Jump to content

  • Curse Sites
Help

Burl

Member Since 01 Mar 2012
Offline Last Active Jun 04 2013 03:19 PM

#2189987 T1 WvW: The Big Three Olympians

Posted Pathiss on 10 April 2013 - 04:26 PM

View PostImpmon, on 09 April 2013 - 07:57 PM, said:

<A Whole lot of Crying like a Bitch>

Sorry I don't speak your language.


#2187548 T1 WvW: The Big Three Olympians

Posted Vihar on 04 April 2013 - 03:16 PM

View PostBurl, on 04 April 2013 - 01:36 PM, said:

I just got banned on the official forums for a post I made 3 days ago.  They must be backlogged.  That place is such a joke.

  Skill Lag on the Ban Button.

   They pressed it 3 days ago.


#2182425 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF

Posted TW_LetoII on 22 March 2013 - 10:40 AM

View PostJackiepro, on 22 March 2013 - 03:26 AM, said:

Perhaps there is another guild willing to take TWs offer?
We never did a an organized one with you guys did we? A shame, the realities of living on a ball. I would personally love to do a tour of european servers, but with half of us living on the west coast (gmt +8) our gaming day starts late.
Of the current crop in t1, none have picked up the gauntlet. You can maybe see where we might get agitated? Hell, half these throwers of strong words have taken to switching battlefields when they encounter primetime TW. It's an absurdity that has reached the point where we will frequently see the unfortunate small guilds and randoms they abandon get the outmanned buff.
Though I admit to getting a chuckle, seeing people one moment complain about long queues and then shortly thereafter citing the outmanned buff as proof their server isn't stuffed. But we know they don't lack for bodies, but for tenacity, unit cohesion, practice. It reminds me of folks trying to self-medicate away a toothache.
And just like that cavity, ignoring or covering over the problem with crap won't make it go away.


#2023606 JQQ vs Derpravi vs Stormpuffs - Tier of Tears: Reborn

Posted Crymoor on 16 October 2012 - 07:47 PM

View PostMenaace, on 16 October 2012 - 04:36 PM, said:

Most of us came to JQ because we saw a T2 server that needed help and coverage, we came with helpful attitudes and did so much for the community, which was mostly scattered players with Tier 1 visions and no unified idea how to get there and stay there. In fact when I logged onto JQ.com, and clicked on the WvW section looking for information pertaining to the actual game, moths flew out of my monitor. A lot of work needed to be done.

However, your refusal to accept new transfers and players who are doing pretty much all of the work for the community, is the reason for the disconnect you see now. We just got tired of it. Your alliance became 5% of the community, and the community chased them off. The sun is now shining on what was formerly a deeply seeded dark age, ruled by elitists with lackluster performance to back it up. The community was tired of a perpetual 3rd-4th place swing, and now that the trolls and elitists have transferred, it's no surprise that JQ shot straight up to #1 lead by nobody except the same community who teamed up to make your website obsolete.

I hardly ever post on guru, but your post is so completely full of shit that it actually started overflowing out of my monitor.

First off, Tempest Wolves and many other guilds on JQQ began unifying the community from week 1. The members of JadeQuarry.com made the teamspeak known and encouraged others to join it. They unified the community and took the server into T1 long before you showed up, only falling into T2 once or twice? We boasted one of the most unified and together server communities I have ever seen in any MMO I've played before. The day you ruined our server by transffering over, we were in first place in our T2 matchup.

Our (everyone on JQ except myself) acceptance of bandwagoners such as yourself is the reason for the current state of the server. You came over and rode the coattails of established and well known DAoC/WAR guilds, then claimed all the (internet) glory for yourself. Do these lovely people on GW2Guru know that the whole time you were commanding in your borderland that you were in Tempest Wolves channel asking Indo for advice?

