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Heart Collector

Member Since 11 Feb 2012
Offline Last Active Apr 10 2014 08:40 PM

#2300406 Heroes of the Storm

Posted Desild on 25 February 2014 - 08:40 AM

Illidan riding on a pony? Really? Hasn't the poor guy suffered enough?

#2189587 EA Get Named "Worst Company In America" Again

Posted Guest 34905 on 09 April 2013 - 08:28 PM

View PostHeart Collector, on 09 April 2013 - 08:21 PM, said:

Sheesh, there are objectively far worse companies than crappy old EA... The types that actually ruin human lives and nations or destroy the environment. Or both.

Yea, although I agree it's the worst company in the gaming industry.

#2187419 The story sucks; the story is awesome

Posted Draino on 04 April 2013 - 06:23 AM

I suppose this falls into the consistency category, but, we go through all these quests, culminating in the destruction of the prime driver of evil in the GW2 universe. We finish to the wild cheers of an anonymous mob. And then we step outside, and...

Nothing has changed. Nothing. Risen still outnumber the spines on the cacti. Dragons still assault Tyria dozens of times a day.

This isn't a story; it's just a dream.

We might've been given a story that explains why we are of individual significance in Tyria...maybe we stop the Risen from taking LA...OK.

But don't tell me I saved the world when I then walk outside and am immediately confronted with a reality that makes me think I've been in the grip of a delusion.

#2185637 Survey: Guild Wars 2, the revolutionary MMO?

Posted Bryant Again on 29 March 2013 - 09:01 PM

I wouldn't say GW2 is revolutionary, but it does introduce a lot of cool ideas while trimming a lot of the fat that's typical in MMOs.

#2186521 Guru's Super Adventure Box Experience

Posted Midnight_Tea on 01 April 2013 - 09:29 PM

The people complaining about ArenaNet misusing their resources show pretty much no idea about how games are actually made, or what the process of production is like. This was very likely just a side project someone had fun with on their own time that wound up naturally working its way into the game. Yes, many game developers have so much fun with their job that they work for free in their off hours. Most of us will never have an idea of what that kind of fulfillment is like.
Honestly, if you're grinding this minigame because you feel obligated to because of your own sense of completionism, I have no sympathy for you. Get a handle on yourself and stop playing games compulsively. You're literally wasting your life if you're not enjoying your free time.

Also? This is what happens when you put your inner child in a trashbag and leave it in an abandoned subway. I'll be over here collecting baubles and putting on the original StarTropics music.  I'm almost certain by the end of the month I'll have more bauble bubbles than I'll know what to do with.

#2178788 I'm trying really hard to like this game

Posted Alex Dimitri on 13 March 2013 - 06:56 PM

I was trying so hard to LIKE this game, and it just didn`t work for me.......then i took a deep breath pause for a moment and there was it, right in front of me this whole time......also the last big patch helped !

Drama aside game is good (not great, yet :P) but it`s work in progress and with recent fixes and additions i think Anet is again on the right track !!! Before makin` any final decisions one must take a look at the entire picture and idea behind it, then everyone can easily see that what we have here is something worth of our time and money, i agree it will never satisfy everyone but that`s impossible anyway, so why not just be open minded and accept things like they are and follow the things to come.....after all we are all here because we love MMO`s, and without being presumptuous compare it to any other title out there and you will see that this game is if not better, then by all means a bit different (in a positive way) !

#2178972 Taking the R out of RPG

Posted Culture Shock on 14 March 2013 - 01:24 AM

View PostHeart Collector, on 13 March 2013 - 11:43 PM, said:

That been said, I still prefer GW2s system over the trinity. Though my "perfect game" would have slightly slower paced, more deliberate combat with different types of attacks and damage, active blocking, parrying as well as dodging, combos for melee classes and actual aiming at weak points for ranged, a lot of environmental factors like high ground, quicksand, bushes offering some camouflage, climbing... I could go on and on :P

Now that's what I call a post, you have some interesting ideas that would indeed benefit the game.  I especially like the targeting weak spots for ranged attacks.  This would be very helpful in defeating major bosses.  If it could be applied to champions as well it would provide a new meaning to having skill in bringing down an enemy.  The Mesmer does have a parry type of block which is totally active "for a set time period", but having a block that we can control could make fights last longer and have more meaningful endings.

hmmmmmm !!!

#2178324 Neverwinter

Posted Stargate on 12 March 2013 - 08:58 PM

View PostTyrantscreed, on 12 March 2013 - 02:32 PM, said:

I tried beta weekend for Neverwinter. Highly disappointed - clunky combat, poor graphics, feel's outdated. However, I like the idea of the FOUNDRY, but it's too bad that the game doesn't live up to the modern age technological standards (from a graphics perspective).

