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Member Since 22 Feb 2012
Offline Last Active Sep 27 2014 09:01 PM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

18 September 2014 - 12:47 PM

The game definitely isn't dead, but there isn't really that much new stuff either. One new open world map that's relatively small, although arguably one of the best ones in the game imo. A few story chapters that you have to pay if you didn't log in while they were introduced unfortunately. Lots of small changes, improvements and new features like the wardrobe.

It really depends on what kind of player you are. For the hardcore player who wants challenging group content, there isn't really anything new. If you're more casual you probably can get a few hours of good fun out of it at least.

In Topic: Miniatures have been hidden due to rising player population.

12 September 2014 - 12:02 PM

Yeah, I facepalmed hard at this. When I played, this was the case in every map, so... yeah. I can somewhat understand not displaying minis of other players if there are a lot around, but nobody though of at least showing your own mini? Really?

In Topic: Thoughts on the September Feature Pack?

11 September 2014 - 12:35 PM

Yeah, the new player experience sounds pretty bad. Apparently there were people who couldn't figure out that you had to pick up the sacks to feed the cows in queensdale, so now you just have to talk to the cows. I mean, I believe there are enough people who didn't do the cow feeding, but these where probably just people who'd rather just kill stuff instead.

And of course there's the fact that this is, you know, an MMO, so you can just ask someone else if you don't know something.

Luckily I have more instant-20 scrolls than I will ever need, so it doesn't really faze me too much. Still a bit of a shame, the first few levels were the most fun parts of the leveling experience imo.

Other than that I like most of the changes. The new TP is a lot faster and the UI is definitely easier to use. A mini slot is just nice to have and the collections aren't bad for people who want an excuse to repeat content over and over and they actually have some rewards. I'd guess the Precursor Scavenger Hunt (releasing presumably when Hell freezes over) will be part of the Collection thing as well.

The new functionality in the crafting UI is also incredibly useful (especially for cooking), though it seems to be a bit bugged, didn't work for Leatherworker for me. Only the Insignia had the + symbol.

Overall I'm fine with it. Nothing huge, but I'm not really the type who plays the same game all the time, so the "log in every 2 weeks for story chapter" thing works out fairly well for me. Just a few dungeons and Megabosses here and there in the meantime.

In Topic: Living World S2 returns November 4th

11 September 2014 - 12:22 PM

Wonder if this will go on through christmas or if it will be wrapped up by then. Maybe we get "How Mordremoth stole Wintersday." :P

In Topic: Thoughts on the September Feature Pack?

09 September 2014 - 05:24 AM

Yeah, it's nice changes overall, but nothing mind-blowing. I'll probably just wait until the next Living Story update, I liked Season 2 fine so far. I'd rather have a few hours of decent content every few weeks than repeating the same stuff over and over.

I think if they bunch up these updates into a single feature pack, they really need some new feature that gets attention, though. Like Precursor crafting or new skills / traits.