Hey all! I posted once a while back asking for help choosing a class, and here I am, months later, without a main. So in order to find a way to end this, we need to start a discussion about you, your self identity, and how this has affected your class choice. Apologies in advance for the wordiness, and if I've put this is the wrong forum.
A little background first: I've played GW2 since Beta Weekend 3, and I've played almost every class at least twice. I've leveled a mesmer to 80, a guardian to 65ish, a necromancer to 45, a thief to 40ish, a warrior to 30, a engineer to 25ish, and a elementalist to 15ish. I haven't touched a ranger, and I never will. I have no love for them. Nature is ew. Animals are ew. That class is ew. #sorrynotsorry
With every game I play that offers a very high level of character customization (Skyrim, the Fallout series, MMOs to an extent) or at the very least choices that have a permanent or semi-permanent impact on your story (inFamous, Dishonored, even Animal Crossing: how I am supposed to decorate when I love all the things?) I always fall into the same rut. My first character is always going to based heavily on my personal identity. After that, I'll make different characters to experience different story lines or for some light RP, but that first one has to reflect me. If I was in the world of that specific video game, how would I act? Unfortunately, it's so difficult to take a objective view of my personality and character traits. Below, I've listed some steps that I go through when choosing a character.
1) Morality: this is usually the first thing that I consider when trying to make a decision. While, in theory, all classes in GW2 (completely disregarding your personal story) can be played as good, evil, or somewhere in between, some classes, and a lot in other RPG games have obvious alignments, or at least obvious associations. I usually consider myself to fall, at best, towards the middle of this scale, but more to a darker side, maybe somewhere between an anti-hero and an anti-villain. I don't so much follow the common moral code, but more a personal set of ethics. Due to this, I'm usually drawn to classes like the thief, mesmer, or necromancer. I like the vibe they give off. (Granted, these "vibes" are subjective, and will vary from player to player.)
However, in this reality, we are not usually given easy comparisons, as so many actions are rather gray or leaning towards white. I'm not sure how I would act in a different universe under different circumstances. For all I know, I could end up being the paragon of morality; the resident Superman, if you will, or worse, a knight Templar. How do I know I'm not a guardian?
2) Personality: this is usually second, sometimes first, since it's relatively connected to morality. Personally, I find this much more difficult to categorize. While the morality choices usually paint a good portion of a story, the personal choices are the backbone that makes the character. More obvious ones, like extrovert vs introvert, are easier to accomplish. However, as you go deeper, things get a little muddier.
To shed some light on this, I've taken literally every big personality test I can think of. Myers-Briggs: INTP. Enneagram: 4. I even look at Astrology, both western and Chinese: Cancer, and Water Rooster respectively. Coincidentally, this all have a few common themes. Both of the personality tests place an emphasis on my need for introspection. That was obvious. Cancer, and the personality tests if I remember correctly, say I nurturing towards those I care about. Maybe. They all mention that I have a tendency to be over emotional and indecisive. Guilty as charged.
These choices don't have as much as an impact in GW2 as they would in other RPGs, but they still could affect dialogue choices. Regardless, it's still something that is important to me.
3) Physical Traits: the last thing I look at is my own physical description. I'm 5'9", and I have a averageish build. I'm not large enough to fit the typical description of what a warrior or guardian. However, I'm not small enough to fit the typical description of a thief or the frail magic type. While these aren't really too much of a barrier in some cases (strength can be augmented by magic, magic doesn't need to take a physical toll on the body, etc.), it's still something I look at.
4) Misc: after I've looked at everything else, I look at the smaller things that could help tip the balance to a certain side if I'm stuck. These can be more introspective check-lists, other traits (I'm good with technology) likes and dislikes (I really really really hate rangers, etc.), other choices based in game lore, or simply based off of which character would be more fun to play. Anything really can go here.
I know that it may not be a common issue, as there are plenty of people focused on game play or people who don't normally make an avatar of themselves, but I can't be the only one who suffers from this. Who else experiences this, and what steps, if any, have you taken to fix it?
To those that make characters based off of themselves, how do you analyze your own traits and personality, and transfer those into the game?
BlakelyMember Since 27 Feb 2012
Offline Last Active Aug 22 2013 04:27 PM
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