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Member Since 26 Feb 2012
Offline Last Active May 25 2016 08:03 PM

Posts I've Made

In Topic: Reviving Allies & Using Orbs to be revived

19 May 2016 - 07:12 PM

View PostAnonymousViking, on 17 May 2016 - 06:52 PM, said:

Yes I know it's only about 10 to 15 seconds but it still too slow again in my opinion.

I'm honestly confused by the complaint. Speeding up the time it takes to revive a defeated player in combat would lessen or remove one of the few incentives this game has for good play.

Reviving from death while still in combat is not supposed to be easy or quick, in fact the game actively discourages it. That's why the downed state exists, that's why rallying exists, that's why enemies telegraph their biggest attacks. If you're defeated (as in "fully dead"), the game is forcing your allies to make an interesting on-the-fly decision between stopping their DPS and sitting stationary for 10–15 seconds to bring you back, or to focus their efforts on finishing the encounter.

In Topic: How is Guild Wars 2?

11 May 2016 - 01:46 PM

View PostOleron, on 18 April 2016 - 02:03 AM, said:

Also do I need to buy the expansion to obtain the full experience?

A free account limits you to the base game content. There is content exclusive to the expansion, and therefore I suppose a free account is not the full experience if I take the question literally. You can play everything that existed in the base game for free.

The biggest issue I can see for someone who wants to PvP is that many of the current popular PvP builds for many classes use the elite specializations, which are part of Heart of Thorns. I honestly don't PvP enough to be able to tell you if that will be a serious disadvantage or not. I think it's still worth a shot, given that it's free.

In Topic: Need Help with build X99 Plataform

05 April 2016 - 02:40 PM

View PostQuaker, on 04 April 2016 - 02:00 PM, said:

But, other than that, everything looks fine. I'm not sure (at this time) how the PCIe SSD affects the PCIe lanes in the x99 platform. The Z170 platform has enough PCIe lanes in the chipset to handle the SSD without affecting the lanes from the CPU.

The Haswell-E CPUs provide a ton of PCIe 3.0 lanes themselves (in the case of the i7-5820K, 28 lanes), but the X99 chipset provides the same PCIe connectivity as Z97 and earlier: still only eight PCIe 2.0 lanes.

On a Z170 system, you've got only 16 PCIe 3.0 lanes coming from the CPU but 20(!) PCIe 3.0 lanes coming from the chipset. The latter are limited to the speed of the DMI 3.0 link, though, which I think means they are functionally limited to 4 lanes per device.

An i7-6700K is another good choice, but I think an i7-5820K is worth the marginal extra for this sort of workload. The CPU's 28 PCIe 3.0 lanes are enough for a single video card in 16x (or two in 8x/8x) and still leaves 12 lanes for up to three more PCIe devices in 4x mode without relying on the chipset. Hell, you could put in a third GTX 980 Ti and still have the 4 lanes needed for the SSD.

Edit: Rumors abound that we may see Broadwell-E, a new generation of high-end Intel CPUs, launch sometime this year. No official word, but it's something to be aware of.

In Topic: SAB is back!

01 April 2016 - 01:20 PM

View PostArkham Creed, on 31 March 2016 - 07:58 PM, said:

Maybe now people will stop bitching about this.

But now I'm going to start. They discontinued gen 2 legendary weapons for THIS? That is bull****! Yeah, discontinue one of the big selling points of the expansion and something most everyone was looking forward to in order to appease an overly vocal minority of players who can't get their heads around the fact that GW2 isn't a Mario game. Just.....ugh....

In general terms I'm pleased they've put SAB back in, but I do feel like this is something of a "let them eat cake!" moment. They've been pushing April as a major month for GW2 to get caught up again, and I don't think SAB is the 'huge surprise' I wanted right now. If April is going to be a re-release of old SAB content + the spring balance patch, I'm likely going to continue to feel extremely underwhelmed with the progress Arenanet is making.

View PostKattar, on 01 April 2016 - 02:13 AM, said:

Um, it doesn't say anywhere that they did that. Mo said he pulled people off Legendarys to work LW and the expac.

If I remember correctly Mo specifically said the six people working on legendaries were being moved to living world. Then in answering a question about whether this meant season 3 might come sooner, he elaborated by saying that he felt living world was more than the seasons. In light of that statement I think it's reasonable to assume Arenanet considers a SAB release to be part of the more general living world, or at least that it falls under the purview of the living world team to do it.

I don't recall hearing anything about those employees working on expansion content. They've already got a team of 70 dedicated to "future expansions" last I heard.

In Topic: FPS problems

31 March 2016 - 06:46 PM

Some laptops have a feature that attempts to switch from the discrete GPU to the CPU's onboard video when called for, ideally when you're not using it. I've heard of issues where the laptop attempts to do this in games, causing a massive performance loss due to the much slower CPU graphics taking over. If yours does that, try disabling it perhaps, and see if that improves things. Unfortunately I can't really tell you how to do it as I don't own a laptop.

Normally when CPUs bottleneck this game, it happens when there's a lot going on in relatively close proximity to you. Usually when a giant group of players is in combat. The i7-4510U isn't great, but it has Hyperthreading and runs four threads. I'd expect it's relatively low clock speed to be a bigger issue in GW2. But I could be wrong, it's hard to guess how laptop hardware compares since they often throttle wildly to meet different power/temperature targets.