I love how everyone is ready to bash me over my point of view, but only few of you understood what I was saying. Let me try again (I already attempted on retry on post #9) .
I love the game and all the options for multiplayer and single player content. I am not a casual player. I have played almost everyday for about 3 hours a day on average since pre-release (I passed 1000 hours last week.). I have 8 level 80 characters (1 of each class) fully equiped with exotic everything. One character has full COF armor/weapons, and another has partial SF armor. I have completed one legendary and 40% completed with my second. My main character has 3 different sets of armor/weapon combos depending on if I am farming, dungeons, or PvE/WvW. I know a few of you may bash those stats as easy to obtain for a non-hardcore gamer, but I am proud to have accomplished what I have with my situation.
Some of you misunderstood about my uniterupted play issue. I have a 5 year old that acts like a 5 year old. I play GW2 after putting him to bed. Some nights are good, and some aren't. The bad nights I have to go check on him. He has nightmares because his mother (my wife) is sick. He is concerned about her and it can cause problems at night. I also get interupted to care for my wife, which I do with all the love and respect she deserves. I feel guilty joining a party and having to drop because she can not wait for the next break in action. She is understanding of my game play as it is my only stress release.
So here I go again, please read comment #9 also so I don't repear myself too much:
I choose to play the content that I know I can finish. It makes me happy to finish my "quest". That is why I choose RPG and more specifically MMO. I do understand that I will not be able to do everything in the game because of my situation. I accept that and I am not disgruntled because of it. I tried FOTM but after a few attempts realised that I would not be able to advance further. My guild understands my situation and would wait for me when I needed to take a quick break. The stress of time involved took away the please of doing it. That is the same for a few dungeons. I like dungeons, but know which ones I can do if my guildmates need one more player.
My issue solely lyes with starting an event as single player, but FORCING multiplayer to finish. I has nothing to do with a new dungeon. As I posted in #9, I have a few suggestions that would have allowed for a dungeon to be added to the event without requireing it in order to finish the story.
Look I suck at jumping puzzles, but i don't complain that they need to be easier or not included in future releases. I just choose not to participate in them. I am glad they are added for those who really like them.
I have no hard feelings for the posts that quickly bashed me without understanding my point. For those who wanted to know why I posted in the forum instead of quiting and buying Skyrim... Allowing someone to vent their frustrations helps them deal with the situation. I wanted to see if there were others who shared my point of view. It is kinda like a mini supprt group. I am not quiting the game. I just feel like I got a bait and switch with Frost and Flame. That's all. If they would have said that it ended in a required group instance, I may not have participated at all. Who knows, maybe I will still finish what I started.
Well, in the case of several of the people banned, they weren't using the exploit to simply buy and resell a massive amount of items for the sake of profit. It was an exploit that happened very early in the life of Guild Wars 2, there were some new players who had stumbled upon the vendor, simply found what they saw to be a very good price and bought the weapon for the sake of having a well preforming, cheap weapon. Those people were banned as well... I don't believe they can be put at fault for that.
That was a blatant error on the behalf of Arenanet, it took absolutely no "exploitation" of the game to make a simple purchase. Arenanet should have taken blame for it.
I don't know, it doesn't take much brains to see that those weapons were cheaper than anything you could buy at a lvl5 heart vendor.
I'm not gonna decide which penalty would have been good, but I certainly don't believe those people didn't know better.
This is *ing retarded. I'm not the type of person who's password is ''1234'', but I have to fall victim to this. I've never been hacked nor will I ever be, but because of those idiots that essentially let themselves get hacked, I have to pay the price. I like to have a constant password for everything, because I can remember it. I don't want to have five different passwords floating around in my head and more forgotten because of ArenaNet thinking that we are all twelve year olds. I've been a devoted fan since Prophecies, but they have lost my respect by forcing this change.
Number 1. Using the same password for everything? THAT ALONE will mean when you get hacked, you will lose every single thing that one password is connected to. That's a rookie mistake. Especially with fansites being hacked and passwords being stripped from those. They essentially already have your password now.
Number 2. In the time it took you to type that entire post, I've managed to change my password and read your reply. It's not a time-consuming task.
Number 3. How fickle is your respect that when they look out for their player base and their product, you suddenly "lose respect" for them?
You have made a LOT of mistakes. You've been lucky. It was a matter of time before you DID get hacked. You should have MORE respect for them protecting your account.
This is laughable. No, the TP and waypoints are game features. But you're saying people shouldn't use these game features because it gives them economic burden? These things should be used, but the economic burden is carried with it is bad, simple because it has no evidence of helping the economy to begin with. It also makes no sense to burden players for things they have no control over. For instance, what about when I die because of lag? Or bugs? Or things happening in my real life that need my attention?
Really? Because of work and life I have no control over how much time I can dedicate to this game. I should get gold/xp/tokens/karma/ect for the amount of time I don't log in between sessions? Why burden me with things I don't have control over? I'm sorry but that whole path of logic makes no sense.
And yes, don't use 'game features' that aren't netting you profit. That's kind of the point. Waypoints are there to make travel over large distances faster. A large portion of this game is exploration. One of the main reasons for making them cost coin is to make sure you aren't using them every 5 seconds. Walk around a bit, the cost is easily offset by killing a few things, doing a DE/heart, or gathering some resources. If you are loosing money on it use it less. It's an expense, just like a car in real life. The goal is to limit use, they could have just made it so you only have so many uses per day, but instead they base it off your currency and leave you to decide when the cost is prohibiting you. Both limit the use, one also provides a gold sink to help the economy. I think they made a good choice.
"No evidence of helping the economy to begin with." are you nuts? Every single MMO I have ever played, and I've played my fair share, have a gold sink system in place. Without a system like that in place inflation runs rampant and wealth gaps become really large. The goal is to limit how much gold is in the economy at any given time. Without a sink you have no control over it, and eventually everything costs so much any new/casual players are screwed. Instead of having a strait up increase like that, a sink helps to keep it closer to level. They will be tweaking costs as the game goes on, in an attempt to keep prices that way. Take a look at the gem/gold conversions since launch, they have been pretty steady. That's your measure, if that starts rising/falling steadily that's their queue to tweak things. Gold sinks let them control the amount of gold in the world, and thereby help control the economy. Every country does the same thing with loan rates. Lower them to get more money in the system, raise them to stem that cash flow. You don't hire someone on staff just to handle these things if there is 'no evidence'.
Are they even listening to the players at all?
The majority of these no one had a problem with and the stuff we DID they didn't touch.
At this rate their pvp will flop before it takes off.
Arenanet has played GW2 for years, the players in the betas haven't even played for a month.
Arenanet once even mentioned how they use completely different builds than people in the beta do, and how they were glad that very few (if any) of the players found the kind of ridiculously overpowered builds they have internally found, such as an Elementalist spike build that downs players in seconds.
Balancing GW2 completely on beta feedback would be like balancing Starcraft 2 by Bronze League player feedback.
Some of it is useful for sure, but mostly it should be taken with a grain of salt.
Now once the game has been out for a few months and there's a proper meta-game going on that's when player feedback on balance will be much more valuable.
Exp gain isn't low at all; you just don't get much from kills. Most is going to be from events, followed by exploring. If you try and level just by killing stuff, then of course it's going to feel like a grind. That's not how the game is meant to be played.