Taking shots at my guilds performance? I guess the only way to settle this is man to man. Or guild to guild. Do you want to 1v1 me, or do you want to 5v5 my guild? I guess we can just wait till you've run JQ down to the same tier that we are currently in, then duke it out in JQQ borderlands... But again, why did you repeatedly seek advice from such a terrible collection of players? I think if Indo asked, you would have been all to happy to get on your knees for him.

Tempest Wolves, Irony, Fate, and others, transferred BECAUSE we got to #1 and could not play with our guilds the way we wanted to. It's been stated multiple times all over JadeQuarry.com.

Now if only our community could find a way to chase you off....


#1995918 Titan Alliance

Posted Ingmar on 05 October 2012 - 06:46 PM

TLDR version of thread: baseball team goes undefeated during spring training, declares itself world champion.


#1995051 Titan Alliance

Posted Zeropass on 05 October 2012 - 01:16 PM

View PostMarstar, on 05 October 2012 - 01:09 PM, said:

Now that the Titan Alliance no-troll policy has dissolved, I can finally take the glove off The Fist ;)



that anti-troll policy was the only thing standing between TA and a terrible reputation apparently.


#1994933 Titan Alliance

Posted Thoran23 on 05 October 2012 - 12:19 PM

Just to get this whole thing right.
You guys zerged down some randoms in a new released game and now you quit because there is no challenge and after that you created a topic in a forum to tell other random nerds your story?

Wow you kids all fail at the internet im happy most of you werent even born back then when we played daoc.
Everyone who does WvW for the ranking of a server, some numbers or whatever else except the pure fun and the challenge to beat overwhelming numbers is doingt it wrong and doesnt belong to this type of games at all. Everyone who changes the server to join the winning team hasnt got what this is all about.

The only thing thats wrong with WvW are the players here. Everyone needs to zerg all day because otherwise they could loose.


#1830580 Botters and Exploiters Caught

Posted Moss on 27 August 2012 - 11:41 PM

View PostGod Of Fissures, on 27 August 2012 - 11:37 PM, said:

Typical nosy person who can't mind his own business.  These people are not in any way bothering you or your game experience, so simply avoid them.

I had the same attitude until someone pointed out the distortionary effect this will have on the economy in the early stages, which can very significantly affect us all. If it's not considered an exploit, then so be it - but if it is, then I fully support players who continue to bring it to the attention of ArenaNet.


#1830515 Botters and Exploiters Caught

Posted sanenomore on 27 August 2012 - 11:22 PM

There is a group of "people" using an event in the Gendarran Fields to farm coin, exp and karma. These people are "botting" an event that spawns every 5 mins and insta-killing the mob that appears. Many people in my guild have been reporting them and watching to be sure they are in fact cheating.

I have taken screenshots and seen that people have been doing it non-stop since the headstart began. I hope to hell we see the ban hammer come out and kill this.

I hope people on other servers (we are on Northern Shiverpeaks) will do likewise. Report these individuals and stop the exploiters before they get out of hand.


#1739606 WVW needs faster ways to move around and get into the action.

Posted Hanson71 on 15 August 2012 - 09:12 PM

With such large scale PvP, there needs to be some penalty for dying. 1-2 minutes of running back to the action does just that.


#1776456 Guide to Choosing Your Crafting Disciplines

Posted Jerich on 21 August 2012 - 05:24 AM

I am currently in the process of finishing a crafting guide on the Gaiscioch guild website http://gaiscioch.com...ost_35198.html.  It is too big and too image intensive to reformat for the guru forums, but I thought the section on Choosing your crafting disciplines would be useful to people seeing as the game is launching soon.  Here it is!

Choosing Your Crafting Disciplines

You can choose two active crafting disciplines per character.  While you can actually have more, doing so incurs a cost (40 silver at max level) each time you want to swap back to an inactive discipline.  There are a variety of reasons to choose a particular set of crafting disciplines on your character.  Here are some things you should think about before choosing.

   Is it Useful to Your Profession?

