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UnDeadFun

Member Since 23 Feb 2012
Online Last Active Today, 08:56 AM

#2316880 When is this patch dropping?

Posted Mordakai on 15 April 2014 - 08:48 PM

View PostHaggus, on 15 April 2014 - 08:28 PM, said:

Nope.  When you say a patch will be out at a certain time, you should plan ahead to give yourself time to make sure all the megaserver issues are ready to go, as well as everything else.  Otherwise, don't say it will be up on that date.  Set it for later.  Then you won't get the millions raging about your lack of timeliness.  They will just rage about everything else they normally rage at.  Work smarter, not harder.


Not to mention they've been promoting this for 3 weeks, even telling people yesterday to be sure to log in today!

You can't promote something that much and not expect backlash if it's not ready.


#2312005 Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

Posted pumpkin pie on 28 March 2014 - 01:46 AM

taking away gold drop and say . look free repair ....  MEH.


#2311744 Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

Posted Gnash Chiptooth on 27 March 2014 - 07:08 PM

View PostDesild, on 27 March 2014 - 06:53 PM, said:

But hey! No more repairs everyone!

Actually, the way I read it, there will still be armor repairs, we just don't have to pay for it.


#2312029 Where can Blade Shards be found?

Posted typographie on 28 March 2014 - 06:16 AM

View PostOccultus, on 28 March 2014 - 06:09 AM, said:

So I guess it is a case of us hard-working folks not getting to parade around in all the nice shiny cosmetic armour then.   Doesn't seem fair to me.

They were farmed in LA from February 18 to March 18, no less than a full month. If you can't play much during that time I absolutely understand, but its hard not to see that as a reasonable time frame for a majority of players. I think many were getting quite bored, in fact. As Azure said, Shards continue to drop from the Not So Secret jumping puzzle, as well as Aetherblade mobs where you can find them (in the aforementioned jumping puzzle, and I suspect the Twilight Arbor Aetherpath as well).


#2311957 Where can Blade Shards be found?

Posted kankon on 27 March 2014 - 11:47 PM

here http://wiki.guildwar...iki/Blade_Shard


#2310235 Precursor Crafting

Posted ChuyDog08 on 24 March 2014 - 04:40 PM

View Postmaster21, on 24 March 2014 - 12:28 PM, said:

If someone thinks that if anet adds option to create precursor in some way (probably by mystic forge recipe) it will make this process easier, less grindy should just wake up and stop dreaming.
It will be even more grind, more work, more mats and more gold.

Perfect answer.

This topic has been around for over a year.  Players say they have everything for a Legendary except the precursor.  Some are still saying that after a year.  The most expensive precursor is Dusk at current list price of 778g.  Within the wait time for Precursor Crafting to go live, these players could have bought their precursor off the TP.  You could do it after 6 months easily if that is one thing that you've been "holding out hope for".

6 months X 30 days = 180 days
778g (dusk) / 180 days = 4.32g per day

4.32g a day is very easy to manage for a player that deserves to have one. Use GW2Stuff overlay and do world bosses.  Do temple runs and Arah events.  Get into Dungeons and run a few paths a day.  Sell everything.  If you already have all the gifts for the Legendary, then you should already be failure with these events.  I made 150g in the last 7 days doing exactly this.  I sold EVERTHING. Look at your collections tab.  If you have stuff in there, sell it.  If your not selling everything, then you must really not want it.

Legendary weapons are a long term goal for dedicated players.  Many players may covet a Legendary weapon, but they are not meant for everyone.


#2309488 Thoughts on the April Feature Patch

Posted Phenn on 21 March 2014 - 05:29 PM

Yeah...the free-in-the-field trait swapping is gonna blow up most traditional guides. It's gonna put the focus more on Stat choice and weapon choice rather than full build.

I agree though. I have three bank tabs dedicated to Necro gear. So being able to have gear/trait templates would be awesome.

You have a far more optimistic perspective, though. I'm firmly in the "believe it when I see it" camp after all the crap that ANet's pulled in the last year.


#2305123 [Reddit] Are We All Equal?

Posted Arkham Creed on 11 March 2014 - 04:00 AM

View PostDatenshi92, on 11 March 2014 - 02:33 AM, said:


Its not our fault that other's lives are so busy that there's barely enough time to reach the same level of a dedicated gamer. Because that's the issue here - people with no time in their hands want to reach the same level as a dedicated player with minimal effort.

That is NOT the issue here. The issue is Arena Net going in and fundamentally altering the very nature of content to the detriment of players who don't have the luxury of a huge zerg to "roflstomp" the content's initial version and thus obtain the rewards with LESS effort. You're defending the wrong camp here; this isn't about casuals wanting to be handed the same prestige as hardcore players. This is about Arena Net over rewarding mindless zergs and then over-buffing that same content AFTER the zerg has moved on. In essence spoon-feeding the sheep and penalizing dedicated and hard working players who have to struggle against the content's intended form and work harder for the rewards that said sheep flaunt like it's nothing because they found an exploit that got fixed. This is no different in my mind than those people shortly after release who found a way to turn tiny bits of karma into massive amounts of gold; and they all got banned, or at least had their ill-gotten loot revoked.


