Jump to content

  • Curse Sites
Help

Liberis

Member Since 27 Feb 2012
Offline Last Active Mar 04 2013 01:10 PM

#2107842 Forge - Arena style PvP

Posted Corsair on 05 December 2012 - 05:29 AM

20$ USD. There are multiple game modes right now, CTF, TDM, and King of the Hill. There are more planned in the future.

This game is a massively fun PvP experience. If you like PvP, do yourself a favor and check it out.


#2101691 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted Asha2012 on 29 November 2012 - 09:50 PM

As someone who analyzes P&L's (profit & loss, income statements) for a living as well as business models (i.e. "how does a company make money"), I have a hard time arguing that the OP is wrong.

Anet, you may be creative with your game design but your business model, as presented here, is unimaginative.  Furthermore, it is affecting your product more intrinsically than simply choosing a cheaper part to keep costs down.

I have been vaguely aware of all of this but it is quite something else to see it all spelled out point by point like this.  The various gold sinks DO change the way I play.  They affect my decision to use WP too frequently which means I need to allow for more time to run places (great when I HAVE the time but not when I just want to quickly accomplish something in say 20 or 30 minutes).  They affect how many times I will throw myself against a challenging foe (after 3 or 4 dmged pieces of armor I'm out because the drops never cover the cost of repairs).  Dungeons speak for themselves.

I did see a nice video on YouTube on how to "game" the system and make anywhere from 50s to 3g in just a few hours and that has helped.  Still I can not deny the fact I do NOT play the way I want because of the in-game cost.

I 100% understand running a business is expensive and Anet has a lot of costs to recoup from the development of GW2, but, like the OP, I wish they had found a way to get me to open my wallet without affecting, consciously or subconsciously, HOW I play the game.  They pulled it off in GW1, not sure why that changed.


#2101607 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted Milennin on 29 November 2012 - 08:40 PM

And with a subscription based game the game is designed around grind to keep you playing longer.

Pick your poison.

Point being: Whether you play sub games or f2p games, neither have a desirable game design to them.


#2101555 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted DuskWolf on 29 November 2012 - 08:06 PM

I don't think this proves what you think it proves at all, OP.

What this proves is that predatorial, exploitative, insidious business models can exist in both pay-to-own and subscription models. What we have to watch out for in the future isn't the financial model, but whether any of the people involved have acted like sharks. I know I won't trust an NCsoft product ever again. Blade & Soul, WildStar, and any future titles are all off my list solely because they're NCsoft. With NCsoft being obviously owned by Nexon at this point, it's clear that future games will only be more predatory, not less.

And I'm not the kind of sheep who'll roll over and take bad punishment up the butt. I actually respect myself enough to not stand for that. So NCsoft isn't getting any more of my money. So long, ArenaNet. It was nice knowing you when you were you. Back when you were the ArenaNet that put together the likes of Prophecies, when you actually believed in your passions, rather than the shameless construct of exploitation you've become today.


#2101474 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted Alleji on 29 November 2012 - 07:16 PM

To preface this, I'm not trying to say "QQ I'm quitting". GW2 is still fun.

Now, on to the conspiracy theory. If you don't feel like reading a wall of text, there's a tl;dr at the bottom.

GW2 is centered around its cash shop, which is not unreasonable, because Anet wants to make money and the cash shop is going to be a significant (if not primary?) source of that. The other one being box sales. Compared to a traditional sell-the-box-and-done games, Anet is committing to keeping up the servers for an indefinite period of time and putting out monthly content updates for free (as opposed to paid DLCs in most other games). So naturally, they'd be interested in players using the cash shop.

Prior to GW2's release I wouldn't bat an eyelash at that. Yeah, sure, if they want to go with a cash shop instead of sub, that's cool. It's cosmetic-only stuff, right? No problem there.

But then I realized just how deeply the presence of the cash shop influences the game design. I'm going to use WoW as a counterpoint here, but people familiar with multiple sub MMOs will find them largely interchangeable.

The basic idea is: Anet wants everyone to stay poor. Because if you don't have enough gold, you can always go to the cash shop and get more. They want you to get more. How did they change the game design to facilitate this?

