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Member Since 23 Feb 2012
Offline Last Active Nov 03 2015 08:58 AM

#2358758 Chunx's Minion Mastery Guide

Posted Thorfinnr on 25 August 2015 - 05:45 PM

Minion AI has been tweaked. Initial reports from testing by players on official forums looks positive. They attack what you target with minimal delay. They will stay on enemy you have targeted, even when you attack others...just don't change your target. This holds tru even for Flesh Golem.

With this and the addition of "Rise" from the Reaper...we may have some tentative hope. I am looking forward to trying our DM/Blood/Reaper in the next Beta.

Hopefully this will prompt Phenn to do a small "happy-dance". :)

#2357486 Theory crafting the Reaper

Posted Brandon the Don on 08 July 2015 - 09:32 AM


A trend that followed since game launch - I would again just advise you to wait until everything is final before getting all giddy, because Anet will stand tall to remove your excitement within a second for no reason at all

#2357594 Revenant beta reactions and feedback

Posted Phenn on 11 July 2015 - 04:34 PM

Good write-up. I'll add a few thoughts.

1. On the topic of trait lines, I felt that they were largely underwhelming. Where for the majority of classes the traits actually MAKE the profession work in its given playstyle, I felt like the traits for the Revenant we gratuitous. They didn't change the way the class handled, how it played, or what weapons one chose to run with. I couldn't tell a difference between running WITH traits selected and without them entirely.

2. The Revenant has no damage. Like, seriously NO damage. The only combination I found that put out decent DPS was to camp Dwarf stance, keep the hammers spinnin', and spam Staff AAs. Stacking micro-dps sources seemed to alleviate the problem marginally, but it's still kinda sad. Hoping that the other stances have better DPS options.

3. As above, the Hammer seemed underwhelming as well. Some really neat skills visually, but it seemed like it was only useful if something else held aggro, and it didn't jive with any stance except Centaur.

4. There is no point number four.

5. Demon stance is just terrible. There's potential to be OP in PvP settings (particularly zone control), but in PvE it offers nothing. Lacking any way to rid yourself of the self-inflicted ConDs means gimping the mobile playstyle that the stance seems to want to imply. UNLESS it's supposed to be immobile. I dunno. Really disappointed in this one.

6. Mace is a waste. The AA animation is quite fast, which is nice to see on the mace, but lacks noticeable damage. Torment is a useless ConD in PvE, and the mace lacks the ability to quickly stack other ConD. A second or two of burn is nice, but...yeah. Needs serious work.

7. LOVE the Axe off-hand. Just wish there was a better main-hand to pair with it.

8. Staff is...weird. Very defensive and support-oriented, yet somehow manages to put out better DPS than any of the other choices. The sustain on it is very handy, and the synergy with the Salvation line is helpful, too. Problem is the Salvation line is heavily geared toward Centaur stance, which, as above, is kinda weak.

9. The whole class feels like it was designed from a visual-effects starting point, and then ANet had to sit down and figure out what made the cool skill animation actually useful.

"Here's an idea! Let make a utility skill that drops bricks down on enemies and makes a road!"
"Great idea! But what's the skill actually gonna do?"
"I dunno. Grant stability?"
"Sure. Sounds good to me."

"I was hoping that it'd be yellow bricks..."

10. There's no real reason to stance-swap. First, if you do, you lose all of the benefits from the previous stance, the traits associated with the previous stance stop helping, and the stances don't synergize with each other. Build up conditions on yourself with Demon stance, swap to Dwarf to cleanse them, but lose the damage bonus for being loaded with ConD...

Healing allies with Ventari's tablet, but need stability, swap to Dwarf stance and lose the tablet. I dunno. I got better results camping stances rather than swapping. Maybe I'm playing it wrong.

#2357435 Theory crafting the Reaper

Posted Phenn on 06 July 2015 - 06:56 PM

^^^ If everything you said makes it into live, then GW2 will truly be a good game again.

I'm not getting my hopes up, though. Waaaaaaay too many disappointments over the last three years.

But yes, if ANet manages to put the "I" back into AI, then control builds will definitely have a role to play. Just so long as they get rid of that stupid Defiant mechanic.