Here is a chart of which discipline I think is most usefull to each profession:
Posted Image

For those that want a little more information, here is a more detailed list of why I picked the choices above.   I sorted them so the discipine I personally feel most useful to each profession is on top:

    All Professions
  • Jeweler: Accessories (5 out of 11 gear slots), Item Upgrades
  • Chef: Consumable Food Buffs
  • Artificer:  Consumable Potion Buffs
  • All Armor-Making Disciplines:  Various Bag Types
Warrior
  • Armorsmith: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Weaponsmith: Melee Weapons (7 out of 11 weapons), Weapon Sigils
  • Huntsman:  Ranged Weapons (4 out of 11 weapons), Weapon Sigils
Guardian
  • Armorsmith:  Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Weaponsmith: Melee Weapons (6 out of 11 weapons), Weapon Sigils
  • Artificer: Magic Weapons (4 out of 11 weapons), Weapon Sigils, Consumable Potions Buffs
  • Huntsman: Ranged Weapons (1 out of 11 weapons), Weapon Sigils
Thief
  • Leatherworker: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Weaponsmith: Melee Weapons (3 out of 6 weapons), Weapon Sigils
  • Huntsman:  Ranged Weapons (3 out of 6 weapons), Weapon Sigils
Engineer
  • Leatherworker: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Huntsman: Ranged Weapons (3 out of 4 weapons), Weapon Sigils
  • Weaponsmith: Melee Weapons (1 out of 4 weapons), Weapon Sigils
Ranger
  • Leatherworker: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Weaponsmith: Melee Weapons (5 out of 10 weapons), Weapon Sigils
  • Huntsman: Ranged Weapons (5 out of 10 weapons), Weapon Sigils
Elementalist
  • Tailor: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Artificer:Magic Weapons (4 out of 5 useable weapons), Weapon Sigils, Consumable Potions
  • Weaponsmith: Melee Weapons (1 out of 5 useable weapons), Weapon Sigils
Necromancer
  • Tailor: Armor (6 out of 11 gear slots), Bags, Armor Runes
  • Artificer: Magic Weapons (4 out of 8 weapons), Weapon Sigils, Consumable Potions Buffs
  • Weaponsmith: Melee Weapons (3 out of 8 weapons), Weapon Sigils
  • Huntsman: Ranged Weapons (1 out of 8  weapons), Weapon Sigils
Mesmer
  • Tailor: Armor (6  of 11 gear slots), Bags, Armor Runes
  • Artificer: Magic Weapons (4 of 9 weapons), Weapon Sigils, Consumable Potions Buffs
  • Weaponsmith: Melee Weapons (3 of 9 weapons), Weapon Sigils
  • Huntsman: Ranged Weapons (2 of 9 weapons), Weapon Sigils

Which disciplines work well together materials wise?

Which disciplines are synergistic with regards to materials?  I researched this by making a spreadsheet of all the materials used in Tier one Crafting by profession and then graphed outcome.  Here is the result:
Posted Image
As you can see, the limiting component for the six equipment making professions is Fine Crafting Materials (like a Vial of Weak Blood or a Tiny Totem).  These are materials that primarily drop from monsters, they cannot be harvested.  If you attempt to do more than one of these professions, you will need to either grind or buy extra Fine Crafting Materials from the Auction House.  In fact, the trend has been for Arenanet to increase the ammount of fine crafting components needed.  At the time I am writing this guide, the percentage of fine crafting components needed has actually increased.
Armorsmith and Tailoring use the most cloth, which I find the hardest ingredient to collect in large amount.  All the Weapon skills use varying amounts of wood and ore.

     What conclusions can we make from this chart?
  • Since Jeweler and Chef are the only professions that don’t use Fine Crafting Materials, they are the best complimentary discipline for any other discipline.  (Note that artificer does use some cooking ingredients for potions)
  • In particular, Jeweler works best with any metal heavy discipline (since you get gems from metal nodes).  While this is challenging for Tier 1 since they both use copper ore, they use different metals in T2 and T3 (but the same metals again in T4-T6).
  • To a lesser extent, any weapon crafting discipline works well with any armor crafting profession.  Armor Crafter and Weaponsmith being the worst of these combinations since they both use metal.
  • The worst combination is two Weapon or two Armor disciplines.

