Also, let's not forget, GW1 is dead. This isn't a case where people would be complaining and the game would prove them wrong. A number of dumb-ass decisions were made and they were not recognized as dumb-ass decisions and the game died because of it.
With the massive difference that GW1 can be played as a solo game, whereas GW2 as a solo game is MUCH more problematic. If we didn't have H/H GW1 would have been dead ages ago.
I played GW1 for 6 years fairly actively, though casually, since I had 10 characters to walk through the campaigns and quest with. I didn't PvP in the first game and not really planning on doing it on GW2 either since I have those 8 characters to develop and play through the story... What I don't like in GW2 is forcing to wade through the WvW maps for 100% completion, but that's a fairly small negative since I can wait for occasions when our server is controlling those PoI's etc.
I didn't set any goals besides enjoying myself while exploring the new version of the world I largely enjoyed in the first game as well, so there's no rush to reach the "power plateau". And so far the world hasn't disappointed me as I've gone through it, either solo or partying with friends. I still have dungeons I've never stepped foot in, Jumping puzzles I've never finished etc. even after playing for almost five months now (started in the headstart), so I don't mind waiting for new areas to be unlocked, especially with the new rewards the old areas should be even more fun to complete with my alts.