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yahikodrg
Member Since 15 Feb 2012Offline Last Active Jan 16 2013 09:59 PM
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- Age 23 years old
- Birthday April 30, 1990
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#2111585 Dark Souls II
Posted
Faer
on 08 December 2012 - 03:06 AM
#2104184 Fractals, Again?
Posted
Craywulf
on 02 December 2012 - 01:25 AM
Humfly, on 01 December 2012 - 03:36 PM, said:
There's NOTHING stopping you from playing how you wish, ArenaNet isn't obligated to reward you for how you choose to play, as oppose to their idea of involvement.
#2097190 2012-11-26 Reddit AMA Discussion Thread
Posted
Steadfast Gao Shun
on 26 November 2012 - 08:23 PM
Quote
#2094925 Hey Ascended Haters, What's Your First Ascended Item?
Posted
Tyrant Crimson
on 24 November 2012 - 11:46 PM
Gileas898, on 24 November 2012 - 11:21 PM, said:

It's cute that you hate capitalism but please, try to make sense.
#2091858 The Problem with Alts
Posted
liinniejj
on 22 November 2012 - 01:30 AM
#2088859 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks
Posted
Var
on 20 November 2012 - 06:29 AM
bcbully1, on 20 November 2012 - 06:14 AM, said:
They talk to the community like we are dumb. What he spoke of prior were artificial barriers. What is in the game now is a real barrier. He knows this, yet still keeps typing out rhetoric.
Uhm, no. There is no "real" barrier. The only barrier on the content is human made: pugs being picky and unhelpful (imagine that). Want to see the content? Its not blocked in any, way shape or form until after level 10 which is (surprise surprise) the only level you need to reach to get every available piece of new gear and by which point you will have seen every fractal multiple times.
Yes, yes, we all know they are demons for adding a new tier of gear but let's keep the facts straight. They could have made the leveling system a bit better but in no way is any content "blocked" by arbitrary gear checks ie. treadmills.
#2059704 Is it possible to melee in dungeons as a guardian?
Posted
SirGamesalot
on 03 November 2012 - 03:02 PM
TBH, all bosses except giganticus are meleeable.
#2056179 Why the puny Hammers? Why not this!
Posted
Knuckledust13
on 01 November 2012 - 03:41 PM
#2050542 Anyone have a link of all the weapon appearances?
Posted
Waar Kijk Je Naar
on 29 October 2012 - 03:20 PM
Arquenya, on 29 October 2012 - 03:16 PM, said:
Definitely not the most user friendly one as you have to click every single item to see how it actually looks. A list of pictures would be far better.
I wish they updated it, as 3d models give the best preview.
#2047410 GW2 longevity?
Posted
Chava Blue
on 28 October 2012 - 02:56 AM
Knuckledust13, on 28 October 2012 - 02:23 AM, said:
This is just factually untrue, sorry. Choices you make later in the game also determine your later path.
For example:
It's fine for you to dislike aspects of the game, but the criticisms have to be factually accurate rather than just assumptions or they carry no real weight.
Quote
Not going to happen, because too much of that sort of determination is based on opinion.
In my opinion, GW2 is a step back in some ways and a step forward in others. There are some things I think each game does better than the other, and there are some differences that I don't have a preference about.
So no, there's never going to be a time when everyone agrees with your opinion - that's just life.
Quote
There are plenty of people who quit GW1 after a couple of weeks, too.
More? Fewer? Who knows, it's all just speculation without knowing the actual log in numbers.
#2045179 Make Mad King Clock tower INSTANCED PLZ!
Posted
Eon Lilu
on 26 October 2012 - 08:27 PM
PLEASE.
#2038223 ANet's handling of Halloween has been nothing but disappointment
Posted
RivenTheValorous
on 23 October 2012 - 08:25 PM
This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.
So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.
This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.
In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.
If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.
The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.
These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.
If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.
We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.
This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.
*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.
EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.
Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.
EDIT #2: ANet has provided a solution to the issue.
#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)
#2037095 Why I'm underwhelmed with GW2's Halloween event so far.
Posted
Butcher
on 23 October 2012 - 12:26 PM
I love holloween a lot IRL, I don't send out x-mas cards, i send out holloween cards. So I think that this is a nice addition to my regular celebratory rituals. Otherwise *raises glass* here's to another thread full of spoiled whiners.
#2021933 PETITION: Boycott WvW 10/19 - 10/26 To End Free Transfers
Posted
Eclipses
on 16 October 2012 - 01:50 AM
--No Petitions, No Thread Titles Addressing ArenaNet or NCSoft Directly or Indirectly (Including CM's and Devs)
Petitions online rarely generate good discussion or results. Seeing as "/signed" posts would follow under the No Spamming rule, these are doubly discouraged and will be deleted. Your thread titles should include a brief description of the content of your post and not "@Anet/NCsoft" or something similar.
PETITION: Boycott WvW 10/19 - 10/26 To End Free Transfers
Enough is enough. For almost 2 months Arenanet has allowed free server transfers to seriously harm and degrade the WvW community. We've seen egregious abuses of their free server transfer system and how it has negatively affected WvW:
- Numerous servers and server communities gutted or drowned due to the free transfer system; this forms a vicious circle
- Outrageously lopsided fights that aren't fun for any of the servers in the matchup being decided in the first 2 or so days of a weeklong matchup
- Insane bloat of queue times on servers that previously had instant access to every WvW map
- Documented cases of guilds/players transferring to enemy servers to use up their supply and build unnecessary siege in order to weaken their efforts to defend critical objectives
- Degredation/corruption of the comeptitive mentality in the WvW community. Instead of building communities to be competitive, we can simply transfer to an already competitive community and coattail ride. Once servers start seeing their numbers being gutted, they want even less to go into WvW. Moreso, these mega servers own everything until they get bored and quit the game or start mass transferring leading to the very first point
I'm in a competitive WvW guild. We were a guild in the Titan Alliance on Henge of Denravi. All we really play GW2 for past 80 is WvW. If we do dungeons, it's to get gear to look good in WvW. If we do sPvP, it's to make our fighting squads better in WvW. For many weeks the guilds in TA and HoD were penalized for their success: 5+ hour long queues for WvW maps, plenty of coattail riders, enemies giving up by Monday and massive boredom as a result. Recently we transferred to the IoJ server (to get away from the queues and to focus on fun) which had a great community, instant queues and competitive, but not total blowout, matchups. Just 2 weeks later EB now takes hours and hours to get into, we own 95% of the map, it's monday and there is massive boredom once again.
If free server transfers don't end, this is going to be indicative of every server that gains any traction in WvW. Here is a list of the current WvW matchup. Notice how none are remotely competitive:
http://mos.millenium.org/matchups#NA
I'm asking you, the GW2 and WvW community to stand beside me and boycott WvW for the 10/19 - 10/26 matchup to send a firm message to ANet that this needs to end. If you'd like to stand and help send a message, please add your character name and server and I'll add your name to this list.
Here are a few solutions I think they could implement to attempt to remedy this issue:
- Allow guilds to transfer to any server with their earned guild benefits. Implement a cooldown of one month.
- Remove free transfers for accounts more than a week old (allowing new accounts a week window of transfers), implement paid server transfers with an increased gem price and a WvW lockout
- Stop arbitrarily playing with server statuses. Last week about 8 servers were listed as FULL and then suddenly all 8 went to HIGH for about 2 or 3 days allowing everyone to transfer to T1 servers and stuff them beyond capacity
#2013460 "Play for fun" unviable
Posted
Nephele
on 12 October 2012 - 02:53 PM
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