What type of player are you?

Certain types of playing styles yield themselves to gathering different kinds of materials.  

The Event / Heart Farmer

This kind of player goes from heart to heart but doesn’t make a huge effort to explore the nooks and crannies of an area.  While not going out of their way for gathering, they will salvage drops and gather nodes that are in their path.  Basically they just ride the event wave of the zone.  This playstyle will equal amounts of ore, cloth, wood and fine crafting materials but low gems.  The following disciplines match this playstyle:
  • Best Fit:   Tailor, Leatherworker, Artificer
  • Okay Fit:  Huntsman, Armorsmith, Chef
  • Avoid: Weaponsmith, Jeweler
The Explorer

This kind of player likes to explore the nook and crannies of a particular zone.  They will go into caves, scrape the edges and swim down to the bottom of lakes just for the fun of it.  This playstyle gets slightly more of everything than the previous, but gets a LOT more gems and ore.  Because of this, they are the perfect for the following disciplines:
  • Best Fit: Weaponsmith, Jeweler
  • Good Fit: Everything Else
  • Avoid: Nothing… these guys can do it all.  (Avoid Chef, though, if you only plan on doing one or two starter zones)
The Completionist

This kind of player completes every zone in order, getting every heart, exploring every zone, and basically just likes to have 100% completion on every area in the game.  They will get a lot of every material and their ore ratio will depend on how far off the beaten track they go.   If they just go from point to point, their material ratio will be more like the Heart Farmer.  If they go off the beaten track it will be more like the Explorer.  Needless to say, though, these guys will be swimming in materials and may even have enough to feed four or more disciplines on alts (unless they try to discover every recipe… that way leads to madness).
  • Best Fit: Chef (This discipline needs access to heart vendors across a wide ranger of areas… Only a Completionist can really do it justice)  (Note however, that currently it is one of the easier professions to maximize if you don't try to discover everything)
  • Good Fit: Everything Else and perhaps more 3-4 other professions.  Your only problem will be being too high a level to use your gear… but that is what alts are for!
An Example of Two different playing Styles

I did two heart runs during the beta.  One was a leisurely 11 hour 15 minute full clear of Queensdale.  The other was a four hour rush through hearts in Wayfarer foothills where I just mapped many nodes instead of mining them.   Here are the crafting materials I got for both of them:
  • Leisurely run: 370 copper, 76 jute, 134 leather, 270 wood, 165 fine crafting materials, 88 gems
  • Quick run: 48 copper, 46 jute, 24 leather, 76 wood, 44 fine crafting materials, 5 gems

Do you want to sell your goods on the Market?

Some people craft for profit as well as fun.  This style of player is most likely interested in producing items that the largest amount of people need.  I tried to project this by using guildwars2census.com and taking note of the class percentage data.  I then processed the various goods disciplines make by class and created a chart that says what percentage of the market each discipline makes gear for  (Note:  I assumed people would only buy about 4-6 weapons including underwater but would buy a full set of gear).  Here is the chart:
Posted Image

As you probably expected, Jeweler comes out way ahead since it makes goods that every class can use.  Weaponsmith makes weapons that almost every class can use so it is second.
  • Disciplines with Highest Market Coverage: Jeweler, Weaponsmith, Tailor
  • Disciplines with Lowest Market Coverage:  Armorsmith, Huntsman, Artificer*
* While Artificer falls dead last, remember that both it and Chef make consumable buffs.  If these become the standard for dungeon and WvWvW raids, both of these professions may turn out to be lucrative.

One thing to to keep in mind while  looking at this chart, however, is that it only takes into account potential demand for items.  The price of items will also be dependent on supply and this will be hard to predict before the game goes live.  I will talk more about how to sell your goods on the Auction House for profit in part 6 of this guide.

