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#2367543 Out of the Shadows Release and Impresisons

Posted davadude on 27 July 2016 - 03:22 PM

View Posttypographie, on 27 July 2016 - 01:33 PM, said:

"I was only able to get a few details on the elementalist, which has had its staff skill 2 (lava font) and tempest overload air severely nerfed in an aim to remove it from the raid meta."

Did you hear that was their goal from an official source? Elementalist was doing well enough that even with the nerfs, they're probably still as good or better than many other DPS builds. Plus, it doesn't sound like Arenanet to want to completely remove something from the meta unless it's a play style that they do not want in the game at all. I think they want all classes to be useful in as many areas of the game as possible.

It's a direct quote from one of the developer sessions I had, but entirely removing it does indeed seem like slip.  When I pressed the dev on it, he/she came closer to what is in the patch notes.

#2367457 What is going on with GW2?

Posted Kattar on 25 July 2016 - 04:21 PM

View Postdavadude, on 24 July 2016 - 10:03 PM, said:

LS3E1 releases the 26th.
Pumped for this personally.

#2363510 Colin Leaves Arenanet...Good or Bad?

Posted davadude on 05 March 2016 - 10:18 PM

The problem with determining whether or not this is good or bad is that we don't know how much effect he had on policies in the studio.  The title is vague, and Mo probably has the majority of control.  Since Mo can now choose what they legally release, and choose what to work on, I think it'll be difficult to assess whether or not the current direction was his fault or not.

#2363351 How to Get Geared in Guild Wars 2

Posted ScourgeGW2 on 22 February 2016 - 04:43 PM

How to Get Geared in Guild Wars 2

10 steps to gearing your first level 80 character

By Scöurgë

This guide is for Guild Wars 2 players who have recently hit level 80 with their first character. Though it includes a few explanations of endgame content, the guide’s primary focus is explaining how to get better gear. The guide starts with a summary, followed by in-depth explanations.

You should read the entire guide at once instead of piece-wise, as there are a number of things you should start doing now to prepare yourself for later.

Summary for the lazy gamers:
  • Pick and practice a dope build. Use MetaBattle to find an in-meta build for your profession.
  • Finish your personal story. Get nearly a full set of Rare gear just by finishing your level 80 personal story questline.
  • Join at least one guild. Find an established guild, and start participating in Guild Challenges each week to get Guild Commendations.
  • Unlock the rest of your specializations. Farm Hero Challenges to unlock the rest of your Elite Specializations. Prioritize level 80 areas, as Hero Challenges award +10 Hero Points (as opposed to only +1).
  • Grind dungeons for tokens. Complete dungeons, get tokens. Spend tokens, get better gear.
  • Login for Laurels. Earn Laurel's (and other rewards) through daily log-in rewards.
  • Do the Fractal Dailies. Complete Fractal Daily quests to earn Pristine Fractal Relics.
  • Take down World Bosses. Use a World Boss Timer to track World Boss spawns. Take them down for phat loot.
  • Cap your crafting level. Use guides from GW2Crafts.net to cap your crafting level at the cheapest price.
  • Craft time-gated materials. Figure out what Ascended crafting materials are time-gated, and start crafting them every day.
  • Get money. Salvage all of the Rare or Exotic items you find that you don’t need. Sell your Fine or Masterwork items to the highest bidder—the Trading Post or an NPC vendor. (Exception: Continue salvaging your Masterwork items if you haven’t capped your crafting level.)
Step 1: Understand item quality

Since your newly 80, you’re likely wearing primarily Masterwork gear. Though this will be sufficient for a lot of endgame content, the better your gear is, the easier your time will be. Thus, priority numero uno is better gearing your character. Here’s the item quality hierarchy:

Basic < Fine < Masterwork < Rare < Exotic < Ascended < Legendary

Masterwork is 10% better than Fine; Rare is 10% better than Masterwork; Exotic is 20% better than Rare; and Ascended is 5% better than Exotic. Therefore, the biggest bang for your buck will come from Exotic gear, due to the 20% jump in stats. You can worry about the last 5% bump into Ascended gear later.