#2357384 Theory crafting the Reaper

Posted Brandon the Don on 05 July 2015 - 09:10 AM

No true build-calculator exists, but at least the traits can be found here

That said, Necromancers naturally have less need of health over toughness. Considering that you go here for a condi-ish build (as far as I can see), I think it would benefit you more by going for either Rabid or even Sinister since you will be able to make use of the "on crit" traits.

I also seem to be confused for your choice to run a "tank" build with those lines. While reaper shows more promise to lend itself for it, Spite and Curses do not - not at all. Parasitic Contagion, while now workin in DS, is several times weaker and pales when going for Blood Magic - and even this is not as incredible. Lack of protection and weakness will not compliment the amount of health you have, and what sticks even out more is the lack of actual condi-damage outside of Fear and Chill (traited). Necromancers are already dead last when it comes to actual condi-application at this point in time, and with this, it seems more like a hybrid than an actual condition build. Last one is just a personal gripe of mine; if the target has Stability, your Fear or Chill procs will not trigger, means robbing you from the only actual damage you got with this build.

I would personally wait until the numbers are clear and then rethink it a bit. Reaper shows promise, but as long as the GS numbers stay the way it is, the weapon is terrible all around, unless you are fighting things in a corner where you can actually get an AA chain off

#2357066 [Guide] An Introduction to the Necromancer

Posted Phenn on 23 June 2015 - 05:00 PM

This thread is massively out-dated as of June 23, 2015. I'll be updating it slowly as I work through all of the builds/trait/specialization changes. Bear with me, if you will. Any input would be appreciated!

#2357045 Heart of Thorns Available For Pre-Purchase

Posted Neo Nugget on 23 June 2015 - 06:14 AM

View Postdavadude, on 22 June 2015 - 10:18 PM, said:

...And here is the addressing.


Seems like they hit each point of complaint right on the head. The only other thing people are complaining about is lack of content, which is relative and will probably straighten itself out as we get closer to launch.

#2356880 Heart of Thorns Available For Pre-Purchase

Posted Phineas Poe on 18 June 2015 - 06:21 PM

View PostSatenia, on 17 June 2015 - 02:59 PM, said:

Personally, I don't see the HoT expansion as a static thing. On the contrary, I expect the content to grow along the lines of how the core game did with the living story and all the other improvements they added in the following months and years. As such, what they announce to be in at launch is somewhat secondary to me. In my opinion, they did a fine job these past three years overall, that is reason enough to warrant my pre-order.

This is very true and a good point. Buying Heart of Thorns doesn't just get you expansion content on launch but also is an insurance for content access down the road.

My concern primarily stems from the quality of the content and not its quantity, though. I could attach X amount of dollar for Y amount of content hours and be suited with that, but this logic breaks down when you consider that certain games are a more enjoyable experience than others. I can pick up Mass Effect 1 for five dollars, burn through it in eight to ten hours. and have a fabulous time with it. I could also buy a deck of cards and have limitless hours of "content" available to me. I'm still going to have more fun playing a video game than I will a card game, so I'll always opt for the video game even if it ends up costing me more money down the road.

The concern with the expansion shouldn't be about its price or even what the content is being offered with it, but the quality of the content that's being included. Stronghold, in all due respect to ArenaNet, is a complete ♥♥♥♥ing mess. It's just not done. And let's be realistic here ... they've only created one good PvP map for Conquest since the game came out: Temple. They have spent years balancing and rebalancing the game only to continue to fail to find a happy medium between condition and power builds, between bunker and burst builds. They let the Celestial meta crumble build diversity over the past year and let turrets---a low skill floor build---dominate matchmaking play during a reward-based month-long tournament. They've tweaked, retweaked, and tweaked again their matchmaking algorithm and leaderboard systems, and they have resulted in only creating less accurate, more volatile, and less entertaining match-ups. They eliminated solo queue entirely, shoved Skyhammer into the unranked map rotation, and still haven't given Courtyard its own queue despite constant requests by the PvP community.

And it's not like the PvE really fared all that much better over the past few years. I mean yes, we've gotten a lot of updates, but these are just shaky paint jobs over rusted foundations. The Living Story Season 1 had its share of good content, but it also had a lot of bad. We accepted this because it was free, but then ArenaNet started charging incoming players for Season 2 content, and is now pay-walling future content in the form of the expansion.

