kidawk, on 11 February 2013 - 10:06 PM, said:
No, and try to read better.
kidawk, on 11 February 2013 - 10:06 PM, said:
No where in my whole post does the statement "Culling isn't bad" or even the notion of such, ever get mentioned or made. I said it is bad, it is an inconvenience, most bad things are inconveniences, that can be alleviated by scouting. PvE is irrelevant to this discussion, not sure why you bothered to bring it up in a discussion about RvR.
kidawk, on 11 February 2013 - 10:06 PM, said:
You either didn't play much or just didn't pay much attention. The game had fundamental design issues, clear class favoritism to a startling degree, broken mechanics and classes, and the performance was utter crap on many a computer that people simply couldn't even play in the big sieges. I'll take culling and a function FPS over what WAR brought around.
kidawk, on 11 February 2013 - 10:06 PM, said:
That is just a weak point to pick and clearly shows that you are likely not an avid player of PlanetSide 2.
I know I'm not an avid PS2 player, I even stated I didn't like the game. It's not a hard conclusion to draw that, if I prefer WvW to PS2, that I'd likely be playing GW2 and not PS2. But, on the basis, most of your points are equally weak with GW2 in mind.
kidawk, on 11 February 2013 - 10:06 PM, said:
The idea behind it was also to help players buy things in the gemstore...
...For which it has succeeded.
Why is this a failure again? RMT will always find ways around systems in place as they have this one by selling things other than gold.
CalmLittleBuddy, on 11 February 2013 - 10:18 PM, said:
That's pretty much what you'd get when you have a development team of 3.
Now we have more than 3, so things can't really get worse.

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