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Member Since 22 Feb 2012
Offline Last Active Today, 10:51 AM

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In Topic: Chris Whiteside Leaving ArenaNet

13 March 2015 - 04:08 PM

It's possible that they aren't needed anymore during the final stretch of HoT development, but ultimately we don't really know. Unless a lot of lesser known people left the company as well, it doesn't see to be a big deal. People just make a fuss about Chris Whiteside since he was pretty well known due to the CDIs.

In Topic: The Mastery System

06 February 2015 - 07:06 PM

They will probably just increase the drop rate for skill scrolls from champ boxes or add them to the login rewards or something.

In Topic: One Specialization in HOT, some more details

28 January 2015 - 09:57 PM

There is quite a bit of info in this interview, where Colin also mentions that the Specializations aren't exactly the same pattern on every Profession. Some might get a new class mechanic, others just change it up a bit.


"Well things are going to start happening really fast with the expansion pack. We are six weeks away from PAX East and Rezzed, and so people are going to be able to play the expansion pack for the first time in early March and then get into beta testing right after that. Of course, the live game will continue, so there are updates for the live game. But mostly right now we're going to be focused on beta testing this expansion pack. We waited to announce this until we had the whole package together."

So apparently Beta starting in march / april?
Wonder how they will handle it. Weekends again? Just invites for some people?

In Topic: One Specialization in HOT, some more details

28 January 2015 - 03:43 PM

Colin said that you can swap back and forth, like with the normal skills. You lose some stuff and gain some other stuff when you swap, so the specialization is more like an alternate version of each class.

In the trailer, the ranger with the staff still seems to have a pet, so I don't know what's up with the profession mechanic. Might be that they are changed but similar? With the pets working differently somehow or having different skills?

In Topic: What will need to be announced on Saturday...

25 January 2015 - 05:49 PM

It's more an issue of Damage being the only useful thing to do in PvE, rather than each class being pure damage. You can build a character for healing / defense, but all you accomplish is completing the encounter slower, given all party members are competent.

We have none of the details yet, so it's possible that they will attempt to rebalance the PvE and make other playstyles viable in the new content. The Zerker meta has been around for a long time now.

The revenant sounds pretty cool though. Has a bit of a Ritualist F/X going on and rounds out the pattern of 3 of each armor class. Channeling old GW characters is also a really neat concept. I wonder if they will have 4 or if it works like ranger pets, where you collect them from locations that were important to them in GW1.