Note:  Be aware that as of right now artificer, jeweler and chef are the easiest disciplines to level since they are not as fine crafting component reliant as the other disciplines.  This increased supply for these items.

Do you want Legendary Weapons?

If you desire to eventually get legendary weapons for your characters, you may be interested to know that each legendary weapon requires two components that can only be made by max rank 400 crafters.   We don’t know whether these can be traded for or not, but you may want to make them yourself anyway.  Each weapon requires two different crafting disciplines and while this is a pre-beta list that may be subject to change… Here are some possible combinations (according to the reddit post http://www.reddit.co...ting_legendary/ ):

Note:  We now have a ton of information on legendary items.  Be warned that they are incredibly time and money intensive and require over 2 million karma and hundreds of skill points to make among other costly ingredients.  If you are still interested, here is a guide:  http://www.guildwars...ng-screenshots/
  • Axe: Jeweler, Weaponsmith
  • Dagger: Cook, Weaponsmith
  • Greatsword: Armorsmith, Weaponsmith
  • Hammer: Jeweler, Weaponsmith
  • Mace: Armorsmith, Weaponsmith
  • Shield: Armorsmith, Weaponsmith
  • Sword: Artificer, Weaponsmith
  • Spear: Leatherworker, Weaponsmith
  • Longbow: Leatherworker, Huntsman
  • Shortbow: Jeweler, Huntsman
  • Rifle: Tailor, Huntsman
  • Pistol: Armorsmith, Huntsman (Some people say it uses Tailor instead of Armorsmith)
  • Torch: Unknown, Huntmsan
  • Warhorn: Leatherworker, Huntmsan
  • Speargun: Cook, Huntsman
  • Focus: Jeweler, Artificer
  • Scepter: Armorsmith, Artificer
  • Staff: Cook, Artificer
  • Trident: Leatherworker, Artificer

Maxing Every Discipline – Alts or Not?

While you can only have two active disciplines, you can swap between them without losing recipes.  The cost per swap is 10 copper per crafting level (or 40 silver at max level).  This allows you to all disciplines at maximum on one character if you are willing to pay the costs.  Here are the pros and cons to each:

    Using Alts
  • Pro – Cheaper… you don’t have to pay the fee for switching
  • Pro – You get 20 free levels on your alt for maxing two professions
  • Pro – More bag space between characters for intermediary components
  • Con – You have to swap characters often.
  • Con – This will make newbie areas slightly easier since your alts will all start at level 20.  Guild Wars 2 level scaling mostly mitigates this effect but not completely (Some people may see this as a Pro).
  • Note - If you go this route... make sure you put at least two weapon and armor recipes on the same characters.  This will save karma when you buy rare / exotic recipes.
Using One Character
  • Pro – Your main character is more “complete”
  • Pro – 60 extra skill points on your main character (makes getting legendary weapons easier)
  • Pro – You don’t have to swap characters to make an item
  • Pro – You will be able to make the components for any epic weapon you want
  • Pro - Some heart recipes are soul bound.   Putting all your recipes on one character will make learning these easier.
  • Con – This can get expensive if you switch often (40 silver may not break the bank, but it isn’t cheap either)
  • Con – Space will get short and you will find yourself muling often.
- Jerich

Special thanks to Lakshmi, Wolfox, Cetecea, Charlatan, Kya, Silverfire, Keft, and SuperHeroGeorge for help with the editing.

P.S.  If you are interested in the other six parts of the guide....  I am currently updating it in the gaiscioch forums. http://gaiscioch.com...post_35198.html
  • Part 1:  A Crafting Overview
  • Part 2:  Choosing a Crafting Discipline
  • Part 3:  Crafting Explained (with Tips for Leveling) (Basic) (Intermediate) (Advanced)
  • Part 4:  Gathering Explained (More than Just Nodes!) (Basic) (Intermediate) (Advanced)
  • Part 5:  Crafting Maps (Vendors, Farming Locations, and Gathering Routes)
  • Part 6:  Tips for Selling on the Auction House
  • Part 7:  Discipline Specific Advice
Here are a few of the images so you can judge whether or not you are interested in reading it...

