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UnDeadFun

Member Since 23 Feb 2012
Offline Last Active Yesterday, 07:55 PM

#2339289 1-80lvl in 2 minutes after 2nd feature pack

Posted Satenia on 15 September 2014 - 08:55 AM

Missing the part where you conjure the tomes out of thin air :P


#2337942 Thoughts on the September Feature Pack?

Posted rukia on 03 September 2014 - 12:45 PM

My thoughts are "no particle slider?"


#2337086 New region incoming!

Posted Baron von Scrufflebutt on 26 August 2014 - 04:35 PM

View Postdavadude, on 26 August 2014 - 03:06 PM, said:

Well, look what Arenanet has been teasing...

For extra information, this was posted by WoodenPotatoes today.  The screenshot looks like a beta screenshot, but isn't,  He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission.  There is a reason they want to share this.

He also claimed he'd have more new today about upcoming content, including information about a new region.

Do you have direct quotes?

Because this:
http://www.reddit.co...t_this_morning/
https://twitter.com/...233619515535360
paints a different picture.


#2335922 How Would You Change "X" World Boss?

Posted Satenia on 19 August 2014 - 08:05 AM

I'm somewhat confused by the opening of your post - your server successfully downed Tequatl? There is only the megaserver now. You attended the encounter the first time and found it gratifying, even though you basically did nothing but profit from the organization of experienced players handing you the loot on the silver platter?

Not meant to be a slight, just adding another perspective for what is about to follow:

View PostCalypso589, on 19 August 2014 - 06:44 AM, said:

So what other ideas do you guys have?

Leave them as they are. Here is why:

Currently, there are two kind of "extended" boss-encounters:

1. Claw of Jormag, several phases with an unique mechanism, no particular organization required, proper dps-phases helpful to speed up the already more than over-long encounter. All in all, boring and not very rewarding. But should it be more rewarding when half the people are semi-afk anyway and it can still successfully be completed?

2. Tequatl/Wurm, again the kind of unique mechanism you seem to be looking for, organization and/or even third-party applications (TS) required (especially in the later case). Unless you luck into an organized megaserver-instance, you will want to be on the map well ahead of time, say 30-60 minutes or whenever the crowd doing the organization starts gathering and this is basically what the problem boils down to: In my opinion, this game absolutely does NOT need more 30-60 minutes + event-duration encounters. I have no desire to spend one third to half my game-time of an average weekday on a single boss-encounter for a bunch of crappy blues, greens and rares.

So, to anyone who keeps crying about how Shatterer is boring and how every world boss should be like Tequatl I can only say this: Be happy while you can still hop on a random megaserver basically at event-time, get a few auto-attacks in and get at least the daily rare and some dragonite. This is casual, this is keeping the flow of the game up, this leaves you time to enjoy other encounters as well...

As a final note, I'm not against harder boss encounters as such, just don't put them in the open-world. Instead, do instances that can be triggered on demand. That way, all the ahead-of-event camping and organization can be greatly reduced.


#2335871 Chunx's Minion Mastery Guide

Posted Phenn on 18 August 2014 - 02:58 PM

View PostThorfinnr, on 18 August 2014 - 02:12 PM, said:

I did...they do indeed disappear when you swap. :qq:

I have not done a combo where I have one on both sets to see if they stay...I hope they do...but I will try it out and let you know. (I got an extra summoning sigil and i'll throw it on an axe and see what happens. :) )

Just put another sigil on your water weapon of choice. Swap, and they'll stay.


#2329295 The Gates of Maguuma

Posted konsta_hoptrop on 25 June 2014 - 06:51 AM

kinda boring video. Someone attacked the airships and braham attacked some old skin inquest golem. Old enemies. I hope that this land is a new zone and not some crappy instance. But not impressed at all. People here overreact because Anet devs were silent and lack patches lately but the video is nothing special to be honest. We'll see the deal at july 1. But in my opinion the land from the video is very likely to be a personal story instance or some dungeon. Braham jump is not a new skill for sure. If they were planing new skills for weapons they are going to shove it in our faces 24/7 for 1 month before the release


#2327921 The 9th Profession - What should it be?