Note that weapons are the only items that can be Legendary:  Armor and trinkets are capped at Ascended. Legendary weapons are crafted using an absolute megaton of materials, and are primarily a status symbol—as the item stats aren’t any different from Ascended weapons.

Step 2: Upgrade to Heart of Thorns

If you haven’t upgraded already, reaching level 80 is when you want to upgrade to the Guild Wars 2: Heart of Thorns expansion. The expansion unlocks new regions, new specializations, new game modes, and a new profession called the Revenant. Oh...and gliding!

Step 3: Learn your profession

Even though you’ve played through 80 levels of your selected profession, you likely don’t yet know everything. You’re likely spamming sub-optimal skills, using sub-par stat combinations, or wielding the wrong weapon.

Luckily for you, you don’t have to be a master of your profession to reach level 80. However, now that you are level 80, there’s no reason not to know what you’re doing. Where should you start? Read the Class Guide that corresponds to your profession on Dulfy.net, and bookmark the site while you’re at it!

Step 4: Select a build

Before you can start acquiring better gear, you have to know what gear (and, specifically, what stat combination) is best for your character. Use MetaBattle to find a build that matches your profession and target game mode. Even though you’ll acquire different sets of gear to correspond with different game modes, your first set should be PvE (Player versus Environment). Having a good PvE gear set first (and focusing on PvE content) will make obtaining additional gear sets easier. These builds are currently referred to as “Fractal” on MetaBattle, which refers to Fractals of the Mist.

The easiest way to find a build is to select “By Profession” and scroll down to the “Fractal” builds. From these builds, pick the one you think will be most fun.

Important: After you’ve put a Hero Point into your first “Elite” specialization, you’ll be given an Exotic weapon. As this will likely be your first Exotic item, you should favor MetaBattle builds that incorporate it. For example, Necromancers receive an Exotic Greatsword; therefore, new Necromancers should favor a Greatsword build instead of, say, a dagger build.

Step 5: Put the build into practice

Once you’ve selected your build, you’ll obviously need to:
  • Rework your skill bar with the skills from the build;
  • Pick up whatever secondary or off-hand weapons you need (buy Fine or Masterwork items for cheap from the Trading Post); and,
  • Update your Specialization trees.
Lastly, every good build on MetaBattle will have a “Usage” section that explains the skill rotation to maximize damage output. This is very important. Figure out what skills are most important in what order, and consider changing your hotkeys to better accommodate your limited finger reach.

Step 6: Get your Exotic weapon

Elite Specializations are special specializations you unlock once you (1) are level 80, (2) have purchased Heart of Thorns, and (3) have completely unlocked all other specializations. (At level 80, you should have enough Hero Points to unlock all lower-level specializations and put a few points towards your Elite Specialization.)

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As was alluded to in the previous section, your first skill in your Elite Specialization will be a new weapon proficiency. Unlocking this skill will award you with an Exotic weapon corresponding to the proficiency.

Step 7: Finish your personal story

It will take a few hours to finish your level 80 personal story quest-line, but doing so will get you almost a full set of Rare armor in quest rewards.

Step 8: Use the Trading Post

After you’ve finished your personal story, you should replace whatever Masterwork or Fine armor pieces you have left with Rare items using the Black Lion Trading Company (O); also known as the Trading Post. If you have the money, you should also replace any Rare items with incorrect stat (stats that don’t match your selected build) with Rare items with correct stats.

If this shopping trip costs you more than 1-2 Gold, you’ve done something wrong.

