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Member Since 26 Feb 2012
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#2342822 GW2: Master of Salami Slicing

Posted Phineas Poe on 17 November 2014 - 04:15 AM

View PostBaron von Scrufflebutt, on 13 November 2014 - 02:41 PM, said:

The first system had a certain level of consumer friendliness.
The new system is definitely less consumer friendly.  Heck, it was changed with the SOLE purpose to be less consumer friendly.
Clearly, consumers should support or at least not mind the change. Right?

What's so amazing about this system: a system that grants less options to a consumer than the previous one, that consumers feel the need to oppose its critique? What are the benefits of players not being allowed to sell their excess gems?

Do you guys just spin up controversies without actually testing these systems out?

If you have 7 gems leftover from a purchase, you can convert X amount of gold into 3 gems and then convert the 10 gems into gold. This idea of "salami slicing" in GW2 is a myth.

Since they re-introduced the custom conversion rate, not only can you easily transfer any quantity of gems into gold, but specifying how many gems you want is far easier than it used to be. Rather than punching in a set amount of gold and seeing how much you get back, you just say how many gems you want. I actually find this system a lot more convenient; I just hated that it didn't have the custom conversion rate at first.

This is a non-issue.

View PostVeji, on 14 November 2014 - 12:41 AM, said:

So, excuse me, if i want to immerse myself in a hobby where i don't have to deal with that greed.

Then I suggest excusing yourself from not pushing 'O' in the future? Problem solved.

There is literally ♥♥♥♥ing nothing on the gem store that you need to buy for your account outside of character slots. If you hate it so much, don't use it. You seem to have an awful lot of pent-up rage about the fact that ArenaNet has their own bills to pay.


#2342759 GW2: Master of Salami Slicing

Posted Satenia on 15 November 2014 - 01:45 PM

View PostBaron von Scrufflebutt, on 14 November 2014 - 07:30 PM, said:

Ah, so you mockingly blew his post out of proportion because you disagree with blowing things out of proportion?
My bad. Please carry on with the discussion.

Your bad indeed. I would call it an analogy myself.

In the interest of discussion, do you actually have anything meaningful to contribute to the OP's mathematical approach to the gem-store change? I would be most happy to hear it.


#2342552 GW2: Master of Salami Slicing

Posted Satenia on 13 November 2014 - 07:01 PM

View PostBaron von Scrufflebutt, on 13 November 2014 - 02:41 PM, said:

The first system had a certain level of consumer friendliness.
The new system is definitely less consumer friendly.  Heck, it was changed with the SOLE purpose to be less consumer friendly.
Clearly, consumers should support or at least not mind the change. Right?

What's so amazing about this system: a system that grants less options to a consumer than the previous one, that consumers feel the need to oppose its critique? What are the benefits of players not being allowed to sell their excess gems?

My comment wasn't in defence of the gem purchasing change. Personally I think it's fairly obvious that this didn't happen cause multiples of 10 are so nice to look at.

My comment was entirely aimed at the absurdity of this thread. Here are a few pointers:

1. If you bring maths into the deal, at least try to make the numbers work out in your favour. Arguing about a potentially lost $0.1125 per month in a MMO environment doesn't qualify.

2. You realize that no gems are lost till the day you quit for good? If you're a long-term player, converting "leftover" gems after a purchase is possibly the worst thing you could do. Coming to think of it, how come none opened a thread crying about how Anet let him do that prior to the change? :D

3. Are you familiar with the concept of gift cards? Do you rage at the giver suspecting him of having shares with the store in question and all he wants to do is trick you into losing money?

4. You are potentially being overcharged for all kind of things throughout your daily life. For some reason however, you choose to complain about it when it involves a computer game where you spend 10$ a month and waste a potential 0.1125$ (numbers based on OP).

:rolleyes:


#2342516 GW2: Master of Salami Slicing

Posted Satenia on 13 November 2014 - 01:42 PM

Now all the kids who might actually care about this will have to ask their parents for a monthly increase of their pocket money by $0.1125 to deal with this great injustice. Clearly, another financial crisis is at our doorstep...

Next thread, thanks.


#2342453 Where did Blizzard go wrong with D3 and what A.Net could learn from it.

Posted Zhaitan on 12 November 2014 - 07:55 PM

GW2 seems to be aligning itself towards right path w/ Living story season 2 - part 2.

It's not wise to compare D3 and GW2.They are fundamentally different but, both the games are suffering from certain stale elements. The difference between Blizzard and ANET is that Blizzard identfied the crippling issue with their game (RMAH) and was not afraid to axe the entire thing. Heckthey went after the entire forest in order to cut down one tree. That said, GW2 does not suffer from crippling issues like RMAH. It suffers from the lack of creative direction that meets both revenue targets and player satisfaction.


#2342294 Should I go back to guild wars 2?

