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UssjTrunks

Member Since 26 Feb 2012
Offline Last Active Jan 27 2013 10:44 PM

Topics I've Started

Allow stylistic gear into combat (i.e. sunglasses/hats)

10 November 2012 - 02:17 AM

How awesome would it be if we could enter combat with tophats and sunglasses?

It isn't like you get some kind of advantage from wearing this gear. They should just have an option to replace your armour's headgear with a stylistic piece (in the same way you can choose to hide your headgear right now).

Custom Maps

26 September 2012 - 02:42 AM

I know that Anet has said that private servers will come around eventually (they better hurry up!). But how would you guys feel about allowing custom maps?

With only 4 maps available right now, things are getting quite stale. Arenanet will surely release more maps (I would hope they have at least 10 by the end of next year). One way to alleviate this problem would be to allow custom maps. I've been playing Counter-Strike (and all its incarnations) for the past 12 years primarily because of custom maps/modes/servers. Same goes for StarCraft.

This shouldn't have any impact on e-sport ambitions as only official maps would be used there (look at CS and SC). These maps would be there just for fun.

Obviously they would need to release some kind of map editor tool.

PvP Rank Progression Too Slow

15 September 2012 - 02:09 AM

I'm currently rank 11 (almost 12) after about 30 hours of play time.

I typically earn about 150 glory (on average) from a single pickup game map. That is 600 glory for a full 4-map rotation. Assuming that every map takes 10-15 minutes to complete, we're looking at 40-60 minutes to earn 600 glory.

This is fine at the lower levels, but already when you hit rank 9-18, that means 4-7 hours of grind per level (as you need 4000 glory to level up).

At rank 39-48 (where you need a whopping 45,000 glory just to move up a single level), it would mean playing through 75 full map rotations (or 50-75 hours)  just to go up one level.

According to the wiki and using my numbers, it would take 800-1200 hours just to reach rank 48 (you need 721500 glory points). To put that into perspective, it usually takes me about a year to hit 300-400 hours in a game (which is also usually when I stop playing a game).

Does no one else feel this is a little absurd? At this rate, I can see maybe 1% of the player base hitting rank 80. The vast majority of players will give up long before that. I think that if you want to maintain player interest in the game, you should give them attainable goals. I understand needing to work for something, but this ranking system requires you to do nothing but grind for thousands of hours.

Yes, I understand that it’s just for cosmetics. My point is that people will continue to play a game “just for cosmetics”, but those goals need to be within reasonable reach for them to do so.

Also, correct me if my math is wrong (I'm not good with numbers).

Earning gold in PvP

10 September 2012 - 03:17 AM

Wouldn't it be nice if we could earn gold for playing PvP? I'd like to buy some dyes, but since I only play PvP, I don't have any money. :(

Your thoughts?

Engineer Condition Viability

01 September 2012 - 10:36 PM

I want to play a condition class for a bit and engineer seems the most interesting. How do they compare with condition necros, warriors, and rangers? This is for sPvP only.

Are there any popular builds?