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Lopez

Member Since 23 Feb 2012
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In Topic: Massive Guides for Condition Necromancer (PvE, WvW, Fractals)

31 August 2013 - 07:07 AM

Dire would be a massive DPS loss, and I don't see the reason for it. I don't ever struggle to survive unless I'm playing poorly.

In Topic: Robert Hrouda Leaves ArenaNet

30 August 2013 - 08:43 PM

View PostSpecialz, on 30 August 2013 - 08:38 PM, said:

Except that his post only served the less than 5% (even less when you consider that it was mainly about rangers) that visited the forums and it wasn't even his job (he could have made dungeons that are less punishing to pet, which is what his post were about anyways), but his MAIN job, you the job he get hired to do, did a disservices to most of the fanbase.

I don't want to blame him for everything but it seems like most of his work was getting complaints by far more people. Just to add 2 of the most hated dungeons in fractures, were his work as well. So if you cannot do your job, why I am paying you to stay? Anyways, his job is not the be PR, it is to make dungeons that don't suck and he clearly did a horrible job at it.

If you are arguing from a human prospective that's cool, I understand, actually I kinda feel bad. But if you are arguing from the business and good for the game side, then him getting fired was the best possible thing for dungeons and for the players (that care about good dungeons).

It's true. Hrouda's work was easily the worst at the company. It's obviously tragic that he's unemployed, although he'll probably get work quickly with Guild Wars 2 on his resume. But he was objectively a terrible dungeon designer, even by his own admission.

View PostFantasy Trope, on 30 August 2013 - 08:39 PM, said:

The theory to which I subscribed was that the original dungeons were poor because they were rushed, and the Defiant mechanic was a crude, but moderately effective way of dealing with control being too powerful.

I mean, I agree that the dungeons were overall terrible, but I didn't necessarily fault Hrouda for that.  Perhaps that was wrong?

That's why I didn't list the original dungeons, but the evidence points to Hrouda being fairly culpable. Again, just look at what he worked on post-launch: Underwater and swamp fractals, karka queen and Scarlet's Playhouse. Most people enjoy underwater and swamp fractals because they're mindless and easy — not the kind of content you want a lead dungeon designer getting praised for. Even Scarlet's Playhouse, which is sadly his best work, is made up of rehashed, simple mechanics.

In Topic: Robert Hrouda Leaves ArenaNet

30 August 2013 - 08:36 PM

View Postaspi, on 30 August 2013 - 08:50 AM, said:

Didnt he also work on the whole queens gauntlet? That is according to some is one of the most challenging things in gw2.

Nope. He worked on some bosses, but someone else was in charge of the project. I can't remember who, though.

View PostAzure Skye, on 30 August 2013 - 03:24 PM, said:

im on the fence on this, wasnt his launch dungeons the ones from him too? o.O Most of the post launch dungeons were from the holiday team and living story teams.

https://www.guildwar...geon-mechanics/

Yeah. He was heavily involved in many of the original dungeons, which, as even he admits in that blog post, are still mostly awful.

Basically, the best dungeons in the game came from other designers. Hrouda was consistently behind terrible boss design.

In Topic: Massive Guides for Condition Necromancer (PvE, WvW, Fractals)

30 August 2013 - 08:32 PM

Whoops, you're right. Thanks.

View PostNikephoros, on 30 August 2013 - 12:38 PM, said:

What would be the reason anyone would consider bringing a condition based necromancer to a dungeon group instead of a grenade engineer?  Please sell me on the idea.

AOE and wells. Epidemic is huge, and wells provide massive utility for controlling mobs and survivability.

Necromancers are basically the best class at mowing through trash.

Necromancers also have slightly more single-target DPS than grenade engineers because of a greater variety of conditions and better methods of applying them.

In Topic: Massive Guides for Condition Necromancer (PvE, WvW, Fractals)

30 August 2013 - 05:10 AM

Updated the guides.