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Posted Satenia on 14 March 2015 - 04:12 PM
(on a more serious note, I think today's society is over-sensitive on this particular topic and this results in overreactions such as the moderation you mentioned)
Posted NerfHerder on 11 December 2014 - 09:39 PM
Yes, I want to see continents open up. I want that wonderful experience of exploring GW2, when it first released, all over again. I want more weapon choices, skill expansion, guild halls, etc. But, that's another discussion.
Posted DusK on 02 October 2014 - 09:02 AM
If you're interested, all you need to do is say so and give me a quick rundown of your character and an image I can use.
For the character description, I'll need obvious things like name, race, and profession, but also a little bit of back story and personality. I don't need a 10-page essay, but I would like more than "this is my character, he's a warrior".
For the image, give me something that's ready to go. I'm not exactly a Photoshop wiz.
The themes I end up doing will be entirely at my own discretion, and with my own timing, so posting does not guarantee you a character theme, let alone one in any sort of punctual manner. I'm basically doing this for practice and to create a body of work, and I figured I might as well do something cool for the GW2 community while I'm at it. A lot of what I'll end up doing will be brand new for me, so I'll need time. I'm going to try to make a new theme every two weeks at least. Providing an interesting, lore-friendly character will greatly increase your chances for getting picked.
This isn't a commission thread; I am not open for commission. This is not a criticism thread; instead, feel free to post criticism in the comments on YouTube.
I'll throw everything I do in this post, including ones I do for my own characters. If you need examples or just want to hear what I've done, follow the links below.
"Balthazar Guide My Arm, Dwayna Guide My Heart" - Dathius Eventide, human guardian
"The Waters Around Her" - Kyera Fearghus, human elementalist
"One Day to Be Forgiven" - Alesia Langmar, human guardian
"Many Songs Will Be Sung" - Thorfinnr Sleggja, norn warrior
"In His Heart of Frost" - Rhew Anfarwol, sylvari necromancer
"A Dark Heart is Still a Heart, Right?" - Lyzixx, asura necromancer
"Semele's Research" - Semele Isra, human elementalist
Posted Phenn on 02 October 2014 - 07:44 PM
That love, so intense and so perfect in his Dream, could be so utterly extinguished in death drove him away from the Pale Tree and toward the frozen north. On his journey through human lands, he heard the name of Grenth—the keeper of ice and death. Further north, Rhew caught whispers of a dragon of ice and power who gave his followers control over the minds of other beings.
Rhew became obsessed with frost and death. He delved into the craft of necromancy, and the power of the corrupted ice that Jormag spawned. In a forgotten fortress long-abandoned by the Kodan, Rhew cultivated a keen control of the forces of ice and undeath.
The shard of sorrow that pierced his heart on waking had spread its chill through Rhew’s sap and bark. The Dream of love still haunted him however, and it gave purpose to his necromancy. For, in necromancy, he had conquered death. In the frozen corruption of Jormag, he had conquered winter. The sorrowful Sylvari thought that, with his skills, he may be able to snare love in frosty stasis—stay the hand of death by harnessing the power of winter.
In the mind of Rhew Anfarwol—that is, Frost the Immortal—cold love frozen in ice was better than warm affection that died. But whom could he love with a love never changing, never growing? Someone. Somewhere. After all, Rhew held, in his heart of frost, a love never dying.
Other images for use/inspiration/whatever.
Posted Phenn on 04 October 2014 - 11:49 PM
Posted EliteZeon on 05 October 2014 - 07:15 PM
Kyo the Lorebreaker - Human Necromancer
Born to a Canthan family that had moved to Ascalon to avoid the Tengu Wars and Guild Wars, Kyo was forcefully raised to become a healing Monk... wished to become an creative Mesmer... but in the end pursued the path of Necromancy. And with Necromancy did Kyo serve the world of Tyria til his last breath.
Even the greatest heroes die eventually. The words of Grenth echoed through Kyo's mind in his last moments in this world. He glared down into his gaping wound, struggling to stand up with support from his staff. He tilted his head ever so slightly to catch the glimpse of his wife's sad and lifeless eyes. It was a battle they would never win, but in the end they saved as many people they possibly could. Yet the world was still shattered, the world still needed heroes... The Elder Dragons were awakening in Tyria, Cantha was to be faced with oppressive rule, Elona which he had fought so hard to protect was conquered by Palawa Joko.
It took 50 years for Kyo is accept his young death. But throughout his years of adventuring, he felt he truly left a mark on the world. Surviving the Searing of Ascalon, Ascending in the Crystal Desert, defeating a Lich and his Titans, sealing the source of a Vengeful Plague, facing an Army and defeating their fallen God, and preventing the early awakening of an Elder Dragon. There was still work to do, but other heroes would be able to rise to the task he thought... After spending 50 years in the Underworld, he finally accepted his death... But the Mists had other plans.
Falling into a rift whilst wandering about the Hall of Heroes, Kyo found himself in another world entirely. His flesh renewed, his sensations restored... Kyo had been brought back to life by traversing to another world, realm, or verse not connected to Tyria. The notion angered him, after finally accepting his death he finds himself in flesh again. Journeying throughout the new world, he managed to return back to Tyria, only to find himself still a ghost. As it turns out, his undeath only affected him in his home world, as life was given to him in others. But his thirst for life back in Tyria had reawakened, and so he would spend the next Tyrian century and a half wandering through the Mists and other worlds to find an exotic magic that would restore his life back home... and in the end, he found it... in flesh he was ready to serve Tyria once again.
