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UnDeadFunMember Since 23 Feb 2012
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Posted StormDragonZ on 23 November 2013 - 10:46 PM
Izzy sounds like the kind of person who doesn't know where the Ring of Fire Islands are on a map, and everything is either black or white, no exceptions.
If I didn't already know about these two guys already, I'd say they both are completely disillusioned to what really happens in the game.
Posted Alex Dimitri on 23 November 2013 - 10:18 PM
But then there is some inconsistent stuff, if you look something by rarity legendary weapons should be bound on creation (or at least account bound) right ? Hardest to make very costly, lot`s of mats.....rarest......but they aren`t !
Ascended gear mentioned, ok more ways to get, easier overall...laurels, guild commendations, WvW badges....this makes perfect sense.
But Ascended weapons on other hand forces people to level up crafting, cost arm and a leg.....and get account bound ?
What if :
1. I don`t like crafting (my case)
2.I want to make gold trough crafting (not waste it)
3.I have gold and i just want to buy the best weapon in game (make somebody else earn gold)
4.Or maybe i will pray to gods of Tyria for a drop..... (yeah right )
Anyway i honestly believe they are makin` this up along the way, this cannot be the best possible way !
Posted Averath on 17 October 2013 - 08:32 PM
Defamation of character involves wrongfully hurting a person's good reputation. The law imposes a general duty on all persons to refrain from making false, defamatory statements of fact about others. Breaching this duty in writing or other permanent form involves the tort of libel.
Here is another vital quote to consider, albeit taken from Wikipedia:
- actions that use information and communication technologies to support deliberate, repeated, and hostile behavior by an individual or group, that is intended to harm another or others.
- use of communication technologies for the intention of harming another person
- use of internet service and mobile technologies such as web pages and discussion groups as well as instant messaging or SMS text messaging with the intention of harming another person.
A cyberbully may be a person whom the target knows or an online stranger. A cyberbully may be anonymous and may solicit involvement of other people online who do not even know the target. This is known as a 'digital pile-on.'
If you are actually willing to read all of the information presented above, then I applaud you! The questions I have for the community are as follows:
- Are you offering criticism to the developers, or are you defaming their character? Consider the wording you are using carefully, and refer to the top-most quote if you are not clear. A likely example of defamation may include: "Eles are worthless because an Ele player slept with ANet's CEOs wife"
- Through your statements towards ArenaNet, are you effectively being a cyberbully? Consider the impact of your words carefully, and take a moment to reflect upon what that term means.
Posted The Shadow on 04 July 2013 - 03:38 AM
1 million people like their page and their reach would be well over 10,000,000.
The fact they throw in virtual-goodies makes it pathetic and I agree wholeheartedly with that. But you can't possibly argue it's bad logic.
Posted Senatic on 14 June 2013 - 07:30 AM
If EA all of a sudden wants to save face they are gonna have to work really hard for it, it'll take more then them just abandoning these past transgressions towards the gaming community. They'll have to go above and beyond.
Posted Tranquility on 01 June 2013 - 11:39 PM
I'm not going to repost that Extra Credits episode that has been overly used, but it is kind of the same vein. People will pursue extrinsic rewards even if there's no intrinsic satisfaction. The people complaining about grind just can't see through it. When something is intrinsically entertaining, then you don't even need extrinsic rewards. Thousands of people have played Team Fortress 2 for hundreds or even thousands of hours, and there is literally no "reward" for doing so. They do it because the game is actually fun to play.
I'll not continue ranting, but I'll just sum it up as, grind only exists because you let it. You're playing a game that you don't like to get "rewards" that don't matter. Once you learn to see through that you'll have a lot more fun in your games, and avoid games that simply replace fun with a skinnerbox loot treadmill.
Posted ChuyDog08 on 24 April 2013 - 04:50 PM
I love the game and all the options for multiplayer and single player content. I am not a casual player. I have played almost everyday for about 3 hours a day on average since pre-release (I passed 1000 hours last week.). I have 8 level 80 characters (1 of each class) fully equiped with exotic everything. One character has full COF armor/weapons, and another has partial SF armor. I have completed one legendary and 40% completed with my second. My main character has 3 different sets of armor/weapon combos depending on if I am farming, dungeons, or PvE/WvW. I know a few of you may bash those stats as easy to obtain for a non-hardcore gamer, but I am proud to have accomplished what I have with my situation.
Some of you misunderstood about my uniterupted play issue. I have a 5 year old that acts like a 5 year old. I play GW2 after putting him to bed. Some nights are good, and some aren't. The bad nights I have to go check on him. He has nightmares because his mother (my wife) is sick. He is concerned about her and it can cause problems at night. I also get interupted to care for my wife, which I do with all the love and respect she deserves. I feel guilty joining a party and having to drop because she can not wait for the next break in action. She is understanding of my game play as it is my only stress release.
So here I go again, please read comment #9 also so I don't repear myself too much:
I choose to play the content that I know I can finish. It makes me happy to finish my "quest". That is why I choose RPG and more specifically MMO. I do understand that I will not be able to do everything in the game because of my situation. I accept that and I am not disgruntled because of it. I tried FOTM but after a few attempts realised that I would not be able to advance further. My guild understands my situation and would wait for me when I needed to take a quick break. The stress of time involved took away the please of doing it. That is the same for a few dungeons. I like dungeons, but know which ones I can do if my guildmates need one more player.