I'd rate it 3/10.
The Neverwinter mouse fan remembers the ever watchful Cat or was it The Tiger from the good movie Life of Pi(2012) :)?

Well ok yes FOUNDRY is good and graphics could be better. I so hope I get from somewhere a Beta key to third Beta Event. You know it is one thing to see a youtube video and try it yourself. When I have played it myself then I will give my final verdict of graphics.

View PostHeart Collector, on 12 March 2013 - 08:26 PM, said:

Did anyone play the guardian fighter, and how did the class feel? I know its kind of static due to dodging being replaced by blocking, but as I enjoy active blocking I was thinking it might be worth checking out.

BTW Stargate... I hope you enjoy the game bud. I know what it's like to be disappointed in a game you're longing for and I really hope it won't be the case for you!
Thanks. Well based on the feedback in this thread I will keep expectations of graphics as rather moderate/average.

Well I have a very matter of fact video of Guardian. It is more for powerplayers like me and a bit to much matter of fact. Certainly the most boring video compared to other Cyan Neverwinter videos.

However as pure facts video:

#2174948 Anyone else slightly disappointed with the story in GW2?

Posted DarkOrange on 05 March 2013 - 01:56 PM

View PostHeart Collector, on 05 March 2013 - 01:43 PM, said:

I like this game very much, but I just can't get into GW2 lore. I tend to prefer greyer, grittier settings (e.g. Gothic), and GW2 is as high fantasy as you can get.

Also... The story itself is so many kinds of cliche and corny. Same goes for most of the characters. The only times I really enjoyed it was in the more light-hearted, humorous parts (e.g. Tybalt), where the game didn't take itself too seriously.

The game has many strong points, but story is not one of them IMO.

I see what you mean. My favourite parts of the story are the lower level race specific bits, as they feel more personal.

I feel like they tried to tack on a resemblance to the GW1 story to keep the people who like the lore interested, while making it stand-alone so people who didn't play GW1 wouldn't be left out. To me, it seems like they should have picked one of these options and stuck to it, rather than creating a poor mix of the two.

#2174722 I like GW2!

Posted ChuyDog08 on 04 March 2013 - 11:28 PM

Hi, my name is ChuyDog.  I like GW2.  I play the game at least three hours a day and have logged almost 1000 hours.  I still enjoy playing the game every day.  I will not make excuses for my behavior.  I owe no apologies.  I will admit there are times the game can be challenging, but that is part of playing a good game.  Anet may periodically make changes that effect my play style, but I feel that learning to adapt is part of a good game design.

What are things YOU like about the game?

Let me start first.  I like the ability to pick what I want to play, when I want to play it.  If I do not like something about my current in-game situation or feel that it is becoming a grind, I just go do something else.

#2174885 I'm trying really hard to like this game

Posted AsgarZigel on 05 March 2013 - 10:05 AM

View Postraspberry jam, on 05 March 2013 - 08:57 AM, said:

Really? I don't. As I said, it's top class when it comes to MMOs. But seen side by side with other games, it's not really that impressive. I mean, yes, it has its good points; nice graphics and a detailed world. But compared to the likes of Dark Souls, Skyrim, hell even Mass Effect (1), or Civilization V to take a completely different genre, it almost feels like a waste of disk space.

GW1 stood out, and while it was "niche", that niche was pretty big (7 million units sold); while the PvP was (and, I'd say, still is) best in the genre it could also be played very casually. All you really need to stand out is to have a really good idea.

Not necessarily... well except Dark Souls maybe, but that one is really just extraordinarily well designed.
I wouldn't say that GW2 lacks good ideas and a good idea REALLY doesn't make a game, a well-executed conventional idea simply sells way better. Not to mention that time-tested ideas are generally easier to implement.
The problem is not the lack of ideas in general, there are a LOT of small improvements in the game. I tried to play Tera after playing GW2 and while I enjoyed the combat system way more, I just burned out after 2 days because the leveling is so boring. That is what GW2 gets right with it's event system - it's way more fun to level up a character once you get out of the "laundry list" mentality... which they introduced again with the daily system but that's a whole other can of worms.

The big problem with GW2 is that it does have many small good ideas that are at least implemented competently. But it doesn't have the one big gimmick that sells the game. It doesn't have a focus and tries to please everyone... which pretty much never works. Yes, you initially attract lots of different people to the game, but to keep them playing is... challenging to say the least.
All the other big names have at least one Gimmick/Feature that sells them. (even if it doesn't do it all that well)
World of Warcraft is THE PvE / Raiding game, Warhammer Online concentrated on PvP/RvR, Guild Wars 1 also had it's PvP focus and the unusual instanced world, SWTORs selling point was the Bioware story (which I still think is a stupid idea for an MMO).

