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UnDeadFun
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#2195102 Frost and Flame Finale - Why a Dungeon?
Posted
ChuyDog08
on 24 April 2013 - 04:50 PM
I love the game and all the options for multiplayer and single player content. I am not a casual player. I have played almost everyday for about 3 hours a day on average since pre-release (I passed 1000 hours last week.). I have 8 level 80 characters (1 of each class) fully equiped with exotic everything. One character has full COF armor/weapons, and another has partial SF armor. I have completed one legendary and 40% completed with my second. My main character has 3 different sets of armor/weapon combos depending on if I am farming, dungeons, or PvE/WvW. I know a few of you may bash those stats as easy to obtain for a non-hardcore gamer, but I am proud to have accomplished what I have with my situation.
Some of you misunderstood about my uniterupted play issue. I have a 5 year old that acts like a 5 year old. I play GW2 after putting him to bed. Some nights are good, and some aren't. The bad nights I have to go check on him. He has nightmares because his mother (my wife) is sick. He is concerned about her and it can cause problems at night. I also get interupted to care for my wife, which I do with all the love and respect she deserves. I feel guilty joining a party and having to drop because she can not wait for the next break in action. She is understanding of my game play as it is my only stress release.
So here I go again, please read comment #9 also so I don't repear myself too much:
I choose to play the content that I know I can finish. It makes me happy to finish my "quest". That is why I choose RPG and more specifically MMO. I do understand that I will not be able to do everything in the game because of my situation. I accept that and I am not disgruntled because of it. I tried FOTM but after a few attempts realised that I would not be able to advance further. My guild understands my situation and would wait for me when I needed to take a quick break. The stress of time involved took away the please of doing it. That is the same for a few dungeons. I like dungeons, but know which ones I can do if my guildmates need one more player.
My issue solely lyes with starting an event as single player, but FORCING multiplayer to finish. I has nothing to do with a new dungeon. As I posted in #9, I have a few suggestions that would have allowed for a dungeon to be added to the event without requireing it in order to finish the story.
Look I suck at jumping puzzles, but i don't complain that they need to be easier or not included in future releases. I just choose not to participate in them. I am glad they are added for those who really like them.
I have no hard feelings for the posts that quickly bashed me without understanding my point. For those who wanted to know why I posted in the forum instead of quiting and buying Skyrim... Allowing someone to vent their frustrations helps them deal with the situation. I wanted to see if there were others who shared my point of view. It is kinda like a mini supprt group. I am not quiting the game. I just feel like I got a bait and switch with Frost and Flame. That's all. If they would have said that it ended in a required group instance, I may not have participated at all. Who knows, maybe I will still finish what I started.
#2193025 Game Exploit Closed
Posted
Gilles VI
on 18 April 2013 - 07:06 PM
Al Shamari, on 18 April 2013 - 06:19 PM, said:
That was a blatant error on the behalf of Arenanet, it took absolutely no "exploitation" of the game to make a simple purchase. Arenanet should have taken blame for it.
I don't know, it doesn't take much brains to see that those weapons were cheaper than anything you could buy at a lvl5 heart vendor.
I'm not gonna decide which penalty would have been good, but I certainly don't believe those people didn't know better.
#2155662 Mandatory Password Change is Coming
Posted
Darkobra
on 01 February 2013 - 12:28 AM
Bohya, on 31 January 2013 - 11:51 PM, said:
Number 1. Using the same password for everything? THAT ALONE will mean when you get hacked, you will lose every single thing that one password is connected to. That's a rookie mistake. Especially with fansites being hacked and passwords being stripped from those. They essentially already have your password now.
Number 2. In the time it took you to type that entire post, I've managed to change my password and read your reply. It's not a time-consuming task.
Number 3. How fickle is your respect that when they look out for their player base and their product, you suddenly "lose respect" for them?
You have made a LOT of mistakes. You've been lucky. It was a matter of time before you DID get hacked. You should have MORE respect for them protecting your account.
#2155640 Mandatory Password Change is Coming
Posted
Dosearius
on 01 February 2013 - 12:00 AM
Bohya, on 31 January 2013 - 11:51 PM, said:
Wait...wut? Are you basically saying that you would use the same password you use for your guild wars account with say, your email account and your guru account??