Posted Alexei Hart on 13 June 2014 - 01:11 PM

View PostPhineas Poe, on 13 June 2014 - 07:15 AM, said:

And yet to think: in GW1 you often straight-up pulled skills from other professions and used them on your bar, including elites. You really think class differentiation is worse in GW2? Many builds I remember running, like E/Mo Ether Renewal, had more skills from my sub-profession than my main one.

And then there was super weird shit like R/N Touch Rangers that just simply don't exist without the help of their sub-professions, which were pretty significant departures from the Ranger's original design and aesthetic. Some of the departures went as far as to not only push sub-profession skills over your main profession's, but to push you toward using weapons from other classes.
But there's nothing like the shutdown mes, sos rit or the old minion master in this game. Even without the secondaries, each profession had unique roles that only they could adequately perform. I had like a dozen saved builds on Mesmer alone that I rotated between depending on where I was.

I don't mind that they got rid of the trinity, but they still could have kept some of the more unique abilities and skills of the professions. Getting rid of hexes was stupid imo, and the turret engis and mm necros in this game don't have the effectiveness to justify choosing that style over straight dps, unlike their predecessors. They could well have gotten rid of the trinity and not voided virtually all traces of specialization across the professions.


#2326889 Introducing the Story Journal

Posted Gilles VI on 07 June 2014 - 04:30 PM

View PostImprovavel, on 06 June 2014 - 04:48 PM, said:

People on holiday can still log in. People that can afford holiday can afford 200 gems.
People on travel for work can still log in. They can afford the 200 gems most likely as well.
Before they would just miss it.

New people would have missed all the previous content.

Additionally it is quite possible that promotions and freebies will exist.

It is simple, Anet creates free content to keep people logging in. If they aren't logging in, the free content has no purpose.

Being able to pay does not equal worth paying for, which again is not fair.
200 gems is nothing to me, I work enough to not think twice about that little expense, but it just makes me sick thinking that if I miss logging in every 15 days (which will happen because of going on holliday 3 weeks/studying for exams out of home/...) I will need to pay for some stuff, while other people got it for free. It's a cashgrab, and it's stuff like this that makes me sick of alot of current games..


#2319979 Chunx's Minion Mastery Guide

Posted OChunx on 25 April 2014 - 04:25 AM

Hey all, so this is what I've been testing recently: http://gw2skills.net...CPAgAOCAyoDAA-e

You'll notice that major changes include dropping Deathly Invigoration for Death Nova and using a full set of Runes of the Monk.

The Jagged Horrors were just too essential of a trait to lose out on, as they were just too important for their added toughness, bleeds, and most of all use as a disposable meat shield. Their damage also scales very well with Vampiric Master, as the flat fixed boost affects the damage of Jagged Horrors more than any other minion. Death Nova poison explosion was just an added perk.

Mathematically, there's just no way around the fact that minion master damage was nerfed this patch, so there's not much to say on that. Minion AI is still as bad as ever and in the while that I was playing, I felt that it had in fact gotten worse (though there's no substantial evidence other than my own limited anecdotal experience). Healing-wise, it's probably a bit stronger now although a little harder to take advantage of. Having to go into the Death Magic line and losing a reliable 1000+ AoE heal (that also worked out of combat) every 10 seconds was pretty bad, but the second sigil on the staff with the Superior Sigil of Water partially makes up for that. The big changer is the 6 set bonus for monk runes, which increases all healing (including regen) by 10%.

Because minion damage was nerfed so heavily, I feel like Bloodthirst is now a more viable alternative over Transfusion than ever. It boosts the added damage of Vampiric Master from about 76 to 91 at the expense of the survivability of the Jagged Horrors and bone minions. The rest of the minions survived just fine for the most part without Transfusion. So that's a point of debate anyway. Note also that Bloodthirst synergizes with Vampiric, though Vampiric is pretty much just a sad, useless trait. Still, Transfusion's pretty amazing so still main build for now.

