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Member Since 23 Feb 2012
Offline Last Active Today, 08:37 AM

Posts I've Made

In Topic: What future do you want in GW2? A comprehensive poll...

08 September 2014 - 06:36 PM

Took the survey, one question could have had one more option. I think it was Q-18, party size. Maybe they use the same scaling system they have in place for champ/ boss events now. Dungeons could scale 2-10 players and other events/ closed instances scale from 5-20 or 30.(not my idea, I've seen it mentioned here on Guru or official forums).

In Topic: Playing Warrior without a mouse

27 April 2014 - 10:25 AM

Take a few minutes and check out Nikes's thread If your looking for min/max build w/ the math to support it. I also looked at Satenia's thread for the dual wield builds ( I used the beginner build for a friend just starting out and pugs )



In Topic: When is this patch dropping?

15 April 2014 - 08:56 PM

This with skyscownr sized exclamation points.

View PostMordakai, on 15 April 2014 - 08:48 PM, said:

Not to mention they've been promoting this for 3 weeks, even telling people yesterday to be sure to log in today!

You can't promote something that much and not expect backlash if it's not ready.

In Topic: Thoughts on the April Feature Patch

21 March 2014 - 09:48 PM

Looks like ANET is telling us DS or nothing ... :(

In Topic: Thoughts on the April Feature Patch

21 March 2014 - 09:40 PM

Dulfy summarized the dev livestream


Necromancer Balance changes & grandmaster traits

Posted Image
  • Spite: Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)
  • Curses: Path of Corruption – Dark Path now additionally converts 2 boons into conditions.
  • Death Magic: Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)
  • Blood Magic: Unholy Martyr – Draw 1 condition from allies every 3 seconds while in death shroud. Each time you draw a condition, gain 5% life force.
  • Soul Reaping: Renewing Blast – Life Blast heal allies that it passes through. (~800 heal per blast, scales up with healing power)