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UssjTrunks

Member Since 26 Feb 2012
Offline Last Active Jan 27 2013 10:44 PM

#2128190 When will GW2 get real PvP?

Posted Al Shamari on 26 December 2012 - 12:21 AM

View Postdeluxe, on 25 December 2012 - 11:45 PM, said:

But Anet cannot abandon their hardcore fanbase that stood by them for over 7 years.
Yes, yes they can and they already have for the most part since launch. This is coming from someone who was that "hardcore fan base" for 6 of those 7 years. I've adapted to the new game, and I still enjoy it. But, Guild Wars 2 really ditched almost every major aspect the original Guild Wars had solidified.

The "hardcore fan base" that stuck with them throughout those 7 years, in my estimation, makes up about 20% of their player population in Guild Wars 2. Easier to appease everyone else and more economical, wouldn't you say? So why wouldn't they?


#2052602 Warrior, outclassed in every way

Posted Rhanoct Jocosa on 30 October 2012 - 03:21 PM

It is depressing to see people make threads like this, goes to show the quality of the gw2 pvp playerbase. Have you kids even played tpvp? Good teams will have a lot of condition/boon control which lets the warriors rock face just like they did in gw1. Warriors are super strong and mobile, not to mention sporting the highest armour out of all classes. Strong pressure, strong spike, good movement, good armour, stuns, kds, wtf is there not to enjoy?


#2121995 Do you care about town clothing?

Posted Daesu on 18 December 2012 - 04:38 PM

View PostUssjTrunks, on 18 December 2012 - 12:29 AM, said:

They need to allow headgear like sunglasses and hats into combat.

This.  Can you imagine how cool it would be to wear sunglasses while wielding dual pistols and dodge rolling?
GW1 did it right when they allow costumes to be worn during combat.


#2008871 Europeans going NA servers? Why?

Posted Dokem on 10 October 2012 - 05:21 PM

Just so you know. I'm from Chile, an spanish speaking country. During the beta period, I asked to Anet about this and they gave me a pretty clear answer: they said there are only 2 servers with special language: french and german. ALL the other servers are international (there are no spanish servers). In an international server you can speak in any language you like, in any chat. Period. So yeah, it could be nice we all speak in 1 language, but that is not enforced by anet.


#2007990 What were you expecting at 80?

Posted M1k3l on 10 October 2012 - 10:34 AM

Just about what I expected, PvP and dungeon running. Just picked a legendary weapon that I want and have begun the journey towards obtaining that.
Having a blast so far.


#2005231 Europeans going NA servers? Why?

Posted Lady Rhonwyn on 09 October 2012 - 10:55 AM

View Postjirayasan, on 09 October 2012 - 10:38 AM, said:

Because they have no respect and write in their own language + they suck at gaming. (Not everyone, but most)

I could say that of Americans too... And English.  They insist on talking in their own language!


#2005159 Europeans going NA servers? Why?

Posted Samanar on 09 October 2012 - 09:56 AM

View PostSenatic, on 09 October 2012 - 09:47 AM, said:

They're annoying as hell?

90% (made up number) don't speak English. If you try to communicate with them you get trolled in their home language. Frankly they're often obnoxious arrogant and unpleasant.

There are obviously exceptions though, not everyone is like that. But enough of them for me to understand why someone would move to a US server, at least when you get trolled there it's in a language you both understand.

Basically they're the EU equivelant of the Brazilian player base the US people hate with the XOXOXO crap.

I'm from Poland, my english is fluent since I've been working abroad for quite some time. What you're saying is just pure bullsh1t, it's like someone would say that every guy from USA is fatass hamburger lover, every russian is a drunkard and every muslim is dirty and carries some TNT under his shirt to blow up your hometown. Get a clue...


#1991784 Thief needs to be nerfed!

Posted Snowulf on 04 October 2012 - 10:20 AM

The problem with the thief is that all they have to do to get egregious damage output is spam a single key, whereas many other professions actually have to setup for a burst (or don't have any legitimate burst at all).
This problem is only compounded by the fact that they have a ridiculous amount of escape mechanics to guarantee they never get hit after they finish the spam.

And hasted pistolwhip spam is just silly. You can wreck almost any class with it (but it is fun to see them rage).


#1974945 Offical Response to GW2 Combat Mod 1.0

Posted Linfang on 27 September 2012 - 06:55 PM

I returned my 27 inch monitor after reading this thread. Since having a larger, wide screen gives me a advantage in gaming I would be banned as a result of having an upper hand over other people. I am happy to report my 14 inch packard bell monitor from 1994 makes gw2 look and feel amazing. Thanks again guys!


#1973513 Offical Response to GW2 Combat Mod 1.0

Posted Minion on 27 September 2012 - 09:04 AM

View PostJuminator, on 27 September 2012 - 09:00 AM, said:

BINGO !! we have a winner :)

This is exacly whats going on, people just DONT GET IT, lets try to explain this one more time.

1 - Anet as a COMPANY cannot recognise the mod as legit because it would legaly conflict with the Tos that they themselfs made the users agree to.
2 - The guys INSIDE Anet like the mod, as the creator of the TOS they CHOSE to enforce it or not, they see the benifits for the game and are willing to turn a blind eye on this one OF THE RECORD, maybe they even implement this somehow in the future into the game itself.

Anet is trying to play the "good company" here by officially saying that "No its not allowed because its in the Tos" , on the other hand internally they arent doing anything about it because they like it, they just CANNOT ADMIT IT , get this in your heads once and for all.

Theres some players in this game that just dont get it and keep on pounding Anet to force them to a decision that they clearly dont want to make (ban the program)

You're talking to idiots, try using less words. Especially big ones like "company".