My issue solely lyes with starting an event as single player, but FORCING multiplayer to finish. I has nothing to do with a new dungeon. As I posted in #9, I have a few suggestions that would have allowed for a dungeon to be added to the event without requireing it in order to finish the story.
Look I suck at jumping puzzles, but i don't complain that they need to be easier or not included in future releases. I just choose not to participate in them. I am glad they are added for those who really like them.
I have no hard feelings for the posts that quickly bashed me without understanding my point. For those who wanted to know why I posted in the forum instead of quiting and buying Skyrim... Allowing someone to vent their frustrations helps them deal with the situation. I wanted to see if there were others who shared my point of view. It is kinda like a mini supprt group. I am not quiting the game. I just feel like I got a bait and switch with Frost and Flame. That's all. If they would have said that it ended in a required group instance, I may not have participated at all. Who knows, maybe I will still finish what I started.
Posted Gilles VI on 18 April 2013 - 07:06 PM
That was a blatant error on the behalf of Arenanet, it took absolutely no "exploitation" of the game to make a simple purchase. Arenanet should have taken blame for it.
I don't know, it doesn't take much brains to see that those weapons were cheaper than anything you could buy at a lvl5 heart vendor.
I'm not gonna decide which penalty would have been good, but I certainly don't believe those people didn't know better.
Posted Darkobra on 01 February 2013 - 12:28 AM
Number 1. Using the same password for everything? THAT ALONE will mean when you get hacked, you will lose every single thing that one password is connected to. That's a rookie mistake. Especially with fansites being hacked and passwords being stripped from those. They essentially already have your password now.
Number 2. In the time it took you to type that entire post, I've managed to change my password and read your reply. It's not a time-consuming task.
Number 3. How fickle is your respect that when they look out for their player base and their product, you suddenly "lose respect" for them?
You have made a LOT of mistakes. You've been lucky. It was a matter of time before you DID get hacked. You should have MORE respect for them protecting your account.
Posted Dosearius on 01 February 2013 - 12:00 AM
Wait...wut? Are you basically saying that you would use the same password you use for your guild wars account with say, your email account and your guru account??
If so then THAT is exactly why Anet feels the need to do this.
Posted Krazzar on 01 November 2012 - 04:41 AM
Posted Haishao on 01 November 2012 - 08:26 AM
Posted Taram on 21 October 2012 - 06:32 AM
But you are obviously good because you joined a stacked server.
This whole thing is due to anet's rendering bugs. Too many trolls and people that think they are god's gift to pvp in this thread.
Posted mastermage264 on 04 October 2012 - 01:44 PM
Really? Because of work and life I have no control over how much time I can dedicate to this game. I should get gold/xp/tokens/karma/ect for the amount of time I don't log in between sessions? Why burden me with things I don't have control over? I'm sorry but that whole path of logic makes no sense.
And yes, don't use 'game features' that aren't netting you profit. That's kind of the point. Waypoints are there to make travel over large distances faster. A large portion of this game is exploration. One of the main reasons for making them cost coin is to make sure you aren't using them every 5 seconds. Walk around a bit, the cost is easily offset by killing a few things, doing a DE/heart, or gathering some resources. If you are loosing money on it use it less. It's an expense, just like a car in real life. The goal is to limit use, they could have just made it so you only have so many uses per day, but instead they base it off your currency and leave you to decide when the cost is prohibiting you. Both limit the use, one also provides a gold sink to help the economy. I think they made a good choice.
"No evidence of helping the economy to begin with." are you nuts? Every single MMO I have ever played, and I've played my fair share, have a gold sink system in place. Without a system like that in place inflation runs rampant and wealth gaps become really large. The goal is to limit how much gold is in the economy at any given time. Without a sink you have no control over it, and eventually everything costs so much any new/casual players are screwed. Instead of having a strait up increase like that, a sink helps to keep it closer to level. They will be tweaking costs as the game goes on, in an attempt to keep prices that way. Take a look at the gem/gold conversions since launch, they have been pretty steady. That's your measure, if that starts rising/falling steadily that's their queue to tweak things. Gold sinks let them control the amount of gold in the world, and thereby help control the economy. Every country does the same thing with loan rates. Lower them to get more money in the system, raise them to stem that cash flow. You don't hire someone on staff just to handle these things if there is 'no evidence'.
Posted LastDay on 03 August 2012 - 12:53 AM
The majority of these no one had a problem with and the stuff we DID they didn't touch.
At this rate their pvp will flop before it takes off.
Arenanet once even mentioned how they use completely different builds than people in the beta do, and how they were glad that very few (if any) of the players found the kind of ridiculously overpowered builds they have internally found, such as an Elementalist spike build that downs players in seconds.
Balancing GW2 completely on beta feedback would be like balancing Starcraft 2 by Bronze League player feedback.
Some of it is useful for sure, but mostly it should be taken with a grain of salt.
Now once the game has been out for a few months and there's a proper meta-game going on that's when player feedback on balance will be much more valuable.