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typographie

Member Since 26 Feb 2012
Offline Last Active Today, 08:43 AM

Posts I've Made

In Topic: I finally get why you can easily rep more than one Guild

23 May 2013 - 06:23 PM

View PostEl Duderino, on 17 May 2013 - 08:23 PM, said:

I just dislike the whole "rep" thing more than I dislike multiple guilds. It creates problems with guilds wanting you to rep them all the time.

I agree that's annoying, but I don't think its a serious "problem" per se. Those guilds have no leverage except to kick you out of the guild, depriving them of that Influence anyway. Personally, I do what I want: my influence goes where I feel its most deserved or appropriate, and if a guild doesn't respect that, I don't want to be there anyway.

View PostChuyDog08, on 17 May 2013 - 07:57 PM, said:

Forward to GW2… it is just a totally different game.  I tried being loyal to one guild, but it has failed several times.

I'm pretty neutral on the multiple guilds system but I feel like any loyalty to the guild one feels will come from the friendships you form and experiences you gain together, rather than being enforced via game mechanics. If you had transplanted your GW1 guild person-for-person into GW2, do you really think you'd be less proud of it or less loyal to them in this system?

In Topic: New GPU

23 May 2013 - 04:35 PM

Granted I haven't played with a GTX 690 or any recent SLI setup. I understand microstuttering is a concern, but some of the more popular review sites have been producing frame variance charts alongside their traditional average/min framerate charts for some time now. The 690's frame variance numbers that I've seen have never been particularly high; in most games not even significant.

GTX 780 reviews are coming out today (that link has a lot of GTX 690 frame variance data too, by the way). For $650, its performing dangerously close to GTX Titan. For three monitors, I think the best option is either dual 780's or a GTX 690. Plus, they say the 770 will be out next week.

In Topic: Losing textures on characters and maps

21 May 2013 - 10:59 PM

Before you doing anything too drastic, check another game or a video card stress testing utility. If there's something wrong with the card, you'd expect it to misbehave somewhat in other programs that stress it enough. You could also try clean-installing a fresh copy of the latest drivers.

If all else fails, yeah, its probably hardware failure. Hopefully your warranty provides for the possibility of an RMA request.

In Topic: Getting some random system crashes

21 May 2013 - 09:43 PM

Thanks for the response, Quaker. Unfortunately, the only thing I have in excess is RAM.. 4 x 2 GB in the system that I could swap around to test each module if its worth my time to do it. I don't have a spare PSU or motherboard and I can't afford to buy extras right now, especially when I may not even really need them.

I'm going to add that I pretty much always run Steam 24/7, whether I'm gaming or not, across both Windows installs. When I restart after a crash, Steam often behaves as though my preferences have been reset. Its probably a red herring, but the behavior makes me wonder if it could be involved somehow. Just throwing it out there in case anyone thinks it could be relevant.

Also going to add that this issue started occurring right around the time it started getting extremely hot in my area and often in my apartment. As I've said, temperatures for CPU and GPU are pretty normal (and it seems to crash at idle too), but could heat be affecting something else that I can't easily measure?

In Topic: Old Player Peeking Back In

21 May 2013 - 02:29 PM

View PostArlanKels, on 15 May 2013 - 11:16 PM, said:

However one thing that nagged at me was the insistent issue of weapons feeling weak, such as NEcromancer Axe(Main-hand) outputting a very poor level of damage.

Weapons in this game (at least for the classes I am most familiar with) are designed around specific group roles or specialized types of damage.

I don't know necromancers well, but just glancing at the necro's axe skills I see a source of retaliation, a life steal and an AOE cripple. That's already a lot of utility, and I don't think that was designed to be a strong direct DPS weapon. It looks more focused on survival, if I had to hazard a guess.