Buy sigils, runes, and jewels

Sigils, runes, and jewels are upgrade components for gear. Sigils apply only to weapons; jewels apply only to trinkets; and, runes apply only to armor. All of these components have a quality hierarchy:
  • For sigils and runes, it goes from Minor < Major < Superior
  • For jewels, it goes Adorned < Intricate < Embellished Intricate < Gilded < Embellished Gilded < Ornate < Embellished Ornate < Brilliant < Embellished Brilliant < Exquisite
For all of your Exotic items, you should spring for the highest level of sigils, runes, and jewels, as you’ll be using these for a long time. For your Rare items, you need not waste your money:  Stick to the middle tier components for the time being.

Important: You can salvage your items when you find replacements using higher-level Salvage Kits. That way, you can keep or reuse the upgrade components.

Step 9: Grind for Exotic items

Spend your Karma points

Ruins of Orr is a level 70-80 zone that consists of six temples. Each of the temples spawn a Karma vendor that sells Exotic armor sets. However, each vendor will only spawn after successfully completing an associated event to capture the respective template. These events require ~10 people.

Use this Dulfy page to find the correct armor set for your build and the location of the wanted vendor.

Each armor piece, no matter the vendor, will cost 42,000 Karma points. However, Karma gear is not available in all stat combinations.

Important: You cannot salvage gear purchased with Karma, so you won’t be getting any of your upgrade components back. This really only matters if you end up purchasing Rare items with Karma (which you shouldn’t anyway). If you buy Exotic items with Karma, you should buy the best upgrade components possible, irrespective of the fact that you’ll never get them back.

Collect and spend dungeon currency

Every dungeon path you run will award you 60 tokens once per day. (Every path you run of the same dungeon after that will award you only 20 tokens.) Every dungeon has different types of tokens. For example, Ascalonian Catacombs reward you with Ascalonian Tears.

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All dungeon tokens can be spent at the Dungeon Armor and Weapons vendor, located at Fort Marriner in Lion’s Arch.

Important: Be sure to check that the dungeon tokens you’re farming can be spent on the correct armor or weapon pieces. You can’t buy all stat combinations with all dungeon tokens.

Spend WvW badges

World versus World (WvW) is an endgame Player versus Player (PvP) game mode. You can collect Badges of Honor by playing it, which can be traded for Exotic armor pieces with an Armor Master.


Once you’ve hit level 400 with your crafting discipline, you can craft Exotic armor or weapons (depending on the discipline you’ve selected). Each piece will require a recipe (typically for one of the materials used to craft the piece, instead of for the full piece itself) from a Master of your respective craft. These recipes cost ~900 Karma points. You can then discover each item accordingly using the “Discovery” tab when interacting with a crafting station.

Important: Before you head to the Trading Post to buy materials to craft each piece (or even before you buy the recipe), check the price of buying a fully-formed piece of armor, weapon, or trinket. Sometimes buying what you want premade is cheaper than buying the crafting materials. When searching, be sure to include the price of the upgrade component you want, as most people list the fully-formed piece already upgraded.

Get lucky against World Bosses

There are a number of different world bosses that spawn at designated times across the map. Using a World Boss Timer will allow you to track each spawn. Each World Boss has a chance to drop at least a Rare or Exotic item; however, even if you get an Exotic item drop, you won’t always be able to select the stat combination you want. That means you’ll be waiting not only for an Exotic item to drop, but an Exotic item you need with the stat combination you want. This model isn't terribly scalable.

With this World Boss Timer, you can quickly find the location of each boss by pasting in the “Nearest Waypoint” bracketed code into the game chat window. For example, Tequatl the Sunless spawns here: [&BNABAAA].

Step 10: Grind for Ascended items

Once you have a full set of Exotic gear (including your underwater weapon) you can focus your attention on Ascended items. These items are 5-10% better than Exotic items; however, most people will tell you that a full set of Ascended gear isn’t worth the trouble.

Even though you may never get a full set, there are specific pieces that are easier to get than others. Ascended trinkets, for example, are certainly worth your time!

