazy weapon skin with unique name drop 8% of the time. This is of course not adding anything game breaking to the table. My initial idea was possibly more game breaking but once I saw the stuff from Fractals it started seeming not as game breaking.

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