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typographie

Member Since 26 Feb 2012
Online Last Active Today, 04:58 AM

#2318467 Unlocking traits.

Posted davadude on Yesterday, 02:01 PM

The only thing that surprises me is that this exact system existed in Guild Wars 1, but it's a problem now in the sequel.  I agree that the prices are too high (removing the skill point requirement would be okay, as you earn coins in all gamemodes), but this update has simply changed traits to be an almost identical version of the elite capture system.

EDIT: Miswrote elite capture entirely...


#2318383 Unlocking traits.

Posted Improvavel on Yesterday, 10:58 AM

Another amazing feedback from forums that couldn't keep their mouths shut about "how amazing it was to cap elite skills in GW1".

It wasn't amazing. It was incredible boring, dull and annoying. That is why skill tomes, elite or otherwise, were hot items in GW1.


#2317738 GW2 has a content, not a feature problem.

Posted Phineas Poe on 17 April 2014 - 05:17 PM

View PostBaron von Scrufflebutt, on 17 April 2014 - 05:13 PM, said:

Combat has an insanely high floor and low ceiling.
Progression is completely messed up:
1. the game fails to provide you with a reason why it has 80 levels
2. by selling gold A.Net removed a game's system of progression and failed to provide us with an alternative
3. other tracks of progression were devaluated either though shitty balancing (karma, dungeon tokens) or cash shop items (rank)

And you still think a lack of new zones or permanent content is the problem? Kind of getting some mixed messaging here.


#2317594 Megaserver Status Update

Posted lomi on 17 April 2014 - 02:07 PM

April 15 update made me play gw2 again after months and all I can say about megaserver is, that is one of the best things anet ever made for gw2.  Big like!


#2317459 Newbie this summer

Posted davadude on 17 April 2014 - 05:06 AM

View Postjohnduca, on 16 April 2014 - 07:21 PM, said:

1. The community is still active? I will have newcomers like me to do dungeons with?
2. The company , are they getting new content oftenly?
3. What's your favourite race/class and which is the most populated server (EU)?

1) The community is very active.  Thanks to in-game tools like the LFG tool, you can almost always find players to play with, instantly.  They also recently changed how the game fills maps.  It's gone from a server to a megaserver system, meaning it just fills up zones with online people.  The results so far have been a far more active game, with plenty of people to do open world content with.

2) The company has been releasing updates twice a month with story or game update content.  The story content was temporary, and a full summary can be found here.  The second season of these updates will probably start after the summer.

3) For me, it's Elementalist and humans, but this is totally up to preference.  Choosing any race will not impact your gameplay at all, save for one or two skills you'll probably never use.


#2317489 GW2 has a content, not a feature problem.

Posted davadude on 17 April 2014 - 07:49 AM

They just spent more than one year exclusively developing features in the form of the Living Story and holiday updates.  If you like them or not, don't care, but it was content-focused.  They do one feature patch that aims at improving the QOL and making it easier for them to add new content (megaserver system makes it much simpler to add zones), and the complaints begin about too much time being put into feature-only patches, even though this is the first one.


#2317350 Megaserver Status Update

Posted Feathermoore on 16 April 2014 - 08:52 PM

Interestingly enough, Anet had actually turned the megaserver system on several times on the live server before it was announced for testing. Just a couple of maps to make sure it didn't go bonkers when they did a full release. So some of us have actually played with it before.

Be sure to give feedback on the system on the forums. This is a system that benefits feedback from the end users. They can get the raw data on collections of players, but how people feel or if it is improving their play is another question entirely. I would think swapping between megaservered and nonmegaservered maps and trying to notice a different would be interesting.


#2317392 Megaserver Status Update

Posted Neo Nugget on 16 April 2014 - 10:50 PM

They've added more zones!
  • Lion’s Arch
  • Lornar’s Pass
  • Kessex Hills
  • Diessa Plateau
  • Metrica Province



#2317339 Megaserver Status Update

Posted davadude on 16 April 2014 - 08:26 PM

View PostMCBiohazard, on 16 April 2014 - 07:18 PM, said:

I was in Dredgehaunt Cliffs yesterday doing a heart quest to unlock an armor skin I wanted and I noticed immediately that two other random players were around the area doing it as well. While that's not really any indicator of population at all, previously there would be absolutely nobody where I was running around in that zone so I see it as a hopeful sign. If some of the long ignored events in the underpopulated zones end up being done more frequently, (the asura champ in Timberlake Falls or the Krait queen champ there for example)  then I think their idea can be considered a success.

