- Viewing Profile: Posts: Konfuzfanten
Konfuzfanten
Member Since 20 Feb 2012Offline Last Active Dec 26 2012 01:40 AM
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- Member Title Asuran Acolyte
- Age 30 years old
- Birthday October 21, 1982
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In Topic: A Ranged profession for WvW...
02 November 2012 - 01:52 AM
From your "THINGS I DON'T LIKE" list, i would say warrior is more or less your only option.
In Topic: Orr, WvW, Dungeons: Mesmer or Elementalist?
18 October 2012 - 10:38 AM
Drekor, on 17 October 2012 - 06:24 PM, said:
Thief: cluster bomb can be used every 3s at a minimum you are looking at 2k DPS to 5 targets this can effectively be sustained. At the better end you could be getting as high as 4k DPS to 5 targets.
Drekor, on 17 October 2012 - 06:24 PM, said:
Necro: I'll just assume you have no idea what epidemic is.
Drekor, on 17 October 2012 - 06:24 PM, said:
Guardians... hit like a wet noodle? The staff auto attack turns you into a mobile 600 range lava font. Easily getting 2k+ crits off it, combined with SoS for 2k/s, throwing in orbs on cooldown for 4k+. You say 600 may as well be 5ft... well they can operate at 5ft too if you want...Guardians can operate at any range without issue
1) Getting 2K crits from staff auto, requires around 3000+ power and then guardian crit is pretty low unless you go full retard in berserker.
2) Guardians cant get anywhere near 600 ft in a normal WvW battle with more then +20 ppl on each side. Yea if you are rolling in a +50 man zerg and runs over a 20 man group then np. But if 2 large groups are facing each other, you will die in sec if you run towards the other group to get within 600 ft. Ohh and WoR, sanctuary or SoA doesnt prevent groupplace aoe.
3) The staff dps is the lowest dps weapon of all the guardians dps weapons. Again you can take my word for it or the dps analysis on the forum: http://www.guildwars...dps-tests/��the test is not perfect, and im pretty sure the hammer testing is off, but that is another story.
About the ele dmg, i think you might be one of the few ppl that actually think that ele dmg is not top notch in WvW. Yea you might find 1 or 2 ele's complaining about it, but most eles thinks that our AoE is pretty OP, only problem is that we lack single target 1200 ft dps to match.
Drekor, on 17 October 2012 - 06:24 PM, said:
It's pretty easy if you coordinate properly, actually only takes about 3s. It's considerably easier if you have some guardians or mesmers with you too. If you don't have supply then your problems lie elsewhere than profession choices.
Resource starvations is the main tactic when attack anything larger then towers. If you got a keep+ fully stocked with resource you can bet that it will be nearly impossible to take. Having the ability to lay down massive amounts of aoe is key in a lot of WvW battles, and thats where eles shines, they are the mobile artillery of GW2. If you are defending an object you just cant run and get more resources but you will need that aoe to keep the enemy from taking it.
In Topic: Orr, WvW, Dungeons: Mesmer or Elementalist?
17 October 2012 - 11:50 AM
Drekor, on 16 October 2012 - 07:09 PM, said:
Elementalists hit to 1200 yes?
Thieves hit harder to 1200 (6k-10k clusters)
Necros hit harder to 1200 (mass condition spread, option of teaming with mesmers to effectively insta-gib 6 people every 15s)
Thieves hit harder to 1200 (6k-10k clusters)
Necros hit harder to 1200 (mass condition spread, option of teaming with mesmers to effectively insta-gib 6 people every 15s)
So let me review the classes:
Thieves: one trick pony. you spam cluster bombs, thats it. I agree that thieves have better aoe on the move, but in sieges you dont need top mobility and in a static fight an eles aoe will have a higher dps output.
Necros: the next weakest 1200 ft range class in the game, when we are talking pure dmg. Again we aint talking usefulness we are just talking pure dmg output at 1200 ft.
Engi: i havnt played one, but from what i can understand they a pretty similar to eles in terms of dmg.
Drekor, on 16 October 2012 - 07:09 PM, said:
Guardians I will admit can't hit harder at 1200 but they can freely operate at 600 range with Staff which does ridiculous damage.
On using seige weapons:
Its easy to say, but in a lot of situations you just cant get the weapons up and running. either you dont have the resources because you are using them to repair the gate or you used them on siege weapons that got destroyed. building siege weapons under fire is really hard. Unless you are sitting in a tower/keep just waiting for the attackers, you will have to fight ppl off the object under heavy fire/getting attacked by enemy siege weapons. In those situations the ele becomes your mobile siege weapons.
In Topic: Leveling Gear Stats
16 October 2012 - 01:28 PM
every single class in GW2 is about killing and destroying. They just do it in different ways.
In Topic: Orr, WvW, Dungeons: Mesmer or Elementalist?
16 October 2012 - 12:07 AM
Drekor, on 15 October 2012 - 07:06 PM, said:
Compared to mesmers, elementalists are a joke in WvW, they both put out similar AoE except mesmers bring higher survivability, movement control(AoE pulls + knockbacks), multiple projectile reflections for their entire zerg and the big one... portal.
I have no idea how you can say that mesmer have the same AoE dmg capability as the elementalist, sorry but thats just ridiculous. A mesmer cant hold a candle to the ele groundplaced aoe.
Let me say it likes this, if i should choose between having 5 ace ele or 5 ace mesmers in my WvW squat, i would every single time pick the 5 ele. Yea the mesmer might confuse, stealth and port all over the place, making our squat pretty hard to catch/kill, but with the 5 eles we really wont have to do all that since we could juse bomb the enemy into next week.
Nothing wins the day like brute force in WvW.
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