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Var

Member Since 24 Aug 2009
Offline Last Active Feb 24 2013 05:23 PM

Posts I've Made

In Topic: Major WvWvW update has been postponed

11 February 2013 - 10:31 PM

View Postkidawk, on 11 February 2013 - 10:06 PM, said:

Desperately coming to ANet's defense much?

No, and try to read better.

View Postkidawk, on 11 February 2013 - 10:06 PM, said:

Culling isn't bad? Minor inconvenience that can be solved with scouting... mmm... yea, scouting isn't always going to help. Still, even in PvE, it is bad.

No where in my whole post does the statement "Culling isn't bad" or even the notion of such, ever get mentioned or made. I said it is bad, it is an inconvenience, most bad things are inconveniences, that can be alleviated by scouting. PvE is irrelevant to this discussion, not sure why you bothered to bring it up in a discussion about RvR.

View Postkidawk, on 11 February 2013 - 10:06 PM, said:

I was there for Warhammer launch, didn't notice any huge issues other than performance especially in big battles. GW2 has the same with culling. Personally Id rather take a hit in frames than not seeing a huge force of enemies. Other than that, the only bugs I recall for the most part were getting stuck to the terrain type bugs. Bad game design? It wasn't that bad, maybe you were one of those who got punted (knockback) off a highly elevated platform, falling and crying to your death as you crater into the ground.

You either didn't play much or just didn't pay much attention. The game had fundamental design issues, clear class favoritism to a startling degree, broken mechanics and classes, and the performance was utter crap on many a computer that people simply couldn't even play in the big sieges. I'll take culling and a function FPS over what WAR brought around.

View Postkidawk, on 11 February 2013 - 10:06 PM, said:

Here is how F2P I am, I spent 30 bucks on PS2. For what? Well, I wanted some items sooner than later, didn't NEED them just wanted them. Might have taken me about 4~ days casually to get them. Just wanted them right then and there.

That is just a weak point to pick and clearly shows that you are likely not an avid player of PlanetSide 2.

I know I'm not an avid PS2 player, I even stated I didn't like the game. It's not a hard conclusion to draw that, if I prefer WvW to PS2, that I'd likely be playing GW2 and not PS2. But, on the basis, most of your points are equally weak with GW2 in mind.

View Postkidawk, on 11 February 2013 - 10:06 PM, said:

It is fine that they have the exchange for the players, it is definitely fair. Just, well, I have seen people in my time playing GW2 who bought gold from farmers. I never have, didn't have a need. The whole idea behind their gems/gold exchange to avoid farmers has failed for the most part. It was a good try though.

The idea behind it was also to help players buy things in the gemstore...

...For which it has succeeded.

Why is this a failure again? RMT will always find ways around systems in place as they have this one by selling things other than gold.

View PostCalmLittleBuddy, on 11 February 2013 - 10:18 PM, said:

WvW is still treated like a mini game.

That's pretty much what you'd get when you have a development team of 3.

Now we have more than 3, so things can't really get worse.

In Topic: Major WvWvW update has been postponed

11 February 2013 - 09:27 PM

View Postkidawk, on 11 February 2013 - 06:19 PM, said:

Culling is on par with the bugs that riddled Warhammer Online.

Ahahahahahahahahaha.

No.

Culling is bad, its an inconvenience without proper scouting, but its certainly not Warhammer bug/game design bad.

View Postkidawk, on 11 February 2013 - 06:19 PM, said:

Something that I noticed about Planetside 2 that is a bit revealing is the lack of 'gold farmers' spamming the communication lines. Yea, I understand that one is an MMOFPS and the other is an MMORPG but Planetside 2 has more incentive for me to login, have fun w/ friends, progress. Progress in legitimate hopes of more content.

PS2 has its own issues like the extensive reach of its cash shop. Anecdotal evidence is pretty much pointless though because I can say the reverse of GW2 WvW vs. PS2 combat... which is true for me as much as what you said is true for you, but certainly irrelevant to the discussion overall.

View Postkidawk, on 11 February 2013 - 06:19 PM, said:

This whole gold/gem exchange concept hasn't really worked for ANet's benefit either. I have thrown more money at Planetside 2's way then any F2P game to date.

Ever consider that this might have been... for the players?