Buy Ascended Accessories using Guild Commendations

Every week, guilds are tasked with Challenges. Participating in each Challenge will award you with a single Guild Commendation. These can be traded to a Guild Commendation Trader for Ascended Accessories. You can find a Guild Commendation Trader in the Guild Initiative Headquarters, located in the Postern Ward of Lion’s Arch.

Your character can be equipped with two Accessories. Each accessory costs 5 Gold and 12 Guild Commendations. To get 12 Guild Commendations, you’ll need to participate in two weeks’ worth of Challenges with your guild (assuming your guild completes them all).

Buy Ascended Rings using Pristine Fractal Relics

Fractals of the Mist (also known as Fractals) is an endgame PvE game mode. A Fractal is a dungeon (there are 14 different dungeons in total) that increase in difficulty from 1-100. Each Fractal takes 15-20 minutes to complete, depending on the skill of your party.

Fractals are broken down into fractal sets based on difficulty:  1-20, 21-50, 51-75, and 76-100. Each Fractal you run will increase your Personal Fractal Level (PFL). If you’re PFL is level 3, and you run Fractal Level 3, your PFL will increase to 4. If you’re PFL is level 3, and you run Fractal Level 2, your PFL will not increase (as you ran a Fractal Level that’s lower than your PFL).

Your PFL will start at 1 when you hit level 80; however, you can run any Fractal level up to the highest PFL of a member of your party. For example, if you have a party member that has a PFL of 82, your party can run up to Fractal level 82.

Completing a Fractal Daily quest, for example, awards one Pristine Fractal Relic (not to be confused with regular Fractal Relics that you receive by running any ol’ Fractal). Pristine Fractal Relics can be traded to the BUY-2046 robot in the Fractals of the Mist lobby for Ascended Rings.

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Each of these items costs 10 Pristine Fractal Relics.

Important: Ascended trinkets are unique, so you cannot equip two of the same trinket. Keep that in mind when you're spending your Pristine Fractal Relics:  You cannot equip two Red Ring of Death's!

Important: If you don’t have any Agony resistance, you should not run fractals above level 20. If you do, your party will highly dislike you.

Buy an Ascended Amulet with Laurels

You will receive Laurels in one of two ways. First, you can receive Laurel's through daily log-in rewards. Note that all Daily achievements reset at 7:00PM EST. That means if you log in for the first time at 6:00PM and then out at 6:55PM, you will not receive your log-in reward that day. Second, you can receive bags of Laurels after certain Achievement point benchmarks. For example, once you have 1,500 Achievement Points (H), you’ll receive 1 Laurel and 1 Gold as a reward.

An Ascended Amulet can be purchased for 30 Laurels at the Laurel Merchant, located in Commodore’s Quarter in Lion’s Arch.

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Important: You can also purchase an Ascended Amulet for only 20 Laurels and 250 Badges of Honor, obtained by playing WvW. Generally, 10 Laurels is worth a lot more than 250 badges.

Get super lucky against World Bosses

Any World Boss that drops a Champion Loot Bag has a chance to drop an Ascended item. The drop rate is extremely low, and—similar to Exotic item drops from World Bosses—you can’t control the stats. Thus, you can’t be sure that even if an Ascended item drops, it’s one that you’ll use.

Keep crafting

The only way to guarantee you get Ascended gear with the stats you want is by crafting. Once you’ve hit level 500 with your crafting discipline, you can craft Ascended armor or weapons (depending on the discipline you’ve selected). Each piece will require a recipe from a Master of your respective craft. These recipes each cost 5 Laurels and 3 Gold.

Crafting any Ascended item will require time-gated materials (i.e. materials that can only be crafted once per day). For example, an Ascended tailoring item requires Bolts of Damask, which each require one Spool of Silk Weaving Thread. These are time-gated, as you can only create one Spool of Silk Weaving Thread per day.

