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Member Since 01 Mar 2012
Offline Last Active Jun 04 2013 03:19 PM

#2189987 T1 WvW: The Big Three Olympians

Posted Pathiss on 10 April 2013 - 04:26 PM

View PostImpmon, on 09 April 2013 - 07:57 PM, said:

<A Whole lot of Crying like a Bitch>

Sorry I don't speak your language.

#2187548 T1 WvW: The Big Three Olympians

Posted Vihar on 04 April 2013 - 03:16 PM

View PostBurl, on 04 April 2013 - 01:36 PM, said:

I just got banned on the official forums for a post I made 3 days ago.  They must be backlogged.  That place is such a joke.

  Skill Lag on the Ban Button.

   They pressed it 3 days ago.

#2182425 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF

Posted TW_LetoII on 22 March 2013 - 10:40 AM

View PostJackiepro, on 22 March 2013 - 03:26 AM, said:

Perhaps there is another guild willing to take TWs offer?
We never did a an organized one with you guys did we? A shame, the realities of living on a ball. I would personally love to do a tour of european servers, but with half of us living on the west coast (gmt +8) our gaming day starts late.
Of the current crop in t1, none have picked up the gauntlet. You can maybe see where we might get agitated? Hell, half these throwers of strong words have taken to switching battlefields when they encounter primetime TW. It's an absurdity that has reached the point where we will frequently see the unfortunate small guilds and randoms they abandon get the outmanned buff.
Though I admit to getting a chuckle, seeing people one moment complain about long queues and then shortly thereafter citing the outmanned buff as proof their server isn't stuffed. But we know they don't lack for bodies, but for tenacity, unit cohesion, practice. It reminds me of folks trying to self-medicate away a toothache.
And just like that cavity, ignoring or covering over the problem with crap won't make it go away.

#1830580 Botters and Exploiters Caught

Posted Moss on 27 August 2012 - 11:41 PM

View PostGod Of Fissures, on 27 August 2012 - 11:37 PM, said:

Typical nosy person who can't mind his own business.  These people are not in any way bothering you or your game experience, so simply avoid them.

I had the same attitude until someone pointed out the distortionary effect this will have on the economy in the early stages, which can very significantly affect us all. If it's not considered an exploit, then so be it - but if it is, then I fully support players who continue to bring it to the attention of ArenaNet.

#1830515 Botters and Exploiters Caught

Posted sanenomore on 27 August 2012 - 11:22 PM

There is a group of "people" using an event in the Gendarran Fields to farm coin, exp and karma. These people are "botting" an event that spawns every 5 mins and insta-killing the mob that appears. Many people in my guild have been reporting them and watching to be sure they are in fact cheating.

I have taken screenshots and seen that people have been doing it non-stop since the headstart began. I hope to hell we see the ban hammer come out and kill this.

I hope people on other servers (we are on Northern Shiverpeaks) will do likewise. Report these individuals and stop the exploiters before they get out of hand.

#1829785 The great big "Oh dear I got banned" thread

Posted Kymeric on 27 August 2012 - 08:33 PM

So much of this sounds like the conversations I have with my daughter.  We are teaching her that references to bodily functions aren't funny or polite.

Her: "Poopy.  Poopy.  Poopy." *Giggle*

Me: "We don't need to talk about that."

Her: *Pause*  "Moopy.  Moopy.  Moopy."

Me: "I told you..."

Her: "But I didn't say 'poopy', I said 'moopy'.  That's not potty language."

Sounds like a lot of the posts in this thread.  She's three years old.

View PostFirstAdonis, on 27 August 2012 - 08:30 PM, said:

So ppl are not actually getting banned for using the "f word"?

EDIT:Anyone that tries to police the manners has no respect from me.

And any host who lets a guest treat their other guests poorly has no respect from me.

A good host will show a rude guest to the door.

#1797579 Elementalists are not compensated enough for their difficulty to play.

Posted Unspecified on 23 August 2012 - 04:22 PM

View PostSwickster, on 23 August 2012 - 04:14 AM, said:

I said base armor values are minimal, Ele's base armor is 1836 Thief's is 1980 and guardian's is 2127
thats only a 291 armor diference from cloth to heavy, that's not a huge difference and is easily substituted. And my point about the hp thing is this:
If You have 30k hp but take 1k hp a second, and can only heal 5k hp every 25 seconds, assuming you use your heal at 25k hp for best results
you go from :
30k-29k-28k-27k-26k-25k-29k-28k-27k-26k-25k-24k-23k-22k-21k-20-19k-18k-17k-16k-15k-14k-13k-12k-11k-10k-9k-8k-7k-6k-5k-9k-8k-7k-6k-5k-4k-3k-2k-1k-dead. 40 seconds from full to dead.

