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Member Since 26 Feb 2012
Offline Last Active Today, 03:02 AM

Posts I've Made

In Topic: GW2 Client Crash Then Blue Screen

Yesterday, 12:21 AM

You could try running this freeware program, which will read that 072114-14289-01.dmp file and display some sort of results. The pitfall, though, is that the results are often almost as cryptic as the original BSoD itself, but maybe there will be something there we can recognize.

I will mention that a huge percentage of blue screen errors point to issues with drivers. Simply having your drivers "up to date" is not necessarily the concern, its whether or not there's a driver component somewhere that is missing or corrupted in some way. Sometimes video drivers in particular can cause issues if they do not update cleanly, or after switching from Nvidia to AMD or vice versa.

In Topic: Endless Inquest Waves in No Tricks

20 July 2014 - 06:08 PM

View PostBloodreaver, on 20 July 2014 - 04:49 AM, said:

Ah, discovered the answer.  We didn't let Taimi talk before we hit the inquest near the steam minotaur.  So if you are doing No Tricks, let the npc say their lines before rushing in.

I'll also add that during the time you're engaging the Inquest groups (after the laser/steam minotaur consoles have been brought online to use), Taimi & Co. are fighting off what appear to be infinite waves of Inquest that attack near the console. You don't need to worry about those.

In Topic: Is anyone else sick of Sylvari?

18 July 2014 - 03:59 PM

View PostAlexei Hart, on 18 July 2014 - 02:55 PM, said:

Everyone is entitled to their opinions. I am just curious as to what makes you say that. Ley Lines came way out of left field, we were already a year into GW2 before they were even hinted at.

It may just be because I don't play a lot of RPGs, and the iteration of one story over another isn't as glaringly obvious to me. The way the ley lines interact with the dragons and their life cycle of awakening, drawing magic back into themselves, falling asleep, seeping magic back out into the ley line structure seems fairly unique to me.

Additionally, I like how magic in general (and ley lines in particular) are treated in the narrative. Its a subject of scientific study for characters in the story, and the characters often know less about it than we do. That's an interesting take on it, that I don't really see done anywhere else.

Whether or not the ley line concept came about abruptly or not, I think they've done a reasonable job of tying it to the story. For instance, it fits quite nicely with the Thaumanova reactor, or as a speculated explanation for the unusual magic that was present in Varajar Fells. The Guild Wars series has a lot of gaping holes and mysteries in it, they'll never explain anything if they don't introduce some new concepts eventually.

In Topic: Is anyone else sick of Sylvari?

17 July 2014 - 06:04 PM

View PostKonzacelt, on 17 July 2014 - 05:49 PM, said:

Ley lines are simply another way for ANet to use a familiar fantasy element to make the game more readily accepted and embraced by a wider audience.  Every fantasy dork(including myself) should know what ley lines are about.

They have very little to do with ley lines in either other fantasy titles or in real-world folklore beyond the name. In my opinion, Arenanet have justified sufficiently the presence of ley lines in the world and made it unique enough to their lore that I'm fine with it.

My issue with this isn't your opinion on that, its that you're treating your opinions like they're foregone conclusions. I'm still not really seeing the "ley line-to-$$$" jump, but you kind of blew past that detail like you assume everyone's already on board. Who makes their purchasing decisions based on whether this game has ley lines or popular hairstyles? A strawman.

In Topic: Is anyone else sick of Sylvari?

17 July 2014 - 04:42 PM

View PostKonzacelt, on 17 July 2014 - 04:19 PM, said:

For example, things like Ley Lines have no business being in Tyria.  They have zero historical precedent, and they are a borrowed popular fantasy mechanic meant to increase novelty for a wider player base...i.e. moar revenue.

Could you elaborate on how the addition of the ley line narrative device directly or indirectly drives "moar revenue?"

I can't imagine there's a lot of gamers picking their games by the search results for the phrase "ley lines," amusing an idea as that is, so I'm hoping you have something a little more substantial in mind.