In addition, Ascended items require materials that are “Soulbound on Acquire” and, thus, must be farmed—Emphyreal Fragments, for example. Figuring out what these are early will ensure you don’t spend them on something unnecessary.

Step 11: Cap your +Agony Resistance (AR)

If you're planning to run high-level Fractals or get into raiding, you're going to need Agony Resistance.

After Fractal Level 20, bosses will cause Agony. This is an effect that will reduce healing and remove a percentage of your health every second. To mitigate this damage (as you can’t remove it completely), you must infuse Agony Resistance with your Ascended items. Infusions are an upgrade component like sigils, runes, and jewels. (You can find a table of the Agony Resistance needed for each level fractal here.)

There are two often-misunderstood types of "agony infusions" in Guild Wars 2:  (1) Agony Infusions and (2) infusions with Agony Resistance. You'll find that +1 Agony Infusions drop frequently in Fractals. (These can be combined to form higher level Agony Infusions by an Artificer or the BUY-437 robot in the Fractals lobby.) These infusions can only be used on Ascended rings or an Ascended backpiece.

The other type of Agony Infusion, infusions with Agony Resistance, can be used on Armor and Weapons. For example, you can buy a Versatile Simple Infusion with +3, +5, or +7 AR for 75-150 Fractal Relics.

The maximum amount of Agony Resistance that you'll need (and only if you're going to run the highest level Fractals) is +150 AR. Click here to learn the most cost efficient way to do it.

Attune and infuse your ascended rings

You can infuse a ring or backpiece in the Mystic Forge to gain an additional infusion slot. You can also attune Ascended rings for an additional Agony Infusion slot. Attuning and infusing a ring can be done in any order; however, do not apply any upgrade components until you've done both, as you'll lose your infusion when upgrading.

Bonus: Get a legendary weapon

Once you have a full set of Ascended gear, you’re ready to craft a Legendary weapon. At this point, what you really want to do is sit straight up, turn off your computer, and go outside. That big bright light? That’s called the sun. :cool:

Thanks for reading!


#2362721 What's This Green Pumpkin On My Toon's Back?

Posted Arkham Creed on 11 January 2016 - 10:56 PM

It's phased so only you can see it, but everyone on the same story step as you has it.


#2362484 HoT Mastery Panel Training Confusing

Posted waalleee on 23 December 2015 - 01:13 PM

Thanks for your reply.
So, experience is for training , then mastery points will actually give you an ability when you choose it? So i train my tracks, until i have 2 spare mastery points and use those to get updraft gliding?

#2362085 Can't log in to GW2, "The game client is unable to gain access to a l...

Posted Kattar on 25 November 2015 - 01:32 AM

Looks like login servers are down again. See here: https://twitter.com/...317200851951616

(Yes, I did rez a thread from 3 years ago. I get to do things like that.)

#2361926 First Hands-on Experience with Spirit Vale

Posted Feathermoore on 17 November 2015 - 04:17 PM

I was recently given the opportunity to play through a section of Guild Wars 2’s first raid alongside of some of the developers at ArenaNet. I have to say, that I had a lot of fun. Gorseval is the name of the boss I was being thrown in front of. Players will recognize it as the “Tongue Boss” from the Heart of Thorns raid announcement from PAX. And yes, gliders were involved in the fight... and in my death.

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Tally Ho!

The devs were familiar with the run so I was being brought along on the “smack the boss in the face” team. A task that the Reaper is quite well equipped for.

We jumped into the boss room and I immediately plunged to my death by hitting space three times instead of two, closing my glider before I could reach the updraft. Laughs were abundant while we reset the fight. The raid update comes along with a new party interface and Ready tool that allowed me to watch the team check in. Once everyone was good, it was time to jump in again.

I didn’t smash into the ground this time and the fight was on. It felt like total chaos at first. Sure, the leader was calling out commands, but I didn’t have the background knowledge to understand what exactly was going on, or why things were important. So I focused on what I knew how to do: slamming my weapon directly into the face of Gorseval!

