Sorry I don't speak your language.
- Viewing Profile: Reputation: Burl
BurlMember Since 01 Mar 2012
Offline Last Active Jun 04 2013 03:19 PM
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- Member Title Asuran Acolyte
- Age 31 years old
- Birthday April 4, 1984
Sanctum of Rall
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Posted Vihar on 04 April 2013 - 03:16 PM
Posted TW_LetoII on 22 March 2013 - 10:40 AM
Of the current crop in t1, none have picked up the gauntlet. You can maybe see where we might get agitated? Hell, half these throwers of strong words have taken to switching battlefields when they encounter primetime TW. It's an absurdity that has reached the point where we will frequently see the unfortunate small guilds and randoms they abandon get the outmanned buff.
Though I admit to getting a chuckle, seeing people one moment complain about long queues and then shortly thereafter citing the outmanned buff as proof their server isn't stuffed. But we know they don't lack for bodies, but for tenacity, unit cohesion, practice. It reminds me of folks trying to self-medicate away a toothache.
And just like that cavity, ignoring or covering over the problem with crap won't make it go away.
Posted Crymoor on 16 October 2012 - 07:47 PM
However, your refusal to accept new transfers and players who are doing pretty much all of the work for the community, is the reason for the disconnect you see now. We just got tired of it. Your alliance became 5% of the community, and the community chased them off. The sun is now shining on what was formerly a deeply seeded dark age, ruled by elitists with lackluster performance to back it up. The community was tired of a perpetual 3rd-4th place swing, and now that the trolls and elitists have transferred, it's no surprise that JQ shot straight up to #1 lead by nobody except the same community who teamed up to make your website obsolete.
I hardly ever post on guru, but your post is so completely full of shit that it actually started overflowing out of my monitor.
First off, Tempest Wolves and many other guilds on JQQ began unifying the community from week 1. The members of JadeQuarry.com made the teamspeak known and encouraged others to join it. They unified the community and took the server into T1 long before you showed up, only falling into T2 once or twice? We boasted one of the most unified and together server communities I have ever seen in any MMO I've played before. The day you ruined our server by transffering over, we were in first place in our T2 matchup.
Our (everyone on JQ except myself) acceptance of bandwagoners such as yourself is the reason for the current state of the server. You came over and rode the coattails of established and well known DAoC/WAR guilds, then claimed all the (internet) glory for yourself. Do these lovely people on GW2Guru know that the whole time you were commanding in your borderland that you were in Tempest Wolves channel asking Indo for advice?
Taking shots at my guilds performance? I guess the only way to settle this is man to man. Or guild to guild. Do you want to 1v1 me, or do you want to 5v5 my guild? I guess we can just wait till you've run JQ down to the same tier that we are currently in, then duke it out in JQQ borderlands... But again, why did you repeatedly seek advice from such a terrible collection of players? I think if Indo asked, you would have been all to happy to get on your knees for him.
Tempest Wolves, Irony, Fate, and others, transferred BECAUSE we got to #1 and could not play with our guilds the way we wanted to. It's been stated multiple times all over JadeQuarry.com.
Now if only our community could find a way to chase you off....
Posted Ingmar on 05 October 2012 - 06:46 PM
Posted Zeropass on 05 October 2012 - 01:16 PM
Posted Thoran23 on 05 October 2012 - 12:19 PM
You guys zerged down some randoms in a new released game and now you quit because there is no challenge and after that you created a topic in a forum to tell other random nerds your story?
Wow you kids all fail at the internet im happy most of you werent even born back then when we played daoc.
Everyone who does WvW for the ranking of a server, some numbers or whatever else except the pure fun and the challenge to beat overwhelming numbers is doingt it wrong and doesnt belong to this type of games at all. Everyone who changes the server to join the winning team hasnt got what this is all about.
The only thing thats wrong with WvW are the players here. Everyone needs to zerg all day because otherwise they could loose.
Posted Moss on 27 August 2012 - 11:41 PM
I had the same attitude until someone pointed out the distortionary effect this will have on the economy in the early stages, which can very significantly affect us all. If it's not considered an exploit, then so be it - but if it is, then I fully support players who continue to bring it to the attention of ArenaNet.
Posted sanenomore on 27 August 2012 - 11:22 PM
I have taken screenshots and seen that people have been doing it non-stop since the headstart began. I hope to hell we see the ban hammer come out and kill this.
I hope people on other servers (we are on Northern Shiverpeaks) will do likewise. Report these individuals and stop the exploiters before they get out of hand.
Posted Hanson71 on 15 August 2012 - 09:12 PM
Posted Kymeric on 27 August 2012 - 08:33 PM
Her: "Poopy. Poopy. Poopy." *Giggle*
Me: "We don't need to talk about that."
Her: *Pause* "Moopy. Moopy. Moopy."
Me: "I told you..."
Her: "But I didn't say 'poopy', I said 'moopy'. That's not potty language."
Sounds like a lot of the posts in this thread. She's three years old.
EDIT:Anyone that tries to police the manners has no respect from me.
And any host who lets a guest treat their other guests poorly has no respect from me.