If so then THAT is exactly why Anet feels the need to do this.
#2055492 How about a hat storage system?
Posted
Krazzar
on 01 November 2012 - 04:41 AM
#2055690 How about a hat storage system?
Posted
Haishao
on 01 November 2012 - 08:26 AM
#2032649 Thief stops entire zerg from capping camp
Posted
Taram
on 21 October 2012 - 06:32 AM
NatasMC, on 21 October 2012 - 03:08 AM, said:
But you are obviously good because you joined a stacked server.
This whole thing is due to anet's rendering bugs. Too many trolls and people that think they are god's gift to pvp in this thread.
#1992169 Gold sinks, a solution?
Posted
mastermage264
on 04 October 2012 - 01:44 PM
Dreamrunner, on 03 October 2012 - 12:09 PM, said:
Really? Because of work and life I have no control over how much time I can dedicate to this game. I should get gold/xp/tokens/karma/ect for the amount of time I don't log in between sessions? Why burden me with things I don't have control over? I'm sorry but that whole path of logic makes no sense.
And yes, don't use 'game features' that aren't netting you profit. That's kind of the point. Waypoints are there to make travel over large distances faster. A large portion of this game is exploration. One of the main reasons for making them cost coin is to make sure you aren't using them every 5 seconds. Walk around a bit, the cost is easily offset by killing a few things, doing a DE/heart, or gathering some resources. If you are loosing money on it use it less. It's an expense, just like a car in real life. The goal is to limit use, they could have just made it so you only have so many uses per day, but instead they base it off your currency and leave you to decide when the cost is prohibiting you. Both limit the use, one also provides a gold sink to help the economy. I think they made a good choice.
"No evidence of helping the economy to begin with." are you nuts? Every single MMO I have ever played, and I've played my fair share, have a gold sink system in place. Without a system like that in place inflation runs rampant and wealth gaps become really large. The goal is to limit how much gold is in the economy at any given time. Without a sink you have no control over it, and eventually everything costs so much any new/casual players are screwed. Instead of having a strait up increase like that, a sink helps to keep it closer to level. They will be tweaking costs as the game goes on, in an attempt to keep prices that way. Take a look at the gem/gold conversions since launch, they have been pretty steady. That's your measure, if that starts rising/falling steadily that's their queue to tweak things. Gold sinks let them control the amount of gold in the world, and thereby help control the economy. Every country does the same thing with loan rates. Lower them to get more money in the system, raise them to stem that cash flow. You don't hire someone on staff just to handle these things if there is 'no evidence'.
#1669357 Trait Changes from Today's Stress Test!
Posted
LastDay
on 03 August 2012 - 12:53 AM
Bloodtau, on 02 August 2012 - 11:04 PM, said:
The majority of these no one had a problem with and the stuff we DID they didn't touch.
At this rate their pvp will flop before it takes off.
Arenanet once even mentioned how they use completely different builds than people in the beta do, and how they were glad that very few (if any) of the players found the kind of ridiculously overpowered builds they have internally found, such as an Elementalist spike build that downs players in seconds.
Balancing GW2 completely on beta feedback would be like balancing Starcraft 2 by Bronze League player feedback.
Some of it is useful for sure, but mostly it should be taken with a grain of salt.
Now once the game has been out for a few months and there's a proper meta-game going on that's when player feedback on balance will be much more valuable.
#1583880 What makes a gamer "casual" or "hardcore" ?
Posted
RabidusIncendia
on 09 July 2012 - 02:22 AM
#1585205 Play Asura and Sylvari in the July 20-22 Beta Weekend Event!
Posted
NeonArlecchino
on 09 July 2012 - 03:24 PM
#1393453 Is Anet forcing to use cash shop?
Posted
Verene
on 30 April 2012 - 07:00 PM
#1378627 Welcome To Guild Wars 2 Guru On IP.Board!
Posted
Stemnin
on 27 April 2012 - 01:36 PM
I am using Firefox + Stylish
Download page
Also widens the main page.

If I had time I would change the background and colors to match the old.
EDIT
To change width, go to Addons > Stylish > options > double click to edit and change "auto" to a width percentage.
http://i.imgur.com/jlCUk.png
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