An Overview of the Guild Wars 2 Crafting Cycle
Posted Image


Part of the Basic Crafting Tutorial Series (Intermediate gets into Efficiency and Advanced gets into the Math behind Crafting Experience Gains)
Posted Image

The First Part of the Intermediate Series on Crafting In GW 2
Posted Image

One of the Zones I mapped during the Beta... Note that nodes do change slightly each time the server reloads...
Posted Image


#1829785 The great big "Oh dear I got banned" thread

Posted Kymeric on 27 August 2012 - 08:33 PM

So much of this sounds like the conversations I have with my daughter.  We are teaching her that references to bodily functions aren't funny or polite.

Her: "Poopy.  Poopy.  Poopy." *Giggle*

Me: "We don't need to talk about that."

Her: *Pause*  "Moopy.  Moopy.  Moopy."

Me: "I told you..."

Her: "But I didn't say 'poopy', I said 'moopy'.  That's not potty language."



Sounds like a lot of the posts in this thread.  She's three years old.

View PostFirstAdonis, on 27 August 2012 - 08:30 PM, said:

So ppl are not actually getting banned for using the "f word"?

EDIT:Anyone that tries to police the manners has no respect from me.

And any host who lets a guest treat their other guests poorly has no respect from me.

A good host will show a rude guest to the door.


#1797579 Elementalists are not compensated enough for their difficulty to play.

Posted Unspecified on 23 August 2012 - 04:22 PM

View PostSwickster, on 23 August 2012 - 04:14 AM, said:

I said base armor values are minimal, Ele's base armor is 1836 Thief's is 1980 and guardian's is 2127
thats only a 291 armor diference from cloth to heavy, that's not a huge difference and is easily substituted. And my point about the hp thing is this:
If You have 30k hp but take 1k hp a second, and can only heal 5k hp every 25 seconds, assuming you use your heal at 25k hp for best results
you go from :
30k-29k-28k-27k-26k-25k-29k-28k-27k-26k-25k-24k-23k-22k-21k-20-19k-18k-17k-16k-15k-14k-13k-12k-11k-10k-9k-8k-7k-6k-5k-9k-8k-7k-6k-5k-4k-3k-2k-1k-dead. 40 seconds from full to dead.

Now if you have ~16k hp as an ele and are again taking 1k DPS a second, yours looks like this if your using GoEH with S/D

16k-15k-14k-13k-12k-11k-15k(GoEH 25 sec's till reuse)14k-14k(Water trident goes on 20 sec CD)-13k-13k(Cleansing wave goes on CD)-12k-11k-10k-9k-8k-7k-6k-5k-4k-4k(Water trident off CD)-3k-2k-1k(GoEH)-5k-4k-3k-2k-1k- from full to dead in 30 seconds.

I have no real dispute with your point here, but it does seem like you aren't considering cast times and the reward for time use.  The elementalist is casting 5 heals and still dying 10 seconds earlier than the person who used 2 heals (based on your outline).  Given a average 1-2 second cast/animation time that is about 3-6 extra seconds the elementalist is actively spending trying not to die but still dying 10 seconds earlier (would actually be even earlier since he would take damage while healing).

In a game without a limited resource (e.g. mana, energy, stamina, etc...) the defacto resource is time.  At any given second (or millisecond if you prefer) there is a theoretically optimal action that a player should be taking.  By taking any action (including no action) a player is 'spending time' and the resource is exhausted.  The goal of any player who wants to excel in any game is always to optimally spend the resources available, in this case time.  Just like in a turn based game you want to make the optimal choices on each turn given the intrinsically limited number of turns (resource exhaustion) available.  In a real time game things aren't any different except instead of turns you have (milli)seconds.

The elementalist happens to be absolutely terrible at efficiently spending time on actions.  This is illustrated clearly in your example where the elementalist has to spend 5-10 seconds healing, as opposed to 2-4, to be able to die 10 seconds sooner.