Kyo 250 years ago, during his golden days, a few years before his death:
Kyo in modern day:
Kyo in the final world:
Kyo and his party in the final world:
Unfinished Artwork of Kyo and his modern party. with his wife Nene to the left:
Nene 250 years ago:
Artwork of Nene in modern day:
This story is the excuse I use to make sure I get to use the same characters in every game/roleplay I do
Posted Soy Oil on 15 October 2014 - 12:59 AM
Posted Thorfinnr on 07 October 2014 - 03:10 AM
Thorfinnr Sleggja started out his life in Elona, but never quite fit in. He was a human, but it was always too warm, and for some reason the cold winds of the Shiverpeak Mountains called to him. He became a part of the Sunsprears, which allowed him to travel widely through the world of Tyria, and finally finding himself in the far Shiverpeaks, in the areas of Gunnar's Hold and Sifhalla. Cold places, where he found warm companionship, and a warmth for his heart.
Visiting with my good friend Kilroy Stonekin in Gunnar's Hold
Spending time with my favorite hunting partner, Sif Shadowhunter.
After many hunts, and a life of adventure side by side with Sif, we jump forward 250 years.
The great, great, great, great Grandson of Thorfinnr and Sif arrives and is named in honor of the hero from the time of Legends. Thorfinnr Sleggja, Norn Warrior, seen to have the Spirit of Wolf as his Totem from a very young age.
Thorfinnr Sleggja of today has traveled throughout Tyria once again. Taking the fight to the Dragons alongside the FirstbornTraherne, assisting the Charr against the Flame Legion, learning from the Pale Tree, and above all building his legend alongside Eir Stegalkin to be told at the fires of Knut Whitebear in the Great Lodge.
Early in my days, learning from the best, and also, finding a special bond.
Today, in the Great Hall.
I WILL take a piece of this Fang one day, to hang as a Trophy in my Hall. Dragons and all enemies of Tyria...Beware!
That's the story so far...many tales of battle are told, and many songs will be sung before my time is done.
Posted Satenia on 15 September 2014 - 08:55 AM
Posted rukia on 03 September 2014 - 12:45 PM
Posted Baron von Scrufflebutt on 26 August 2014 - 04:35 PM
For extra information, this was posted by WoodenPotatoes today. The screenshot looks like a beta screenshot, but isn't, He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission. There is a reason they want to share this.
He also claimed he'd have more new today about upcoming content, including information about a new region.
Do you have direct quotes?
paints a different picture.
Posted Satenia on 19 August 2014 - 08:05 AM
Not meant to be a slight, just adding another perspective for what is about to follow:
Leave them as they are. Here is why:
Currently, there are two kind of "extended" boss-encounters:
1. Claw of Jormag, several phases with an unique mechanism, no particular organization required, proper dps-phases helpful to speed up the already more than over-long encounter. All in all, boring and not very rewarding. But should it be more rewarding when half the people are semi-afk anyway and it can still successfully be completed?
2. Tequatl/Wurm, again the kind of unique mechanism you seem to be looking for, organization and/or even third-party applications (TS) required (especially in the later case). Unless you luck into an organized megaserver-instance, you will want to be on the map well ahead of time, say 30-60 minutes or whenever the crowd doing the organization starts gathering and this is basically what the problem boils down to: In my opinion, this game absolutely does NOT need more 30-60 minutes + event-duration encounters. I have no desire to spend one third to half my game-time of an average weekday on a single boss-encounter for a bunch of crappy blues, greens and rares.
So, to anyone who keeps crying about how Shatterer is boring and how every world boss should be like Tequatl I can only say this: Be happy while you can still hop on a random megaserver basically at event-time, get a few auto-attacks in and get at least the daily rare and some dragonite. This is casual, this is keeping the flow of the game up, this leaves you time to enjoy other encounters as well...
As a final note, I'm not against harder boss encounters as such, just don't put them in the open-world. Instead, do instances that can be triggered on demand. That way, all the ahead-of-event camping and organization can be greatly reduced.
Posted Phenn on 18 August 2014 - 02:58 PM
I have not done a combo where I have one on both sets to see if they stay...I hope they do...but I will try it out and let you know. (I got an extra summoning sigil and i'll throw it on an axe and see what happens. )
Just put another sigil on your water weapon of choice. Swap, and they'll stay.
Posted konsta_hoptrop on 25 June 2014 - 06:51 AM
Posted Alexei Hart on 13 June 2014 - 01:11 PM
And then there was super weird shit like R/N Touch Rangers that just simply don't exist without the help of their sub-professions, which were pretty significant departures from the Ranger's original design and aesthetic. Some of the departures went as far as to not only push sub-profession skills over your main profession's, but to push you toward using weapons from other classes.
I don't mind that they got rid of the trinity, but they still could have kept some of the more unique abilities and skills of the professions. Getting rid of hexes was stupid imo, and the turret engis and mm necros in this game don't have the effectiveness to justify choosing that style over straight dps, unlike their predecessors. They could well have gotten rid of the trinity and not voided virtually all traces of specialization across the professions.