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The reliance on positioning quickly became apparent as Gorseval leapt to the center of the area and started smashing the ground. The leader called for the group to break bar and stuns were spammed. I found a small sliver of “safe” area next to Gorseval’s foot and set to smashing buttons. The bar broke and I got a few seconds to wail on him before he got up and the real danger started.

One of the group split off in order to start damaging one of the walls that blocked us in on the main fight area. As he did this, the group had to pull in a bunch of small adds and slowly walk back towards the wall, pulling Gorseval and the adds with us so that we could kill the them (if any of them survived, Gorseval would gobble them up for a permanent stat boost) and damage Gorseval all at the same time. If you couldn’t manage to stand in the right spot or when the wall went down, Gorseval could knock you off the ledge to your doom.

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That's when the room nuke started to channel. We had a bit more time to wail on the boss again before turning and leaping off the platform to glide into an updraft and back around to drop in again. I couldn’t help but hum “Flight of the Valkyrie” to myself as 10 characters swooped around in unison. Needless to say, I crashed here once and we had to restart.

This process was repeated several times before we triggered the next phase of the fight when the group had to split up to take down four slow adds that approached Gorseval. If they reached him, we would die. The four Reaper DPS saved us here and we moved on to stage 3, where we quickly went down in a blaze of glory! At this point, we had to call the raid as there wasn’t enough time. Gorseval hadn’t even reached half HP yet and he is only a part of the raid.

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As a whole, I had a ton of fun. I was able to contribute without knowing what was going on, but it was obvious that I was helping more as I noticed what it was that each person was doing. I had to pay attention to the split and even the orientation of the map (one time we went to the wrong wall early in the fight, broke it down, and leapt off to escape the room nuke only to realize we were in the wrong spot and there was no updraft here).

Other than the use of gliding, I didn’t see any mechanic that I haven’t encountered before (break bars not being unique to the fight). We had a room nuke, DPS timers with the walking doom mobs and a limited number of updrafts to use to get to stage 2, adds that would buff the main boss if they weren’t destroyed in time and adds that would kill you if they weren’t destroyed in time. I know that stage 3 involves avoiding black spheres and running to the gold spheres if you end up getting a debuff on you from the black ones, but we died before I could really interact with it.

I did have to pay attention to my positioning the entire fight more so than I did in previous encounters. I know that the group had a good deal more focus on support than I have seen in typical groups; we had a Chronomancer, a Dragonhunter and a Druid all working to keep the group alive and smashing away. Control was hugely important both for downing the break bar attack as well as slowing the constant advance of the doom mobs. We also had four Reapers, so DPS was in abundance along with a good degree of control from them.

I don’t know how much team build prep the developers did before entering the raid. They did ask ahead of time what class I would be playing, and the default build I was set up with was a DPS build (which I tossed away in favor of my own DPS build). I can only assume that they did do some prep ahead of time based upon the fact that each of them had a role to play in the fights themselves, and several of those seemed like they would need some specialized builds (soloing the wall and pulling in the adds).

With only the small segment of the raid under my belt, I can't say how players will react to the content. I look forward to seeing if players work together before raids to come up with a cohesive group build and plan. I have always loved the planning stages of group content in games, and anything that encourages preparing ahead of time is a good thing in my book.

One thing that I hope does carry over is the attitude of the raid group. The primary sound in the comm channel was laughter. Joking about mistakes was the primary method of recognizing them, owning up to the mistake, and letting the group know it was your bad. ArenaNet has talked several times about how Guild Wars 2 has an incredibly welcoming and friendly community; raids are stereotypically known for not having this though. I think it would be great if the new raids managed to keep the attitude that I experienced while playing through the raid. I have played both ways and trust me when I say that having people joke with you is more fun than an angry tirade.

But seriously, play "Flight of the Valkyries" in your head during this fight.

