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typographie

Member Since 26 Feb 2012
Offline Last Active Today, 05:15 AM

Posts I've Made

In Topic: PvE Mace/Shield build

Yesterday, 07:29 PM

View PostVeji, on 15 April 2014 - 07:10 PM, said:

The general image i get from it is "dodge or die, noob", so not really any help except for when needing to pull uber deeps on world bosses and mobs.

Look, I may not think its a good thing either, but "Dodge or die, noob" is not an invention of the community or specifically Nike. Its the state of the game as it actually exists. Its not any player's fault that the cards fell where they did in the game mechanics, or that the developers chose to focus so heavily on impractically high spike damage in dungeons. They gave us a dodge mechanic, and then built a game that makes us use it.

In Topic: PvE Mace/Shield build

Yesterday, 04:04 PM

View PostSave 4 Less, on 15 April 2014 - 02:59 PM, said:

I have every class at level 80. Warrior was my third character that I got to level 80 (I been playing since he 1st Flame and Frost update) so I know what I'm talking about when I say that they have great survivability and don't need extra Toughness and Vitality to survive PvE encounters.

The reason we (and really any class) don't need toughness and vitality in PvE is because stacking those stats does not really allow you to play any differently than if you were in full Berserker. You're still taking enough damage that you need to dodge the same things, and hobbling away with an extra 2% of your health is not particularly helpful in a game with such limited healing options. Inevitably one realizes their play would not be different if they were in Berserker instead.

Whether warriors are particularly squishy is another matter, in my opinion.

Though I will point out on a side note that Guardians are probably the least-squishy class in Berserker armor, having some of the most viable traits, passive abilities and utility skills for preventing damage and/or recovering lost health without sacrificing a high-damage build.

In Topic: Mysterious Problems on Partial New Build

Yesterday, 03:44 PM

View Postdavadude, on 15 April 2014 - 10:52 AM, said:

Have you checked that the connector is functioning?  It seriously sounds like there is a master power connection not working.

^^^ I absolutely agree that it sounds like this sort of issue, if not necessarily the power supply per se. You also might want to check the 8-pin ATX power cable***, the one that usually plugs in near the CPU socket. But by all means, get the CPU checked out if you can.

***Edit: I noticed a discrepancy—the GA-P55-UD5 has an 8-pin ATX power connector on the board, whereas the GA-Z77-D3H lists a 4-pin ATX connector. I'm honestly not sure if that's relevant as I don't think I've ever had to deal with that myself. Could that indicate an issue with power supply compatibility?

Or, it could mean nothing, because I now remember 8-pin connectors split in half. :P

Under "Specification":
http://www.gigabyte....pid=3159&dl=#sp
http://www.gigabyte....spx?pid=4140#sp

In Topic: PvE Mace/Shield build

Yesterday, 02:05 PM

View PostCarnvell, on 15 April 2014 - 07:52 AM, said:

Well, replacing shield with sword and throwing out Signet of Precision is solving problems with defiant a bit. There are profits from sitting on full adrenaline, so that one stun doesn't count. And then only daze skill is wasting.

Despite swapping out your off-hand, you still have a lingering question: why mace main-hand in the first place? If you're having trouble matching its skills to situations in game, there's probably a stronger choice.

If you're just using it because you like it, that's fine, I encourage it in fact, but then this is basically just a "rate my build!" thread and its hard for us to contribute meaningfully.

In Topic: Log In for Free Transmutation Charges

14 April 2014 - 11:29 PM

View Postdavadude, on 14 April 2014 - 08:30 PM, said:

Way back, somewhere deep down in the archives of the announcement post, Collin confirmed that all existing stones and crystals can be converted to charges at a rate of 1 for 1 stone and 3 for 1 crystal.  You'll have to take my word for it, sorry.  :(

I hope you're right and that I'm the one who's mistaken, but I think you've got the wording a bit off:

Introducing the Wardrobe System said:

Transmutation Crystals can be directly converted into charges, and Transmutation Stones can be converted at a three-to-one rate.

I believe that means we get one charge for a Crystal (level 80) and 1 charge per 3 Stones (1-79). But I definitely prefer your way. <_<