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Rathe Daar

Member Since 14 Feb 2012
Offline Last Active Nov 24 2012 08:40 PM

Posts I've Made

In Topic: Abundance of personal story choices!

24 March 2012 - 05:51 PM

I'm sorry.  Is trying to see beyond the established norm upsetting to you?  Does the idea of a 'personal' story that can encompass and be involved with the community as a whole in a meaningful way elude you?  

Lore is simply the setup to the events in the game.  Story is what happens on top of that.  Which can be made personal and worldwide at the same time.

In Topic: Abundance of personal story choices!

24 March 2012 - 05:33 PM

Lyuben said:

Yes. Alts are not endgame.

Story is a waste of time, simply because it offers a terrible return on investment. You have to spend a lot more on voice acting, on cutscenes and on instancing. And for what? A story that, once over, has no replay ability and no use in end game.

The point is, there should be a story. But adding it to such a high degree, as Anet have done, is just throwing good money after bad. Yes, you'll please some people.

But you'll please a lot more people if you spent that voice acting money and that cutscene money on PvP and PvE content.

Such as more story, intertwined with dynamic events which have effects on the game world.    I Beleive that's where anets design philosophy will eventually lead to.  

Let things evolve instead of labeling it useless and disregarding it.

In Topic: Abundance of personal story choices!

24 March 2012 - 03:46 PM

Lyuben said:

Story is not worth the cost.

The voice acting, the cut scenes, and all that hoopla over a 'better questing experience'.

Not worth it. A story can be told through reading a text box and just doing your regular questing. Adding instancing, voice acting and cut scenes is just unnecessary.

SWTOR thought that they could get away with story, at the cost of PvP, PvE, Crafting and End game. Well, it didn't work for 2 reasons.

Its an MMO: So their story choices meant nothing. You never saw anyone again, you never changed anything about your character that mattered and it was all a huge cost of development.

It ends: At level 50, you're done with story. The end. Bam. Over. With a dedicated and succesful PvP and PvE, you can play for months and not get bored. With a story, you play through it and you're done forever.

Again, I only did the trial.  And I agree, in the instance of swtor, its not worth the cost.  Maybe when its f2p.  

The point I'm trying to make is with the evolution of the mmo.  With biowares emphasis on story, and now gw2s story, coupled with de's that do effect the world to a degree, coupled together with cutscenes and real time dialogue (npc speech bubbles etc) taken out of a text box.  We're seeing the beginning of not just a race for the prize (gear, stats, titles), but an actual engaging, theatrical, experience.  One that is shared by the entire community, as well as on the personal level.

In Topic: Abundance of personal story choices!

24 March 2012 - 02:49 PM

Lyuben said:

Story in MMOs is a waste of time.

Nothing you ever do really matters, because if it did, then people would follow the story in a certain way. In the end, we are left with a choice:

Have everyone railroaded into the same story, as some rewards are better.

Or have everyone make up their own story, but it doesn't matter.

In the end, both choices are pretty bad for MMOs and don't fit. SWTOR is a prime example. Its 'story' was nothing but just voice acted questing with a choice at the end, which did the massive difference of: giving you LS and DS points, which meant nothing for any gameplay factor. You occasionally got an e-mail from some guy telling them "thanks again for saving my cat" but thats it.

Story is a waste of time.

In your opinion.   Granted I've only played the trial of swtor, but I found the story the only redeeming value over the stagnant gameplay.

I found it interesting to play a light leaning sith inquisitor, a grey Jesus knight, and a harda** bounty hunter with a love interest.

Edit** jedi knight.  Stupid auto correct.

In Topic: Favorite videogame of all time

10 March 2012 - 01:40 AM

The original mechcommander.  Especially the multi player.  Clan star adder ftw!!

Colony wars on the ps1.
Star control 1 and 2.
Freespace 1 and 2

All I can think of for now.