They simply haven't got the track record to have my trust that PvP will ever become a competitive space, or that PvE will ever challenge me as a player, and they've shown so little of the expansion on top it to disprove my concerns. They've had three years to do it, and they've gotten no where in anything: PvE, PvP, or WvW. People are still grinding CoF for gold and still voting en masse for Legacy of the Foefire over anything else they've added since launch; if that doesn't explain the quality of post-launch content in Guild Wars 2 I don't know what does.

Guild Wars 2 also doesn't exist in a vacuum, and it's important to establish that there are other MMOs that will exist and future RPGs down the road in general. Crowfall and Star Citizen continue to march along in their development, and FFXIV continues to churn out new content on a regular basis that is actually turning heads.

And so I am finding myself at an impasse: do I take a leap of faith and pay $50 for an expansion that might as well be a metal bucket on a sinking ship? Or should I count my blessings that I had as much fun as I did in this game, as long as I did, and made all the friends I did, and move on to greener pastures?

Like everyone else I am in wait-and-see mode, but ArenaNet's vow of silence on what constitutes "challenging group content" leaves me unconvinced that they'll ever get their ducks in a row. If they had something to show, they would have shown it already--just as they did with Stronghold.

#2356868 Heart of Thorns Available For Pre-Purchase

Posted Konzacelt on 18 June 2015 - 05:07 PM

View PostNerfHerder, on 18 June 2015 - 01:29 PM, said:

We do know what we are getting. Huge guild halls with scrimmages, new meta builds to spice up gameplay, condition builds, new types of encounters, story mode, continuing living story, new zone that will have some replay ability, revenant, new weapons, new trait lines and revamp, masteries, legendary scavenger hunt, legendaries, and gliding which is basically flight in GW2(how awesome is that going to look?). What more could you ask for?
  • Good writing
  • No zergs
  • Better story
  • No pet
  • Better LS
  • No Ascended stat increase
  • Full LS replayability
  • Better drops
  • Less screen pyrotechnics
  • Weapon skill choices
  • Cantha
  • Elona
  • And my favorite...Guild access not gated by expansion.

#2356808 Heart of Thorns Available For Pre-Purchase

Posted Kymeric on 17 June 2015 - 09:00 PM

The way people freely dish out name-calling and derision is getting very old.

This is a consumer transaction.  If someone doesn't think the price matches their perceived value, that's the choice consumers make all of the time.  There's no need to throw "entitled", "crying", "pathetic" or anything else around.

#2356742 Heart of Thorns Available For Pre-Purchase

Posted Phineas Poe on 17 June 2015 - 11:31 AM

It's pretty normal for expansions to be $50 at launch, and to usually package the base game with them.

What's not normal is (1) not supplying a release date after listing pre-order options and (2) not giving us anywhere near enough information to justify spending $50 on this expansion. It's still very unclear what is actually going into this expansion versus what isn't, since from what I understand everyone will have access to Stronghold and the new WvW map.

It seems like the only thing that's truly expansion-gated is the PvE content, which doesn't really seem to me to be worth the $50 price tag given the quality of the Living Story. I'm in wait and see mode.

#2356733 Heart of Thorns Available For Pre-Purchase

Posted Karuro on 17 June 2015 - 10:14 AM

I for one am not pre-purchasing/ordering it right now.

#2356694 Heart of Thorns Available For Pre-Purchase

Posted Arkham Creed on 17 June 2015 - 03:44 AM

Really not happy about this. Yeah the price seems a bit high, but whatever. What really bothers me is that the standard ($50) price comes with the core game, yet there is no discount for players who already own the core game.

"Hey new players, buy the bundle and the expac is literally only $10!" - Arena Net

"That is awesome. How much for just the expac if you already own the core game?" - Players

"Oh you already own the core game? Bend over." - Arena Net

#2356691 Heart of Thorns Available For Pre-Purchase

Posted Tellia on 17 June 2015 - 03:28 AM

from what we've seen and heard of this expansion there is nowhere near $50 worth of content. they are kidding, right?

#2356238 [Build][Guide] Vampiric Well-Bomber

Posted Phenn on 31 May 2015 - 10:37 PM

Hiya all, just wanted to pop in and let y'all know that this build is still very relevant. I've been away from the game for a while, but dinking around recently proved once again that this build is still excellent.

I'll be updating it for the xpack when it finally drops. Not that anyone reads the Necro forums anymore...