If you actually put the character from your first example against the elementalist from your second example assuming they each are doing the 1k dps to each other it's rather obvious the elementalist loses.  Especially when you create dps voids at the times where the opponent is healing.  This problem gets more compounded the more real game mechanics you introduce.

Elementalists also suffer heavily in their damage when you approach it from a 'reward for time spent' perspective.  Many of the elementalists most damaging abilities require setup time and/or pairing with other abilities to function (e.g. the CC requirement of many staff abilities to actually hit).  After you factor in cast/animation times and the setup/CC requirement for elementalist abilities the amount of time spent for the payoff from any particular ability does not stack up.  On average the elementalist will require 1.5x to 2x the amount of time to receive the same reward as other professions.  Most of this is actually a result of most elementalist abilities only doing one thing (support, damage, or control) and the rare ability that does more than one thing does those things so poorly it's barely worth the time expenditure.

This all leads to that feeling of "more work" or "extra difficulty" that people are complaining about.  You spent twice as much time, push 2-3 times as many buttons and still barely get the same results as other professions.

The 'versatility' argument doesn't really hold up either.  It doesn't matter how many things you could theoretically do in a given second if none of them are very good.  Elementalists can't do more things per second than another class.  In fact they generally get to do less per second.  The best way to explain this is to assume you had access to the abilities of multiple classes at the same time (the abilities would individually be augmented by a profession appropriate build).  You still can only use one ability at a time you just have more options.  I think you'll find that when trying to decide on the optimal choice for any given second the elementalist abilities are rarely, if ever, the most optimal ability to use because other professions' abilities are quite simply more time efficient.  They give better rewards for the cast/animation time cost.


#1791348 Rank the last stress test classes, from "best" to "needs work"

Posted DJSkittles1 on 22 August 2012 - 11:42 PM

Obviously none of you have been rolling Eles or Mesmers recently and are just placing them in the usual places they have been for that last few months. Eles have received some insane nerfs and although they are still versatile, they are now  more similar to what the thief used to be in that; they can do alot of different things, but they can't do any one thing well. Not to mention they are tied for squishiest class and their damage output is nothing special. Although im not too worried because at least the class works and all that is needed is either a larger health pool, different armor class, or give us our ****in damage back. As for Mesmers, I was very impressed with how quickly Arena net listened and fixed what everyone new was wrong. They were always relatively strong in PvP but with a broken class mechanic. The mechanic is still broken, but it is certainly alot better (even debatable if it hasn't been fixed all the way). Now they are viable in PVE, and have become much stronger in PVP, bordering on OP. Some of you may say thats crazy, but they have changed it so that clones don't overwrite phantasms anymore, huge buff. Also, they have made it so, anytime a Mesmer spawns a clone, they drop the target lock that previously stayed on them when spawning clones. This is pretty much an automatic interrupt if used correctly and can cause many burst moves to miss and go on full cool down. If your a pvp player and don't understand the implications of this, you will shortly.


#1745323 Talking to our enemys in WvW and insult opportunity

Posted shootsfoot on 16 August 2012 - 03:09 PM

View Posttzaca123, on 16 August 2012 - 03:07 PM, said:

Freedom of speech does not equate trash talk.I will only insult back if a certain player insults me.
And also i can just use a dodge insult...change the form with some random words...you know what i mean,i know what i mean ,i don't get banned :D Trolling at its finest.
Never said i want to insult ppl with no reason,if they deserve it i will and trust me i wont get banned.
The quote you gave from Anet it's in all mmos rules i played,yet i never was banned so...
@Obscurebob
That's all i want,open communication,if you don't like it just turn off your WvW chat,don't force your own moral values over mine.
@Maxidelta
Never did that...i did not ask for a free trash talk button,i ask for open communication.I only insult ppl that deserve it.

There is no "freedom of speech" on privately-held servers.

Stop saying that.