Posted davadude on 08 November 2014 - 02:47 PM

View PostLanceHardwood, on 06 November 2014 - 02:56 PM, said:

Could any current player answer some questions that would help me decide.

1) Is the PvE "endgame" still a boring cosmetic grind?
2) Are dungeons still lacking in mechanics (1 mechanic per boss isn't enough)?
3) Are world bosses still a zergfest?
4) Is WvWvW still a zergfest?
5) Does sPvP have more game modes?
6) Are condition builds still pointless in PvE?
7) Can you play parts of the living story you missed?
8) Is there something you would consider a good reason to come back?

1) If you mean what it was before, yep and nope.  Some exceptions now, such as the Silverwastes map.
2) Identical to when you left.
3) The new ultimate tier bosses (Wurm, Tequatl) are no longer zerg fests.
4) Yep, game mode relies too much on it.
5) Deathmatch, but not officially supported nor in tournament rotation.
6) Nope, new stat combinations make them valuable.
7) Yep, if you log in they're free, if not it's 200 gems a piece.  Especially the current one is worth it.
8) Game is free to return to, give it a try.


#2342021 Echos of the Past Patch Notes

Posted davadude on 04 November 2014 - 06:16 PM

This patch is incredible.  That new zone is too much fun, it's like a map-wide raid against never ending swarms of enemies.


#2341670 Echoes of the Past Begins November 4!

Posted davadude on 29 October 2014 - 06:09 AM

View PostDawn Quickblade, on 29 October 2014 - 12:16 AM, said:

Very interested in this update. The shot of the Shiverpeaks particularly peaked my interest. Will we be going further North?

As per draxynnic's post, I believe it matches the Priory HQ in Lornar's pass.  However, it seems to have been expanded.  We will be going further East, as Dry Top looks to be expanded once again.


#2340240 Gone For 6 Months..

Posted MCBiohazard on 25 September 2014 - 04:03 AM

View Postilr, on 24 September 2014 - 07:56 PM, said:

Niche changes regardless.  The overall vibe wasn't nearly this negative / fewer "i quits" from long time fanboys

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.


#2340051 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 04:06 PM

View PostSenatic, on 22 September 2014 - 01:09 PM, said:

Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.

If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.

That's a lot of bulls**t in one post.

Do you want me to state and discuss every single feature in the past six months to prove it to you that the changes aren't bad?
I have only one complaint so far, and that is the dumbing down the mechanics for starter zone heart quests.

I have seen a lot of people asking for account-wide skins and minis, trade post rework, UI improvements, changes to commander functionality and other stuff. We got those. They were desired and delivered features. Not your most wanted ones it seems, but hey...

Yes, we (I view people on guru and official forums, since those are the ones i read) want GvG mode, Guild halls, more new zones and content, but that in no way, shape or form makes the added features bad.

But, hey, I am not "your little daddy" to tell you what to think.


In conclusion, se05239, this is clearly not the exact same game you played six months ago, but if you spend few hours in it and let the changes sink in, you will probably like them. Also, the base of the game did not change at all.


#2340027 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 12:57 PM

Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.


#2340108 [Answered] September Feature Pack attributes increse for new character and ol...

Posted Satenia on 23 September 2014 - 10:52 AM

The attribute increases have always been there - what's new is that they are being displayed/advertised like that. Something about giving players an improved feeling of accomplishment upon level-up :P

If there actually was a stats difference between old and new characters, rest assure that the forums would have gone down in fire, pitchforks and tears.


#2339643 Is GW2 dead now or is it just the forums?

Posted MCBiohazard on 18 September 2014 - 02:40 AM

View PostButcher, on 18 September 2014 - 12:13 AM, said:

This argument is terrible. Considering that "Forumites" are the ONLY definitive representation of a games quality; many people who've never played, or prospect to play again will always go to a forum for the latest game information. They will then make their judgement.

Never state that point again, because it honestly makes you look completely unqualified to be a moderator, as well as even a basically trained debator.

Highly inflated opinion of oneself is not a good attribute for a serious debate either, y'know. Just because forum goers are visible does not mean they are the only voice by a longshot.


#2339517 Is GW2 dead now or is it just the forums?

Posted Feathermoore on 17 September 2014 - 01:20 PM

Forum numbers drop as games get older as it is. Just a nature of the beast. I can't really say for sure since I have no numbers or anything, but I would imagine forums drop at a faster rate than in game players does. Forumites aren't really the best representation of a game's players.

That being said, GW2's design lends itself to an ebb and flow of players and community interaction. The episodic content releases results in surges of activity. The game is alive for sure, but those surges are noticeable both on forums and in game. The megaserver makes it harder to see this than it used to be though.


#2339244 The New Leveling

Posted I post stuff on 14 September 2014 - 09:01 PM

Has flaws, but not enough to warrant a shitstorm of ths magnitude.

So in other words, business as usual.