Now if you have ~16k hp as an ele and are again taking 1k DPS a second, yours looks like this if your using GoEH with S/D

16k-15k-14k-13k-12k-11k-15k(GoEH 25 sec's till reuse)14k-14k(Water trident goes on 20 sec CD)-13k-13k(Cleansing wave goes on CD)-12k-11k-10k-9k-8k-7k-6k-5k-4k-4k(Water trident off CD)-3k-2k-1k(GoEH)-5k-4k-3k-2k-1k- from full to dead in 30 seconds.

I have no real dispute with your point here, but it does seem like you aren't considering cast times and the reward for time use.  The elementalist is casting 5 heals and still dying 10 seconds earlier than the person who used 2 heals (based on your outline).  Given a average 1-2 second cast/animation time that is about 3-6 extra seconds the elementalist is actively spending trying not to die but still dying 10 seconds earlier (would actually be even earlier since he would take damage while healing).

In a game without a limited resource (e.g. mana, energy, stamina, etc...) the defacto resource is time.  At any given second (or millisecond if you prefer) there is a theoretically optimal action that a player should be taking.  By taking any action (including no action) a player is 'spending time' and the resource is exhausted.  The goal of any player who wants to excel in any game is always to optimally spend the resources available, in this case time.  Just like in a turn based game you want to make the optimal choices on each turn given the intrinsically limited number of turns (resource exhaustion) available.  In a real time game things aren't any different except instead of turns you have (milli)seconds.

The elementalist happens to be absolutely terrible at efficiently spending time on actions.  This is illustrated clearly in your example where the elementalist has to spend 5-10 seconds healing, as opposed to 2-4, to be able to die 10 seconds sooner.

If you actually put the character from your first example against the elementalist from your second example assuming they each are doing the 1k dps to each other it's rather obvious the elementalist loses.  Especially when you create dps voids at the times where the opponent is healing.  This problem gets more compounded the more real game mechanics you introduce.

Elementalists also suffer heavily in their damage when you approach it from a 'reward for time spent' perspective.  Many of the elementalists most damaging abilities require setup time and/or pairing with other abilities to function (e.g. the CC requirement of many staff abilities to actually hit).  After you factor in cast/animation times and the setup/CC requirement for elementalist abilities the amount of time spent for the payoff from any particular ability does not stack up.  On average the elementalist will require 1.5x to 2x the amount of time to receive the same reward as other professions.  Most of this is actually a result of most elementalist abilities only doing one thing (support, damage, or control) and the rare ability that does more than one thing does those things so poorly it's barely worth the time expenditure.

This all leads to that feeling of "more work" or "extra difficulty" that people are complaining about.  You spent twice as much time, push 2-3 times as many buttons and still barely get the same results as other professions.

The 'versatility' argument doesn't really hold up either.  It doesn't matter how many things you could theoretically do in a given second if none of them are very good.  Elementalists can't do more things per second than another class.  In fact they generally get to do less per second.  The best way to explain this is to assume you had access to the abilities of multiple classes at the same time (the abilities would individually be augmented by a profession appropriate build).  You still can only use one ability at a time you just have more options.  I think you'll find that when trying to decide on the optimal choice for any given second the elementalist abilities are rarely, if ever, the most optimal ability to use because other professions' abilities are quite simply more time efficient.  They give better rewards for the cast/animation time cost.

#1791348 Rank the last stress test classes, from "best" to "needs work"

Posted DJSkittles1 on 22 August 2012 - 11:42 PM

Obviously none of you have been rolling Eles or Mesmers recently and are just placing them in the usual places they have been for that last few months. Eles have received some insane nerfs and although they are still versatile, they are now  more similar to what the thief used to be in that; they can do alot of different things, but they can't do any one thing well. Not to mention they are tied for squishiest class and their damage output is nothing special. Although im not too worried because at least the class works and all that is needed is either a larger health pool, different armor class, or give us our ****in damage back. As for Mesmers, I was very impressed with how quickly Arena net listened and fixed what everyone new was wrong. They were always relatively strong in PvP but with a broken class mechanic. The mechanic is still broken, but it is certainly alot better (even debatable if it hasn't been fixed all the way). Now they are viable in PVE, and have become much stronger in PVP, bordering on OP. Some of you may say thats crazy, but they have changed it so that clones don't overwrite phantasms anymore, huge buff. Also, they have made it so, anytime a Mesmer spawns a clone, they drop the target lock that previously stayed on them when spawning clones. This is pretty much an automatic interrupt if used correctly and can cause many burst moves to miss and go on full cool down. If your a pvp player and don't understand the implications of this, you will shortly.