Any thoughts about using zealot's gear? Full clerics has 12% more healing power, but zealots does 28% more damage NOT counting minions and NOT counting conditions (both of which lower the overall damage increase).

Overall, minions seem like they would be sick in PvP and to a lesser extent, WvW. In PvE though, zerker builds are just so much faster in open world roaming and definitely the no-brainer go-to build for skilled party dungeon clears. For the lower-skilled party, I could actually see this build being pretty useful and good at keeping people alive in say TA, the Spider Queen in AC, or the first boss in HotW P1 to name a few. Leveling-wise, minions still seem good though; strong and safe. The patch just made the build less offensive and more defensive, which is basically the exact opposite of what was needed. At least I feel it's still pretty fun and unique, so it's got that going for it.

Always cool to have 13 minions following you. That 387 is one tick of regeneration.
Posted Image

EDIT: meant to say cleric's heals for 12.6% more with regen, not just that it's healing power is 12% more.


#2319984 Chunx's Minion Mastery Guide

Posted Phenn on 25 April 2014 - 04:59 AM

I don't care what they say--this build is godly for keeping dungeon parties up. Number-one go-to when dungeoning with squishies and scrubs.

P.S. Teach me your jagged-horror-summoning ways, O master.


#2320543 Playing Warrior without a mouse

Posted Satenia on 27 April 2014 - 11:07 AM

View PostRhaki, on 27 April 2014 - 06:43 AM, said:

It looks like Gsword is even stronger now than it was back then though.  Is it even less of a feasible option to play a warrior without a gsword as it used to be?  Is there any effective way to play my warrior without a mouse?

Funny enough, nothing really changed on the gs itself. Some community members came to the conclusion that the gs can potentially pull a few % ahead of the axe/offhand through the use of the weapon-skills (2-5) rather than the (weaker) auto-attack.

As you're playing without a (proper) mouse, I think the question boils down to how well you can handle using the gs weapon skills pretty much on (short) recharge and how forgiving stuff like WW and Rush is under these circumstances. The strong auto-attack on axe might be far easier to use though.

The good news is that both options are perfectly viable and as such one could simply pick based on personal preference without making major sacrifices.


#2316880 When is this patch dropping?

Posted Mordakai on 15 April 2014 - 08:48 PM

View PostHaggus, on 15 April 2014 - 08:28 PM, said:

Nope.  When you say a patch will be out at a certain time, you should plan ahead to give yourself time to make sure all the megaserver issues are ready to go, as well as everything else.  Otherwise, don't say it will be up on that date.  Set it for later.  Then you won't get the millions raging about your lack of timeliness.  They will just rage about everything else they normally rage at.  Work smarter, not harder.


Not to mention they've been promoting this for 3 weeks, even telling people yesterday to be sure to log in today!

You can't promote something that much and not expect backlash if it's not ready.


#2312005 Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

Posted pumpkin pie on 28 March 2014 - 01:46 AM

taking away gold drop and say . look free repair ....  MEH.


#2311744 Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

Posted Gnash Chiptooth on 27 March 2014 - 07:08 PM

View PostDesild, on 27 March 2014 - 06:53 PM, said:

But hey! No more repairs everyone!

Actually, the way I read it, there will still be armor repairs, we just don't have to pay for it.


#2312029 Where can Blade Shards be found?

Posted typographie on 28 March 2014 - 06:16 AM

View PostOccultus, on 28 March 2014 - 06:09 AM, said:

So I guess it is a case of us hard-working folks not getting to parade around in all the nice shiny cosmetic armour then.   Doesn't seem fair to me.

They were farmed in LA from February 18 to March 18, no less than a full month. If you can't play much during that time I absolutely understand, but its hard not to see that as a reasonable time frame for a majority of players. I think many were getting quite bored, in fact. As Azure said, Shards continue to drop from the Not So Secret jumping puzzle, as well as Aetherblade mobs where you can find them (in the aforementioned jumping puzzle, and I suspect the Twilight Arbor Aetherpath as well).