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Blakely

Member Since 27 Feb 2012
Offline Last Active Aug 22 2013 04:27 PM

Posts I've Made

In Topic: Class Choice and Player Identity

20 April 2013 - 07:37 PM

View Postcuriousfluke, on 20 April 2013 - 05:36 AM, said:

My 2 cents.

I tend to play main character in a way how I would react but she has her own storyline in my mind that isn't me specifically, if that makes sense. Sort of like a parallel-universe me with some variation due to differences in worlds and culture - nothing specific comes to mind right now, but I'm sick and on drugs so my brain is fuzzy.

I'm not perfect and am very aware of some of my flaws, but I do not make it a point to worry about emulating them in game. Characters tend to end up having their own flaws after I've played them awhile through interactions with the world and how they form. When a game is presented so Black vs. White I don't stress about it and just generally do good unless a specific choice calls to me.  Alts tend to explore other personality types: I have an gladium Charr warrior who tends to be very antagonistic and aggressive for instance - pretty much the opposite of how I am.

On the other hand, how she looks is totally independent of me. She's a max-height grey Charr of medium frame, crazy max-length horns and long hair with baubles in it. I'm 5'3"ish and petite. She's just about about as opposite as me as you could get (y'know, other than the fact she's a giant catperson) because that is what I found pleasing and fun. I love bestial or visually unique races. I've never tried to make a copy of myself in a game even in the games were you play as a human/ humanish race (Mass Effect series, Dragon Age series, so on) I always end up making a semi-unique character. They each usually have a different build, complexion, and facial structure as well as name. I'm not sure why, it might be because I draw a lot and like making unique creations and it carries over into games.

I should add she's an Engineer - in real-life I'm a crafter/ tinkerer/ maker by trade so it fits. I tend to enjoy ranged medium-armor classes the most in all of the games I've played so an Engineer and a Ranger were basically no-brainers, but I still need to try thief.

I'm glad that you've found a way to make your characters work. :) In game that have offered different species, I usually try once to make my main not human, but I can usually never get into the character if I'm trying to use them as my avatar. I think the farthest I've gotten away from humans were the Asmodians in Aion, which isn't too far. However, once I have my main, I really do like to incorporate the other races as much as possible. I really like going for a band of misfits feel with my characters.

View PostScorpion, on 20 April 2013 - 01:01 PM, said:

This, this part so much for me as well. One thing that is amazing about the warrior is that you can keep up a 33% IMS about 99% of the time from signet of rage. I'm probably am going to stick with this class, it's up to us to make the class what we want it to be. I went with the clown part for the storyline, the other ones would have probably made me feel to depressed :/.

Spoilers in regard to how you may feel after completing the second human racial story lines.
Spoiler

In Topic: Class Choice and Player Identity

20 April 2013 - 04:29 AM

View PostScorpion, on 19 April 2013 - 10:06 PM, said:

I know what you mean, even know I'm still a bit unsure about my current choice. I have a bit over 70 laurels and I want to get ascended equipment but I'm worried that what if I find a balance in another character type that fits what I'm looking for more specifically. I know the chances of that happening are slim to none. Still, I don't know. Probably am going to stick with the warrior, never been a big have of having a lot of alt characters. Enjoy sticking with one and going all out. Also don't like how the warrior sometimes fits into the "big dummy" category if you know what I mean, being looked at as a lower level character, I know they don't take much skill to play, although I wish they did. Sometimes I'm surprised they didn't give thief's light armor, warriors med, and guardians heavy.

What class are you mostly playing now?

That is unfortunate. Some games make them a little more challenging, but usually they aren't. And right now I've cycled back around to the thief. It's getting to the point where I can't play a class unless I can have either perma-swiftness or the passive 25% boost from signets.

I'm challenging myself to stick it out until at least 80, and then a week after that. I'm also changing up the usual personal story options that I choose. No matter what, I stick with the dead sister option and the nobility. This time, I'm going to go the missing parents and commoner routes and see if that will help to make it a little bit more interesting. This will also bring me back into my comfort zone morality wise. Those damned goody-two-shoes types can keep their morals, I'm gonna be rich!

