I think the addition of such things would be most welcome. Currently, most of the unique weapons/armor that can be obtained in game comes from the mystic toilet. Even in GW1, there were unique (and highly desired) skins that were only obtainable from certain locations as well as special max weapons that dropped from certain bosses. Every boss in GW1 had a unique name as well, so the weapons were generally named after the boss or other lore persona (i.e. Mallyx's Gluttony, etc.) . As it stands now, even high level foes in the open world are non-entities, which takes away a lot of the flavor from a lore perspective... and who would want "Random troll champion's club of +100000000 HP? Well, I suppose if it gave that much extra health we'd all want it, but I'm sure you get my point.
I believe the Tankcat build also uses Elixir B for Retaliation in addition to the Confusion, which definitely does boost the damage return. That combined with the direct damage from the Pry Bar can definitely leave fast-hitting classes hurting, even in SPvP with reduced confusion damage. I run a more aggressive version of the original build in PvP that uses Might-stacking with HGH, and the damage can get pretty respectable for a build that can tank 2-3 players without issue.
It's psychology, of course it's not going to work all the time. I know your combo. And it only works against a certain style of bursters such as 100b warriors, and especially the panicked ones, willing to unleash the combo as they saw that you started the hostility with that weird kit of yours.
Also, that combo only works if you do a successfull pull with your Magnet as it knocks them down, giving you the time for you to apply Pry Bar and then Block.
Take also in account the famous Tankcat build, that does exactly that, has its greatest use in WvWvW. In sPvP, in fact, confusion damage is reduced by 50%
That build would just be AWESOME, if you could just jump in + condition damage, + toughness, + vitality gear. We could finally be a complete bunker and using pistol+shield, without forcing on healing, and recommending our souls to the creator each time we get poison.XD
You are correct in your assumption that tool kits can be the ticket to serious tanking, but turrets aren't the way to go (although, to be fair, if you build tanky and find yourself wanting a bit more DPS without paying for a rebuild, turrets might be a way of doing that).
To achieve true engineer tankiness, this thread on the official forums is probably a good starting point.
Not every game needs to have statgrind for you. Sorry. If you can only play a game to get +1 to some dumb stat, there's plenty out there. GW2 does not have it, so you shouldn't play it.
Next you'll ask why people should play Zelda, metroid, Skyrim, or Minecraft...
To have fun. That's what games are there for. If you have no fun with game X, drop it and play Y. Not hard.
Games should not be crack, games should NEVER be designed to please everyone. That you want them to be is not a good sign.
I and many others don't see the game that way. I happen to see it as a mixed format game - strong on both counts without putting them in opposition against each other.
Complete agreement. The Op really was silly to add that when it's wrong. That's why GW2 is so great...you can play it PVE or PVP, and yet have an entirely complete game (with issues, sure, but game is young. Even Skyrim had issues early on).
To the point that thzink the game is only the game they are playing.
There probably is a player out there that this gamje is only jumping puzzles and is confused why everyone is talking about PVP stuff and dungeons when...jumping puzzles! Weee!
Knees hurt, you start telling people, how it was before you took arrow to the knee, you nag how you used to be an adventurer as well.
Some ask you for money, some for advice, but everybody wants something from you. As a long time costumer and in most cases an old friend or ally as well you have a bit of discount in almost every village, everybody knows you. That heavy armour you spent so much on is starting to weight on you and you can't run as fast as you could when you were one of the many adventurers.
Greatsword on your back looks really good in that dark corner instead in your hands. You start thinking of retirment, but still tell yourself you are still too young, that you have still much to do and that knees will just have to suck it up.
And then, you patiently start paying attention to economics and playing market until some new job opening for an old experienced merc opens up in some continent long unexplored. At that moment your heart fills with joy and if it doesn't explode and you survive, you have another adventure ahead of you.
all of WoWs "Trolls" and overall bad community will more than likely migrate to Gw2..
Honestly, bring em on, and by that I mean their money. The amazing thing about how GW2 is built is we are protected from them through the complete absence of co-dependence and the self-responsibility of the combat.
I mean really, what can the absolute worst community do to "your game" in GW2 except help fund it?
And if they don't like how socially powerless they are, they'll leave. And we get to keep their donation to development!