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dannywolt

Member Since 02 Mar 2012
Offline Last Active Yesterday, 09:04 PM

Posts I've Made

In Topic: The Gem Store Survey In Five Seconds - The Statistical Conclusion

13 June 2013 - 02:31 PM

View PostDesild, on 12 June 2013 - 08:11 PM, said:

This reveals two things: one, the subjects are more willing on spending Gems on quality of life goods rather than cosmetics, exactly as we all thought and two, this means that a great deal of development is thrown at cosmetics that the subjects aren’t actively buying.

I find this to be a questionable conclusion. Is it true? Maybe, but the data as published does not support it. The survey doesn't correlate the quantity of gems spent with the cosmetic purchase category. Buyer numbers mean nothing compared to gem quantity. It must be considered that a large portion of the 51.1% low-end gem buyers (Below 800) might possibly overlap with the Services/Upgrades categories.

It was a fascinating read but the conclusion as stated suggests interpretation bias. The data could better back the conclusion if you show a direct correlation or if you separate one-time service and upgrade purchases that represent a very small portion of the overall gem usage.

In Topic: GW2G Dragon Bash Preview

10 June 2013 - 09:07 PM

So discounting the possiblity of getting screwed over by RNG, the Mini Helmed Moa Racer will require an average of 56.8 races at a total cost of 28.4g and about 3 hours of racing. Not as bad as I initially expected. I wonder what sort of achievements will be attached to Moa Racing. As the spiritual successor to Nine Rings, I would like to see at least a moderate time investment.

In Topic: healing hypothetically redesigned

05 June 2013 - 01:31 AM

OP's idea would make dedicated healers required in most groups. I'm all for fixing support healing but not at the cost of personal survivability. Endurance regen is slow enough that you can't dodge everything (particularly in melee) and you have to eat some attacks. I prefer having a spike heal rather than needing to retreat to safety when my hp gets low.

View PostMaarius, on 03 June 2013 - 03:07 PM, said:

You’ll have to struggle to survive and get your health back up again while trying to survive instead of 1-heal and everything is perfect again.

I don't think struggling to survive is any fun. I already need to do that if something goes wrong and the heal is on CD; I'd rather not do it all the time.

In Topic: New Gem Store Items

05 June 2013 - 01:25 AM

[quote name='Arshay Duskbrow' timestamp='1370395158' post='2209280']
As you yourself point out, that only applies to PvP. That explains nothing about why it isn't available in PvE.
[/quote]

No, the developer response wasn't in the context of PvP but rather game-wide. Which I personally disagree with, but A-Net seems to be sticking to that idea.

[quote name='Azure Skye' timestamp='1370395291' post='2209282']
Have people suggested it in their suggestions sub-forum? I don't know if that might help or not.
[/quote]

It has been suggested many times. I don't think A-Net has responded to it since beta.

In Topic: New Gem Store Items

05 June 2013 - 01:14 AM

[quote name='Arshay Duskbrow' timestamp='1370388233' post='2209243']
I and others did tell them that during the beta, over and over and over. To this day, I have never heard a single developer explanation as to why town clothes are the way they are.
[/quote]

They actually did explain their reasoning back during beta: they wanted armor design to provide a hint to a character's profession.

I would like to see in-combat costumes allowed for PvE providing they are kept out of PvP and WvW.