Let players create characters and play as guests on the servers before choosing a home server.
To prevent abuse, the player would get no world bonus until he actually chooses a home server. Given that playing without choosing a home server could be seen as having a "trial" nature, it might be a good idea to allow such players to participate in WvW on the side of the server they are currently visiting, though.
General reasoning: choosing a home server is a huge decision. In other MMOs with segregated servers, players can actually try them all by creating characters on multiple servers before choosing one to be their home; GW2 does not allow this, and asks the player to make a binding server choice, only changeable by spending almost half the full game's price, before even logging for the first time into a server. Being able to "try" the servers
My own selfish reason: I'm not going to commit to a home server before I'm absolutely sure I will want to keep playing on that server. With the current system, it means I won't log in until a few months after release, at least - and will most likely wait until then to actually purchase the game. If I was able to log without binding myself to a home server, though, I would be quite inclined to pre-purchase the game and start playing at launch.
(To be sincere, though, if I could permanently forego the world bonuses, but on it's place gain the ability to play in WvW on any side I choose, there's a good chance I would go for it; I really treasure the freedom to join any players would take me in any activities, and don't care at all about segregation-enforced communities.)
DarkWalkerMember Since 03 Mar 2012
Offline Last Active Nov 19 2012 12:49 PM
- Group Members
- Active Posts 236
- Profile Views 2729
- Member Title Vanguard Scout
- Age 39 years old
- Birthday June 7, 1978
DarkWalker hasn't added any friends yet.