View Postnf4mous, on 11 February 2013 - 08:26 PM, said:

edit: don't get me wrong, GW2 is a nice game, but there's now an ever increasing PvE gear grind, along with rather mediocre RvR.  The base system for it is flawed (see mass exodus of pvpers from Stormbluff Isle as one of many examples), and I'm not holding my breath it will change.

Ever increasing sure is a weird word to use, and I don't think the WvW is mediocre. I think its, well hopefully was, the neglected red-headed step child that turned into a dark horse rather unexpectedly for ANet with an excellent basic core, balance, and thought put into what there is. Consider what they saw it as before launch: a place for PvErs to jump into PvP and have some week-long big, battle conflict. We turned into a hyper competitive, dynamic conflict with guilds regularly developing new tactics and adjusting to said changes in tactics, that all speaks to a good but neglected core design.

Your reference to SBi is also utterly baffling, that wasn't the game's fault. That was WM's last minute, dramatic jump down to Kaineng which shattered the server.

In Topic: Guild Wars 2 Esports?Really?

08 February 2013 - 12:29 AM

Saying it "too late" is rather short sighted not by comparison to other games but simply by looking back at the history of this franchise itself. People said "too late" and "its over!" back during the starting months of GW1 because of a plethora of bad game design choices that everyone seems to have forgotten existed when looking at GW1 as some sort of bastion of PvP greatness. The game's popularity and potential as an e-sport most certainly didn't take off until WM and EvIL faced off in the first World Champhionship, after HoH had been left to fester and die off and GvG became accessible to the general public (its like history repeating itself with 8 team tournies goes the way of the dinosaur and 1v1 being much more open and welcoming to the general public), and that wasn't until ~half~ a year into the games life time. There was a major surge after that and into the first expansion... where everything came crashing down because of imbalanced classes; hellloooo Assassin and Treefarmer.

With the introduction of the 1v1 and hidden matchmaking, the PvP has actually spurred itself back to life and getting games going is now possible on an almost instantaneous basis. If they can unhide the matchmaking rankings, ie by ladder and personal ranking scores that everyone can see, come this next update, and bring about observer mode and CA within the month after, we might actually see some life flow back into the competitive nature of the game.

In Topic: Flame and Frost: The Gathering Storm

07 February 2013 - 05:26 AM

View PostFoxBat, on 07 February 2013 - 05:25 AM, said:

"This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map."

It's just like legacy and forest, there are side objectives worth bonus points, but that doesn't change the "main" route to victory.

Very well, I apparently cannot read. Go me.

In Topic: Flame and Frost: The Gathering Storm

07 February 2013 - 04:53 AM

View Postomar316, on 07 February 2013 - 04:33 AM, said:

Though the implementation would change things up a bit, they are really just buying time, month long events? Really?
Same crappy sPvP capture the point? No concrete details on a proper ladder and another delay for WvW.

Var, I'll agree with everything you said, but no way I'm going to be sympathetic or forgiving.
Still the only redeeming fact is that its free to play.

The new map doesn't seem to be KotH/CtP like other maps, this seems to be specifically designed to answer the "no other formats" issue while keeping the general frame work of what sPvP has been so far, and that is a point system but not based on KotH/CtP like everything else but CtF. Actually, I'm not even sure how you got CtP from the preview unless it follows WoW's Eye of the Storm battleground but if that is the case then CtP points would be completely minimal to the CtF aspects, otherwise there'd be no real point to the CtF aspect. Portal is going to need to be adjusted or they may as well just delete the damned thing.

If you follow the sPvP community, you'd know that player ranking has already been stealth introduced as has an invisible ladder system to go along with the system to make an overall matchmaking environment in the past week of 1v1 paids. There's actual life in that arrested coma patient and game pops are nigh instant and players have wandered back into the fold. The use of Khylo next is a good following step, and dismissing Capricorn as a map that never happened is another good step.

Once they polish the maps and introduce full map rotation which, looking at the time line, should be about completed by the time this update rolls out, then the 1v1 will be pretty set as a solid base work for a competitive environment. Matchmaking, rankings, and ladders are pretty much already in the game, they are just invisible at the moment.

There are some other restrictions and fixes that need to be made to really fix up the format but this is a great start. Having an update with this in it is anything but bad even if its late.

I don't see why you or any one would need to be sympathetic or forgiving.

View Postomar316, on 07 February 2013 - 04:33 AM, said:

These crapdates are starting to be nothing but launch features delayed.

Guild Events is certainly new and, as I said, could be rather substantial even if, in words, they are all of a paragraph.