A good host will show a rude guest to the door.
Posted Unspecified on 23 August 2012 - 04:22 PM
thats only a 291 armor diference from cloth to heavy, that's not a huge difference and is easily substituted. And my point about the hp thing is this:
If You have 30k hp but take 1k hp a second, and can only heal 5k hp every 25 seconds, assuming you use your heal at 25k hp for best results
you go from :
30k-29k-28k-27k-26k-25k-29k-28k-27k-26k-25k-24k-23k-22k-21k-20-19k-18k-17k-16k-15k-14k-13k-12k-11k-10k-9k-8k-7k-6k-5k-9k-8k-7k-6k-5k-4k-3k-2k-1k-dead. 40 seconds from full to dead.
Now if you have ~16k hp as an ele and are again taking 1k DPS a second, yours looks like this if your using GoEH with S/D
16k-15k-14k-13k-12k-11k-15k(GoEH 25 sec's till reuse)14k-14k(Water trident goes on 20 sec CD)-13k-13k(Cleansing wave goes on CD)-12k-11k-10k-9k-8k-7k-6k-5k-4k-4k(Water trident off CD)-3k-2k-1k(GoEH)-5k-4k-3k-2k-1k- from full to dead in 30 seconds.
I have no real dispute with your point here, but it does seem like you aren't considering cast times and the reward for time use. The elementalist is casting 5 heals and still dying 10 seconds earlier than the person who used 2 heals (based on your outline). Given a average 1-2 second cast/animation time that is about 3-6 extra seconds the elementalist is actively spending trying not to die but still dying 10 seconds earlier (would actually be even earlier since he would take damage while healing).
In a game without a limited resource (e.g. mana, energy, stamina, etc...) the defacto resource is time. At any given second (or millisecond if you prefer) there is a theoretically optimal action that a player should be taking. By taking any action (including no action) a player is 'spending time' and the resource is exhausted. The goal of any player who wants to excel in any game is always to optimally spend the resources available, in this case time. Just like in a turn based game you want to make the optimal choices on each turn given the intrinsically limited number of turns (resource exhaustion) available. In a real time game things aren't any different except instead of turns you have (milli)seconds.
The elementalist happens to be absolutely terrible at efficiently spending time on actions. This is illustrated clearly in your example where the elementalist has to spend 5-10 seconds healing, as opposed to 2-4, to be able to die 10 seconds sooner.
If you actually put the character from your first example against the elementalist from your second example assuming they each are doing the 1k dps to each other it's rather obvious the elementalist loses. Especially when you create dps voids at the times where the opponent is healing. This problem gets more compounded the more real game mechanics you introduce.
Elementalists also suffer heavily in their damage when you approach it from a 'reward for time spent' perspective. Many of the elementalists most damaging abilities require setup time and/or pairing with other abilities to function (e.g. the CC requirement of many staff abilities to actually hit). After you factor in cast/animation times and the setup/CC requirement for elementalist abilities the amount of time spent for the payoff from any particular ability does not stack up. On average the elementalist will require 1.5x to 2x the amount of time to receive the same reward as other professions. Most of this is actually a result of most elementalist abilities only doing one thing (support, damage, or control) and the rare ability that does more than one thing does those things so poorly it's barely worth the time expenditure.
This all leads to that feeling of "more work" or "extra difficulty" that people are complaining about. You spent twice as much time, push 2-3 times as many buttons and still barely get the same results as other professions.
The 'versatility' argument doesn't really hold up either. It doesn't matter how many things you could theoretically do in a given second if none of them are very good. Elementalists can't do more things per second than another class. In fact they generally get to do less per second. The best way to explain this is to assume you had access to the abilities of multiple classes at the same time (the abilities would individually be augmented by a profession appropriate build). You still can only use one ability at a time you just have more options. I think you'll find that when trying to decide on the optimal choice for any given second the elementalist abilities are rarely, if ever, the most optimal ability to use because other professions' abilities are quite simply more time efficient. They give better rewards for the cast/animation time cost.
Posted DJSkittles1 on 22 August 2012 - 11:42 PM
Posted shootsfoot on 16 August 2012 - 03:09 PM
And also i can just use a dodge insult...change the form with some random words...you know what i mean,i know what i mean ,i don't get banned Trolling at its finest.
Never said i want to insult ppl with no reason,if they deserve it i will and trust me i wont get banned.
The quote you gave from Anet it's in all mmos rules i played,yet i never was banned so...
That's all i want,open communication,if you don't like it just turn off your WvW chat,don't force your own moral values over mine.
Never did that...i did not ask for a free trash talk button,i ask for open communication.I only insult ppl that deserve it.
There is no "freedom of speech" on privately-held servers.
Stop saying that.
Posted NeonArlecchino on 16 August 2012 - 02:54 PM
As "trash talk" is a form of harassment, abusive, and causes distress to certain members of our community, you must agree to not partake in it while playing Guild Wars 2 to even play the game. If you're not planning to or do not agree to these terms then you are obviously not able to play Guild Wars 2 and if so, why are you so concerned over how it's run?