Methinks Zerk hasn't had his coffee yet. I think he may be saying to check if GbgHelp.dll is missing, but we'd need him to decipher it.
Win 7 deleting/recovering orphan files may indicate a problem with your hard drive - possibly bad sectors. Or you may have had a power line glitch - perhaps as a result of a lightning storm - which scrambled some directory entries and/or files.
You could try running the Startup Repair function from the Win 7 DVD. If that doesn't help, you may need to 'refresh' your Win 7 installation.
blah no point of posting anything or saying anything I think im going to stay away from any guild wars 2 forums just annoying... People with to much time on there hands.... wonder if you can delete your guru account ... I ll go check if not just a trick to get you here...
Loved Halloween. For the most part defended ArenaNet's reputation since Gw2 launched. (only thing I have seriously had problems with is their downright terrible customer support. and i have some issues with the whole BLC crap that they are trying to jam down our throats) Was very excited for this. Ascended items were not a buzzkill at all. Heck, i even liked Phase 1. Although laggy AF, i still had a great time. Phase 2 was cool. I was told Phase 3 was a one time only, MULTI HOUR EVENT. i took that to mean it was like the halloween finale with MKT walking around LA. and would repeat every couple hours or so. So i just got home, logged on and found out if you missed it, you missed it. And a bunch of exotics and freaking precursors. That was just dumb. Sorry my life does not revolve around the schedule of MMOs.
On my guardian, I have the Balthazar glove skin. I like it, got it at level 2 and have been t-stoning it on up to level 52 so far. I've had no issues whatsoever. Sometimes I only move the skin onto the higher stat gloves, sometimes I move the skin and the rune as well. Depends what I want. They're working flawlessly, I've received plenty from assorted means (chests for sure, got some from daily rewards and completions as well). It's a smooth, elegant system that works really well.
Mustache Mayhem, on 10 November 2012 - 02:33 PM, said:
you can always ninja the chests too.. I did that with a champion and a couple of veterans once- just ran right by them laying down turrets.. it gave me just enough time to loot the chest and get out.
I done that with a chest that had a champion and two veteran centaurs guarding it. Theres water behind the chest so you can hop into the water, kill a few barracudas and nab the chest without the centaurs knowing you were there
You want to check players in a MMORPG based on how well they perform in a platform game ? Wow...
I think they were more so talking about some of the traits in which it took to complete the Clocktower, such as dedication, etc. I see people leave all the times in dungeons such as Ascalonian Catacombs when the Champion Troll doesn't pop out in order to help the fight against Lieutenant Kohler. There isn't a lot of perseverance or dedication by players in this game, and they're valuable traits to have. People expect things handed to them.
I can't identify myself with all of you guys who complain about the current dungeons being bad? Sure, there are a couple of paths that are broken but they already stated that they are working on fixing them. You can't ask for more.
- If you think mobs have too much HP, you are lacking DPS.
- If you think you get one shotted for no good reason, fix your gear / traits / pay more attention / l2p.
- Waypoint too far away? Be glad they didn't pull a GW1 on you guys (something I personally had hoped for) where wipe = restart area.
- Too many mobs? Just run past them, like you did in every dungeon and elite area throughout GW1.
I understand that ArenaNet wants everyone to be able to take part in everything they develop, but allowing for the current behavior / attitude among players in dungeons is just pitiful. When Arena Net claims that explorable mode dungeons should not be for pugs, and that they should take a substantial amount of time, and people are able to complete these dungeons in 12 minutes with 2 players, what's their credibility like for the future? If you tried to go into UW / DoA in GW1 with a crap build and poor attitude, you would get instawiped so hard on the first quest that you never dared set foot in there again. This allowed for an overall high quality in dungeon players in GW1. I really do hope that they actually dare exclude a large amount of the player base from the final rewards of this new dungeon.
A player will never ever improve if his poor play is not punished harshly. The people who wish to learn will eventually get better, and the people who don't will be left in the dust, QQ'ing on the forums about how elitist this game is blah blah blah - just the way it should be.
Some people get really upset about not being good enough to do the jump puzzle don't they? Not everything can be beaten if you're not good enough. Welcome to what games used to be like before it became a worried mother making everything easy for her average child so the child feels like they're something special.
It's not 'exclusionist' to make something difficult. It's a great thing, because people either need to learn to accept defeat or get better. You shouldn't win just because you spent a long time on it. Blame whatever you want, the issue is your own skill level. It's delicious listening to all the 'it's impossible!' rage in the lobby of it though, while me and my friends could all get to the top first time every time after a bit of practice (therefore decimating the idea that it's not purely skill based) and we're not all '1337 gamers'. Sure, the first time took me a while (about half an hour), but that's because i was learning the puzzle.
P.S. It's not any harder than many 90's platformers (or even that bit in ratchet and clank 1 where you have to get through that tunnel while water is rising). I can do it first time most of the time, and i haven't played a platformer in ages.
P.P.S. You do also realize there is no reason to do the clock tower aside from 10 points right? The slippers are soulbound on acquire, not salvagable on their own (you can transmute and then salvage the rune though), and even if you do, you need to get really good at it (like me and my friends, to not blow my own horn) to get enough runes to make a profit over just trolling around a random map.
Lol. So I decided to give GW2 another chance and logged in to explore Orr on my alt. After two hours of infuriating "gameplay" which consists of dealing with a million zombies that all have like two different crowd control abilities each and are impossible to avoid, I was down to the last skill point... which is near the Temple of Melandru. Now, when that event is active, the statues placed around the area emit some kind of insane permanent cripple+dot which makes it impossible to do anything, and such a statue was right on the skill point. There's not enough people around this late to do the event, so I guess I'll have to come back tomorrow sometime. More likely, I won't come back at all. This game is so terribly designed, I have to believe they sat down and brainstormed ways to irritate players as much as possible.
You say irritate, I call being challenged fun, /shrug. Its supposed to be the heart of zhaitans empire, the frontlines if you will. I will admit that the statue was annoying,ill give you that point.
AngryTom, on 31 October 2012 - 06:18 AM, said:
I have no problems with Orr. I approve of DEs over renown hearts.
I approve of CC defense as well. Pack your stunbreakers children, you're going to need them.
It teaches people to slow down and deal with threats instead of over agroing and getting volleyballed.
It encourages you to learn to manage agro and speed.
It also encourages teamwork. I've been in more groups in Orr due to sheer necessity than in any other zone.
You dont even need to slow down if you spec correctly and take the right skills, there are other options then glass cannon after all.
Mustache Mayhem, on 29 September 2012 - 03:46 PM, said:
yeah I mention all sorts of crazy stuff in chat.. usually the people on though are about as anti social as that dood that does the relics of orr podcasts xd you can't expect much from gamers nowdays, they tried to appeal to the wow crowd- it's not the same gw1 crowd..
just stick with who you know.. sure you know some people in game =] they'll put up with your shenanigans- mob train the rest! (j/k only I do that sh but you get the point)
It's not the same crowd but the game is still one month since its been released, i think people need to talk to more people, we are in the akward stage of the game now. Lol