#2361665 question about graphic cards

Posted Quaker on 11 November 2015 - 03:26 PM

It's always better to get a single card rather than two cards in SLI (if you can get close to the same performance). The single card takes less space, uses less power, makes less noise, and avoids the problems that arise in some games with SLI.
I don't know if there's any problems using SLI with GW2, but using a single card would still be better overall.

#2360648 General PVE - Secondary Stat boost

Posted phor on 23 October 2015 - 05:37 PM

(I've leveled two Guardians to 80 - I recently came back to the game after a long hiatus similar to yourself - and leveled a Warrior to 80 so that I could compare them)

From my experience:

Guardian is an active mitigation class.  
You have access to an incredible amount of blocks, dodges, aegis, protection, stability, etc...
Even your worst active mitigation skill (protection) will mitigate more damage than swapping ALL your gear over to toughness.  It just doesn't scale very well for us.

On Warrior, I can put on Vit/Toughness and face tank tons of stuff.  Warrior not only starts off with nearly double the HP, but they also have much better passive self-healing than Guardian.  The difference in survivability between wearing Vit/Toughness and going full damage stats on Warrior is clearly noticeable in open world PvE.  The difference between wearing Vit/Toughness and full out damage gear on Guardian is MUCH less pronounced.  But  what you WILL notice is a big drop in damage.

So in my opinion, full on damage stats is the way to go with Guardian for open world PvE.
If you want more survivability on Guardian, swapping weapons and traits to give yourself more active mitigation is MUCH more effective than gearing for it.

#2361311 Good elite specialization for solo pve

Posted Feathermoore on 04 November 2015 - 04:44 PM

I personally am still practically cackling when I hit things with my Reaper. It really feels like I am slamming things with the blunt side of the GS as opposed to cutting them. A feeling that I am quite satisfied with.

I had thought I was going to make a transfer to the Chronomancer or even just the Revenant off of my Necromancer, but this isn't about to happen any time soon. For the most part, the Necromancer doesn't really feel like it is a magic profession, more of a 50/50 feel depending on the build. But the Reaper really makes it feel like a martial profession with a bit of magic backup. Almost a spellblade sort of effect.

Anyways, with your desire for survivability, the Reaper really fits that to a T. Plus, who can resist the call of the Reaper Shroud's visual look and sound effects.

#2360840 Hair - Am I Imagining Things?

Posted Arkham Creed on 27 October 2015 - 02:14 AM

View PostJemFayCrystal, on 26 October 2015 - 09:06 PM, said:


It's one of the ways Arena Net keeps the lights on without a subscription fee or pay-to-win crap. There are numerous "exclusive" hair styles, face styles, hair colors, and eye colors (my norn druid has blue hair and pink eyes, because why not?) that can only be accessed via a makeover kit. You can get those -with luck- through log in rewards, or buy them directly from the gem store. Good thing is you can preview your selections without consuming the kit, so if there isn't something you like you can back out and save it for when they add more stuff. They do that every now and again.

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#2360711 HoT as a topic

Posted davadude on 25 October 2015 - 10:58 AM

View PostMiragee, on 24 October 2015 - 06:37 PM, said:

The expansion is just ded already.


I'm seriously considering to buy the expansion. Watched the streams yesterday and today and it looks quite decent.

Trust me, the expansion is excellent.  I have not had this much fun in GW2, ever.  However, as I said earlier and you jokingly referred to, there are some broken things in terms of the megaservers.

#2359421 Guild Stash

Posted epicbanhammer on 19 September 2015 - 12:27 AM

  • Bots make a bunch of accounts
  • All feed into guild stash
  • Paid account takes out items, sells them and sells the gold
TL;DR: It's to prevent gold farming.

#2360267 Unlocking skins

Posted Pretty Pixie on 12 October 2015 - 08:49 AM

I'd like to add that PvP also rewards Trasmutation charges, 4 per reward track, iirc.