If you want them to listen you have to say "tl;dr: you can use it, they'll never know! teeheeheee"


#1973504 Offical Response to GW2 Combat Mod 1.0

Posted Juminator on 27 September 2012 - 09:00 AM

View Postak1287, on 27 September 2012 - 07:23 AM, said:

Because reading comprehension is for suckers.

BINGO !! we have a winner :)

This is exacly whats going on, people just DONT GET IT, lets try to explain this one more time.

1 - Anet as a COMPANY cannot recognise the mod as legit because it would legaly conflict with the Tos that they themselfs made the users agree to.
2 - The guys INSIDE Anet like the mod, as the creator of the TOS they CHOSE to enforce it or not, they see the benifits for the game and are willing to turn a blind eye on this one OF THE RECORD, maybe they even implement this somehow in the future into the game itself.

Anet is trying to play the "good company" here by officially saying that "No its not allowed because its in the Tos" , on the other hand internally they arent doing anything about it because they like it, they just CANNOT ADMIT IT , get this in your heads once and for all.

Theres some players in this game that just dont get it and keep on pounding Anet to force them to a decision that they clearly dont want to make (ban the program)


Just for the record on this one, yes im using it, the game just feels so much better from a gameplay standpoint, weck im even using something else (Shaders Mod), my game is 10x better looking then the standart out of the box crap and they dont even come close to the game client or tis files its a DIRECT X mod, so there you go, 2 perfectly inocent, non game modifier mods, that just improve the gameplay quality and do not interact in any way with the others players or game clients for that matter.


#1973310 Offical Response to GW2 Combat Mod 1.0

Posted jdavet90 on 27 September 2012 - 07:21 AM

Why do people think that just because Anet can't endorse the mod means they don't allow the mod? Anet has said that they cannot approve of the mod, not that the mod is illegal. Big difference, if they approved it, ANY problem that arises due to this mod, Anet would be responsible for despite the fact that they are not the designers or owners of the mod. The mod itself is perfectly fine, safe, and legal to use, Anet is just unable to give the mod their stamp of approval due to legal reasons.


#1974273 Offical Response to GW2 Combat Mod 1.0

Posted MisterB on 27 September 2012 - 03:00 PM

View PostJuminator, on 27 September 2012 - 09:00 AM, said:

Spoiler

Actually, careful reading of the User Agreement states several times that NCsoft/ANet has the right, but no obligation to enforce any of the restrictions. So they can choose not to enforce any rule, and the User Agreement states that several times. But for people that can't read, a general rule like "Don't do this." protects those people from themselves.

Good luck explaining this distinction.


#1969084 Offical Response to GW2 Combat Mod 1.0

Posted pvpproject on 26 September 2012 - 12:30 AM

Hi guys. Im the Combat Mode dev, Thought I would update you with the email I got earlier.

http://i.imgur.com/VH0Nf.png


"It's not that we don't approve OF mods, it's that we cannot approve the mods themselves through a review and approval process. I can see where your program would be very beneficial, and I wish that I could put a big "approved" stamp on it, after having the source code reviewed and ensuring that everything is properly aligned, of course. :) However, we're just not able to do that now -- we don't have the staffing to review programs, no matter how helpful or benign they may be.
As you've quoted me saying -- which is fine -- if the program gives no advantage to players, it's highly unlikely that it would result in account termination. If someone has problems playing the game, I assume they could uninstall and leave the game code intact. But if we said "This is ok" and someone found it caused game problems, they'd look to us for support, and we can't support someone else's program. If we said about some third-party program "This is fine" and it contained malware of some kind, players would look to us to help them restore their systems and would be angry at us for having "approved" the program. So, with all respect, we must be a bit "hands off" on the process.
I admire your efforts and the generosity of your time in this project greatly, and wish you well in the future!"


Gaile Gray - Arena Net Support Liason


#1966037 Offical Response to GW2 Combat Mod 1.0

Posted DessieDoo on 25 September 2012 - 05:44 AM

View PostValkaire, on 25 September 2012 - 03:32 AM, said:

How does it not work? One has something the other doesn't. Just like in this case one has the mod while the other doesn't. One has a convenience while the other one has to do it the original "hard" way.

Because a forklift isn't a convenience. It's an aid.  It actually does things that a human can't hope to do, like lift 1000 pounds and move it across a warehouse at 15 MPH.  A better analogy:  Boss asks you both to move boxes across the room, but the other guy gets a 6 pack of ice-cold cola.  That cola doesn't make him any better at moving those boxes, but it sure does help him feel better while he does it.  That's what a convenience is.

Similarly, one guy has to hold the RMB (which wears on your wrists) while the other doesn't.  They can both DO the same thing, one guy just feels better while doing it.

Edit: Some fellow points out that a convenience is an aid, and vaguely references attention and mental focus. Fair enough.  But then gaming mice should be banned, potentially along with other things that offer trade-offs, like Xbox controllers (which cleanly separate movement from skills with the trade-off of more difficult targeting).  Heck, even a good video card can offer a player an edge over another.

The only fair solutions to this would be downright invasive, like demanding the same exact hardware out of people.  So it's a matter of degrees.  What is allowalbe, and what isnt?  That's subjective.

In addition to the degree of the advantage something might give you is its accesibility, its mode of access (does it work by accessing the game's normally unaccessible backend?), and it's fun/comfort factor.

IMO, making it so you don't have to hold the RMB the whole time offers an advantage, but more importantly, it improves the experience of the game.  Furthermore, it's available to everybody, and it doesn't have to hack the game to work.  Anet should just put it in the game itself.  Otherwise, yeah, allow it.  It makes the game more tolerable!