In Topic: Class Choice and Player Identity

19 April 2013 - 06:23 PM

Thanks for the input, Draino. I've never really taken the effect of the dailies/achievements into account when creating a character. That's definitely something I'll look into. The dye bit is hilarious, and so true. We as writers always have our favorites. :) Sometime you'll have to tell me the story behind your mesmer. It sounds like it'd be an interesting one.

In Topic: Class Choice and Player Identity

19 April 2013 - 05:12 PM

View PostDraino, on 19 April 2013 - 04:57 PM, said:

OP, I find your observations interesting, and I guess my only observations would be these: view your game experience as fictional art, not as an extension of your own life. Your main is the lead character in your GW2 novella, and as such need not be (should not be!) a "Mary Sue," a reflection of the author in all details. Better art is made when you recognize and play up some differences; after all, the character's world is different, the options are different, "sane" behavior is different. So create and meet your in-game fictional sibling and let the story grow about that fictional person...similar to you in ways, if you like, but never really you. "Write" them, and day by day grow to like them, nudging them in the right direction for the story.

And no need to dismiss all Guardians as paragons...my main (a Guardian of Grenth) is quite the twisted little creature. ;)

I can't believe I didn't realize I was committing that foul! I've never liked Mary Sues. I am what I hate. This is a dark day. You make good points, and if that is the case then this is just a bad habit I need to break. Luckily, I've been able to do that with my secondary characters, so it's really just a matter of paying more attention to them if I decide to go that route. Also, if you wouldn't mind, could you share your justification of a darker guardian? Besides the knight templar type, I have trouble seeing them that way.

In Topic: Class Choice and Player Identity

19 April 2013 - 05:03 PM

View PostElysen, on 19 April 2013 - 04:22 PM, said:

Unless you RP and speak as you would IRL, you can't. Fantasy games are supposed to be an escape from reality, no?

In a sense, yes. But I like to think of it in the terms of the multiverse from DC. Those characters that I base of myself are still me, just put through different circumstances in a different time. So it's an escape from reality in the sense that I'm not focusing on what's going on here in the real world, but I still have that little bit of myself to make the plot worth something and give me a reason for my involvement.

View PostScorpion, on 19 April 2013 - 04:39 PM, said:

I was kind of in the same boat as you, still think I am actually. I always wanted a character that wasn't to heavy duty like a tank, but nothing to light like a ninja or something. In GW1 my mains were mostly Warrior and Assassin, mostly started leaning towards an assassain because it seemed a bit more fitting for me. Warriors seemed to a bit bulky back then. In GW2 I was automatically going towards the thief, wasn't happy about the name at all, makes them look like the bad guys, don't know why they couldn't stick with calling them assassins or something. You can be a good assassin, I guess that could also make you a good thief, but I don't know felt wrong for me still haha. Played the thief for a bit and it felt like it wasn't really for me. I tried the warrior and gurdian as well. I found the warrior to be the best balance between the gurdian and theif. Decent damage and armor. Although not to good for pvp, which is something I was dissappointed in a lot, had to make the best of it.

I know its up to us to make our own vision of the character we play. For me the thief gave off a bad vibe of being the jerk running around screwing eveybody. Also didn't want to be in the whole "X Naruto X" category either haha. I always wear full face covering masks as well, since we can't really portray ourselves the best, having a mask on allows me to leave it up to my imagination I guess.

I'm just glad that someone else understands. :) I would get that vibe from the thief, but I always associate thief types with Catwoman, or some other lovable rogue. They're jerks, but deep down they have a heart of gold. I'm also glad you were able to find your class. I used to hate wearing masks because I've always taken a lot of time manipulating my character's face in creation, but lately I've found that wearing a mask does help with suspension of disbelief. It's interesting that we both came to that conclusion.