- Low-scaling rewards. A lvl 10 completing an event will earn about 0.5 silver. A lvl 80 gets 1.5 silver. Compare to a lvl 10 quest in WoW rewarding 3.5 silver and lvl 60 in vanilla about 50 silver (it varied and I can't remember exactly - been a long time). A maxed character in GW2 earns 3x more for doing basic activities than a low lvl character, whereas a maxed character in WoW made 15x more.

- High taxes everywhere. To continue the above example, a waypoint to a nearby place at lvl 10 costs 10 copper. A waypoint at lvl 80 costs 1.5 silver. In other words, a 15x increase, when rewards increase only 1.5x. WoW doesn't have waypoints, but flight paths don't scale with level at all, just with distance (and ones in expansion areas are more expensive, but we're talking no expansions here). Trading post tax is also quite high at 15%, compared to WoW's 5% tax off the profits + variable listing fee, which almost never came close to 10%.

-Lack of a trading function. This very heavily compounds the trading post tax by taking away an option of bypassing it. People would be trading bulk amounts of materials and expensive items such as precursor between themselves, which is less gold taken out of the economy, which is bad for the cash shop.

- Dye drops. There's a thread right now where people are talking about the recently reduced dye drops. Unidentified dyes are fun to open and I can see why people are upset. I'm also upset, but I'll say that it makes sense for dyes to be more rare that they even are currently. Why? Cash shop. Why would anyone buy dyes from cash shop if they're 3 silver on the TP? Anet saw that and patched it up. A sound decision all around, but unfortunately, the simple existence of dyes in the cash shop takes away a tiny bit of fun from the game here: finding and identifying dyes.

- RNG everywhere. I'm not going to go into a detailed explanation here, because I think everyone knows this one. Suffice to say that RNG instead of guaranteed whatever is good for anet because gambling in any form takes the gold out of the economy.

- Inflating prices on the already-expensive crafting components. I first saw this as a simply stupid design decision, but it's actually quite intelligent, if you only look at the bigger picture. Why use piles of t6 crafting materials and ectos to craft the new ascended gear? Well, because those materials are already in demand for creating legendaries! Kill two birds with one stone: create a new gold sink and make the old one bigger by inflating some of the crucial ingredients. Meanwhile, we get a rich orichalcum vein which significantly devalues a semi-rare material that's not really a limiting factor anywhere.

- This is a bit of an anecdotal evidence, but I think ecto salvages have been stealth-nerfed in November's update. Whereas I was not getting ectos from about 20% of the salvages before, now I'm failing to salvage them from over 30% of rares. (I've actually recorded some stats, but the sample size only around 100 rares and it's in no way conclusive because there may be other factors involved, such as the type of item).
EDIT: Apparently lots of people on official forums thought so too, but it's been statistically proved wrong since. I'm still getting terrible results from salvaging rares.

- Worldwide economy instead of server economies. This serves to largely eliminate a "middle class" : a casual trader or a crafter, who would spend some of his time at the trading post for a profit that's well above average, but not sky-high to the point where he can pay his rent by selling gold. In a worldwide economy, only the most dedicated market players can compete and there's no room for crafting because there's 5000 instead of 50 crafters online at any given time willing to undercut each other. As a result, 0.1% of players (Occupy Lion's Arch!) may become absurdly rich and never need to use the gem store in their life, but the 4.9% that would've been moderately rich are instead locked out of the trading game and kept at a controlled level of income that anyone can get from farming Orr or dungeons or whatever. The remaining 95% are unaffected.

- Lastly, the very existence of the cash-to-gold conversion is bugging me. 300g for a Dusk is a huge amount of gold to me. I have about 100g at the moment and I play quite a bit. Probably about 2 hours a weekday on average and much more on a weekend. So it would take me hundreds of hours to get a legendary, which is working as intended. But, I could put down roughly what I make it 2 days at work and buy that Dusk. (Slightly more if you make minimum wage, but for anyone with a job, with the only exception being that 0.1% professional in-game trader, RL-income is higher than game-income.)

I'm not about to do that, because it feels like cheating and I don't think I'd get much satisfaction out of buying my legendary with cash, but the idea that you can do that certainly diminishes the game as a whole for me. Moreover, there are people doing it and they're increasing the cost for everyone else by taking the gold out of the economy.



TL;DR: The cash shop in GW, although not directly selling power, influences the game in a lot of ways. The existence of the cash shop and gold-to-gem exchange makes it Anet's prerogative to keep players poor so they are tempted to buy stuff or gold with cash.

