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Delolith
Member Since 22 Feb 2012Offline Last Active Dec 20 2012 11:28 AM
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- Group Members
- Active Posts 753
- Profile Views 1581
- Member Title Sylvari Specialist
- Age 34 years old
- Birthday July 25, 1978
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Guild Tag
RK
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Server
Vabbi
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#2035042 Orichalcum & Ancient Wood Spawns
Posted
Kolapz
on 22 October 2012 - 03:49 PM
Resident superstar Meilink has for a month kept the guild up to date with the location of Orichalcum Ore. Since he is so nice, he now chose to make it public for everyone to admire.
It's just simple pictures, no heavyloading javascript map apps or anything like that.
The maps are updated every morning around 08:00 CET / 02:00 EST.
http://www.ginnunga.org/oriore
#1990118 Did Guild Wars 2 live up to your expectations?
Posted
Red Sonya
on 03 October 2012 - 08:43 PM
#1988971 Is GW2 dead?
Posted
Nex
on 03 October 2012 - 02:23 PM
#1958644 why are there so few people around now?
Posted
IST
on 22 September 2012 - 03:55 PM
#1889430 Tier 3 Cultural Armor too much?
Posted
Parthis
on 06 September 2012 - 07:38 AM
Also; buying gems for real money and exchanging for gold isn't the only way to make gold in this game :-/
#1807816 To Arenanet: Good Luck.
Posted
cesmode
on 24 August 2012 - 04:08 PM
Make us proud and good luck!
I also wanted to add that I am not soliciting a response from Arenanet, just wishing them success with the launch!
#1805285 Legendary Weapons Now Easier To Get?
Posted
Terra
on 24 August 2012 - 11:18 AM
dukefx, on 24 August 2012 - 10:42 AM, said:

At least 4 of those have the wrong skin/ weapon types e.g. frostfang = axe, bolt = sword, incinerator = dagger, moot = mace etc. Also as has been said, animations make all the difference. Wait until you see an ingame vid before making an opinion if they're cool or not.
But a little heads up, unless you like shooting flowers or rainbows then I'd stay away from bows xD
#1689379 Mesmer Focus Temporal Curtain / Into the Void
Posted
That Happy Cat
on 07 August 2012 - 07:32 AM
It's not added recently by the way, it existed since BWE1.
#1620237 Mesmer Role EndGame PvE?
Posted
EphraimGlass
on 22 July 2012 - 08:47 PM
#1566024 Perhaps bad jumping mechanics?
Posted
Znake
on 02 July 2012 - 06:32 AM
#1544397 Brief update by Eric Flannum re clones and phantasms
Posted
Awake
on 23 June 2012 - 11:56 PM
Shriketalon, on 23 June 2012 - 10:56 PM, said:
While I definitely agree that Mesmers current mechanics work pretty poorly in PvE and to a lesser extent WvW, I don't think they are actually as bad as people make it seem to be. I don't think anything is broken at all. I've never had a difficult time playing the class or felt like it was not living up to my expectations. Most of the concerns are mainly minor annoyances such as illusions constantly despawning in events and such with mobs constantly dying.
Expecting a class as complex and intricate as ours to have perfect balance across all the builds and perfect harmony between PvP/PvE/WvW is just unrealistic, if not impossible. That's one the reasons ArenaNet is allowing such great customization and ease of trait/weapon swapping in this game, so you can adjust and morph accordingly to bring whatever you can to the current situation. Using the same build and weapon set for everything in the game 100% of the time would be boring. Learning how to adjust your play and work around your classes faults in every situation is what makes playing these games fun.
Zebes, on 23 June 2012 - 07:50 PM, said:
You can just as easily play a condition or support build as well as a shatter or phantasms build. People just don't because they always want to play whatever spec happens to be doing the most dmg at the current time. Shatters for BWE1, and phantasms for BWE2.
If condition builds did the most dmg in BWE3, what do you think everyone would start playing?
#1538446 What if Illusions, did no damage, but instead entirely conditions?
Posted
Thyar
on 21 June 2012 - 12:06 PM
Quote
Yep.
F-key illusion conjuring, and respective shatters as options in either weapon slot #2 or #3 - as well as relevant effect for the weapon.
Way too late for them to implement this, though.
And that's a shame - because, as I've said before, to me, making Shatters the core Profession mechanic, and putting illusion summoning on the weapons (according to their current model), was their true authentic error that has Mesmers in the current mess.
#1538310 What if Illusions, did no damage, but instead entirely conditions?
Posted
Killyox
on 21 June 2012 - 10:21 AM
Zebes, on 20 June 2012 - 08:42 PM, said:
Well, they aren't meant to distract people for long to begin with. If you can fool someone for 1,2,3 sec it is already good enough. Problem is that clones are very easy to tell apart from player due to their behavior. They also don't provide any defense in AoE situation when you are hit regardless of them.
#1538199 What if Illusions, did no damage, but instead entirely conditions?
Posted
Chesire
on 21 June 2012 - 08:28 AM
Delolith, on 21 June 2012 - 06:37 AM, said:
This.
That's how all of my condition builds so far have been played as well. Clones do their own damage (lolol @ BWE2) and apply conditions from the staff/sword MH weapons. Specifically with my builds, shattering clones is a waste of valuable damage, pressure and resources. The only time to shatter them would be to use Distortion or (until it got nerfed) MW spike damage to force a heal or finish off an enemy. The same could be said for most Phantasm builds as well.
Why should such builds be forced into shattering just to make the mechanic viable? Why should clones be shatter fodder when they are perfectly viable at condition stacking and added pressure? These builds are more fun imo than being forced to shatter them for any meaningful damage and even that was nerfed. Why people are wanting to force clones entirely into shatter fodder is beyond me. The only logical reason behind it that I can find is that there is an apparent lack of creativity.
#1535454 What makes a Mesmer unique compared to other scholars?
Posted
Culture Shock
on 20 June 2012 - 09:09 AM
Having a unique playstyle is what draws different players to each class so ArenaNet needs to carefully "underline" the differences and capitalize on them. I think the above post is a perfect example of someone who would never have played this class if it were like every other scholar.......
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