Of the other games you mentioned, Dark Souls has his infamous difficulty, Skyrims main storyline isn't all that great, but nobody cares because just roaming and exploring the huge world is fun enough, Mass Effect had the story, characters and interesting world, while Civ... it's pretty much the same game over and over again, but always improves upon it's design and adds a new spin on things, like introducing religions or overhauling the combat system. (Which is exactly what people want out of a sequel)

GW2 has lots of small improvements... but it does improve upon a general protomatter of "MMORPG" instead upon Guild Wars 1, which alienates many of the old fans. At the same time it doesn't really have any big feature that it advertises as the main selling point. That's also while that life action trailer was so terrible, the main point they sold it on was "Oooohhh, it's new and unusual!" (Maybe the main PR guy is a Quaggan?)

Right now they seem to push the "living open world" as the main selling point... which I really don't like all that much, because it is one of the weaker parts of the game. The thing they did best, in my opinion, were the jumping puzzles and dungeons, simply because they make me feel like an explorer and adventurer... instead of a boy-scout or Thrahearnnes personal bitch. (Can't judge the PvP modes because I don't play them much), that's also why I still play it, it's fun  for me to play dungeons with friends.

So, bottom line: it's not the lack of good ideas that makes GW2 more meh than awesome. It's more the inability to focus on a core theme / message / gameplay element that kind of borked it up. Basically feature creep on a grand scale, but with a team that still is competent enough to create a game that's at least pretty good in MMORPG terms.

#2169385 GW2 accounts for 45% of all game sales for NCSoft

Posted Alex Dimitri on 23 February 2013 - 10:17 PM

View PostHeart Collector, on 21 February 2013 - 10:00 PM, said:

I agree fully. Star Citizen - a quasi MMO space sim to be released in 2014-15 - will be using a similar model, Chris Roberts (the man behind the game) did specifically cite GW2 as far as billing is concerned. We don't know yet what kind of cash shop he'll implement but judging from his history as a game dev I think it will be very fair.

EDIT: I also really hope Elder Scrolls Online will be B2P. They seem to be doing right in places where I feel GW2 (which I love) went wrong, but if its a sub game I won't be onboard...

Chris Roberts is awesome he is pulling it of with kickstarter, most of studios can`t do good job when backed from powerful publisher !
Ever since i played his Freelancer, i wandered how cool would it be to roam the unknown universe and battle other people....and it`s almost here, ok not almost but you know :) .
And whatever cash shop he put`s in place ain`t gonna be greedy like in every other MMO, and with no publisher to breed down his neck i think Chris is onto something very special !!!

p.s. what can i say, i saw just small fraction of what game will be like, and read some stuff.....and i already have reserved kick ass ship (with all other goodies) people with great ideas and awesome integrity should be supported !

#2102740 What do people want in next gen consoles?

Posted Treble on 30 November 2012 - 07:20 PM

We already have next-gen consoles.

They're called PC's.

#2158519 Daily achievements change

Posted Asbodai on 05 February 2013 - 03:00 PM

The daily and monthly rewards in themselves are sound, particularly so with the introduction of laurels. I like the idea of saving sufficient laurels for top end gear. What feels wrong is the "checklist" approach to obtaining the reward through a rather strict and limited set of tasks. It appears to me that some of the freedom (or fun) has been taken out of the game.

Anet are clearly obliging people either to contribute to the community or understand the game better by imposing these rather tiresome revolving tasks (and we’re only on day 9!). What they ought to do is reward people for playing the game in a non-restrictive manner.

Perhaps a better solution would be to have a daily / monthly "Point Target". Let’s say you need to achieve 100 points for your daily. If I kill a mob, I get 1 point. For every successful dodge, I get 1 point. When I complete an event, I get 5 points. You can see where I am going with this… I get to play the game as I want with no pressure to undertake predetermined tasks. I’m simply being rewarded for playing the game.

#2157434 So mesmers start to shine at level 40?

Posted Butr0sButr0s on 04 February 2013 - 12:51 AM

View PostHeart Collector, on 28 January 2013 - 01:57 PM, said:

What I like about level 40 is that we get the clone-on-dodge trait from the dueling tree. I didn't think so before I tried it, but it's an INSANE trait... You just need to see it for yourself! Clone generation becomes easier and more fluid - and combined with vigor on crit we become more survivable. As ObeyGiant said, I don't think I'm ever going to move those points elsewhere :D

Yes, the dodge=clone trait is great for certain builds.  I personally use a clone bomber setup: I keep 3 clones up and stack abilities that debilitate enemies when they are destroyed (condition effects, cripple, etc).  I deal all the damage myself, stay close to the clones, and just pop another one as they get destroyed by the enemies.  It works extremely well, and to get out of trouble you just pop an invisibility skill and leave the clones as distraction.