#2305144 [Reddit] Are We All Equal?

Posted Satenia on 11 March 2014 - 08:38 AM

View PostArkham Creed, on 11 March 2014 - 04:00 AM, said:

That is NOT the issue here. The issue is Arena Net going in and fundamentally altering the very nature of content to the detriment of players who don't have the luxury of a huge zerg to "roflstomp" the content's initial version and thus obtain the rewards with LESS effort. You're defending the wrong camp here; this isn't about casuals wanting to be handed the same prestige as hardcore players. This is about Arena Net over rewarding mindless zergs and then over-buffing that same content AFTER the zerg has moved on. In essence spoon-feeding the sheep and penalizing dedicated and hard working players who have to struggle against the content's intended form and work harder for the rewards that said sheep flaunt like it's nothing because they found an exploit that got fixed. This is no different in my mind than those people shortly after release who found a way to turn tiny bits of karma into massive amounts of gold; and they all got banned, or at least had their ill-gotten loot revoked.

Spot on. Ironically, the "no-lifers" (not saying they are, just using previously mentioned terms) being able to sink a good amount of hours into the LS right after its release are the ones getting off easy. They can simply ride on the huge zerg created by the novelty of the content.

The current LS is the perfect example: Initially, you could zerg down the knights with infinite (as much as the map holds) players, the 6-min achievement was bugged as in getting wrongly awarded - where is the challenge?

But when you try to do the event now, you can either camp the map to get into a somewhat organized main-server, or you'll end up in a random overflow that most likely cannot muster enough players to take down all three knights simultaneously.

Personally, I don't get Anets recent obsession with huge open-world encounters. The game doesn't offer the means to actually have a controlled open-world environment, instead we'll just end up with random players in random overflows. Why? They used to pride themselves (still do?) for their event scaling, so why don't the knights scale down properly so they can be done with 10 players per? At least this would still give latecomers a chance to also get the achievements completed...


#2303494 The end of Scarlet, but what comes next?

Posted Brandon the Don on 05 March 2014 - 03:06 PM

View PostVeji, on 05 March 2014 - 02:54 PM, said:

I heard rumors of some kind of nature-based dragon, when i asked in guild about Primordius.

Mordremoth

Primordius is likely not gonna be the target any time soon... Just like Jormag...

Edit:

Apparently it has been confirmed even


#2303473 The end of Scarlet, but what comes next?

Posted Khayrat on 05 March 2014 - 02:32 PM

Watch out, some major spoilers about the finale of the current Living World release!
I'd say, the link explains all! ;)



As you can see, something has been awakened. The question is, what or who is it? Perhaps it is an Elder Dragon? I was wondering what your thoughts are about this! And how did you feel about the cutscene? Personally I thought it was really well made, it was epic! :D


#2297763 Whaaaat? No karma? Heeeere

Posted Miragee on 19 February 2014 - 02:05 PM

View Postgw2guruaccount, on 19 February 2014 - 12:33 PM, said:

So why did they do it then?

To make people player longer (karma nerf on the best sources) and to funnel players into new content (Tequatl, Fractals). If your argument would be right, they would have removed it from fractals as well, right? But they didn't.

Karma was intended to be a currency rewarded for helping others out - be it open world or not. Prerelease, a prime example for this was that you would get rewarded with karma if you helped friends with their Personal Story. Karma was never intended to be an open world currency only.
Since release they changed karma inherently in its role from being a nice reward for helping to a tool to manipulate players (a bit harsh, but that's the direction). It begun with making karma acc-bound btw.


#2297541 Whaaaat? No karma? Heeeere

Posted Konzacelt on 18 February 2014 - 10:55 PM

View Postgw2guruaccount, on 18 February 2014 - 08:30 PM, said:

Karma was a reward for doing overworld content. People would instead farm dungeons for the stuff. To get people back to the open world they just removed it from dungeons.

If you actually think that was the real reason, you're more naive than I thought.


#2293803 Escape From Lion's Arch - February 18th

Posted Andemius on 11 February 2014 - 02:34 PM

Here's to hoping we get a challenging instanced mission. I'd love it if we had something like the Battle For Lion's Arch quest from gw1 (WiK), because that was really enjoyable.


#2293377 Should all the older World Bosses be updated again?

Posted Gilles VI on 10 February 2014 - 07:42 PM

View PostNikephoros, on 10 February 2014 - 04:57 PM, said:

Marionette, Wurm and Teq were all reasonably well received and definitely far better executed than you are giving credit for.

They were well received as a much needed max lvl challenge, they were not well received as a fun/easy thing to do once in a while in a low-level zone.
As many others have said, they should have implemented this as an instance and a sort of raid, so the number of participants is determined and they could adjust the scaling to that amount of people to make it a true challenge.