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Heart Collector

Member Since 11 Feb 2012
Offline Last Active Apr 10 2014 08:40 PM

Posts I've Made

In Topic: The Elder Scrolls: Online

10 April 2014 - 08:39 PM

Huh... Glad I didn't buy it as I had originally planned. I'll stick with the original plan and wait for it to go f2p. And if it doesn't, meh, no love lost.

In Topic: South Park: The Stick of Truth

01 April 2014 - 09:16 PM

View PostDesild, on 01 April 2014 - 08:44 PM, said:

I've seen a walkthrough of the game. I find the humor disgusting, but still manages to tickle my funny bone. At times...

Making the game a turn-based RPG just strikes me as hypocritical. Could have sworn South Park's main demographics loathes the genre.

Funnily enough, I am not a fan of turn-based RPGs either. I prefer more action oriented combat in the style of Gothic, Skyrim, Mass Effect. But that's why you have to be a fan of the show to truly enjoy the game, it does a very good job of making you feel like you're actually in the show itself, doing your own thing... Take away the setting and writing and you're left with a decent but forgettable game, however all the good writing and awesome settings in the world would not save a game if it was a blatant shallow cash grab and its gameplay was not at least enjoyable on a basic level.

In Topic: Do you think "Modern Gamers" are weak?

01 April 2014 - 08:38 PM

View PostCorsair, on 31 March 2014 - 10:14 PM, said:

And none of this is very punishing. There are no repair costs for PvP deaths in WoW, and if there were it still would be chump change. Compare this to Everquest, where a death could set you back weeks in experience or de-level you. Not to mention to get your gear back you had to do a naked run to get it. That is punishing. The original Mario games were punishing as well. If you all your lives you started back at the beginning. Megaman same difference. Today games are innundated with save points, check points, and other useability features. Hell, most have done away with save points all together and allow you to do that at any point and time. This has made them less punishing, since a loss caries so much less weight.

It's the "save on demand" feature that has made games feel easier... However I would not want to do away with it. I don't really have the time (nor the patience anymore) to keep restarting every time I die. I do often feel like I'm cheesing the game though, especially in story driven RPGs where I can simply reload if I did not like the choice I made.

I think The Witcher has done a good job with this. We may be able to save on demand but the consequences for our choices tend to come back and bite us in the butt a good deal later, meaning we'd have to go back a long way to play a different choice and hence rendering the save cheesing null. And if I remember correctly it has a permadeath mode as well...

In Topic: Wildstar !

23 March 2014 - 01:54 PM

View PostHeart Collector, on 14 March 2014 - 06:06 AM, said:

Thanks for that mini review Xarallei, sounds like it's definitely not my kind of game. I dislike traditional MMOs, and this looks very much like one of those. I'm happy for the people who enjoy them though as it seems to be right up their alley :) "Return to the roots" games are always a welcome sight whether they're my kind of game or not. I will say though that the combat, one of the major sore points for me with this type of game, actually looked interesting, and the housing looks great too.

I hate quoting myself normally... But the reason I did so was because I had something of a 180 when I got to play the demo. Turns out, I actually had quite a bit of fun, much more than expected. I was quickly able to get past the graphics (which whilst not bad by any stretch are simply not the style I like) and found myself enjoying the game a lot. The reason: The Explorer path. It's the way I like to play this kind of game, just wander around and get distracted by unexpected little things and events. I especially enjoyed finding a certain surveillance spot by going a completely different and - judging by the insane jumping I did and the ease of the normal path I discovered upon leaving the spot - unintended path :lol:

It is quite likely I'll pick up the game - but I'm not sure if I'll continue past my free month. We'll see!

In Topic: Wildstar !

14 March 2014 - 06:06 AM

Thanks for that mini review Xarallei, sounds like it's definitely not my kind of game. I dislike traditional MMOs, and this looks very much like one of those. I'm happy for the people who enjoy them though as it seems to be right up their alley :) "Return to the roots" games are always a welcome sight whether they're my kind of game or not. I will say though that the combat, one of the major sore points for me with this type of game, actually looked interesting, and the housing looks great too.