I accidentally started a bit of a discussion on the AI / mob behavior in GW2 in a Question Thread, so I'll relocate the discussion here for anyone is interested.
So, the question is:
What do you think about the AI / aggro mechanics in GW2?
And if you don't like them, how would you change them?
They usually work (for melee mobs at least), by prioritizing proximity and defense, meaning a tanky melee character usually has the attention of the mobs.
It's goes on from this post
Thanks for the rundown on GW1 mechanics, as said I didn't play it very much and even then just with henchmen/heroes.
On your proposal:
What's the role of the tanky character in that scenario?
Ok It's too late for me now to write an in-depth post, but that should be enough to start up the discussion here.
AsgarZigelMember Since 22 Feb 2012
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