- Rewards don't scale well between low and max lvl characters
- There are high taxes built into the game in form of AH fees, WP fees, and lack of trading function.
- Drop rates get normalized to be in line with cash shop items, not with "fun". Dye nerf is an example of this. Requiring a ton of t6 mats and ectos to craft the new stuff and deter people from their legendaries is another.
- Global market as opposed to a per-server economy eliminates a "middle class", downgrading them to the baseline income/
- Ability to buy the most desired items in the game with cash via gold-to-gem, which just shouldn't be there.

I wish Anet just charged 15$/month for this game and never had this cash shop.


#2106791 SMITE (3rd Person Moba)

Posted Corsair on 04 December 2012 - 10:37 AM

Relatively balanced. There are a few gods that noticeably eat newbies and physical gods outclass magical in the extreme. Notable outliers in god strength are Anhur and Cupid, being some of the strongest physical carries in the game. Gods you want to watch out for while playing are Sobek and Ares. They may both be tanks but the utility and power they have is nothing to laugh at.



It's f2p, no reason not to try it, just drop me a PM with your email for a key.


#2106608 SMITE (3rd Person Moba)

Posted Corsair on 04 December 2012 - 04:42 AM


Baccus, the god of Wine, has been released!

Fairly strong magic scaling tank. His attack speed is crazy.


#2094183 NCSoft's 3Q 2012 Earnings Report

Posted paradiselight on 24 November 2012 - 05:57 AM

Actually, the most interesting graph is the one on page 5.

Posted Image
  • Aion generated more revenue than GW2 a year ago
  • Aion is losing revenue pretty quickly.
  • The current conversion rate between KRW and USD is 1 USD = 1085.5 KRW. Using that ratio, we find that GW2 generated a sales of about $42.23 million.
  • GW2 sold more than 2 million copies, so each copy generated a sales of about $21. Ugh, isn't GW2 selling at $60 each?
  • Blade and soul generated 28.7% less sales than GW2. But it has only launched in South Korea and China vs global luanch of GW2.



#2095271 MBTI Personality Type vs GW2 Main Profession (Results)

Posted deitiesforce on 25 November 2012 - 07:58 AM

View PostFaelun, on 24 November 2012 - 10:57 PM, said:

As a personality psychologist in training, this has me pulling my hair out of my head. STOP USING THE MBTI its not a good measure!!

Does it have to be super accurate to be fun? no. Stop being so darn serious. It is not a controlled experiment. So continue to pull your hair out of your head not like anyone would care lol...


#2094873 MBTI Personality Type vs GW2 Main Profession (Results)

Posted Faelun on 24 November 2012 - 10:57 PM

View Postdeitiesforce, on 24 November 2012 - 10:53 PM, said:

thank you so much for the effort. As a psychology/neuroscience student, this is really interesting to me :D

As a personality psychologist in training, this has me pulling my hair out of my head. STOP USING THE MBTI its not a good measure!!


#2091867 3 months in and now hate paying for armor repair/travel.

Posted Rhubarb Pie on 22 November 2012 - 01:42 AM

In beta weekends I found this charge to severly handicap my ability to solo areas beyond starting areas. They have reduced the cost for both of these at earlier levels so, at launch, I was willing to give it a chance to grow on me. But now that I am lvl 80 it is again too much. And before you WoW players chime in and say how much more it costs in that game for these two usless expenses, I have never played any MMO but Guildwars... and I expect there is a reason for that.

I work for 8 hrs per day so I can have a house and feed my wife and kids. I love my family and enjoy my house. In a fantasy world I would pay my mortgage, put food on the table and then have the rest of my money to use for hobbies, go on vacation, drugs, hookers... whatever I decide to spend it on. But in reality I have to pay taxes, pay for gas to and from work and pay insurance on my car and my house. I also have to pay a monthly charge on natural gas and electricity in addition to what I use (I live in Canada so I can't just cut it off and not use any).

The point is I get far to much reality in real life. I have yet to find a person that says they enjoy these extra burdens placed on us players. Sure there are those that say they are use to it and have learned to manage their funds but as I play this game more, this involuntary spending of my cash is going to be what drives me back to GW1.

I have my share of usless drops and lagged events but I can easily get past those. I Don't understand how other ex-Guildwars players don't rip Anet a new one for putting so much effort into taking the best aspects of all games on the market but failing to bring along one of the greatest things about their own game and, in fact, draging such a negative function into this game simply because all the other games do it.