Dredgehaunt cliffs was hauled into the system this morning, so yesterday you were not yet seeing the effects!

View PostNeo Nugget, on 16 April 2014 - 06:58 PM, said:

I really love the reaction map chat has to seeing everyone in the accountancy section of Rata Sum. It should be interesting to see how this works out in actual zones though. Anyone give it a spin yet?

I was playing in Iron Marches just a few moments ago... holy crap.  So much activity!

View Posttypographie, on 16 April 2014 - 07:26 PM, said:

Well, I stand corrected on my statement in the other thread. I didn't realized they'd changed the plan. Still mostly right, at least. :(

They have not changed the "plan," but rather the future plan.  They stated they'd roll the other maps out in December.  Instead, they're doing it as quickly as they can.


#2317312 Megaserver Status Update

Posted MCBiohazard on 16 April 2014 - 07:18 PM

I was in Dredgehaunt Cliffs yesterday doing a heart quest to unlock an armor skin I wanted and I noticed immediately that two other random players were around the area doing it as well. While that's not really any indicator of population at all, previously there would be absolutely nobody where I was running around in that zone so I see it as a hopeful sign. If some of the long ignored events in the underpopulated zones end up being done more frequently, (the asura champ in Timberlake Falls or the Krait queen champ there for example)  then I think their idea can be considered a success.


#2317180 What happened to town clothes?

Posted Mordakai on 16 April 2014 - 02:17 PM

View Postraspberry jam, on 16 April 2014 - 02:11 PM, said:

Tonic takes up a bank slot?

LOL, it's really not the space that bothers me (after all, Anet just cleared tons of storage space by allowing me to delete armor skins I have stored).

It's the non-dyeable part that bugs me.  And that it just makes no sense.

I guess it's supposed to encourage you to buy outfits?  If so, it failed for me.  It actually annoyed me so much, I decided not to buy that extra slot (not that I needed it anyway, I have no desire to level another character at this point).


#2317084 PvE Mace/Shield build

Posted guanlongwucaii on 16 April 2014 - 10:46 AM

there aren't that many fights which you have to finish quick before you wipe. this is another misconception. the fights where that can really happen are like the AC p3 boss (heavy hitting melee attacks with smallish tell, but still can be soloed by skilled players), triple golem fight in SE p1 (though if you pull them separately it's easily doable). spider queen/se p3 volkov to an extent, but it's easy enough if you just take another skill over the notmal sig of fury (shake it off for ex.)

this is even moreso the case with a warrior, which has among the highest base survivability in the game (mesmer would probably be the best overall since it makes fighting projectile-heavy bosses a lot easier).

I wouldn't say that running berserker requires no skill. in fact, full cleric groups make most boss fights even easier (there's an rT video of people doing arah p2 !! with NO dodges in clerics/pvt gear), but just much longer.


#2316900 When is this patch dropping?

Posted Phineas Poe on 15 April 2014 - 09:18 PM

View PostMordakai, on 15 April 2014 - 08:48 PM, said:

Not to mention they've been promoting this for 3 weeks, even telling people yesterday to be sure to log in today!

You can't promote something that much and not expect backlash if it's not ready.

Blizzard used to shut down WoW for entire afternoons to handle patches of this magnitude.

ArenaNet lets players stay logged in and play without incident up until when the patch hits and they're in your mind deservedly chewed out for taking a couple extra hours.

Unreal.


#2316871 Log In for Free Transmutation Charges

Posted Brandon the Don on 15 April 2014 - 08:37 PM

Typical Guru I suppose... we get free stuff and people complain :D

Luckily I like free stuff - and I will get a lot of that :D


#2316838 PvE Mace/Shield build

Posted Tarug on 15 April 2014 - 08:02 PM

Healing Signet will help you with a considerable amount of the weaker attacks. If you're still having trouble, you can also buy some "heal on crit food", like slices of candied dragon roll. If we consider a dungeon situation with another 4 players, you'll also have at least some of the following: reflects, regen, blinds, weakness on enemies, protection on you, aegis.