Paying for travel and repairing armor sucks. If it wasn't for this I would love this game. I hope people don't reply to this with ways around these chagres like the travel to Lion's Arch through the mists trick or easy places to farm where you don't die. I am against ANY charge for travel and armor repair. It really hurts those of us that like to choose what we spend our money on.


#2092210 Personality and Guild Wars 2 Profession Choice [Poll]

Posted Midnight_Tea on 22 November 2012 - 08:59 AM

View PostSpecial_Boy, on 22 November 2012 - 08:18 AM, said:

Introverts and MMOs don't seem to mix well. A contradiction somewhat.

It's a misconception that introverts don't like being around people. It's just that interacting with people for long periods can be very mentally draining on them. That said, it can definitely be a handicap if the game doesn't have some sort of automated grouping system. Introverts use up a lot of their mental energy in the process of putting together the pug in the first place. This doesn't leave them in a good position to focus on the dungeon's challenges.

Truthfully, part of why I throw my lot in with GW2 in the MMO market is precisely because it's a lot more introvert-friendly for various reasons. Notably that befriending people through actions in the game world itself happens much more naturally. It also helps that introversion and soloing isn't "punished" with being limited to subpar-performing PvE gear.

The OP's curiosity aside, I think sociologists should consider publishing a paper on the game.


#2090458 Hello Grind, fancy meeting you here...

Posted Dahk on 21 November 2012 - 05:19 AM

So, a Vial of Condensed Mists Essence dropped for me today.  My first thought was "Awesome! I can make an ascended item!"

...until I looked closer at the mat cost.  Potent bloods are almost 25 silver each and I need 250 of them.  And that's before even counting the ectos.

Now, to give you some background, I don't get a ton of playtime.  Between my family and my job, I don't get to put in nearly as many hours as I was able to do back in my college years, but that's why I came to GW2.  I played GW1 back in the day and I was really looking forward to a game where I can jump in and be judged by how well I played, not how long I played.

After hearing ArenaNet's manifesto on the game, I thought that's what I would find.

And it was.

Until this latest patch.  

I know to a lot of other people, this mat cost is nothing, but it's sad that it feels like I can't play MMOs and still be competitive anymore.


#2089302 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted modricibale2 on 20 November 2012 - 02:09 PM

A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management.
I’m sorry, but those references are too coincidental to just be funny. Thanks for letting us know, ANet.
It gets better.
From the Wiki: Subdirector Blingg’s objective is to “intimidate Subdirector Noll.” Noll means head or top of head. I think we all know what Blingg means. The word intimidate is nowhere else in the wiki, except to describe the cripple ability of some ranger pets.
Googled 4373 and find that it is a reference to a MS security error relating to remote attacks, and also assigned to a software vulernability code that allowed attackers to execute arbitrary code.
It seems Nexon, which is known as a greedy company and bought a quote in NCSoft, pushed to have at least one of their people manage monetization in ANet.
Also the acronym for the new dungeon is Flavor of the Month (FotM).

Thoughts on Ascended Gear? [Merged threads], page 204


#2088769 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted ScoutMATH on 20 November 2012 - 04:21 AM

http://www.allprouda...-R-T-U-R-E.html


"A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management."

South Sun Cove waypoints are "Lion" and "Pride", maybe referring to the removed "Lion" statue in Lion's Arch and now replaced by wooden rubbles  (Can an amateur (or pro) cryptanalyst decipher the inscriptions (4 letter, 4 letter, 2 letter, 7 letter))? Lion Pride maybe refers to an inside group that is now dedicated to fight the evil powers of the Karkas/Crabs (maybe another symbolism).

http://en.wikipedia..../Crab_mentality (The analogy in human behavior is that members of a group will attempt to "pull down" (negate or diminish the importance of) any member who achieves success beyond the others, out of envy,[4] conspiracy or competitive feelings.)

Nexon being the crabs that pull down the projected success of GW2.

And the only way to achieve victory if "The Lion Pride installs the Lion in Lion's Arch again."

Prolly it was Nexon who insisted the Lion to be removed because of i dont know what.

I would rather roleplay a conspiracy theorist than to mindlessly grind items and punish myself for months.

EDIT: Jeremiah Denton*